/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_RANDOMMOTIONGENERATOR_H #define TRINITY_RANDOMMOTIONGENERATOR_H #include "MovementGenerator.h" #include "DestinationHolder.h" #include "Traveller.h" template class TRINITY_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator > { public: RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {} void _setRandomLocation(T &); void Initialize(T &); void Finalize(T &) {} void Reset(T &); bool Update(T &, const uint32 &); void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z) { i_destinationHolder.GetLocationNow(mapid, x,y,z); } MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; } private: TimeTrackerSmall i_nextMoveTime; DestinationHolder< Traveller > i_destinationHolder; uint32 i_nextMove; }; #endif