/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "QuestDef.h"
#include "Player.h"
#include "World.h"
Quest::Quest(Field * questRecord)
{
QuestId = questRecord[0].GetUInt32();
QuestMethod = questRecord[1].GetUInt32();
ZoneOrSort = questRecord[2].GetInt32();
SkillOrClass = questRecord[3].GetInt32();
MinLevel = questRecord[4].GetUInt32();
QuestLevel = questRecord[5].GetUInt32();
Type = questRecord[6].GetUInt32();
RequiredRaces = questRecord[7].GetUInt32();
RequiredSkillValue = questRecord[8].GetUInt32();
RepObjectiveFaction = questRecord[9].GetUInt32();
RepObjectiveValue = questRecord[10].GetInt32();
RequiredMinRepFaction = questRecord[11].GetUInt32();
RequiredMinRepValue = questRecord[12].GetInt32();
RequiredMaxRepFaction = questRecord[13].GetUInt32();
RequiredMaxRepValue = questRecord[14].GetInt32();
SuggestedPlayers = questRecord[15].GetUInt32();
LimitTime = questRecord[16].GetUInt32();
QuestFlags = questRecord[17].GetUInt16();
uint32 SpecialFlags = questRecord[18].GetUInt16();
CharTitleId = questRecord[19].GetUInt32();
PrevQuestId = questRecord[20].GetInt32();
NextQuestId = questRecord[21].GetInt32();
ExclusiveGroup = questRecord[22].GetInt32();
NextQuestInChain = questRecord[23].GetUInt32();
SrcItemId = questRecord[24].GetUInt32();
SrcItemCount = questRecord[25].GetUInt32();
SrcSpell = questRecord[26].GetUInt32();
Title = questRecord[27].GetCppString();
Details = questRecord[28].GetCppString();
Objectives = questRecord[29].GetCppString();
OfferRewardText = questRecord[30].GetCppString();
RequestItemsText = questRecord[31].GetCppString();
EndText = questRecord[32].GetCppString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[33+i].GetCppString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqItemId[i] = questRecord[37+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqItemCount[i] = questRecord[41+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceId[i] = questRecord[45+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceCount[i] = questRecord[49+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceRef[i] = questRecord[53+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOId[i] = questRecord[57+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOCount[i] = questRecord[61+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqSpell[i] = questRecord[65+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemId[i] = questRecord[69+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemCount[i] = questRecord[75+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemId[i] = questRecord[81+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemCount[i] = questRecord[85+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepFaction[i] = questRecord[89+i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValue[i] = questRecord[94+i].GetInt32();
RewOrReqMoney = questRecord[99].GetInt32();
RewMoneyMaxLevel = questRecord[100].GetUInt32();
RewSpell = questRecord[101].GetUInt32();
RewSpellCast = questRecord[102].GetUInt32();
RewMailTemplateId = questRecord[103].GetUInt32();
RewMailDelaySecs = questRecord[104].GetUInt32();
PointMapId = questRecord[105].GetUInt32();
PointX = questRecord[106].GetFloat();
PointY = questRecord[107].GetFloat();
PointOpt = questRecord[108].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[109+i].GetUInt32();
IncompleteEmote = questRecord[113].GetUInt32();
CompleteEmote = questRecord[114].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[115+i].GetInt32();
QuestStartScript = questRecord[119].GetUInt32();
QuestCompleteScript = questRecord[120].GetUInt32();
QuestFlags |= SpecialFlags << 16;
m_reqitemscount = 0;
m_reqCreatureOrGOcount = 0;
m_rewitemscount = 0;
m_rewchoiceitemscount = 0;
for (int i=0; i < QUEST_OBJECTIVES_COUNT; i++)
{
if ( ReqItemId[i] )
++m_reqitemscount;
if ( ReqCreatureOrGOId[i] )
++m_reqCreatureOrGOcount;
}
for (int i=0; i < QUEST_REWARDS_COUNT; i++)
{
if ( RewItemId[i] )
++m_rewitemscount;
}
for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
{
if (RewChoiceItemId[i])
++m_rewchoiceitemscount;
}
}
uint32 Quest::XPValue( Player *pPlayer ) const
{
if( pPlayer )
{
if( RewMoneyMaxLevel > 0 )
{
uint32 pLevel = pPlayer->getLevel();
uint32 qLevel = QuestLevel;
float fullxp = 0;
if (qLevel >= 65)
fullxp = RewMoneyMaxLevel / 6.0f;
else if (qLevel == 64)
fullxp = RewMoneyMaxLevel / 4.8f;
else if (qLevel == 63)
fullxp = RewMoneyMaxLevel / 3.6f;
else if (qLevel == 62)
fullxp = RewMoneyMaxLevel / 2.4f;
else if (qLevel == 61)
fullxp = RewMoneyMaxLevel / 1.2f;
else if (qLevel > 0 && qLevel <= 60)
fullxp = RewMoneyMaxLevel / 0.6f;
if( pLevel <= qLevel + 5 )
return (uint32)fullxp;
else if( pLevel == qLevel + 6 )
return (uint32)(fullxp * 0.8f);
else if( pLevel == qLevel + 7 )
return (uint32)(fullxp * 0.6f);
else if( pLevel == qLevel + 8 )
return (uint32)(fullxp * 0.4f);
else if( pLevel == qLevel + 9 )
return (uint32)(fullxp * 0.2f);
else
return (uint32)(fullxp * 0.1f);
}
}
return 0;
}
int32 Quest::GetRewOrReqMoney() const
{
if(RewOrReqMoney <=0)
return RewOrReqMoney;
return int32(RewOrReqMoney * sWorld.getRate(RATE_DROP_MONEY));
}