/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_SHAREDDEFINES_H #define TRINITY_SHAREDDEFINES_H #include "Platform/Define.h" #include enum Gender { GENDER_MALE = 0, GENDER_FEMALE = 1, GENDER_NONE = 2 }; // Race value is index in ChrRaces.dbc enum Races { RACE_HUMAN = 1, RACE_ORC = 2, RACE_DWARF = 3, RACE_NIGHTELF = 4, RACE_UNDEAD_PLAYER = 5, RACE_TAUREN = 6, RACE_GNOME = 7, RACE_TROLL = 8, RACE_GOBLIN = 9, RACE_BLOODELF = 10, RACE_DRAENEI = 11, RACE_FEL_ORC = 12, RACE_NAGA = 13, RACE_BROKEN = 14, RACE_SKELETON = 15, MAX_RACES = 16 }; #define RACEMASK_ALL_PLAYABLE \ ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \ (1<<(RACE_DRAENEI-1)) ) // Class value is index in ChrClasses.dbc enum Classes { CLASS_WARRIOR = 1, CLASS_PALADIN = 2, CLASS_HUNTER = 3, CLASS_ROGUE = 4, CLASS_PRIEST = 5, CLASS_DEATH_KNIGHT = 6, CLASS_SHAMAN = 7, CLASS_MAGE = 8, CLASS_WARLOCK = 9, // CLASS_UNK2 = 10,unused CLASS_DRUID = 11, MAX_CLASSES = 12 }; #define CLASSMASK_ALL_PLAYABLE \ ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) ) #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) #define PLAYER_MAX_BATTLEGROUND_QUEUES 3 enum ReputationRank { REP_HATED = 0, REP_HOSTILE = 1, REP_UNFRIENDLY = 2, REP_NEUTRAL = 3, REP_FRIENDLY = 4, REP_HONORED = 5, REP_REVERED = 6, REP_EXALTED = 7 }; #define MIN_REPUTATION_RANK (REP_HATED) #define MAX_REPUTATION_RANK 8 enum MoneyConstants { COPPER = 1, SILVER = COPPER*100, GOLD = SILVER*100 }; enum Stats { STAT_STRENGTH = 0, STAT_AGILITY = 1, STAT_STAMINA = 2, STAT_INTELLECT = 3, STAT_SPIRIT = 4 }; #define MAX_STATS 5 enum Powers { POWER_MANA = 0, POWER_RAGE = 1, POWER_FOCUS = 2, POWER_ENERGY = 3, POWER_HAPPINESS = 4, POWER_RUNES = 5, POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) }; #define MAX_POWERS 5 // not count POWER_RUNES for now enum SpellSchools { SPELL_SCHOOL_NORMAL = 0, SPELL_SCHOOL_HOLY = 1, SPELL_SCHOOL_FIRE = 2, SPELL_SCHOOL_NATURE = 3, SPELL_SCHOOL_FROST = 4, SPELL_SCHOOL_SHADOW = 5, SPELL_SCHOOL_ARCANE = 6 }; #define MAX_SPELL_SCHOOL 7 enum SpellSchoolMask { SPELL_SCHOOL_MASK_NONE = 0x00, // not exist SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor) SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ), SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ), SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE), SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ), SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW), SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE), // unions // 124, not include normal and holy damage SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ), // 126 SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ), // 127 SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC ) }; #define SPELL_SCHOOL_MASK_MAGIC \ ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \ SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \ SPELL_SCHOOL_MASK_ARCANE ) inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) { for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(mask & (1 << i)) return SpellSchools(i); return SPELL_SCHOOL_NORMAL; } enum ItemQualities { ITEM_QUALITY_POOR = 0, //GREY ITEM_QUALITY_NORMAL = 1, //WHITE ITEM_QUALITY_UNCOMMON = 2, //GREEN ITEM_QUALITY_RARE = 3, //BLUE ITEM_QUALITY_EPIC = 4, //PURPLE ITEM_QUALITY_LEGENDARY = 5, //ORANGE ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW }; #define MAX_ITEM_QUALITY 7 // *********************************** // Spell Attributes definitions // *********************************** #define SPELL_ATTR_UNK0 0x00000001 // 0 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2 #define SPELL_ATTR_UNK4 0x00000010 // 4 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells? #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell #define SPELL_ATTR_UNK7 0x00000080 // 7 visible? #define SPELL_ATTR_UNK8 0x00000100 // 8 #define SPELL_ATTR_UNK9 0x00000200 // 9 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2 #define SPELL_ATTR_UNK11 0x00000800 // 11 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors. #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth #define SPELL_ATTR_UNK18 0x00040000 // 18 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use) #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked #define SPELL_ATTR_UNK22 0x00400000 // 22 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead? #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go #define SPELL_ATTR_UNK26 0x04000000 // 26 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...) #define SPELL_ATTR_BREAKABLE_BY_DAMAGE 0x40000000 // 30 breakable by damage? #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled #define SPELL_ATTR_EX_UNK0 0x00000001 // 0 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize) #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state #define SPELL_ATTR_EX_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity #define SPELL_ATTR_EX_UNK17 0x00020000 // 17 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target #define SPELL_ATTR_EX_UNK21 0x00200000 // 21 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target #define SPELL_ATTR_EX_UNK23 0x00800000 // 23 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole?? #define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower #define SPELL_ATTR_EX_UNK31 0x80000000 // 31 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 #define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4 #define SPELL_ATTR_EX2_UNK5 0x00000020 // 5 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20 #define SPELL_ATTR_EX2_UNK21 0x00200000 // 21 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30 #define SPELL_ATTR_EX2_UNK31 0x80000000 // 31 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 #define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move? #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5 #define SPELL_ATTR_EX4_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland. #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8 #define SPELL_ATTR_EX5_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2 enum SheathTypes { SHEATHETYPE_NONE = 0, SHEATHETYPE_MAINHAND = 1, SHEATHETYPE_OFFHAND = 2, SHEATHETYPE_LARGEWEAPONLEFT = 3, SHEATHETYPE_LARGEWEAPONRIGHT = 4, SHEATHETYPE_HIPWEAPONLEFT = 5, SHEATHETYPE_HIPWEAPONRIGHT = 6, SHEATHETYPE_SHIELD = 7 }; #define MAX_SHEATHETYPE 8 enum CharacterSlot { SLOT_HEAD = 0, SLOT_NECK = 1, SLOT_SHOULDERS = 2, SLOT_SHIRT = 3, SLOT_CHEST = 4, SLOT_WAIST = 5, SLOT_LEGS = 6, SLOT_FEET = 7, SLOT_WRISTS = 8, SLOT_HANDS = 9, SLOT_FINGER1 = 10, SLOT_FINGER2 = 11, SLOT_TRINKET1 = 12, SLOT_TRINKET2 = 13, SLOT_BACK = 14, SLOT_MAIN_HAND = 15, SLOT_OFF_HAND = 16, SLOT_RANGED = 17, SLOT_TABARD = 18, SLOT_EMPTY = 19 }; enum Language { LANG_UNIVERSAL = 0, LANG_ORCISH = 1, LANG_DARNASSIAN = 2, LANG_TAURAHE = 3, LANG_DWARVISH = 6, LANG_COMMON = 7, LANG_DEMONIC = 8, LANG_TITAN = 9, LANG_THALASSIAN = 10, LANG_DRACONIC = 11, LANG_KALIMAG = 12, LANG_GNOMISH = 13, LANG_TROLL = 14, LANG_GUTTERSPEAK = 33, LANG_DRAENEI = 35, LANG_ZOMBIE = 36, LANG_GNOMISH_BINARY = 37, LANG_GOBLIN_BINARY = 38, LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype? }; #define LANGUAGES_COUNT 19 enum Team { HORDE = 67, ALLIANCE = 469, //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code //TEAM_ALLIANCE_FORCES = 891, //TEAM_HORDE_FORCES = 892, //TEAM_SANCTUARY = 936, //TEAM_OUTLAND = 980, //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER }; enum SpellEffects { SPELL_EFFECT_INSTAKILL = 1, SPELL_EFFECT_SCHOOL_DAMAGE = 2, SPELL_EFFECT_DUMMY = 3, SPELL_EFFECT_PORTAL_TELEPORT = 4, SPELL_EFFECT_TELEPORT_UNITS = 5, SPELL_EFFECT_APPLY_AURA = 6, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7, SPELL_EFFECT_POWER_DRAIN = 8, SPELL_EFFECT_HEALTH_LEECH = 9, SPELL_EFFECT_HEAL = 10, SPELL_EFFECT_BIND = 11, SPELL_EFFECT_PORTAL = 12, SPELL_EFFECT_RITUAL_BASE = 13, SPELL_EFFECT_RITUAL_SPECIALIZE = 14, SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, SPELL_EFFECT_QUEST_COMPLETE = 16, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17, SPELL_EFFECT_RESURRECT = 18, SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19, SPELL_EFFECT_DODGE = 20, SPELL_EFFECT_EVADE = 21, SPELL_EFFECT_PARRY = 22, SPELL_EFFECT_BLOCK = 23, SPELL_EFFECT_CREATE_ITEM = 24, SPELL_EFFECT_WEAPON = 25, SPELL_EFFECT_DEFENSE = 26, SPELL_EFFECT_PERSISTENT_AREA_AURA = 27, SPELL_EFFECT_SUMMON = 28, SPELL_EFFECT_LEAP = 29, SPELL_EFFECT_ENERGIZE = 30, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31, SPELL_EFFECT_TRIGGER_MISSILE = 32, SPELL_EFFECT_OPEN_LOCK = 33, SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34, SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35, SPELL_EFFECT_LEARN_SPELL = 36, SPELL_EFFECT_SPELL_DEFENSE = 37, SPELL_EFFECT_DISPEL = 38, SPELL_EFFECT_LANGUAGE = 39, SPELL_EFFECT_DUAL_WIELD = 40, SPELL_EFFECT_SUMMON_WILD = 41, SPELL_EFFECT_SUMMON_GUARDIAN = 42, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43, SPELL_EFFECT_SKILL_STEP = 44, SPELL_EFFECT_UNDEFINED_45 = 45, SPELL_EFFECT_SPAWN = 46, SPELL_EFFECT_TRADE_SKILL = 47, SPELL_EFFECT_STEALTH = 48, SPELL_EFFECT_DETECT = 49, // SPELL_EFFECT_SUMMON_OBJECT = 50, SPELL_EFFECT_TRANS_DOOR = 50, SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, SPELL_EFFECT_GUARANTEE_HIT = 52, SPELL_EFFECT_ENCHANT_ITEM = 53, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54, SPELL_EFFECT_TAMECREATURE = 55, SPELL_EFFECT_SUMMON_PET = 56, SPELL_EFFECT_LEARN_PET_SPELL = 57, SPELL_EFFECT_WEAPON_DAMAGE = 58, SPELL_EFFECT_OPEN_LOCK_ITEM = 59, SPELL_EFFECT_PROFICIENCY = 60, SPELL_EFFECT_SEND_EVENT = 61, SPELL_EFFECT_POWER_BURN = 62, SPELL_EFFECT_THREAT = 63, SPELL_EFFECT_TRIGGER_SPELL = 64, SPELL_EFFECT_HEALTH_FUNNEL = 65, SPELL_EFFECT_POWER_FUNNEL = 66, SPELL_EFFECT_HEAL_MAX_HEALTH = 67, SPELL_EFFECT_INTERRUPT_CAST = 68, SPELL_EFFECT_DISTRACT = 69, SPELL_EFFECT_PULL = 70, SPELL_EFFECT_PICKPOCKET = 71, SPELL_EFFECT_ADD_FARSIGHT = 72, SPELL_EFFECT_SUMMON_POSSESSED = 73, SPELL_EFFECT_SUMMON_TOTEM = 74, SPELL_EFFECT_HEAL_MECHANICAL = 75, SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, SPELL_EFFECT_SCRIPT_EFFECT = 77, SPELL_EFFECT_ATTACK = 78, SPELL_EFFECT_SANCTUARY = 79, SPELL_EFFECT_ADD_COMBO_POINTS = 80, SPELL_EFFECT_CREATE_HOUSE = 81, SPELL_EFFECT_BIND_SIGHT = 82, SPELL_EFFECT_DUEL = 83, SPELL_EFFECT_STUCK = 84, SPELL_EFFECT_SUMMON_PLAYER = 85, SPELL_EFFECT_ACTIVATE_OBJECT = 86, SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87, SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88, SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89, SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90, SPELL_EFFECT_THREAT_ALL = 91, SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, SPELL_EFFECT_SUMMON_PHANTASM = 93, //unused SPELL_EFFECT_SELF_RESURRECT = 94, SPELL_EFFECT_SKINNING = 95, SPELL_EFFECT_CHARGE = 96, SPELL_EFFECT_SUMMON_CRITTER = 97, SPELL_EFFECT_KNOCK_BACK = 98, SPELL_EFFECT_DISENCHANT = 99, SPELL_EFFECT_INEBRIATE = 100, SPELL_EFFECT_FEED_PET = 101, SPELL_EFFECT_DISMISS_PET = 102, SPELL_EFFECT_REPUTATION = 103, SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104, SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105, SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106, SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107, SPELL_EFFECT_DISPEL_MECHANIC = 108, SPELL_EFFECT_SUMMON_DEAD_PET = 109, SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, SPELL_EFFECT_DURABILITY_DAMAGE = 111, SPELL_EFFECT_SUMMON_DEMON = 112, SPELL_EFFECT_RESURRECT_NEW = 113, SPELL_EFFECT_ATTACK_ME = 114, SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116, SPELL_EFFECT_SPIRIT_HEAL = 117, SPELL_EFFECT_SKILL = 118, SPELL_EFFECT_APPLY_AREA_AURA_PET = 119, SPELL_EFFECT_TELEPORT_GRAVEYARD = 120, SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121, SPELL_EFFECT_122 = 122, SPELL_EFFECT_SEND_TAXI = 123, SPELL_EFFECT_PLAYER_PULL = 124, SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126, SPELL_EFFECT_PROSPECTING = 127, SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128, SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129, SPELL_EFFECT_REDIRECT_THREAT = 130, SPELL_EFFECT_131 = 131, SPELL_EFFECT_132 = 132, SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, SPELL_EFFECT_KILL_CREDIT = 134, SPELL_EFFECT_135 = 135, SPELL_EFFECT_HEAL_PCT = 136, SPELL_EFFECT_ENERGIZE_PCT = 137, SPELL_EFFECT_138 = 138, SPELL_EFFECT_139 = 139, SPELL_EFFECT_FORCE_CAST = 140, SPELL_EFFECT_141 = 141, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, SPELL_EFFECT_144 = 144, SPELL_EFFECT_145 = 145, SPELL_EFFECT_146 = 146, SPELL_EFFECT_QUEST_FAIL = 147, SPELL_EFFECT_148 = 148, SPELL_EFFECT_149 = 149, SPELL_EFFECT_150 = 150, SPELL_EFFECT_TRIGGER_SPELL_2 = 151, SPELL_EFFECT_152 = 152, SPELL_EFFECT_153 = 153, TOTAL_SPELL_EFFECTS = 154 }; // Spell aura states enum AuraState { // (C) used in caster aura state (T) used in target aura state // (c) used in caster aura state-not (t) used in target aura state-not AURA_STATE_DEFENSE = 1, // C | AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | AURA_STATE_BERSERKING = 3, // C T | //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells AURA_STATE_JUDGEMENT = 5, // C | //AURA_STATE_UNKNOWN6 = 6, // | not used AURA_STATE_HUNTER_PARRY = 7, // C | AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet! //AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?) //AURA_STATE_UNKNOWN8 = 8, // | not used //AURA_STATE_UNKNOWN9 = 9, // | not used AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike AURA_STATE_CRIT = 11, // C | AURA_STATE_FAERIE_FIRE = 12, // c t| AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | AURA_STATE_IMMOLATE = 14, // T | AURA_STATE_SWIFTMEND = 15, // T | AURA_STATE_DEADLY_POISON = 16, // T | AURA_STATE_FORBEARANCE = 17, // c t| AURA_STATE_WEAKENED_SOUL = 18, // t| AURA_STATE_HYPOTHERMIA = 19 // c | }; // Spell mechanics enum Mechanics { MECHANIC_NONE = 0, MECHANIC_CHARM = 1, MECHANIC_CONFUSED = 2, MECHANIC_DISARM = 3, MECHANIC_DISTRACT = 4, MECHANIC_FEAR = 5, MECHANIC_FUMBLE = 6, MECHANIC_ROOT = 7, MECHANIC_PACIFY = 8, //0 spells use this mechanic MECHANIC_SILENCE = 9, MECHANIC_SLEEP = 10, MECHANIC_SNARE = 11, MECHANIC_STUN = 12, MECHANIC_FREEZE = 13, MECHANIC_KNOCKOUT = 14, MECHANIC_BLEED = 15, MECHANIC_BANDAGE = 16, MECHANIC_POLYMORPH = 17, MECHANIC_BANISH = 18, MECHANIC_SHIELD = 19, MECHANIC_SHACKLE = 20, MECHANIC_MOUNT = 21, MECHANIC_PERSUADE = 22, //0 spells use this mechanic MECHANIC_TURN = 23, MECHANIC_HORROR = 24, MECHANIC_INVULNERABILITY = 25, MECHANIC_INTERRUPT = 26, MECHANIC_DAZE = 27, MECHANIC_DISCOVERY = 28, MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block MECHANIC_SAPPED = 30 }; // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6) #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \ (1<(only this effect in the