/*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "OutdoorPvPZM.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "Creature.h"
#include "ObjectAccessor.h"
#include "WorldPacket.h"
#include "GossipDef.h"
#include "World.h"
OutdoorPvPObjectiveZM_Beacon::OutdoorPvPObjectiveZM_Beacon(OutdoorPvP *pvp, ZM_BeaconType type)
: OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
{
AddCapturePoint(ZMCapturePoints[type].entry,ZMCapturePoints[type].map,ZMCapturePoints[type].x,ZMCapturePoints[type].y,ZMCapturePoints[type].z,ZMCapturePoints[type].o,ZMCapturePoints[type].rot0,ZMCapturePoints[type].rot1,ZMCapturePoints[type].rot2,ZMCapturePoints[type].rot3);
}
void OutdoorPvPObjectiveZM_Beacon::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_n) << uint32(bool(m_TowerState & ZM_TOWERSTATE_N));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_a) << uint32(bool(m_TowerState & ZM_TOWERSTATE_A));
data << uint32(ZMBeaconInfo[m_TowerType].ui_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
data << uint32(ZMBeaconInfo[m_TowerType].map_tower_h) << uint32(bool(m_TowerState & ZM_TOWERSTATE_H));
}
void OutdoorPvPObjectiveZM_Beacon::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n),uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n),uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a),uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a),uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h),uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h),uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
}
bool OutdoorPvPObjectiveZM_Beacon::HandlePlayerEnter(Player *plr)
{
if(OutdoorPvPObjective::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_NeutralValue);
return true;
}
return false;
}
void OutdoorPvPObjectiveZM_Beacon::HandlePlayerLeave(Player *plr)
{
plr->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 0);
OutdoorPvPObjective::HandlePlayerLeave(plr);
}
bool OutdoorPvPObjectiveZM_Beacon::HandleCapturePointEvent(Player *plr, uint32 eventId)
{
if(eventId == ZMBeaconInfo[m_TowerType].event_enter)
{
this->HandlePlayerEnter(plr);
return true;
}
else if (eventId == ZMBeaconInfo[m_TowerType].event_leave)
{
this->HandlePlayerLeave(plr);
return true;
}
return false;
}
bool OutdoorPvPObjectiveZM_Beacon::Update(uint32 diff)
{
if(OutdoorPvPObjective::Update(diff))
{
if(m_OldState != m_State)
{
// if changing from controlling alliance to horde
if( m_OldState == OBJECTIVESTATE_ALLIANCE )
{
if(((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled)
((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlled--;
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconLooseA[m_TowerType]));
}
// if changing from controlling horde to alliance
else if ( m_OldState == OBJECTIVESTATE_HORDE )
{
if(((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled)
((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlled--;
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconLooseH[m_TowerType]));
}
switch(m_State)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = ZM_TOWERSTATE_A;
if(((OutdoorPvPZM*)m_PvP)->m_AllianceTowersControlledm_AllianceTowersControlled++;
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconCaptureA[m_TowerType]));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = ZM_TOWERSTATE_H;
if(((OutdoorPvPZM*)m_PvP)->m_HordeTowersControlledm_HordeTowersControlled++;
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(ZMBeaconCaptureH[m_TowerType]));
break;
case OBJECTIVESTATE_NEUTRAL:
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_TowerState = ZM_TOWERSTATE_N;
break;
}
UpdateTowerState();
}
if(m_ShiftPhase != m_OldPhase)
{
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
// send these updates to only the ones in this objective
uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_NeutralValue);
}
return true;
}
return false;
}
bool OutdoorPvPZM::Update(uint32 diff)
{
bool changed = false;
if(changed = OutdoorPvP::Update(diff))
{
if(m_AllianceTowersControlled == ZM_NUM_BEACONS)
m_GraveYard->SetBeaconState(ALLIANCE);
else if(m_HordeTowersControlled == ZM_NUM_BEACONS)
m_GraveYard->SetBeaconState(HORDE);
else
m_GraveYard->SetBeaconState(0);
}
return changed;
}
void OutdoorPvPZM::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if(plr->GetTeam() == ALLIANCE)
{
if(m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_A)
plr->CastSpell(plr,ZM_CAPTURE_BUFF,true);
}
else
{
if(m_GraveYard->m_GraveYardState & ZM_GRAVEYARD_H)
plr->CastSpell(plr,ZM_CAPTURE_BUFF,true);
}
OutdoorPvP::HandlePlayerEnterZone(plr,zone);
}
void OutdoorPvPZM::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// remove buffs
plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
// remove flag
plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}
OutdoorPvPZM::OutdoorPvPZM()
{
m_TypeId = OUTDOOR_PVP_ZM;
m_GraveYard = NULL;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
}
bool OutdoorPvPZM::SetupOutdoorPvP()
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
// add the zones affected by the pvp buff
for(int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
sOutdoorPvPMgr.AddZone(OutdoorPvPZMBuffZones[i],this);
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveZM_Beacon(this,ZM_BEACON_WEST));
m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveZM_Beacon(this,ZM_BEACON_EAST));
m_GraveYard = new OutdoorPvPObjectiveZM_GraveYard(this);
m_OutdoorPvPObjectives.insert(m_GraveYard); // though the update function isn't used, the handleusego is!
