/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "WorldSession.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Pet.h" #include "MapManager.h" #include "Formulas.h" #include "SpellAuras.h" #include "CreatureAI.h" #include "Unit.h" #include "Util.h" char const* petTypeSuffix[MAX_PET_TYPE] = { "'s Minion", // SUMMON_PET "'s Pet", // HUNTER_PET "'s Guardian", // GUARDIAN_PET "'s Companion" // MINI_PET }; //numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy) uint32 const LevelUpLoyalty[6] = { 5500, 11500, 17000, 23500, 31000, 39500, }; uint32 const LevelStartLoyalty[6] = { 2000, 4500, 7000, 10000, 13500, 17500, }; Pet::Pet(PetType type) : Creature() { m_isPet = true; m_name = "Pet"; m_petType = type; m_removed = false; m_regenTimer = 4000; m_happinessTimer = 7500; m_loyaltyTimer = 12000; m_duration = 0; m_bonusdamage = 0; m_loyaltyPoints = 0; m_TrainingPoints = 0; m_resetTalentsCost = 0; m_resetTalentsTime = 0; m_auraUpdateMask = 0; // pets always have a charminfo, even if they are not actually charmed CharmInfo* charmInfo = InitCharmInfo(this); if(type == MINI_PET) // always passive charmInfo->SetReactState(REACT_PASSIVE); else if(type == GUARDIAN_PET) // always aggressive charmInfo->SetReactState(REACT_AGGRESSIVE); m_spells.clear(); m_Auras.clear(); m_CreatureSpellCooldowns.clear(); m_CreatureCategoryCooldowns.clear(); m_autospells.clear(); m_declinedname = NULL; m_isActive = true; } Pet::~Pet() { if(m_uint32Values) // only for fully created Object { for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i) delete i->second; ObjectAccessor::Instance().RemoveObject(this); } delete m_declinedname; } void Pet::AddToWorld() { ///- Register the pet for guid lookup if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); Unit::AddToWorld(); } void Pet::RemoveFromWorld() { ///- Remove the pet from the accessor if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); } bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current ) { uint32 ownerid = owner->GetGUIDLow(); QueryResult *result; if(petnumber) // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber); else if(current) // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid ); else if(petentry) // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry ); else // any current or other non-stabled pet (for hunter "call pet") // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid); if(!result) return false; Field *fields = result->Fetch(); // update for case of current pet "slot = 0" petentry = fields[1].GetUInt32(); if(!petentry) { delete result; return false; } uint32 summon_spell_id = fields[21].GetUInt32(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id); bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0; // check temporary summoned pets like mage water elemental if(current && is_temporary_summoned) { delete result; return false; } Map *map = owner->GetMap(); uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); uint32 pet_number = fields[0].GetUInt32(); if(!Create(guid, map, petentry, pet_number)) { delete result; return false; } float px, py, pz; owner->GetClosePoint(px, py, pz,GetObjectSize(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); Relocate(px, py, pz, owner->GetOrientation()); if(!IsPositionValid()) { sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); delete result; return false; } setPetType(PetType(fields[22].GetUInt8())); SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); CreatureInfo const *cinfo = GetCreatureInfo(); if(cinfo->type == CREATURE_TYPE_CRITTER) { AIM_Initialize(); map->Add((Creature*)this); delete result; return true; } if(getPetType()==HUNTER_PET || (getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)) m_charmInfo->SetPetNumber(pet_number, true); else m_charmInfo->SetPetNumber(pet_number, false); SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID()); SetDisplayId(fields[3].GetUInt32()); SetNativeDisplayId(fields[3].GetUInt32()); uint32 petlevel=fields[4].GetUInt32(); SetUInt32Value(UNIT_NPC_FLAGS , 0); SetName(fields[11].GetString()); switch(getPetType()) { case SUMMON_PET: petlevel=owner->getLevel(); SetUInt32Value(UNIT_FIELD_BYTES_0,2048); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel) break; case HUNTER_PET: SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32()); SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); if(fields[12].GetBool()) SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED); else SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) SetTP(fields[9].GetInt32()); SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); SetPower( POWER_HAPPINESS,fields[15].GetUInt32()); setPowerType(POWER_FOCUS); break; default: sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType()); } InitStatsForLevel( petlevel); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID()); m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() )); m_loyaltyPoints = fields[7].GetInt32(); uint32 savedhealth = fields[13].GetUInt32(); uint32 savedmana = fields[14].GetUInt32(); // set current pet as current if(fields[10].GetUInt32() != 0) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber()); CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber()); CharacterDatabase.CommitTransaction(); } if(!is_temporary_summoned) { // permanent controlled pets store state in DB Tokens tokens = StrSplit(fields[16].GetString(), " "); if(tokens.size() != 20) { delete result; return false; } int index; Tokens::iterator iter; for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index ) { m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str()); ++iter; m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str()); } //init teach spells tokens = StrSplit(fields[17].GetString(), " "); for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index) { uint32 tmp = atol((*iter).c_str()); ++iter; if(tmp) AddTeachSpell(tmp, atol((*iter).c_str())); else break; } } // since last save (in seconds) uint32 timediff = (time(NULL) - fields[18].GetUInt32()); delete result; //load spells/cooldowns/auras SetCanModifyStats(true); _LoadAuras(timediff); //init AB if(is_temporary_summoned) { // Temporary summoned pets always have initial spell list at load InitPetCreateSpells(); } else { LearnPetPassives(); CastPetAuras(current); } if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current { SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); } else { SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); } AIM_Initialize(); map->Add((Creature*)this); // Spells should be loaded after pet is added to map, because in CanCast is check on it _LoadSpells(); _LoadSpellCooldowns(); owner->SetPet(this); // in DB stored only full controlled creature sLog.outDebug("New Pet has guid %u", GetGUIDLow()); if(owner->GetTypeId() == TYPEID_PLAYER) { ((Player*)owner)->PetSpellInitialize(); if(((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET); } if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET) { result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'",owner->GetGUIDLow(),GetCharmInfo()->GetPetNumber()); if(result) { if(m_declinedname) delete m_declinedname; m_declinedname = new DeclinedName; Field *fields = result->Fetch(); for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { m_declinedname->name[i] = fields[i].GetCppString(); } } } return true; } void Pet::SavePetToDB(PetSaveMode mode) { if(!GetEntry()) return; // save only fully controlled creature if(!isControlled()) return; uint32 curhealth = GetHealth(); uint32 curmana = GetPower(POWER_MANA); switch(mode) { case PET_SAVE_IN_STABLE_SLOT_1: case PET_SAVE_IN_STABLE_SLOT_2: case PET_SAVE_NOT_IN_SLOT: { RemoveAllAuras(); //only alive hunter pets get auras saved, the others don't if(!(getPetType() == HUNTER_PET && isAlive())) m_Auras.clear(); } default: break; } _SaveSpells(); _SaveSpellCooldowns(); _SaveAuras(); switch(mode) { case PET_SAVE_AS_CURRENT: case PET_SAVE_IN_STABLE_SLOT_1: case PET_SAVE_IN_STABLE_SLOT_2: case PET_SAVE_NOT_IN_SLOT: { uint32 loyalty =1; if(getPetType()!=HUNTER_PET) loyalty = GetLoyaltyLevel(); uint32 owner = GUID_LOPART(GetOwnerGUID()); std::string name = m_name; CharacterDatabase.escape_string(name); CharacterDatabase.BeginTransaction(); // remove current data CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() ); // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) if(mode!=PET_SAVE_NOT_IN_SLOT) CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) ); // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT)) CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner ); // save pet std::ostringstream ss; ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) " << "VALUES (" << m_charmInfo->GetPetNumber() << ", " << GetEntry() << ", " << owner << ", " << GetNativeDisplayId() << ", " << getLevel() << ", " << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " << uint32(m_charmInfo->GetReactState()) << ", " << m_loyaltyPoints << ", " << GetLoyaltyLevel() << ", " << m_TrainingPoints << ", " << uint32(mode) << ", '" << name.c_str() << "', " << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", " << (curhealth<1?1:curhealth) << ", " << curmana << ", " << GetPower(POWER_HAPPINESS) << ", '"; for(uint32 i = 0; i < 10; i++) ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " "; ss << "', '"; //save spells the pet can teach to it's Master { int i = 0; for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr) ss << itr->first << " " << itr->second << " "; for(; i < 4; ++i) ss << uint32(0) << " " << uint32(0) << " "; } ss << "', " << time(NULL) << ", " << uint32(m_resetTalentsCost) << ", " << uint64(m_resetTalentsTime) << ", " << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", " << uint32(getPetType()) << ")"; CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction(); break; } case PET_SAVE_AS_DELETED: { RemoveAllAuras(); uint32 owner = GUID_LOPART(GetOwnerGUID()); DeleteFromDB(m_charmInfo->GetPetNumber()); break; } default: sLog.outError("Unknown pet save/remove mode: %d",mode); } } void Pet::DeleteFromDB(uint32 guidlow) { CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow); CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow); } void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { Creature::setDeathState(s); if(getDeathState()==CORPSE) { //remove summoned pet (no corpse) if(getPetType()==SUMMON_PET) Remove(PET_SAVE_NOT_IN_SLOT); // other will despawn at corpse desppawning (Pet::Update code) else { // pet corpse non lootable and non skinnable SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 ); RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); //lose happiness when died and not in BG/Arena MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); } } else if(getDeathState()==ALIVE) { RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); CastPetAuras(true); } } void Pet::Update(uint32 diff) { if(m_removed) // pet already removed, just wait in remove queue, no updates return; switch( m_deathState ) { case CORPSE: { if( m_deathTimer <= diff ) { assert(getPetType()!=SUMMON_PET && "Must be already removed."); Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! return; } break; } case ALIVE: { // unsummon pet that lost owner Unit* owner = GetOwner(); if(!owner || !IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) || isControlled() && !owner->GetPetGUID()) { Remove(PET_SAVE_NOT_IN_SLOT, true); return; } if(isControlled()) { if( owner->GetPetGUID() != GetGUID() ) { Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } if(m_duration > 0) { if(m_duration > diff) m_duration -= diff; else { Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } } if(getPetType() != HUNTER_PET) break; //regenerate Focus if(m_regenTimer <= diff) { RegenerateFocus(); m_regenTimer = 4000; } else m_regenTimer -= diff; if(m_happinessTimer <= diff) { LooseHappiness(); m_happinessTimer = 7500; } else m_happinessTimer -= diff; if(m_loyaltyTimer <= diff) { TickLoyaltyChange(); m_loyaltyTimer = 12000; } else m_loyaltyTimer -= diff; break; } default: break; } Creature::Update(diff); } void Pet::RegenerateFocus() { uint32 curValue = GetPower(POWER_FOCUS); uint32 maxValue = GetMaxPower(POWER_FOCUS); if (curValue >= maxValue) return; float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS); AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS) addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; ModifyPower(POWER_FOCUS, (int32)addvalue); } void Pet::LooseHappiness() { uint32 curValue = GetPower(POWER_HAPPINESS); if (curValue <= 0) return; int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) if(isInCombat()) //we know in combat happiness fades faster, multiplier guess addvalue = int32(addvalue * 1.5); ModifyPower(POWER_HAPPINESS, -addvalue); } void Pet::ModifyLoyalty(int32 addvalue) { uint32 loyaltylevel = GetLoyaltyLevel(); if(addvalue > 0) //only gain influenced, not loss addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY)); if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel))) return; m_loyaltyPoints += addvalue; if(m_loyaltyPoints < 0) { if(loyaltylevel > REBELLIOUS) { //level down --loyaltylevel; SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); SetTP(m_TrainingPoints - int32(getLevel())); } else { m_loyaltyPoints = 0; Unit* owner = GetOwner(); if(owner && owner->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_PET_BROKEN, 0); ((Player*)owner)->GetSession()->SendPacket(&data); //run away ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED); } } } //level up else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel))) { ++loyaltylevel; SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); SetTP(m_TrainingPoints + getLevel()); } } void Pet::TickLoyaltyChange() { int32 addvalue; switch(GetHappinessState()) { case HAPPY: addvalue = 20; break; case CONTENT: addvalue = 10; break; case UNHAPPY: addvalue = -20; break; default: return; } ModifyLoyalty(addvalue); } void Pet::KillLoyaltyBonus(uint32 level) { if(level > 100) return; //at lower levels gain is faster | the lower loyalty the more loyalty is gained uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel())); ModifyLoyalty(bonus); } HappinessState Pet::GetHappinessState() { if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) return UNHAPPY; else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) return HAPPY; else return CONTENT; } void Pet::SetLoyaltyLevel(LoyaltyLevel level) { SetByteValue(UNIT_FIELD_BYTES_1, 1, level); } bool Pet::CanTakeMoreActiveSpells(uint32 spellid) { uint8 activecount = 1; uint32 chainstartstore[ACTIVE_SPELLS_MAX]; if(IsPassiveSpell(spellid)) return true; chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid); for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(IsPassiveSpell(itr->first)) continue; uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first); uint8 x; for(x = 0; x < activecount; x++) { if(chainstart == chainstartstore[x]) break; } if(x == activecount) //spellchain not yet saved -> add active count { ++activecount; if(activecount > ACTIVE_SPELLS_MAX) return false; chainstartstore[x] = chainstart; } } return true; } bool Pet::HasTPForSpell(uint32 spellid) { int32 neededtrainp = GetTPForSpell(spellid); if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0) return false; return true; } int32 Pet::GetTPForSpell(uint32 spellid) { uint32 basetrainp = 0; SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid); SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid); for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { if(!