/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "ScriptCalls.h" #include "Group.h" void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; recv_data >> guid; uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!questgiver) { sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid)); return; } switch(questgiver->GetTypeId()) { case TYPEID_UNIT: { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) ); Creature* cr_questgiver=(Creature*)questgiver; if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { questStatus = Script->NPCDialogStatus(_player, cr_questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, cr_questgiver, defstatus); } break; } case TYPEID_GAMEOBJECT: { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) ); GameObject* go_questgiver=(GameObject*)questgiver; questStatus = Script->GODialogStatus(_player, go_questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, go_questgiver, defstatus); break; } default: sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid); } void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); uint64 guid; recv_data >> guid; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u",guid ); Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_NONE); if (!pCreature) { sLog.outDebug( "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving pCreature->StopMoving(); if(Script->GossipHello( _player, pCreature ) ) return; pCreature->prepareGossipMenu(_player); pCreature->sendPreparedGossip(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 guid; uint32 quest; recv_data >> guid >> quest; if(!GetPlayer()->isAlive()) return; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); // no or incorrect quest giver if(!pObject || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest)) || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest)) ) { _player->PlayerTalkClass->CloseGossip(); _player->SetDivider( 0 ); return; } Quest const* qInfo = objmgr.GetQuestTemplate(quest); if ( qInfo ) { // prevent cheating if(!GetPlayer()->CanTakeQuest(qInfo,true) ) { _player->PlayerTalkClass->CloseGossip(); _player->SetDivider( 0 ); return; } if( _player->GetDivider() != 0 ) { Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); if( pPlayer ) { pPlayer->SendPushToPartyResponse( _player, QUEST_PARTY_MSG_ACCEPT_QUEST ); _player->SetDivider( 0 ); } } if( _player->CanAddQuest( qInfo, true ) ) { _player->AddQuest( qInfo, pObject ); if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); switch(pObject->GetTypeId()) { case TYPEID_UNIT: Script->QuestAccept(_player, ((Creature*)pObject), qInfo ); break; case TYPEID_ITEM: case TYPEID_CONTAINER: { Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo ); // destroy not required for quest finish quest starting item bool destroyItem = true; for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount != 0)) { destroyItem = false; break; } } if(destroyItem) _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true); break; } case TYPEID_GAMEOBJECT: Script->GOQuestAccept(_player, ((GameObject*)pObject), qInfo ); break; } _player->PlayerTalkClass->CloseGossip(); if( qInfo->GetSrcSpell() > 0 ) _player->CastSpell( _player, qInfo->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestgiverQuestQueryOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint64 guid; uint32 quest; recv_data >> guid >> quest; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM); if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest)) { _player->PlayerTalkClass->CloseGossip(); return; } Quest const* pQuest = objmgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); } } void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4); uint32 quest; recv_data >> quest; sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest ); Quest const *pQuest = objmgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestQueryResponse( pQuest ); } } void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4+4); uint32 quest, reward; uint64 guid; recv_data >> guid >> quest >> reward; if(reward >= QUEST_REWARD_CHOICES_COUNT) { sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); return; } if(!GetPlayer()->isAlive()) return; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward ); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!pObject) return; if(!pObject->hasInvolvedQuest(quest)) return; Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { if( _player->CanRewardQuest( pQuest, reward, true ) ) { _player->RewardQuest( pQuest, reward, pObject ); switch(pObject->GetTypeId()) { case TYPEID_UNIT: if( !(Script->ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) ) { // Send next quest if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) ) _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); } break; case TYPEID_GAMEOBJECT: if( !Script->GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) ) { // Send next quest if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) ) _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true); } break; } } else _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); } } void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8+4); uint32 quest; uint64 guid; recv_data >> guid >> quest; if(!GetPlayer()->isAlive()) return; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!pObject||!pObject->hasInvolvedQuest(quest)) return; if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) return; if(Quest const *pQuest = objmgr.GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true ); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ ) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" ); _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data ) { CHECK_PACKET_SIZE(recv_data,1+1); uint8 slot1, slot2; recv_data >> slot1 >> slot2; if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 ); GetPlayer()->SwapQuestSlot(slot1,slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,1); uint8 slot; recv_data >> slot; sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot ); if( slot < MAX_QUEST_LOG_SIZE ) { if(uint32 quest = _player->GetQuestSlotQuestId(slot)) { if(!