spell) can't cast to it, //some aura(related to Mechanics or ImmuneToState) can't apply to it. enum SpellImmunity { IMMUNITY_EFFECT = 0, // enum SpellEffects IMMUNITY_STATE = 1, // enum AuraType IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask IMMUNITY_DISPEL = 4, // enum DispelType IMMUNITY_MECHANIC = 5 // enum Mechanics }; #define MAX_SPELL_IMMUNITY 6 enum Targets { TARGET_SELF = 1, //TARGET_UNIT_CASTER TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all //TARGET_UNIT_NEARBY_ENEMY TARGET_UNIT_SINGLE_UNKNOWN = 3, TARGET_UNIT_NEARBY_ALLY = 4, TARGET_PET = 5, //TARGET_UNIT_PET TARGET_CHAIN_DAMAGE = 6, //TARGET_UNIT_TARGET_ENEMY TARGET_UNIT_AREA_ENTRY = 7, TARGET_AREAEFFECT_CUSTOM = 8, //TARGET_UNIT_AREA_ENTRY_GROUND TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells //TARGET_DEST_HOME TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster TARGET_ALL_ENEMY_IN_AREA = 15, //TARGET_UNIT_AREA_ENEMY TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16, //TARGET_UNIT_AREA_ENEMY_GROUND TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other //TARGET_DEST_TABLE TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect //TARGET_DEST_CASTER_GROUND TARGET_ALL_PARTY_AROUND_CASTER = 20, //TARGET_UNIT_PARTY_CASTER TARGET_SINGLE_FRIEND = 21, //TARGET_UNIT_TARGET_ALLY TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB //TARGET_DEST_CASTER TARGET_GAMEOBJECT = 23, //TARGET_OBJECT_OPEN TARGET_IN_FRONT_OF_CASTER = 24, //TARGET_UNIT_CONE_ENEMY TARGET_DUELVSPLAYER = 25, //TARGET_UNIT_TARGET TARGET_GAMEOBJECT_ITEM = 26, //TARGET_OBJECT_ITEM_PICKLOCK TARGET_MASTER = 27, //TARGET_UNIT_MASTER TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28, //TARGET_UNIT_AREA_ENEMY_CHANNEL TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA //TARGET_UNIT_AREA_ALLY TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31, //TARGET_UNIT_AREA_ALLY_GROUND TARGET_MINION = 32, //TARGET_DEST_SUMMON TARGET_ALL_PARTY = 33, //TARGET_UNIT_AREA_PARTY TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility //TARGET_UNIT_AREA_PARTY_GROUND TARGET_SINGLE_PARTY = 35, //TARGET_UNIT_TARGET_PARTY TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown TARGET_AREAEFFECT_PARTY = 37, //TARGET_UNIT_PARTY_TARGET TARGET_SCRIPT = 38, //TARGET_UNIT_NEARBY_ENTRY TARGET_SELF_FISHING = 39, //TARGET_UNIT_CASTER_FISHING TARGET_OBJECT_USE = 40, TARGET_DEST_CASTER_FRONT_LEFT = 41, //earth totem TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem TARGET_CHAIN_HEAL = 45, //TARGET_UNIT_CHAINHEAL TARGET_SCRIPT_COORDINATES = 46, //TARGET_DEST_NEARBY_ENTRY TARGET_DEST_CASTER_FRONT = 47, TARGET_DEST_CASTER_BACK = 48, TARGET_DEST_CASTER_RIGHT = 49, TARGET_DEST_CASTER_LEFT = 50, TARGET_OBJECT_AREA = 51, TARGET_AREAEFFECT_CUSTOM_2 = 52, //TARGET_DUMMY TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented //TARGET_DEST_TARGET_ENEMY TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell TARGET_RANDOM_RAID_MEMBER = 56, //TARGET_UNIT_AREA_RAID TARGET_SINGLE_FRIEND_2 = 57, //TARGET_UNIT_TARGET_RAID TARGET_UNIT_CONE_ALLY = 59, TARGET_UNIT_AREA_SCRIPT = 60, TARGET_AREAEFFECT_PARTY_AND_CLASS = 61, //TARGET_UNIT_CLASS_TARGET TARGET_TEST = 62, // for a test spell TARGET_DUELVSPLAYER_COORDINATES = 63, //TARGET_DEST_TARGET_ENEMY_UNKNOWN TARGET_DEST_TARGET_FRONT = 64, TARGET_DEST_TARGET_BACK = 65, // uses in teleport behind spells TARGET_DEST_TARGET_RIGHT = 66, TARGET_DEST_TARGET_LEFT = 67, TARGET_DEST_TARGET_ENEMY_UNKNOWN2 = 70, TARGET_DEST_CASTER_RANDOM = 72, TARGET_DEST_CASTER_RADIUS = 73, TARGET_DEST_TARGET_RANDOM = 74, TARGET_DEST_TARGET_RADIUS = 75, TARGET_DEST_CHANNEL = 76, TARGET_SINGLE_ENEMY = 77, //TARGET_UNIT_CHANNEL TARGET_DEST_CASTER_FRONT_UNKNOWN = 