[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "PetAI.h" |
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| 22 | #include "Errors.h" |
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| 23 | #include "Pet.h" |
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| 24 | #include "Player.h" |
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| 25 | #include "Database/DBCStores.h" |
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| 26 | #include "Spell.h" |
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| 27 | #include "ObjectAccessor.h" |
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| 28 | #include "SpellMgr.h" |
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| 29 | #include "Creature.h" |
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| 30 | #include "World.h" |
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| 31 | #include "Util.h" |
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| 32 | |
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| 33 | int PetAI::Permissible(const Creature *creature) |
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| 34 | { |
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| 35 | if( creature->isPet()) |
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| 36 | return PERMIT_BASE_SPECIAL; |
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| 37 | |
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| 38 | return PERMIT_BASE_NO; |
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| 39 | } |
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| 40 | |
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| 41 | PetAI::PetAI(Creature &c) : i_pet(c), i_victimGuid(0), i_tracker(TIME_INTERVAL_LOOK) |
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| 42 | { |
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| 43 | m_AllySet.clear(); |
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| 44 | UpdateAllies(); |
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| 45 | } |
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| 46 | |
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| 47 | void PetAI::MoveInLineOfSight(Unit *u) |
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| 48 | { |
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| 49 | if( !i_pet.getVictim() && i_pet.GetCharmInfo() && |
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| 50 | i_pet.GetCharmInfo()->HasReactState(REACT_AGGRESSIVE) && |
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| 51 | u->isTargetableForAttack() && i_pet.IsHostileTo( u ) && |
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| 52 | u->isInAccessablePlaceFor(&i_pet)) |
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| 53 | { |
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| 54 | float attackRadius = i_pet.GetAttackDistance(u); |
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| 55 | if(i_pet.IsWithinDistInMap(u, attackRadius) && i_pet.GetDistanceZ(u) <= CREATURE_Z_ATTACK_RANGE) |
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| 56 | { |
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| 57 | if(i_pet.IsWithinLOSInMap(u)) |
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| 58 | { |
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| 59 | AttackStart(u); |
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| 60 | u->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); |
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| 61 | } |
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| 62 | } |
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| 63 | } |
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| 64 | } |
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| 65 | |
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| 66 | void PetAI::AttackStart(Unit *u) |
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| 67 | { |
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| 68 | if( i_pet.getVictim() || !u || i_pet.isPet() && ((Pet&)i_pet).getPetType()==MINI_PET ) |
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| 69 | return; |
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| 70 | |
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| 71 | if(i_pet.Attack(u,true)) |
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| 72 | { |
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| 73 | i_pet.clearUnitState(UNIT_STAT_FOLLOW); |
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| 74 | // TMGs call CreatureRelocation which via MoveInLineOfSight can call this function |
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| 75 | // thus with the following clear the original TMG gets invalidated and crash, doh |
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| 76 | // hope it doesn't start to leak memory without this :-/ |
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| 77 | //i_pet->Clear(); |
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| 78 | i_victimGuid = u->GetGUID(); |
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| 79 | i_pet.GetMotionMaster()->MoveChase(u); |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | void PetAI::EnterEvadeMode() |
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| 84 | { |
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| 85 | } |
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| 86 | |
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| 87 | bool PetAI::IsVisible(Unit *pl) const |
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| 88 | { |
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| 89 | return _isVisible(pl); |
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| 90 | } |
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| 91 | |
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| 92 | bool PetAI::_needToStop() const |
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| 93 | { |
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| 94 | if(!i_pet.getVictim() || !i_pet.isAlive()) |
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| 95 | return true; |
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| 96 | |
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| 97 | // This is needed for charmed creatures, as once their target was reset other effects can trigger threat |
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| 98 | if(i_pet.isCharmed() && i_pet.getVictim() == i_pet.GetCharmer()) |
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| 99 | return true; |
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| 100 | |
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| 101 | return !i_pet.getVictim()->isTargetableForAttack(); |
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| 102 | } |
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| 103 | |
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| 104 | void PetAI::_stopAttack() |
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| 105 | { |
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| 106 | if( !i_victimGuid ) |
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| 107 | return; |
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| 108 | |