_player->TakeQuestSourceItem( quest, true )) return; // can't un-equip some items, reject quest cancel _player->SetQuestStatus( quest, QUEST_STATUS_NONE); } _player->SetQuestSlot(slot, 0); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,4); uint32 quest; recv_data >> quest; sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest ); } void WorldSession::HandleQuestComplete(WorldPacket& recv_data) { CHECK_PACKET_SIZE(recv_data,8+4); uint32 quest; uint64 guid; recv_data >> guid >> quest; if(!GetPlayer()->isAlive()) return; sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest ); Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE ) { if( pQuest->IsRepeatable() ) _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); } else _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); } } void WorldSession::HandleQuestAutoLaunch(WorldPacket& /*recvPacket*/) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH (Send your log to anakin if you see this message)" ); } void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket,4); uint32 quest; recvPacket >> quest; sLog.outDebug( "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", quest ); Quest const *pQuest = objmgr.GetQuestTemplate(quest); if( pQuest ) { if( _player->GetGroup() ) { Group *pGroup = _player->GetGroup(); if( pGroup ) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // skip self continue; _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); if( _player->GetDistance( pPlayer ) > 10 ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_TOO_FAR ); continue; } if( !pPlayer->SatisfyQuestStatus( pQuest, false ) ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_HAVE_QUEST ); continue; } if( pPlayer->GetQuestStatus( quest ) == QUEST_STATUS_COMPLETE ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_FINISH_QUEST ); continue; } if( !pPlayer->CanTakeQuest( pQuest, false ) ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST ); continue; } if( !pPlayer->SatisfyQuestLog( false ) ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_LOG_FULL ); continue; } if( pPlayer->GetDivider() != 0 ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_BUSY ); continue; } pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails( pQuest, _player->GetGUID(), true ); pPlayer->SetDivider( _player->GetGUID() ); } } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket,8+1); uint64 guid; uint8 msg; recvPacket >> guid >> msg; sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" ); if( _player->GetDivider() != 0 ) { Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() ); if( pPlayer ) { WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) ); data << uint64(guid); data << uint8(msg); // valid values: 0-8 pPlayer->GetSession()->SendPacket(&data); _player->SetDivider( 0 ); } } } uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) { uint32 result = defstatus; QuestRelations const* qir; QuestRelations const* qr; switch(questgiver->GetTypeId()) { case TYPEID_GAMEOBJECT: { qir = &objmgr.mGOQuestInvolvedRelations; qr = &objmgr.mGOQuestRelations; break; } case TYPEID_UNIT: { qir = &objmgr.mCreatureQuestInvolvedRelations; qr = &objmgr.mCreatureQuestRelations; break; } default: //its imposible, but check ^) sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if ( !pQuest ) continue; QuestStatus status = pPlayer->GetQuestStatus( quest_id ); if( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) ) { if ( pQuest->IsAutoComplete() && pQuest->IsRepeatable() ) result2 = DIALOG_STATUS_REWARD_REP; else result2 = DIALOG_STATUS_REWARD; } else if ( status == QUEST_STATUS_INCOMPLETE ) result2 = DIALOG_STATUS_INCOMPLETE; if (result2 > result) result = result2; } for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; uint32 quest_id = i->second; Quest const *pQuest = objmgr.GetQuestTemplate(quest_id); if ( !pQuest ) continue; QuestStatus status = pPlayer->GetQuestStatus( quest_id ); if ( status == QUEST_STATUS_NONE ) { if ( pPlayer->CanSeeStartQuest( pQuest ) ) { if ( pPlayer->SatisfyQuestLevel(pQuest, false) ) { if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) result2 = DIALOG_STATUS_REWARD_REP; else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) ) { if (pQuest->HasFlag(QUEST_FLAGS_DAILY)) result2 = DIALOG_STATUS_AVAILABLE_REP; else result2 = DIALOG_STATUS_AVAILABLE; } else result2 = DIALOG_STATUS_CHAT; } else result2 = DIALOG_STATUS_UNAVAILABLE; } } if (result2 > result) result = result2; } if(questgiver->GetTypeId()==TYPEID_UNIT && ((Creature*)questgiver)->isCanTrainingAndResetTalentsOf(pPlayer) && result < DIALOG_STATUS_CHAT) result = DIALOG_STATUS_CHAT; return result; } void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recvPacket*/) { sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); uint32 count = 0; WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder for(Player::ClientGUIDs::iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; if(IS_CREATURE_GUID(*itr)) { Creature *questgiver = ObjectAccessor::GetCreature(*_player, *itr); if(!questgiver || questgiver->IsHostileTo(_player)) continue; if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; questStatus = Script->NPCDialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } else if(IS_GAMEOBJECT_GUID(*itr)) { GameObject *questgiver = ObjectAccessor::GetGameObject(*_player, *itr); if(!questgiver) continue; if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; questStatus = Script->GODialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } } data.put(0, count); // write real count SendPacket(&data); }