/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef WIN32
#include
#endif
#include "Platform/Define.h"
#include "ScriptCalls.h"
ScriptsSet Script=NULL;
void UnloadScriptingModule()
{
if(Script)
{
//todo: some check if some func from script library is called right now
Script->ScriptsFree();
TRINITY_CLOSE_LIBRARY(Script->hScriptsLib);
delete Script;
Script = NULL;
}
}
bool LoadScriptingModule(char const* libName)
{
ScriptsSet testScript=new _ScriptSet;
std::string name = strlen(libName) ? libName : TRINITY_SCRIPT_NAME;
name += TRINITY_SCRIPT_EXT;
testScript->hScriptsLib=TRINITY_LOAD_LIBRARY(name.c_str());
if(!testScript->hScriptsLib )
{
printf("Error loading Scripts Library %s !\n",name.c_str());
delete testScript;
return false;
}
if( !(testScript->ScriptsInit =(scriptCallScriptsInit )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" ))
||!(testScript->ScriptsFree =(scriptCallScriptsFree )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" ))
||!(testScript->GossipHello =(scriptCallGossipHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" ))
||!(testScript->GOChooseReward =(scriptCallGOChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" ))
||!(testScript->QuestAccept =(scriptCallQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" ))
||!(testScript->GossipSelect =(scriptCallGossipSelect )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect" ))
||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode"))
||!(testScript->QuestSelect =(scriptCallQuestSelect )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect" ))
||!(testScript->QuestComplete =(scriptCallQuestComplete )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete" ))
||!(testScript->NPCDialogStatus =(scriptCallNPCDialogStatus )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus" ))
||!(testScript->GODialogStatus =(scriptCallGODialogStatus )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus" ))
||!(testScript->ChooseReward =(scriptCallChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward" ))
||!(testScript->ItemHello =(scriptCallItemHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello" ))
||!(testScript->GOHello =(scriptCallGOHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello" ))
||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" ))
||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" ))
||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" ))
||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" ))
||!(testScript->ItemUse =(scriptCallItemUse )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" ))
||!(testScript->GetAI =(scriptCallGetAI )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" ))
||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" ))
)
{
printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str());
TRINITY_CLOSE_LIBRARY(testScript->hScriptsLib);
delete testScript;
return false;
}
printf("Scripts Library %s was successfully loaded.\n",name.c_str());
//heh we are still there :P we have a valid library
//we reload script
UnloadScriptingModule();
Script=testScript;
Script->ScriptsInit();
return true;
}