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| 109 | Unit* victim = ObjectAccessor::GetUnit(i_pet, i_victimGuid ); |
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| 110 | |
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| 111 | if ( !victim ) |
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| 112 | return; |
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| 113 | |
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| 114 | assert(!i_pet.getVictim() || i_pet.getVictim() == victim); |
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| 115 | |
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| 116 | if( !i_pet.isAlive() ) |
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| 117 | { |
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| 118 | DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", i_pet.GetGUIDLow()); |
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| 119 | i_pet.StopMoving(); |
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| 120 | i_pet.GetMotionMaster()->Clear(); |
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| 121 | i_pet.GetMotionMaster()->MoveIdle(); |
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| 122 | i_victimGuid = 0; |
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| 123 | i_pet.CombatStop(); |
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| 124 | i_pet.getHostilRefManager().deleteReferences(); |
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| 125 | |
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| 126 | return; |
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| 127 | } |
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| 128 | else if( !victim ) |
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| 129 | { |
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| 130 | DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", i_pet.GetGUIDLow()); |
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| 131 | } |
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| 132 | else if( !victim->isAlive() ) |
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| 133 | { |
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| 134 | DEBUG_LOG("Creature stopped attacking cuz his victim is dead [guid=%u]", i_pet.GetGUIDLow()); |
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| 135 | } |
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| 136 | else if( victim->HasStealthAura() ) |
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| 137 | { |
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| 138 | DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", i_pet.GetGUIDLow()); |
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| 139 | } |
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| 140 | else if( victim->isInFlight() ) |
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| 141 | { |
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| 142 | DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", i_pet.GetGUIDLow()); |
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| 143 | } |
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| 144 | else |
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| 145 | { |
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| 146 | DEBUG_LOG("Creature stopped attacking due to target out run him [guid=%u]", i_pet.GetGUIDLow()); |
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| 147 | } |
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| 148 | |
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| 149 | Unit* owner = i_pet.GetCharmerOrOwner(); |
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| 150 | |
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| 151 | if(owner && i_pet.GetCharmInfo() && i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) |
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| 152 | { |
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| 153 | i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); |
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| 154 | } |
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| 155 | else |
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| 156 | { |
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| 157 | i_pet.clearUnitState(UNIT_STAT_FOLLOW); |
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| 158 | i_pet.GetMotionMaster()->Clear(); |
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| 159 | i_pet.GetMotionMaster()->MoveIdle(); |
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| 160 | } |
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| 161 | i_victimGuid = 0; |
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| 162 | i_pet.AttackStop(); |
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| 163 | } |
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| 164 | |
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| 165 | void PetAI::UpdateAI(const uint32 diff) |
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| 166 | { |
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| 167 | // update i_victimGuid if i_pet.getVictim() !=0 and changed |
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| 168 | if(i_pet.getVictim()) |
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| 169 | i_victimGuid = i_pet.getVictim()->GetGUID(); |
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| 170 | |
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| 171 | Unit* owner = i_pet.GetCharmerOrOwner(); |
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| 172 | |
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| 173 | if(m_updateAlliesTimer <= diff) |
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| 174 | // UpdateAllies self set update timer |
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| 175 | UpdateAllies(); |
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| 176 | else |
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| 177 | m_updateAlliesTimer -= diff; |
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| 178 | |
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| 179 | // i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc. |
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| 180 | if( i_victimGuid ) |
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| 181 | { |
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| 182 | if( _needToStop() ) |
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| 183 | { |
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| 184 | DEBUG_LOG("Pet AI stoped attacking [guid=%u]", i_pet.GetGUIDLow()); |
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| 185 | _stopAttack(); // i_victimGuid == 0 && i_pet.getVictim() == NULL now |
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| 186 | return; |
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| 187 | } |
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| 188 | else if( i_pet.IsStopped() || i_pet.IsWithinDistInMap(i_pet.getVictim(), ATTACK_DISTANCE)) |
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| 189 | { |
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| 190 | // required to be stopped cases |
