/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_REACTORAI_H #define TRINITY_REACTORAI_H #include "CreatureAI.h" class Unit; class TRINITY_DLL_DECL ReactorAI : public CreatureAI { public: ReactorAI(Creature &c) : i_creature(c), i_victimGuid(0) {} void MoveInLineOfSight(Unit *); void AttackStart(Unit *); void EnterEvadeMode(); bool IsVisible(Unit *) const; void UpdateAI(const uint32); static int Permissible(const Creature *); private: Creature &i_creature; uint64 i_victimGuid; }; #endif