/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SCRIPT_CALLS_H
#define __SCRIPT_CALLS_H
#include "Common.h"
#include "ObjectMgr.h"
class Creature;
class CreatureAI;
class GameObject;
class Item;
class Player;
class Quest;
class SpellCastTargets;
class Map;
class InstanceData;
bool LoadScriptingModule(char const* libName = "");
void UnloadScriptingModule();
typedef void(TRINITY_IMPORT * scriptCallScriptsInit) ();
typedef void(TRINITY_IMPORT * scriptCallScriptsFree) ();
typedef bool(TRINITY_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature );
typedef bool(TRINITY_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest const *);
typedef bool(TRINITY_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender, uint32 action);
typedef bool(TRINITY_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
typedef bool(TRINITY_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest const* );
typedef bool(TRINITY_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest const*);
typedef uint32(TRINITY_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature);
typedef uint32(TRINITY_IMPORT * scriptCallGODialogStatus)( Player *player, GameObject * _GO);
typedef bool(TRINITY_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest const*, uint32 opt );
typedef bool(TRINITY_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*);
typedef bool(TRINITY_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
typedef bool(TRINITY_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* );
typedef bool(TRINITY_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
typedef bool(TRINITY_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
typedef bool(TRINITY_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
typedef bool(TRINITY_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote );
typedef bool(TRINITY_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
typedef CreatureAI* (TRINITY_IMPORT * scriptCallGetAI) ( Creature *_Creature );
typedef InstanceData* (TRINITY_IMPORT * scriptCallCreateInstanceData) (Map *map);
typedef struct
{
scriptCallScriptsInit ScriptsInit;
scriptCallScriptsFree ScriptsFree;
scriptCallGossipHello GossipHello;
scriptCallGOChooseReward GOChooseReward;
scriptCallQuestAccept QuestAccept;
scriptCallGossipSelect GossipSelect;
scriptCallGossipSelectWithCode GossipSelectWithCode;
scriptCallQuestSelect QuestSelect;
scriptCallQuestComplete QuestComplete;
scriptCallNPCDialogStatus NPCDialogStatus;
scriptCallGODialogStatus GODialogStatus;
scriptCallChooseReward ChooseReward;
scriptCallItemHello ItemHello;
scriptCallGOHello GOHello;
scriptCallAreaTrigger scriptAreaTrigger;
scriptCallItemQuestAccept ItemQuestAccept;
scriptCallGOQuestAccept GOQuestAccept;
scriptCallReceiveEmote ReceiveEmote;
scriptCallItemUse ItemUse;
scriptCallGetAI GetAI;
scriptCallCreateInstanceData CreateInstanceData;
TRINITY_LIBRARY_HANDLE hScriptsLib;
}_ScriptSet,*ScriptsSet;
extern ScriptsSet Script;
#endif