/* * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef OUTDOOR_PVP_ZM_ #define OUTDOOR_PVP_ZM_ #include "OutdoorPvP.h" #include "Language.h" const uint32 OutdoorPvPZMBuffZonesNum = 5; // the buff is cast in these zones const uint32 OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = {3521,3607,3717,3715,3716}; // cast on the players of the controlling faction const uint32 ZM_CAPTURE_BUFF = 33779; // twin spire blessing // spell that the field scout casts on the player to carry the flag const uint32 ZM_BATTLE_STANDARD_A = 32430; // spell that the field scout casts on the player to carry the flag const uint32 ZM_BATTLE_STANDARD_H = 32431; // linked when the central tower is controlled const uint32 ZM_GRAVEYARD_ZONE = 3521; // linked when the central tower is controlled const uint32 ZM_GRAVEYARD_ID = 969; // token create spell const uint32 ZM_AlliancePlayerKillReward = 32155; // token create spell const uint32 ZM_HordePlayerKillReward = 32158; // banners 182527, 182528, 182529, gotta check them ingame const go_type ZM_Banner_A = { 182527,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 }; const go_type ZM_Banner_H = { 182528,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 }; const go_type ZM_Banner_N = { 182529,530,253.54,7083.81,36.7728,-0.017453,0,0,0.008727,-0.999962 }; // horde field scout spawn data const creature_type ZM_HordeFieldScout = {18564,67,530,296.625,7818.4,42.6294,5.18363}; // alliance field scout spawn data const creature_type ZM_AllianceFieldScout = {18581,469,530,374.395,6230.08,22.8351,0.593412}; enum ZMCreatureTypes{ ZM_ALLIANCE_FIELD_SCOUT = 0, ZM_HORDE_FIELD_SCOUT, ZM_CREATURE_NUM }; struct zm_beacon { uint32 slider_disp; uint32 slider_n; uint32 slider_pos; uint32 ui_tower_n; uint32 ui_tower_h; uint32 ui_tower_a; uint32 map_tower_n; uint32 map_tower_h; uint32 map_tower_a; uint32 event_enter; uint32 event_leave; }; enum ZM_BeaconType{ ZM_BEACON_EAST = 0, ZM_BEACON_WEST, ZM_NUM_BEACONS }; const zm_beacon ZMBeaconInfo[ZM_NUM_BEACONS] = { {2533,2535,2534,2560,2559,2558,2652,2651,2650,11807,11806}, {2527,2529,2528,2557,2556,2555,2646,2645,2644,11805,11804} }; const uint32 ZMBeaconCaptureA[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_CAPTURE_EAST_A, LANG_OPVP_ZM_CAPTURE_WEST_A }; const uint32 ZMBeaconCaptureH[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_CAPTURE_EAST_H, LANG_OPVP_ZM_CAPTURE_WEST_H }; const uint32 ZMBeaconLooseA[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_LOOSE_EAST_A, LANG_OPVP_ZM_LOOSE_WEST_A }; const uint32 ZMBeaconLooseH[ZM_NUM_BEACONS] = { LANG_OPVP_ZM_LOOSE_EAST_H, LANG_OPVP_ZM_LOOSE_WEST_H }; const go_type ZMCapturePoints[ZM_NUM_BEACONS] = { {182523,530,303.243,6841.36,40.1245,-1.58825,0,0,0.71325,-0.700909}, {182522,530,336.466,7340.26,41.4984,-1.58825,0,0,0.71325,-0.700909} }; enum OutdoorPvPZMWorldStates { ZM_UI_TOWER_SLIDER_N_W = 2529, ZM_UI_TOWER_SLIDER_POS_W = 2528, ZM_UI_TOWER_SLIDER_DISPLAY_W = 2527, ZM_UI_TOWER_SLIDER_N_E = 2535, ZM_UI_TOWER_SLIDER_POS_E = 2534, ZM_UI_TOWER_SLIDER_DISPLAY_E = 2533, ZM_WORLDSTATE_UNK_1 = 2653, ZM_UI_TOWER_EAST_N = 2560, ZM_UI_TOWER_EAST_H = 2559, ZM_UI_TOWER_EAST_A = 2558, ZM_UI_TOWER_WEST_N = 2557, ZM_UI_TOWER_WEST_H = 2556, ZM_UI_TOWER_WEST_A = 2555, ZM_MAP_TOWER_EAST_N = 2652, ZM_MAP_TOWER_EAST_H = 2651, ZM_MAP_TOWER_EAST_A = 2650, ZM_MAP_GRAVEYARD_H = 2649, ZM_MAP_GRAVEYARD_A = 2648, ZM_MAP_GRAVEYARD_N = 2647, ZM_MAP_TOWER_WEST_N = 2646, ZM_MAP_TOWER_WEST_H = 2645, ZM_MAP_TOWER_WEST_A = 2644, ZM_MAP_HORDE_FLAG_READY = 2658, ZM_MAP_HORDE_FLAG_NOT_READY = 2657, ZM_MAP_ALLIANCE_FLAG_NOT_READY = 2656, ZM_MAP_ALLIANCE_FLAG_READY = 2655 }; enum ZM_TowerStateMask{ ZM_TOWERSTATE_N = 1, ZM_TOWERSTATE_A = 2, ZM_TOWERSTATE_H = 4 }; class OutdoorPvPZM; class OutdoorPvPObjectiveZM_Beacon : public OutdoorPvPObjective { friend class OutdoorPvPZM; public: OutdoorPvPObjectiveZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type); bool Update(uint32 diff); void FillInitialWorldStates(WorldPacket & data); // used when player is activated/inactivated in the area bool HandlePlayerEnter(Player * plr); void HandlePlayerLeave(Player * plr); void UpdateTowerState(); protected: bool HandleCapturePointEvent(Player * plr, uint32 eventId); protected: ZM_BeaconType m_TowerType; uint32 m_TowerState; }; enum ZM_GraveYardState{ ZM_GRAVEYARD_N = 1, ZM_GRAVEYARD_A = 2, ZM_GRAVEYARD_H = 4 }; class OutdoorPvPObjectiveZM_GraveYard : public OutdoorPvPObjective { friend class OutdoorPvPZM; public: OutdoorPvPObjectiveZM_GraveYard(OutdoorPvP * pvp); bool Update(uint32 diff); void FillInitialWorldStates(WorldPacket & data); void UpdateTowerState(); int32 HandleOpenGo(Player *plr, uint64 guid); void SetBeaconState(uint32 controlling_team); // not good atm bool HandleGossipOption(Player * plr, uint64 guid, uint32 gossipid); bool HandleDropFlag(Player * plr, uint32 spellId); bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso); private: uint32 m_GraveYardState; protected: uint32 m_BothControllingFaction; uint64 m_FlagCarrierGUID; }; class OutdoorPvPZM : public OutdoorPvP { friend class OutdoorPvPObjectiveZM_Beacon; public: OutdoorPvPZM(); bool SetupOutdoorPvP(); void HandlePlayerEnterZone(Player *plr, uint32 zone); void HandlePlayerLeaveZone(Player *plr, uint32 zone); bool Update(uint32 diff); void FillInitialWorldStates(WorldPacket &data); void SendRemoveWorldStates(Player * plr); void HandleKillImpl(Player * plr, Unit * killed); void BuffTeam(uint32 team); private: OutdoorPvPObjectiveZM_GraveYard * m_GraveYard; uint32 m_AllianceTowersControlled; uint32 m_HordeTowersControlled; }; // todo: flag carrier death/leave/mount/activitychange should give back the gossip options #endif