return true;
}
void OutdoorPvPZM::HandleKillImpl(Player *plr, Unit * killed)
{
if(killed->GetTypeId() != TYPEID_PLAYER)
return;
if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE)
plr->CastSpell(plr,ZM_AlliancePlayerKillReward,true);
else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE)
plr->CastSpell(plr,ZM_HordePlayerKillReward,true);
}
void OutdoorPvPZM::BuffTeam(uint32 team)
{
if(team == ALLIANCE)
{
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->CastSpell(plr,ZM_CAPTURE_BUFF,true);
}
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
}
}
else if(team == HORDE)
{
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->CastSpell(plr,ZM_CAPTURE_BUFF,true);
}
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
}
}
else
{
for(std::set::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
}
for(std::set::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
{
if(Player * plr = objmgr.GetPlayer(*itr))
if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(ZM_CAPTURE_BUFF);
}
}
}
bool OutdoorPvPObjectiveZM_GraveYard::Update(uint32 diff)
{
bool retval = m_State != m_OldState;
m_State = m_OldState;
return retval;
}
int32 OutdoorPvPObjectiveZM_GraveYard::HandleOpenGo(Player *plr, uint64 guid)
{
uint32 retval = OutdoorPvPObjective::HandleOpenGo(plr, guid);
if(retval>=0)
{
if(plr->HasAura(ZM_BATTLE_STANDARD_A,0) && m_GraveYardState != ZM_GRAVEYARD_A)
{
if(m_GraveYardState == ZM_GRAVEYARD_H)
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOOSE_GY_H));
m_GraveYardState = ZM_GRAVEYARD_A;
DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
AddObject(0,ZM_Banner_A.entry,ZM_Banner_A.map,ZM_Banner_A.x,ZM_Banner_A.y,ZM_Banner_A.z,ZM_Banner_A.o,ZM_Banner_A.rot0,ZM_Banner_A.rot1,ZM_Banner_A.rot2,ZM_Banner_A.rot3);
objmgr.RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE); // rem gy
objmgr.AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE, false); // add gy
((OutdoorPvPZM*)m_PvP)->BuffTeam(ALLIANCE);
plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A));
}
else if(plr->HasAura(ZM_BATTLE_STANDARD_H,0) && m_GraveYardState != ZM_GRAVEYARD_H)
{
if(m_GraveYardState == ZM_GRAVEYARD_A)
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_LOOSE_GY_A));
m_GraveYardState = ZM_GRAVEYARD_H;
DelObject(0); // only one gotype is used in the whole outdoor pvp, no need to call it a constant
AddObject(0,ZM_Banner_H.entry,ZM_Banner_H.map,ZM_Banner_H.x,ZM_Banner_H.y,ZM_Banner_H.z,ZM_Banner_H.o,ZM_Banner_H.rot0,ZM_Banner_H.rot1,ZM_Banner_H.rot2,ZM_Banner_H.rot3);
objmgr.RemoveGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, ALLIANCE); // rem gy
objmgr.AddGraveYardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, HORDE, false); // add gy
((OutdoorPvPZM*)m_PvP)->BuffTeam(HORDE);
plr->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
sWorld.SendZoneText(ZM_GRAVEYARD_ZONE,objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_H));
}
UpdateTowerState();
}
return retval;
}
OutdoorPvPObjectiveZM_GraveYard::OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP *pvp)
: OutdoorPvPObjective(pvp)
{
m_BothControllingFaction = 0;
m_GraveYardState = ZM_GRAVEYARD_N;
m_FlagCarrierGUID = 0;
// add field scouts here
AddCreature(ZM_ALLIANCE_FIELD_SCOUT,ZM_AllianceFieldScout.entry,ZM_AllianceFieldScout.teamval,ZM_AllianceFieldScout.map,ZM_AllianceFieldScout.x,ZM_AllianceFieldScout.y,ZM_AllianceFieldScout.z,ZM_AllianceFieldScout.o);
AddCreature(ZM_HORDE_FIELD_SCOUT,ZM_HordeFieldScout.entry,ZM_HordeFieldScout.teamval,ZM_HordeFieldScout.map,ZM_HordeFieldScout.x,ZM_HordeFieldScout.y,ZM_HordeFieldScout.z,ZM_HordeFieldScout.o);
// add neutral banner
AddObject(0,ZM_Banner_N.entry,ZM_Banner_N.map,ZM_Banner_N.x,ZM_Banner_N.y,ZM_Banner_N.z,ZM_Banner_N.o,ZM_Banner_N.rot0,ZM_Banner_N.rot1,ZM_Banner_N.rot2,ZM_Banner_N.rot3);
}
void OutdoorPvPObjectiveZM_GraveYard::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A,uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,uint32(m_BothControllingFaction == ALLIANCE));
m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,uint32(m_BothControllingFaction != ALLIANCE));
m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY,uint32(m_BothControllingFaction == HORDE));
m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY,uint32(m_BothControllingFaction != HORDE));
}
void OutdoorPvPObjectiveZM_GraveYard::FillInitialWorldStates(WorldPacket &data)
{
data << ZM_MAP_GRAVEYARD_N << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N));
data << ZM_MAP_GRAVEYARD_H << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H));
data << ZM_MAP_GRAVEYARD_A << uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A));
data << ZM_MAP_ALLIANCE_FLAG_READY << uint32(m_BothControllingFaction == ALLIANCE);
data << ZM_MAP_ALLIANCE_FLAG_NOT_READY << uint32(m_BothControllingFaction != ALLIANCE);
data << ZM_MAP_HORDE_FLAG_READY << uint32(m_BothControllingFaction == HORDE);