78, TARGET_DEST_TABLE_UNKNOWN2 = 80, TARGET_DEST_DEST_RANDOM = 86, TARGET_SELF2 = 87, //TARGET_DEST_DEST TARGET_UNIT_AREA_ALL_CHANNEL = 88, TARGET_NONCOMBAT_PET = 90, //TARGET_UNIT_MINIPET }; enum SpellMissInfo { SPELL_MISS_NONE = 0, SPELL_MISS_MISS = 1, SPELL_MISS_RESIST = 2, SPELL_MISS_DODGE = 3, SPELL_MISS_PARRY = 4, SPELL_MISS_BLOCK = 5, SPELL_MISS_EVADE = 6, SPELL_MISS_IMMUNE = 7, SPELL_MISS_IMMUNE2 = 8, SPELL_MISS_DEFLECT = 9, SPELL_MISS_ABSORB = 10, SPELL_MISS_REFLECT = 11, }; enum SpellHitType { SPELL_HIT_TYPE_UNK1 = 0x00001, SPELL_HIT_TYPE_CRIT = 0x00002, SPELL_HIT_TYPE_UNK2 = 0x00004, SPELL_HIT_TYPE_UNK3 = 0x00008, SPELL_HIT_TYPE_UNK4 = 0x00020 }; enum SpellDmgClass { SPELL_DAMAGE_CLASS_NONE = 0, SPELL_DAMAGE_CLASS_MAGIC = 1, SPELL_DAMAGE_CLASS_MELEE = 2, SPELL_DAMAGE_CLASS_RANGED = 3 }; enum SpellPreventionType { SPELL_PREVENTION_TYPE_NONE = 0, SPELL_PREVENTION_TYPE_SILENCE = 1, SPELL_PREVENTION_TYPE_PACIFY = 2 }; enum GameobjectTypes { GAMEOBJECT_TYPE_DOOR = 0, GAMEOBJECT_TYPE_BUTTON = 1, GAMEOBJECT_TYPE_QUESTGIVER = 2, GAMEOBJECT_TYPE_CHEST = 3, GAMEOBJECT_TYPE_BINDER = 4, GAMEOBJECT_TYPE_GENERIC = 5, GAMEOBJECT_TYPE_TRAP = 6, GAMEOBJECT_TYPE_CHAIR = 7, GAMEOBJECT_TYPE_SPELL_FOCUS = 8, GAMEOBJECT_TYPE_TEXT = 9, GAMEOBJECT_TYPE_GOOBER = 10, GAMEOBJECT_TYPE_TRANSPORT = 11, GAMEOBJECT_TYPE_AREADAMAGE = 12, GAMEOBJECT_TYPE_CAMERA = 13, GAMEOBJECT_TYPE_MAP_OBJECT = 14, GAMEOBJECT_TYPE_MO_TRANSPORT = 15, GAMEOBJECT_TYPE_DUEL_ARBITER = 16, GAMEOBJECT_TYPE_FISHINGNODE = 17, GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18, GAMEOBJECT_TYPE_MAILBOX = 19, GAMEOBJECT_TYPE_AUCTIONHOUSE = 20, GAMEOBJECT_TYPE_GUARDPOST = 21, GAMEOBJECT_TYPE_SPELLCASTER = 22, GAMEOBJECT_TYPE_MEETINGSTONE = 23, GAMEOBJECT_TYPE_FLAGSTAND = 24, GAMEOBJECT_TYPE_FISHINGHOLE = 25, GAMEOBJECT_TYPE_FLAGDROP = 26, GAMEOBJECT_TYPE_MINI_GAME = 27, GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28, GAMEOBJECT_TYPE_CAPTURE_POINT = 29, GAMEOBJECT_TYPE_AURA_GENERATOR = 30, GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31, GAMEOBJECT_TYPE_BARBER_CHAIR = 32, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, GAMEOBJECT_TYPE_GUILD_BANK = 34, }; #define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client. #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere enum GameObjectFlags { GO_FLAG_IN_USE = 0x01, //disables interaction while animated GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact) GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car) GO_FLAG_UNK1 = 0x10, // GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events }; enum TextEmotes { TEXTEMOTE_AGREE = 1, TEXTEMOTE_AMAZE = 2, TEXTEMOTE_ANGRY = 3, TEXTEMOTE_APOLOGIZE = 4, TEXTEMOTE_APPLAUD = 5, TEXTEMOTE_BASHFUL = 6, TEXTEMOTE_BECKON = 7, TEXTEMOTE_BEG = 8, TEXTEMOTE_BITE = 9, TEXTEMOTE_BLEED = 10, TEXTEMOTE_BLINK = 11, TEXTEMOTE_BLUSH = 12, TEXTEMOTE_BONK = 13, TEXTEMOTE_BORED = 14, TEXTEMOTE_BOUNCE = 15, TEXTEMOTE_BRB = 16, TEXTEMOTE_BOW = 17, TEXTEMOTE_BURP = 18, TEXTEMOTE_BYE = 19, TEXTEMOTE_CACKLE = 20, TEXTEMOTE_CHEER = 21, TEXTEMOTE_CHICKEN = 22, TEXTEMOTE_CHUCKLE = 23, TEXTEMOTE_CLAP = 24, TEXTEMOTE_CONFUSED = 25, TEXTEMOTE_CONGRATULATE = 26, TEXTEMOTE_COUGH = 27, TEXTEMOTE_COWER = 28, TEXTEMOTE_CRACK = 29, TEXTEMOTE_CRINGE = 30, TEXTEMOTE_CRY = 31, TEXTEMOTE_CURIOUS = 32, TEXTEMOTE_CURTSEY = 33, TEXTEMOTE_DANCE = 34, TEXTEMOTE_DRINK = 35, TEXTEMOTE_DROOL = 36, TEXTEMOTE_EAT = 37, TEXTEMOTE_EYE = 38, TEXTEMOTE_FART = 39, TEXTEMOTE_FIDGET = 40, TEXTEMOTE_FLEX = 41, TEXTEMOTE_FROWN = 42, TEXTEMOTE_GASP = 43, TEXTEMOTE_GAZE = 44, TEXTEMOTE_GIGGLE = 45, TEXTEMOTE_GLARE = 46, TEXTEMOTE_GLOAT = 47, TEXTEMOTE_GREET = 48, TEXTEMOTE_GRIN = 49, TEXTEMOTE_GROAN = 