_spell_idx->second->reqtrainpoints) return 0; basetrainp = _spell_idx->second->reqtrainpoints; break; } uint32 spenttrainp = 0; uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid); for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(itr->second->state == PETSPELL_REMOVED) continue; if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) { SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first); SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first); for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2) { if(_spell_idx2->second->reqtrainpoints > spenttrainp) { spenttrainp = _spell_idx2->second->reqtrainpoints; break; } } } } return int32(basetrainp) - int32(spenttrainp); } uint32 Pet::GetMaxLoyaltyPoints(uint32 level) { return LevelUpLoyalty[level - 1]; } uint32 Pet::GetStartLoyaltyPoints(uint32 level) { return LevelStartLoyalty[level - 1]; } void Pet::SetTP(int32 TP) { m_TrainingPoints = TP; SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP()); } int32 Pet::GetDispTP() { if(getPetType()!= HUNTER_PET) return(0); if(m_TrainingPoints < 0) return -m_TrainingPoints; else return -(m_TrainingPoints + 1); } void Pet::Remove(PetSaveMode mode, bool returnreagent) { Unit* owner = GetOwner(); if(owner) { if(owner->GetTypeId()==TYPEID_PLAYER) { ((Player*)owner)->RemovePet(this,mode,returnreagent); return; } // only if current pet in slot if(owner->GetPetGUID()==GetGUID()) owner->SetPet(0); } CleanupsBeforeDelete(); AddObjectToRemoveList(); m_removed = true; } void Pet::GivePetXP(uint32 xp) { if(getPetType() != HUNTER_PET) return; if ( xp < 1 ) return; if(!isAlive()) return; uint32 level = getLevel(); // XP to money conversion processed in Player::RewardQuest if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) return; uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); uint32 newXP = curXP + xp; if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel()) { SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1); return; } while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) { newXP -= nextLvlXP; SetLevel( level + 1 ); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(level+1))/4)); level = getLevel(); nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); GivePetLevel(level); } SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP); if(getPetType() == HUNTER_PET) KillLoyaltyBonus(level); } void Pet::GivePetLevel(uint32 level) { if(!level) return; InitStatsForLevel( level); SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1)); } bool Pet::CreateBaseAtCreature(Creature* creature) { if(!creature) { sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()"); return false; } uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); sLog.outBasic("SetInstanceID()"); SetInstanceId(creature->GetInstanceId()); sLog.outBasic("Create pet"); uint32 pet_number = objmgr.GeneratePetNumber(); if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number)) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); if(!IsPositionValid()) { sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %d Y: ^%d)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } CreatureInfo const *cinfo = GetCreatureInfo(); if(!cinfo) { sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } if(cinfo->type == CREATURE_TYPE_CRITTER) { setPetType(MINI_PET); return true; } SetDisplayId(creature->GetDisplayId()); SetNativeDisplayId(creature->GetNativeDisplayId()); SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); SetPower( POWER_HAPPINESS,166500); setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(creature->getLevel()))/4)); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); SetUInt32Value(UNIT_NPC_FLAGS , 0); CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family); if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] ) SetName(familyname); else SetName(creature->GetName()); m_loyaltyPoints = 1000; if(cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) ); SetLoyaltyLevel(REBELLIOUS); } return true; } bool Pet::InitStatsForLevel(uint32 petlevel) { CreatureInfo const *cinfo = GetCreatureInfo(); assert(cinfo); Unit* owner = GetOwner(); if(!owner) { sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry); return false; } uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry; SetLevel( petlevel); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50)); SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); if(cFamily && cFamily->minScale > 0.0f) { float scale; if (getLevel() >= cFamily->maxScaleLevel) scale = cFamily->maxScale; else if (getLevel() <= cFamily->minScaleLevel) scale = cFamily->minScale; else scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale); SetFloatValue(OBJECT_FIELD_SCALE_X, scale); } m_bonusdamage = 0; int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0}; if(cinfo && getPetType() != HUNTER_PET) { createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1; createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2; createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3; createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4; createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5; createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6; } switch(getPetType()) { case SUMMON_PET: { if(owner->GetTypeId() == TYPEID_PLAYER) { switch(owner->getClass()) { case CLASS_WARLOCK: { //the damage bonus used for pets is either fire or shadow damage, whatever is higher uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); uint32 val = (fire > shadow) ? fire : shadow; SetBonusDamage(int32 (val * 0.15f)); //bonusAP += val * 0.57; break; } case CLASS_MAGE: { //40% damage bonus of mage's frost damage float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; if(val < 0) val = 0; SetBonusDamage( int32(val)); break; } default: break; } } SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); if(pInfo) // exist in DB { SetCreateHealth(pInfo->health); SetCreateMana(pInfo->mana); if(pInfo->armor > 0) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); for(int stat = 0; stat < MAX_STATS; ++stat) { SetCreateStat(Stats(stat),float(pInfo->stats[stat])); } } else // not exist in DB, use some default fake data { sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry); // remove elite bonuses included in DB values SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateStat(STAT_STRENGTH,22); SetCreateStat(STAT_AGILITY,22); SetCreateStat(STAT_STAMINA,25); SetCreateStat(STAT_INTELLECT,28); SetCreateStat(STAT_SPIRIT,27); } break; } case HUNTER_PET: { SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(petlevel))/4)); //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); //damage is increased afterwards as strength and pet scaling modify attack power //stored standard pet stats are entry 1 in pet_levelinfo PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); if(pInfo) // exist in DB { SetCreateHealth(pInfo->health); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); for( int i = STAT_STRENGTH; i < MAX_STATS; i++) { SetCreateStat(Stats(i), float(pInfo->stats[i])); } } else // not exist in DB, use some default fake data { sLog.outErrorDb("Hunter pet levelstats missing in DB"); // remove elite bonuses included in DB values SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); SetCreateStat(STAT_STRENGTH,22); SetCreateStat(STAT_AGILITY,22); SetCreateStat(STAT_STAMINA,25); SetCreateStat(STAT_INTELLECT,28); SetCreateStat(STAT_SPIRIT,27); } break; } case GUARDIAN_PET: SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000); SetCreateMana( 28 + 10*petlevel ); SetCreateHealth( 28 + 30*petlevel ); // FIXME: this is wrong formula, possible each guardian pet have own damage formula //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); break; default: sLog.outError("Pet have incorrect type (%u) for levelup.",getPetType()); break; } for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]) ); UpdateAllStats(); SetHealth(GetMaxHealth()); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); return true; } bool Pet::HaveInDiet(ItemPrototype const* item) const { if (!item->FoodType) return false; CreatureInfo const* cInfo = GetCreatureInfo(); if(!cInfo) return false; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if(!cFamily) return false; uint32 diet = cFamily->petFoodMask; uint32 FoodMask = 1 << (item->FoodType-1); return diet & FoodMask; } uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) { // -5 or greater food level if(getLevel() <= itemlevel +5) //possible to feed level 60 pet with level 55 level food for full effect return 35000; // -10..-6 else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good return 17000; // -14..-11 else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me return 8000; // -15 or less else return 0; //food too low level } void Pet::_LoadSpellCooldowns() { m_CreatureSpellCooldowns.clear(); m_CreatureCategoryCooldowns.clear(); QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { time_t curTime = time(NULL); WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8)); data << GetGUID(); data << uint8(0x0); // flags (0x1, 0x2) do { Field *fields = result->Fetch(); uint32 spell_id = fields[0].GetUInt32(); time_t db_time = (time_t)fields[1].GetUInt64(); if(!sSpellStore.LookupEntry(spell_id)) { sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); continue; } // skip outdated cooldown if(db_time <= curTime) continue; data << uint32(spell_id); data << uint32(uint32(db_time-curTime)*1000); // in m.secs _AddCreatureSpellCooldown(spell_id,db_time); sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).",m_charmInfo->GetPetNumber(),spell_id,uint32(db_time-curTime)); } while( result->NextRow() ); delete result; if(!m_CreatureSpellCooldowns.empty() && GetOwner()) { ((Player*)GetOwner())->GetSession()->SendPacket(&data); } } } void Pet::_SaveSpellCooldowns() { CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber()); time_t