data << ZM_MAP_HORDE_FLAG_NOT_READY << uint32(m_BothControllingFaction != HORDE);
}
void OutdoorPvPObjectiveZM_GraveYard::SetBeaconState(uint32 controlling_faction)
{
// nothing to do here
if(m_BothControllingFaction == controlling_faction)
return;
m_BothControllingFaction = controlling_faction;
switch(controlling_faction)
{
case ALLIANCE:
// if ally already controls the gy and taken back both beacons, return, nothing to do for us
if(m_GraveYardState & ZM_GRAVEYARD_A)
return;
// ally doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
break;
case HORDE:
// if horde already controls the gy and taken back both beacons, return, nothing to do for us
if(m_GraveYardState & ZM_GRAVEYARD_H)
return;
// horde doesn't control the gy, but controls the side beacons -> add gossip option, add neutral banner
break;
default:
// if the graveyard is not neutral, then leave it that way
// if the graveyard is neutral, then we have to dispel the buff from the flag carrier
if(m_GraveYardState & ZM_GRAVEYARD_N)
{
// gy was neutral, thus neutral banner was spawned, it is possible that someone was taking the flag to the gy
if(m_FlagCarrierGUID)
{
// remove flag from carrier, reset flag carrier guid
Player * p = objmgr.GetPlayer(m_FlagCarrierGUID);
if(p)
{
p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
p->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
}
m_FlagCarrierGUID = 0;
}
}
break;
}
// send worldstateupdate
UpdateTowerState();
}
bool OutdoorPvPObjectiveZM_GraveYard::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
{
uint64 guid = c->GetGUID();
std::map::iterator itr = m_CreatureTypes.find(guid);
if(itr != m_CreatureTypes.end())
{
if(itr->second == ZM_ALLIANCE_FIELD_SCOUT && plr->GetTeam() == ALLIANCE && m_BothControllingFaction == ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
{
gso.OptionText.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_GOSSIP_ALLIANCE));
return true;
}
else if(itr->second == ZM_HORDE_FIELD_SCOUT && plr->GetTeam() == HORDE && m_BothControllingFaction == HORDE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_H)
{
gso.OptionText.assign(objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_ZM_GOSSIP_HORDE));
return true;
}
}
return false;
}
bool OutdoorPvPObjectiveZM_GraveYard::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
{
std::map::iterator itr = m_CreatureTypes.find(guid);
if(itr != m_CreatureTypes.end())
{
Creature * cr = HashMapHolder::Find(guid);
if(!cr)
return true;
// if the flag is already taken, then return
if(m_FlagCarrierGUID)
return true;
if(itr->second == ZM_ALLIANCE_FIELD_SCOUT)
{
cr->CastSpell(plr,ZM_BATTLE_STANDARD_A,true);
m_FlagCarrierGUID = plr->GetGUID();
}
else if(itr->second == ZM_HORDE_FIELD_SCOUT)
{
cr->CastSpell(plr,ZM_BATTLE_STANDARD_H,true);
m_FlagCarrierGUID = plr->GetGUID();
}
UpdateTowerState();
plr->PlayerTalkClass->CloseGossip();
return true;
}
return false;
}
bool OutdoorPvPObjectiveZM_GraveYard::HandleDropFlag(Player * plr, uint32 spellId)
{
switch(spellId)
{
case ZM_BATTLE_STANDARD_A:
m_FlagCarrierGUID = 0;
return true;
case ZM_BATTLE_STANDARD_H:
m_FlagCarrierGUID = 0;
return true;
}
return false;
}
void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
{
data << ZM_WORLDSTATE_UNK_1 << uint32(1);
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
{
(*itr)->FillInitialWorldStates(data);
}
}
void OutdoorPvPZM::SendRemoveWorldStates(Player *plr)
{
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_W,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_W,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_W,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_N_E,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_POS_E,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_SLIDER_DISPLAY_E,0);
plr->SendUpdateWorldState(ZM_WORLDSTATE_UNK_1,1);
plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_N,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_H,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_EAST_A,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_N,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_H,0);
plr->SendUpdateWorldState(ZM_UI_TOWER_WEST_A,0);
plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_N,0);
plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_H,0);
plr->SendUpdateWorldState(ZM_MAP_TOWER_EAST_A,0);
plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H,0);
plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A,0);
plr->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N,0);
plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_N,0);
plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_H,0);
plr->SendUpdateWorldState(ZM_MAP_TOWER_WEST_A,0);
plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY,0);
plr->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY,0);
plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY,0);
plr->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY,0);
}