/*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvPTF.h"
#include "OutdoorPvPMgr.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Language.h"
#include "World.h"
OutdoorPvPTF::OutdoorPvPTF()
{
m_TypeId = OUTDOOR_PVP_TF;
}
OutdoorPvPObjectiveTF::OutdoorPvPObjectiveTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
: OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
{
AddCapturePoint(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3);
}
void OutdoorPvPObjectiveTF::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
}
void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
{
data << TF_UI_TOWER_SLIDER_POS << uint32(50);
data << TF_UI_TOWER_SLIDER_N << uint32(100);
data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
data << TF_UI_LOCKED_TIME_HOURS << hours_left;
data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
(*itr)->FillInitialWorldStates(data);
}
}
void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0));
plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
for(int i = 0; i < TF_TOWER_NUM; ++i)
{
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0));
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0));
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0));
}
}
void OutdoorPvPObjectiveTF::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr)
{
if(OutdoorPvPObjective::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue);
return true;
}
return false;
}
void OutdoorPvPObjectiveTF::HandlePlayerLeave(Player *plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
OutdoorPvPObjective::HandlePlayerLeave(plr);
}
bool OutdoorPvPObjectiveTF::HandleCapturePointEvent(Player *plr, uint32 eventId)
{
if(eventId == TFTowerPlayerEnterEvents[m_TowerType])
{
this->HandlePlayerEnter(plr);
return true;
}
else if (eventId == TFTowerPlayerLeaveEvents[m_TowerType])
{
this->HandlePlayerLeave(plr);
return true;
}
return false;
}
void OutdoorPvPTF::BuffTeam(uint32 team)
{
if(team == ALLIANCE)
{
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
}
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
}
}
else if(team == HORDE)
{
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
}
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
}
}
else
{
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
}
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
}
}
}
bool OutdoorPvPTF::Update(uint32 diff)
{
bool changed = false;
if(changed = OutdoorPvP::Update(diff))
{
if(m_AllianceTowersControlled == TF_TOWER_NUM)
{
BuffTeam(ALLIANCE);
m_IsLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else if(m_HordeTowersControlled == TF_TOWER_NUM)
{
BuffTeam(HORDE);
m_IsLocked = true;
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
}
else
BuffTeam(NULL);
SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
if(m_IsLocked)
{
// lock timer is down, release lock
if(m_LockTimer < diff)
{
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
m_IsLocked = false;
SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
}
else
{
// worldstateui update timer is down, update ui with new time data
if(m_LockTimerUpdate < diff)
{
m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
uint32 minutes_left = m_LockTimer / 60000;
hours_left = minutes_left / 60;
minutes_left -= hours_left * 60;
second_digit = minutes_left % 10;
first_digit = minutes_left / 10;
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit);
SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left);
} else m_LockTimerUpdate -= diff;
m_LockTimer -= diff;
}
}
return changed;
}
void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if(plr->GetTeam() == ALLIANCE)
{
if(m_AllianceTowersControlled >= TF_TOWER_NUM)
plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
}
else
{
if(m_HordeTowersControlled >= TF_TOWER_NUM)
plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
}
OutdoorPvP::HandlePlayerEnterZone(plr,zone);
}
void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}
bool OutdoorPvPTF::SetupOutdoorPvP()
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
m_IsLocked = false;
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
hours_left = 6;
second_digit = 0;
first_digit = 0;
// add the zones affected by the pvp buff
for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
sOutdoorPvPMgr.AddZone(OutdoorPvPTFBuffZones[i],this);
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NW));
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_N));
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NE));
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_SE));
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_S));
return true;
}
bool OutdoorPvPObjectiveTF::Update(uint32 diff)
{
// can update even in locked state if gathers the controlling faction
bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && this->m_AllianceActivePlayerCount > this->m_HordeActivePlayerCount) ||
((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && this->m_AllianceActivePlayerCount < this->m_HordeActivePlayerCount);
// if gathers the other faction, then only update if the pvp is unlocked
canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked;
if(canupdate && OutdoorPvPObjective::Update(diff))
{
if(m_OldState != m_State)
{
// if changing from controlling alliance to horde
if( m_OldState == OBJECTIVESTATE_ALLIANCE )
{
if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled)
((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A));
}
// if changing from controlling horde to alliance
else if ( m_OldState == OBJECTIVESTATE_HORDE )
{
if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled)
((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H));
}
uint32 artkit = 21;
switch(m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = TF_TOWERSTATE_A;
artkit = 2;
if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlledm_AllianceTowersControlled++;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = TF_TOWERSTATE_H;
artkit = 1;
if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlledm_HordeTowersControlled++;
sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H));
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = TF_TOWERSTATE_N;
break;
}
GameObject* flag = HashMapHolder::Find(m_CapturePoint);
if(flag)
{
flag->SetGoArtKit(artkit);
flag->SendUpdateObjectToAllExcept(NULL);
}
UpdateTowerState();
}
if(m_ShiftPhase != m_OldPhase)
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue);
}
return true;
}
return false;
}