/* * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "OutdoorPvPTF.h" #include "OutdoorPvPMgr.h" #include "WorldPacket.h" #include "Player.h" #include "ObjectMgr.h" #include "Language.h" #include "World.h" OutdoorPvPTF::OutdoorPvPTF() { m_TypeId = OUTDOOR_PVP_TF; } OutdoorPvPObjectiveTF::OutdoorPvPObjectiveTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type) : OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N) { AddCapturePoint(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3); } void OutdoorPvPObjectiveTF::FillInitialWorldStates(WorldPacket &data) { data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N)); data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H)); data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A)); } void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data) { data << TF_UI_TOWER_SLIDER_POS << uint32(50); data << TF_UI_TOWER_SLIDER_N << uint32(100); data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0); data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled; data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled; data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked); data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit; data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit; data << TF_UI_LOCKED_TIME_HOURS << hours_left; data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled); data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)); data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)); for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) { (*itr)->FillInitialWorldStates(data); } } void OutdoorPvPTF::SendRemoveWorldStates(Player * plr) { plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0)); plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0)); plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0)); plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0)); plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0)); plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); for(int i = 0; i < TF_TOWER_NUM; ++i) { plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0)); plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0)); plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0)); } } void OutdoorPvPObjectiveTF::UpdateTowerState() { m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N))); m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H))); m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A))); } bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr) { if(OutdoorPvPObjective::HandlePlayerEnter(plr)) { plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1); uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase); plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue); return true; } return false; } void OutdoorPvPObjectiveTF::HandlePlayerLeave(Player *plr) { plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0); OutdoorPvPObjective::HandlePlayerLeave(plr); } bool OutdoorPvPObjectiveTF::HandleCapturePointEvent(Player *plr, uint32 eventId) { if(eventId == TFTowerPlayerEnterEvents[m_TowerType]) { this->HandlePlayerEnter(plr); return true; } else if (eventId == TFTowerPlayerLeaveEvents[m_TowerType]) { this->HandlePlayerLeave(plr); return true; } return false; } void OutdoorPvPTF::BuffTeam(uint32 team) { if(team == ALLIANCE) { for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true); } for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); } } else if(team == HORDE) { for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true); } for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); } } else { for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); } for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) { if(Player * plr = objmgr.GetPlayer(*itr)) if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); } } } bool OutdoorPvPTF::Update(uint32 diff) { bool changed = false; if(changed = OutdoorPvP::Update(diff)) { if(m_AllianceTowersControlled == TF_TOWER_NUM) { BuffTeam(ALLIANCE); m_IsLocked = true; SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1)); SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0)); } else if(m_HordeTowersControlled == TF_TOWER_NUM) { BuffTeam(HORDE); m_IsLocked = true; SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0)); } else BuffTeam(NULL); SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled); SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled); } if(m_IsLocked) { // lock timer is down, release lock if(m_LockTimer < diff) { m_LockTimer = TF_LOCK_TIME; m_LockTimerUpdate = 0; m_IsLocked = false; SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); } else { // worldstateui update timer is down, update ui with new time data if(m_LockTimerUpdate < diff) { m_LockTimerUpdate = TF_LOCK_TIME_UPDATE; uint32 minutes_left = m_LockTimer / 60000; hours_left = minutes_left / 60; minutes_left -= hours_left * 60; second_digit = minutes_left % 10; first_digit = minutes_left / 10; SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit); SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit); SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left); } else m_LockTimerUpdate -= diff; m_LockTimer -= diff; } } return changed; } void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone) { if(plr->GetTeam() == ALLIANCE) { if(m_AllianceTowersControlled >= TF_TOWER_NUM) plr->CastSpell(plr,TF_CAPTURE_BUFF,true); } else { if(m_HordeTowersControlled >= TF_TOWER_NUM) plr->CastSpell(plr,TF_CAPTURE_BUFF,true); } OutdoorPvP::HandlePlayerEnterZone(plr,zone); } void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone) { // remove buffs plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF); OutdoorPvP::HandlePlayerLeaveZone(plr, zone); } bool OutdoorPvPTF::SetupOutdoorPvP() { m_AllianceTowersControlled = 0; m_HordeTowersControlled = 0; m_IsLocked = false; m_LockTimer = TF_LOCK_TIME; m_LockTimerUpdate = 0; hours_left = 6; second_digit = 0; first_digit = 0; // add the zones affected by the pvp buff for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i) sOutdoorPvPMgr.AddZone(OutdoorPvPTFBuffZones[i],this); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NW)); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_N)); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NE)); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_SE)); m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_S)); return true; } bool OutdoorPvPObjectiveTF::Update(uint32 diff) { // can update even in locked state if gathers the controlling faction bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && this->m_AllianceActivePlayerCount > this->m_HordeActivePlayerCount) || ((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && this->m_AllianceActivePlayerCount < this->m_HordeActivePlayerCount); // if gathers the other faction, then only update if the pvp is unlocked canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked; if(canupdate && OutdoorPvPObjective::Update(diff)) { if(m_OldState != m_State) { // if changing from controlling alliance to horde if( m_OldState == OBJECTIVESTATE_ALLIANCE ) { if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled) ((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--; sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A)); } // if changing from controlling horde to alliance else if ( m_OldState == OBJECTIVESTATE_HORDE ) { if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled) ((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--; sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H)); } uint32 artkit = 21; switch(m_State) { case OBJECTIVESTATE_ALLIANCE: m_TowerState = TF_TOWERSTATE_A; artkit = 2; if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlledm_AllianceTowersControlled++; sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A)); break; case OBJECTIVESTATE_HORDE: m_TowerState = TF_TOWERSTATE_H; artkit = 1; if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlledm_HordeTowersControlled++; sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H)); break; case OBJECTIVESTATE_NEUTRAL: case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: m_TowerState = TF_TOWERSTATE_N; break; } GameObject* flag = HashMapHolder::Find(m_CapturePoint); if(flag) { flag->SetGoArtKit(artkit); flag->SendUpdateObjectToAllExcept(NULL); } UpdateTowerState(); } if(m_ShiftPhase != m_OldPhase) { // send this too, sometimes the slider disappears, dunno why :( SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1); // send these updates to only the ones in this objective uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase); // send this too, sometimes it resets :S SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue); } return true; } return false; }