/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SCRIPT_CALLS_H #define __SCRIPT_CALLS_H #include "Common.h" #include "ObjectMgr.h" class Creature; class CreatureAI; class GameObject; class Item; class Player; class Quest; class SpellCastTargets; class Map; class InstanceData; bool LoadScriptingModule(char const* libName = ""); void UnloadScriptingModule(); typedef void(TRINITY_IMPORT * scriptCallScriptsInit) (); typedef void(TRINITY_IMPORT * scriptCallScriptsFree) (); typedef bool(TRINITY_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature ); typedef bool(TRINITY_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest const *); typedef bool(TRINITY_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender, uint32 action); typedef bool(TRINITY_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode ); typedef bool(TRINITY_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest const* ); typedef bool(TRINITY_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest const*); typedef uint32(TRINITY_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature); typedef uint32(TRINITY_IMPORT * scriptCallGODialogStatus)( Player *player, GameObject * _GO); typedef bool(TRINITY_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest const*, uint32 opt ); typedef bool(TRINITY_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*); typedef bool(TRINITY_IMPORT * scriptCallGOHello)( Player *player, GameObject * ); typedef bool(TRINITY_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* ); typedef bool(TRINITY_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*); typedef bool(TRINITY_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*); typedef bool(TRINITY_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt ); typedef bool(TRINITY_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote ); typedef bool(TRINITY_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets); typedef CreatureAI* (TRINITY_IMPORT * scriptCallGetAI) ( Creature *_Creature ); typedef InstanceData* (TRINITY_IMPORT * scriptCallCreateInstanceData) (Map *map); typedef struct { scriptCallScriptsInit ScriptsInit; scriptCallScriptsFree ScriptsFree; scriptCallGossipHello GossipHello; scriptCallGOChooseReward GOChooseReward; scriptCallQuestAccept QuestAccept; scriptCallGossipSelect GossipSelect; scriptCallGossipSelectWithCode GossipSelectWithCode; scriptCallQuestSelect QuestSelect; scriptCallQuestComplete QuestComplete; scriptCallNPCDialogStatus NPCDialogStatus; scriptCallGODialogStatus GODialogStatus; scriptCallChooseReward ChooseReward; scriptCallItemHello ItemHello; scriptCallGOHello GOHello; scriptCallAreaTrigger scriptAreaTrigger; scriptCallItemQuestAccept ItemQuestAccept; scriptCallGOQuestAccept GOQuestAccept; scriptCallReceiveEmote ReceiveEmote; scriptCallItemUse ItemUse; scriptCallGetAI GetAI; scriptCallCreateInstanceData CreateInstanceData; TRINITY_LIBRARY_HANDLE hScriptsLib; }_ScriptSet,*ScriptsSet; extern ScriptsSet Script; #endif