curTime = time(NULL); // remove oudated and save active for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();) { if(itr->second <= curTime) m_CreatureSpellCooldowns.erase(itr++); else { CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second)); ++itr; } } } void Pet::_LoadSpells() { QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { do { Field *fields = result->Fetch(); addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16()); } while( result->NextRow() ); delete result; } } void Pet::_SaveSpells() { for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) { ++next; if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED) CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED) CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active); if (itr->second->state == PETSPELL_REMOVED) _removeSpell(itr->first); else itr->second->state = PETSPELL_UNCHANGED; } } void Pet::_LoadAuras(uint32 timediff) { m_Auras.clear(); for (int i = 0; i < TOTAL_AURAS; i++) m_modAuras[i].clear(); // all aura related fields for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) SetUInt32Value(i, 0); QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { do { Field *fields = result->Fetch(); uint64 caster_guid = fields[0].GetUInt64(); uint32 spellid = fields[1].GetUInt32(); uint32 effindex = fields[2].GetUInt32(); int32 damage = (int32)fields[3].GetUInt32(); int32 maxduration = (int32)fields[4].GetUInt32(); int32 remaintime = (int32)fields[5].GetUInt32(); int32 remaincharges = (int32)fields[6].GetUInt32(); SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if(!spellproto) { sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex); continue; } if(effindex >= 3) { sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex); continue; } // negative effects should continue counting down after logout if (remaintime != -1 && !IsPositiveEffect(spellid, effindex)) { if(remaintime <= int32(timediff)) continue; remaintime -= timediff; } // prevent wrong values of remaincharges if(spellproto->procCharges) { if(remaincharges <= 0 || remaincharges > spellproto->procCharges) remaincharges = spellproto->procCharges; } else remaincharges = -1; /// do not load single target auras (unless they were cast by the player) if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) continue; Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); if(!damage) damage = aura->GetModifier()->m_amount; aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); AddAura(aura); } while( result->NextRow() ); delete result; } } void Pet::_SaveAuras() { CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); AuraMap const& auras = GetAuras(); for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras. SpellEntry const *spellInfo = itr->second->GetSpellProto(); uint8 i; for (i = 0; i < 3; i++) if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH || spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) break; if (i != 3) continue; if(itr->second->IsPassive()) continue; /// do not save single target auras (unless they were cast by the player) if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)) continue; CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) " "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')", m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges)); } } bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); if (!spellInfo) { // do pet spell book cleanup if(state == PETSPELL_UNCHANGED) // spell load case { sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id); } else sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); return false; } PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) { if (itr->second->state == PETSPELL_REMOVED) { delete itr->second; m_spells.erase(itr); state = PETSPELL_CHANGED; } else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED) { // can be in case spell loading but learned at some previous spell loading itr->second->state = PETSPELL_UNCHANGED; return false; } else return false; } uint32 oldspell_id = 0; PetSpell *newspell = new PetSpell; newspell->state = state; newspell->type = type; if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here { if(IsPassiveSpell(spell_id)) newspell->active = ACT_PASSIVE; else newspell->active = ACT_DISABLED; } else newspell->active = active; uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id); for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); itr++) { if(itr->second->state == PETSPELL_REMOVED) continue; if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) { slot_id = itr->second->slotId; newspell->active = itr->second->active; if(newspell->active == ACT_ENABLED) ToggleAutocast(itr->first, false); oldspell_id = itr->first; removeSpell(itr->first); } } uint16 tmpslot=slot_id; if (tmpslot == 0xffff) { uint16 maxid = 0; PetSpellMap::iterator itr; for (itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(itr->second->state == PETSPELL_REMOVED) continue; if (itr->second->slotId > maxid) maxid = itr->second->slotId; } tmpslot = maxid + 1; } newspell->slotId = tmpslot; m_spells[spell_id] = newspell; if (IsPassiveSpell(spell_id)) CastSpell(this, spell_id, true); else if(state == PETSPELL_NEW) m_charmInfo->AddSpellToAB(oldspell_id, spell_id); if(newspell->active == ACT_ENABLED) ToggleAutocast(spell_id, true); return true; } bool Pet::learnSpell(uint16 spell_id) { // prevent duplicated entires in spell book if (!addSpell(spell_id)) return false; Unit* owner = GetOwner(); if(owner->GetTypeId()==TYPEID_PLAYER) ((Player*)owner)->PetSpellInitialize(); return true; } void Pet::removeSpell(uint16 spell_id) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) return; if(itr->second->state == PETSPELL_REMOVED) return; if(itr->second->state == PETSPELL_NEW) { delete itr->second; m_spells.erase(itr); } else itr->second->state = PETSPELL_REMOVED; RemoveAurasDueToSpell(spell_id); } bool Pet::_removeSpell(uint16 spell_id) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) { delete itr->second; m_spells.erase(itr); return true; } return false; } void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); m_spells.clear(); int32 usedtrainpoints = 0, petspellid; PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry()); if(CreateSpells) { for(uint8 i = 0; i < 4; i++) { if(!CreateSpells->spellid[i]) break; SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]); if(!learn_spellproto) continue; if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL) { petspellid = learn_spellproto->EffectTriggerSpell[0]; Unit* owner = GetOwner(); if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id)) { if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right ((Player*)owner)->learnSpell(learn_spellproto->Id); else AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id); } } else petspellid = learn_spellproto->Id; addSpell(petspellid); SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { usedtrainpoints += _spell_idx->second->reqtrainpoints; break; } } } LearnPetPassives(); CastPetAuras(false); SetTP(-usedtrainpoints); } void Pet::CheckLearning(uint32 spellid) { //charmed case -> prevent crash if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET) return; Unit* owner = GetOwner(); if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER) return; TeachSpellMap::iterator itr = m_teachspells.find(spellid); if(itr == m_teachspells.end()) return; if(urand(0, 100) < 10) { ((Player*)owner)->learnSpell(itr->second); m_teachspells.erase(itr); } } uint32 Pet::resetTalentsCost() const { uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY; // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver if(m_resetTalentsCost < 10*SILVER || days > 0) return 10*SILVER; // then 50 silver else if(m_resetTalentsCost < 50*SILVER) return 50*SILVER; // then 1 gold else if(m_resetTalentsCost < 1*GOLD) return 1*GOLD; // then increasing at a rate of 1 gold; cap 10 gold else return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD); } void Pet::ToggleAutocast(uint32 spellid, bool apply) { if(IsPassiveSpell(spellid)) return; PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid); int i; if(apply) { for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++); if (i == m_autospells.size()) { m_autospells.push_back(spellid); itr->second->active = ACT_ENABLED; itr->second->state = PETSPELL_CHANGED; } } else { AutoSpellList::iterator itr2 = m_autospells.begin(); for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++); if (i < m_autospells.size()) { m_autospells.erase(itr2); itr->second->active = ACT_DISABLED; itr->second->state = PETSPELL_CHANGED; } } } bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number) { SetMapId(map->GetId()); SetInstanceId(map->GetInstanceId()); Object::_Create(guidlow, pet_number, HIGHGUID_PET); m_DBTableGuid = guidlow; m_originalEntry = Entry; if(!InitEntry(Entry)) return false; SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); if(getPetType() == MINI_PET) // always non-attackable SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); return true; } bool Pet::HasSpell(uint32 spell) const { return (m_spells.find(spell) != m_spells.end()); } // Get all passive spells in our skill line void Pet::LearnPetPassives() { CreatureInfo const* cInfo = GetCreatureInfo(); if(!cInfo) return; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if(!cFamily) return; PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); if(petStore != sPetFamilySpellsStore.end()) { for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY); } } void Pet::CastPetAuras(bool current) { Unit* owner = GetOwner(); if(!owner) return; if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK)) return; for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ) { PetAura const* pa = *itr; ++itr; if(!current && pa->IsRemovedOnChangePet()) owner->RemovePetAura(pa); else CastPetAura(pa); } } void Pet::CastPetAura(PetAura const* aura) { uint16 auraId = aura->GetAura(GetEntry()); if(!auraId) return; if(auraId == 35696) // Demonic Knowledge { int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100); CastCustomSpell(this,auraId,&basePoints, NULL, NULL, true ); } else CastSpell(this, auraId, true); }