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| 191 | if ( i_pet.IsStopped() && i_pet.IsNonMeleeSpellCasted(false) ) |
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| 192 | { |
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| 193 | if( i_pet.hasUnitState(UNIT_STAT_FOLLOW) ) |
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| 194 | i_pet.InterruptNonMeleeSpells(false); |
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| 195 | else |
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| 196 | return; |
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| 197 | } |
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| 198 | // not required to be stopped case |
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| 199 | else if( i_pet.isAttackReady() && i_pet.canReachWithAttack(i_pet.getVictim()) ) |
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| 200 | { |
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| 201 | i_pet.AttackerStateUpdate(i_pet.getVictim()); |
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| 202 | |
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| 203 | i_pet.resetAttackTimer(); |
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| 204 | |
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| 205 | if ( !i_pet.getVictim() ) |
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| 206 | return; |
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| 207 | |
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| 208 | //if pet misses its target, it will also be the first in threat list |
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| 209 | i_pet.getVictim()->AddThreat(&i_pet,0.0f); |
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| 210 | |
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| 211 | if( _needToStop() ) |
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| 212 | _stopAttack(); |
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| 213 | } |
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| 214 | } |
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| 215 | } |
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| 216 | else if(owner && i_pet.GetCharmInfo()) |
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| 217 | { |
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| 218 | if(owner->isInCombat() && !(i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY))) |
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| 219 | { |
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| 220 | AttackStart(owner->getAttackerForHelper()); |
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| 221 | } |
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| 222 | else if(i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) |
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| 223 | { |
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| 224 | if (!i_pet.hasUnitState(UNIT_STAT_FOLLOW) ) |
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| 225 | { |
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| 226 | i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | |
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| 231 | //Autocast |
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| 232 | HM_NAMESPACE::hash_map<uint32, Unit*> targetMap; |
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| 233 | targetMap.clear(); |
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| 234 | SpellCastTargets NULLtargets; |
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| 235 | |
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| 236 | for (uint8 i = 0; i < i_pet.GetPetAutoSpellSize(); i++) |
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| 237 | { |
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| 238 | uint32 spellID = i_pet.GetPetAutoSpellOnPos(i); |
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| 239 | if (!spellID) |
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| 240 | continue; |
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| 241 | |
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| 242 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); |
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| 243 | if (!spellInfo) |
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| 244 | continue; |
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| 245 | |
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| 246 | Spell *spell = new Spell(&i_pet, spellInfo, false, 0); |
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| 247 | |
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| 248 | if(!IsPositiveSpell(spellInfo->Id) && i_pet.getVictim() && !_needToStop() && !i_pet.hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(i_pet.getVictim())) |
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| 249 | targetMap[spellID] = i_pet.getVictim(); |
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| 250 | else |
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| 251 | { |
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| 252 | spell->m_targets = NULLtargets; |
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| 253 | for(std::set<uint64>::iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar) |
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| 254 | { |
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| 255 | Unit* Target = ObjectAccessor::GetUnit(i_pet,*tar); |
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| 256 | |
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| 257 | //only buff targets that are in combat, unless the spell can only be cast while out of combat |
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| 258 | if(!Target || (!Target->isInCombat() && !IsNonCombatSpell(spellInfo))) |
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| 259 | continue; |
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| 260 | if(spell->CanAutoCast(Target)) |
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| 261 | targetMap[spellID] = Target; |
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| 262 | } |
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| 263 | } |
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| 264 | |
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| 265 | delete spell; |
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| 266 | } |
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| 267 | |
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| 268 | //found units to cast on to |
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| 269 | if(!targetMap.empty()) |
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| 270 | { |
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| 271 | uint32 index = urand(1, targetMap.size()); |
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| 272 | HM_NAMESPACE::hash_map<uint32, Unit*>::iterator itr; |
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| 273 | uint32 i; |
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| 274 | for(itr = targetMap.begin(), i = 1; i < index; ++itr, ++i); |
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| 275 | |
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| 276 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); |
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| 277 | |
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| 278 | Spell *spell = new Spell(&i_pet, spellInfo, false); |
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| 279 | |
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| 280 | SpellCastTargets targets; |
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| 281 | targets.setUnitTarget( itr->second ); |
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| 282 | |
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| 283 | if(!i_pet.HasInArc(M_PI, itr->second)) |
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| 284 | { |
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| 285 | i_pet.SetInFront(itr->second); |
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| 286 | if( itr->second->GetTypeId() == TYPEID_PLAYER ) |
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| 287 | i_pet.SendUpdateToPlayer( (Player*)itr->second ); |
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| 288 | |
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| 289 | if(owner && owner->GetTypeId() == TYPEID_PLAYER) |
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| 290 | i_pet.SendUpdateToPlayer( (Player*)owner ); |
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| 291 | } |
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| 292 | |
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| 293 | i_pet.AddCreatureSpellCooldown(itr->first); |
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| 294 | if(i_pet.isPet()) |
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| 295 | ((Pet*)&i_pet)->CheckLearning(itr->first); |
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| 296 | |
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| 297 | spell->prepare(&targets); |
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| 298 | } |
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| 299 | targetMap.clear(); |
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| 300 | } |
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| 301 | |
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| 302 | bool PetAI::_isVisible(Unit *u) const |
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| 303 | { |
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| 304 | //return false; //( ((Creature*)&i_pet)->GetDistanceSq(u) * 1.0<= sWorld.getConfig(CONFIG_SIGHT_GUARDER) && !u->m_stealth && u->isAlive()); |
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| 305 | return i_pet.GetDistance(u) < sWorld.getConfig(CONFIG_SIGHT_GUARDER) |
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| 306 | && u->isVisibleForOrDetect(&i_pet,true); |
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| 307 | } |
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| 308 | |
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| 309 | void PetAI::UpdateAllies() |
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| 310 | { |
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| 311 | Unit* owner = i_pet.GetCharmerOrOwner(); |
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| 312 | Group *pGroup = NULL; |
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| 313 | |
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| 314 | m_updateAlliesTimer = 10000; //update friendly targets every 10 seconds, lesser checks increase performance |
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| 315 | |
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| 316 | if(!owner) |
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| 317 | return; |
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| 318 | else if(owner->GetTypeId() == TYPEID_PLAYER) |
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| 319 | pGroup = ((Player*)owner)->GetGroup(); |
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| 320 | |
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| 321 | //only pet and owner/not in group->ok |
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| 322 | if(m_AllySet.size() == 2 && !pGroup) |
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| 323 | return; |
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| 324 | //owner is in group; group members filled in already (no raid -> subgroupcount = whole count) |
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| 325 | if(pGroup && !pGroup->isRaidGroup() && m_AllySet.size() == (pGroup->GetMembersCount() + 2)) |
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| 326 | return; |
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| 327 | |
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| 328 | m_AllySet.clear(); |
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| 329 | m_AllySet.insert(i_pet.GetGUID()); |
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| 330 | if(pGroup) //add group |
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| 331 | { |
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| 332 | for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) |
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| 333 | { |
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| 334 | Player* Target = itr->getSource(); |
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| 335 | if(!Target || !pGroup->SameSubGroup((Player*)owner, Target)) |
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| 336 | continue; |
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| 337 | |
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| 338 | if(Target->GetGUID() == owner->GetGUID()) |
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| 339 | continue; |
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| 340 | |
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| 341 | m_AllySet.insert(Target->GetGUID()); |
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| 342 | } |
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| 343 | } |
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| 344 | else //remove group |
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| 345 | m_AllySet.insert(owner->GetGUID()); |
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| 346 | } |
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| 347 | |
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| 348 | void PetAI::AttackedBy(Unit *attacker) |
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| 349 | { |
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| 350 | //when attacked, fight back in case 1)no victim already AND 2)not set to passive AND 3)not set to stay, unless can it can reach attacker with melee attack anyway |
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| 351 | if(!i_pet.getVictim() && i_pet.GetCharmInfo() && !i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) && |
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| 352 | (!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.canReachWithAttack(attacker))) |
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| 353 | AttackStart(attacker); |
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| 354 | } |
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