50, TEXTEMOTE_GROVEL = 51, TEXTEMOTE_GUFFAW = 52, TEXTEMOTE_HAIL = 53, TEXTEMOTE_HAPPY = 54, TEXTEMOTE_HELLO = 55, TEXTEMOTE_HUG = 56, TEXTEMOTE_HUNGRY = 57, TEXTEMOTE_KISS = 58, TEXTEMOTE_KNEEL = 59, TEXTEMOTE_LAUGH = 60, TEXTEMOTE_LAYDOWN = 61, TEXTEMOTE_MESSAGE = 62, TEXTEMOTE_MOAN = 63, TEXTEMOTE_MOON = 64, TEXTEMOTE_MOURN = 65, TEXTEMOTE_NO = 66, TEXTEMOTE_NOD = 67, TEXTEMOTE_NOSEPICK = 68, TEXTEMOTE_PANIC = 69, TEXTEMOTE_PEER = 70, TEXTEMOTE_PLEAD = 71, TEXTEMOTE_POINT = 72, TEXTEMOTE_POKE = 73, TEXTEMOTE_PRAY = 74, TEXTEMOTE_ROAR = 75, TEXTEMOTE_ROFL = 76, TEXTEMOTE_RUDE = 77, TEXTEMOTE_SALUTE = 78, TEXTEMOTE_SCRATCH = 79, TEXTEMOTE_SEXY = 80, TEXTEMOTE_SHAKE = 81, TEXTEMOTE_SHOUT = 82, TEXTEMOTE_SHRUG = 83, TEXTEMOTE_SHY = 84, TEXTEMOTE_SIGH = 85, TEXTEMOTE_SIT = 86, TEXTEMOTE_SLEEP = 87, TEXTEMOTE_SNARL = 88, TEXTEMOTE_SPIT = 89, TEXTEMOTE_STARE = 90, TEXTEMOTE_SURPRISED = 91, TEXTEMOTE_SURRENDER = 92, TEXTEMOTE_TALK = 93, TEXTEMOTE_TALKEX = 94, TEXTEMOTE_TALKQ = 95, TEXTEMOTE_TAP = 96, TEXTEMOTE_THANK = 97, TEXTEMOTE_THREATEN = 98, TEXTEMOTE_TIRED = 99, TEXTEMOTE_VICTORY = 100, TEXTEMOTE_WAVE = 101, TEXTEMOTE_WELCOME = 102, TEXTEMOTE_WHINE = 103, TEXTEMOTE_WHISTLE = 104, TEXTEMOTE_WORK = 105, TEXTEMOTE_YAWN = 106, TEXTEMOTE_BOGGLE = 107, TEXTEMOTE_CALM = 108, TEXTEMOTE_COLD = 109, TEXTEMOTE_COMFORT = 110, TEXTEMOTE_CUDDLE = 111, TEXTEMOTE_DUCK = 112, TEXTEMOTE_INSULT = 113, TEXTEMOTE_INTRODUCE = 114, TEXTEMOTE_JK = 115, TEXTEMOTE_LICK = 116, TEXTEMOTE_LISTEN = 117, TEXTEMOTE_LOST = 118, TEXTEMOTE_MOCK = 119, TEXTEMOTE_PONDER = 120, TEXTEMOTE_POUNCE = 121, TEXTEMOTE_PRAISE = 122, TEXTEMOTE_PURR = 123, TEXTEMOTE_PUZZLE = 124, TEXTEMOTE_RAISE = 125, TEXTEMOTE_READY = 126, TEXTEMOTE_SHIMMY = 127, TEXTEMOTE_SHIVER = 128, TEXTEMOTE_SHOO = 129, TEXTEMOTE_SLAP = 130, TEXTEMOTE_SMIRK = 131, TEXTEMOTE_SNIFF = 132, TEXTEMOTE_SNUB = 133, TEXTEMOTE_SOOTHE = 134, TEXTEMOTE_STINK = 135, TEXTEMOTE_TAUNT = 136, TEXTEMOTE_TEASE = 137, TEXTEMOTE_THIRSTY = 138, TEXTEMOTE_VETO = 139, TEXTEMOTE_SNICKER = 140, TEXTEMOTE_STAND = 141, TEXTEMOTE_TICKLE = 142, TEXTEMOTE_VIOLIN = 143, TEXTEMOTE_SMILE = 163, TEXTEMOTE_RASP = 183, TEXTEMOTE_PITY = 203, TEXTEMOTE_GROWL = 204, TEXTEMOTE_BARK = 205, TEXTEMOTE_SCARED = 223, TEXTEMOTE_FLOP = 224, TEXTEMOTE_LOVE = 225, TEXTEMOTE_MOO = 226, TEXTEMOTE_OPENFIRE = 327, TEXTEMOTE_FLIRT = 328, TEXTEMOTE_JOKE = 329, TEXTEMOTE_COMMEND = 243, TEXTEMOTE_WINK = 363, TEXTEMOTE_PAT = 364, TEXTEMOTE_SERIOUS = 365, TEXTEMOTE_MOUNTSPECIAL = 366, TEXTEMOTE_GOODLUCK = 367, TEXTEMOTE_BLAME = 368, TEXTEMOTE_BLANK = 369, TEXTEMOTE_BRANDISH = 370, TEXTEMOTE_BREATH = 371, TEXTEMOTE_DISAGREE = 372, TEXTEMOTE_DOUBT = 373, TEXTEMOTE_EMBARRASS = 374, TEXTEMOTE_ENCOURAGE = 375, TEXTEMOTE_ENEMY = 376, TEXTEMOTE_EYEBROW = 377, TEXTEMOTE_TOAST = 378 }; enum Emote { EMOTE_ONESHOT_NONE = 0, EMOTE_ONESHOT_TALK = 1, EMOTE_ONESHOT_BOW = 2, EMOTE_ONESHOT_WAVE = 3, EMOTE_ONESHOT_CHEER = 4, EMOTE_ONESHOT_EXCLAMATION = 5, EMOTE_ONESHOT_QUESTION = 6, EMOTE_ONESHOT_EAT = 7, EMOTE_STATE_DANCE = 10, EMOTE_ONESHOT_LAUGH = 11, EMOTE_STATE_SLEEP = 12, EMOTE_STATE_SIT = 13, EMOTE_ONESHOT_RUDE = 14, EMOTE_ONESHOT_ROAR = 15, EMOTE_ONESHOT_KNEEL = 16, EMOTE_ONESHOT_KISS = 17, EMOTE_ONESHOT_CRY = 18, EMOTE_ONESHOT_CHICKEN = 19, EMOTE_ONESHOT_BEG = 20, EMOTE_ONESHOT_APPLAUD = 21, EMOTE_ONESHOT_SHOUT = 22, EMOTE_ONESHOT_FLEX = 23, EMOTE_ONESHOT_SHY = 24, EMOTE_ONESHOT_POINT = 25, EMOTE_STATE_STAND = 26, EMOTE_STATE_READYUNARMED = 27, EMOTE_STATE_WORK = 28, EMOTE_STATE_POINT = 29, EMOTE_STATE_NONE = 30, EMOTE_ONESHOT_WOUND = 33, EMOTE_ONESHOT_WOUNDCRITICAL = 34, EMOTE_ONESHOT_ATTACKUNARMED = 35, EMOTE_ONESHOT_ATTACK1H = 36, EMOTE_ONESHOT_ATTACK2HTIGHT = 37, EMOTE_ONESHOT_ATTACK2HLOOSE = 38, EMOTE_ONESHOT_PARRYUNARMED = 39, EMOTE_ONESHOT_PARRYSHIELD = 43, EMOTE_ONESHOT_READYUNARMED = 44, EMOTE_ONESHOT_READY1H = 45, EMOTE_ONESHOT_READYBOW = 48, EMOTE_ONESHOT_SPELLPRECAST = 50, EMOTE_ONESHOT_SPELLCAST = 51, EMOTE_ONESHOT_BATTLEROAR = 53, EMOTE_ONESHOT_SPECIALATTACK1H = 54, EMOTE_ONESHOT_KICK = 60, EMOTE_ONESHOT_ATTACKTHROWN = 61, EMOTE_STATE_STUN = 64, EMOTE_STATE_DEAD = 65, EMOTE_ONESHOT_SALUTE = 66, EMOTE_STATE_KNEEL = 68, EMOTE_STATE_USESTANDING = 69, EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, EMOTE_ONESHOT_EAT_NOSHEATHE = 92, EMOTE_STATE_STUN_NOSHEATHE = 93, EMOTE_ONESHOT_DANCE = 94, EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, EMOTE_STATE_USESTANDING_NOSHEATHE = 133, EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, EMOTE_STATE_WORK_NOSHEATHE = 173, EMOTE_STATE_SPELLPRECAST = 193, EMOTE_ONESHOT_READYRIFLE = 213, EMOTE_STATE_READYRIFLE = 214, EMOTE_STATE_WORK_NOSHEATHE_MINING = 233, EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234, EMOTE_zzOLDONESHOT_LIFTOFF = 253, EMOTE_ONESHOT_LIFTOFF = 254, EMOTE_ONESHOT_YES = 273, EMOTE_ONESHOT_NO = 274, EMOTE_ONESHOT_TRAIN = 275, EMOTE_ONESHOT_LAND = 293, EMOTE_STATE_AT_EASE = 313, EMOTE_STATE_READY1H = 333, EMOTE_STATE_SPELLKNEELSTART = 353, EMOTE_STATE_SUBMERGED = 373, EMOTE_ONESHOT_SUBMERGE = 374, EMOTE_STATE_READY2H = 375, EMOTE_STATE_READYBOW = 376, EMOTE_ONESHOT_MOUNTSPECIAL = 377, EMOTE_STATE_TALK = 378, EMOTE_STATE_FISHING = 379, EMOTE_ONESHOT_FISHING = 380, EMOTE_ONESHOT_LOOT = 381, EMOTE_STATE_WHIRLWIND = 382, EMOTE_STATE_DROWNED = 383, EMOTE_STATE_HOLD_BOW = 384, EMOTE_STATE_HOLD_RIFLE = 385, EMOTE_STATE_HOLD_THROWN = 386, EMOTE_ONESHOT_DROWN = 387, EMOTE_ONESHOT_STOMP = 388, EMOTE_ONESHOT_ATTACKOFF = 389, EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, EMOTE_STATE_ROAR = 391, EMOTE_STATE_LAUGH = 392, EMOTE_ONESHOT_CREATURE_SPECIAL = 393, EMOTE_ONESHOT_JUMPLANDRUN = 394, EMOTE_ONESHOT_JUMPEND = 395, EMOTE_ONESHOT_TALK_NOSHEATHE = 396, EMOTE_ONESHOT_POINT_NOSHEATHE = 397, EMOTE_STATE_CANNIBALIZE = 398, EMOTE_ONESHOT_JUMPSTART = 399, EMOTE_STATE_DANCESPECIAL = 400, EMOTE_ONESHOT_DANCESPECIAL = 401, EMOTE_ONESHOT_CUSTOMSPELL01 = 402, EMOTE_ONESHOT_CUSTOMSPELL02 = 403, EMOTE_ONESHOT_CUSTOMSPELL03 = 404, EMOTE_ONESHOT_CUSTOMSPELL04 = 405, EMOTE_ONESHOT_CUSTOMSPELL05 = 406, EMOTE_ONESHOT_CUSTOMSPELL06 = 407, EMOTE_ONESHOT_CUSTOMSPELL07 = 408, EMOTE_ONESHOT_CUSTOMSPELL08 = 409, EMOTE_ONESHOT_CUSTOMSPELL09 = 410, EMOTE_ONESHOT_CUSTOMSPELL10 = 411, EMOTE_STATE_EXCLAIM = 412, EMOTE_STATE_SIT_CHAIR_MED = 415, EMOTE_STATE_SPELLEFFECT_HOLD = 422 }; enum Anim { ANIM_STAND = 0x0, ANIM_DEATH = 0x1, ANIM_SPELL = 0x2, ANIM_STOP = 0x3, ANIM_WALK = 0x4, ANIM_RUN = 0x5, ANIM_DEAD = 0x6, ANIM_RISE = 0x7, ANIM_STANDWOUND = 0x8, ANIM_COMBATWOUND = 0x9, ANIM_COMBATCRITICAL = 0xA, ANIM_SHUFFLE_LEFT = 0xB, ANIM_SHUFFLE_RIGHT = 0xC, ANIM_WALK_BACKWARDS = 0xD, ANIM_STUN = 0xE, ANIM_HANDS_CLOSED = 0xF, ANIM_ATTACKUNARMED = 0x10, ANIM_ATTACK1H = 0x11, ANIM_ATTACK2HTIGHT = 0x12, ANIM_ATTACK2HLOOSE = 0x13, ANIM_PARRYUNARMED = 0x14, ANIM_PARRY1H = 0x15, ANIM_PARRY2HTIGHT = 0x16, ANIM_PARRY2HLOOSE = 0x17, ANIM_PARRYSHIELD = 0x18, ANIM_READYUNARMED = 0x19, ANIM_READY1H = 0x1A, ANIM_READY2HTIGHT = 0x1B, ANIM_READY2HLOOSE = 0x1C, ANIM_READYBOW = 0x1D, ANIM_DODGE = 0x1E, ANIM_SPELLPRECAST = 0x1F, ANIM_SPELLCAST = 0x20, ANIM_SPELLCASTAREA = 0x21, ANIM_NPCWELCOME = 0x22, ANIM_NPCGOODBYE = 0x23, ANIM_BLOCK = 0x24, ANIM_JUMPSTART = 0x25, ANIM_JUMP = 0x26, ANIM_JUMPEND = 0x27, ANIM_FALL = 0x28, ANIM_SWIMIDLE = 0x29, ANIM_SWIM = 0x2A, ANIM_SWIM_LEFT = 0x2B, ANIM_SWIM_RIGHT = 0x2C, ANIM_SWIM_BACKWARDS = 0x2D, ANIM_ATTACKBOW = 0x2E, ANIM_FIREBOW = 0x2F, ANIM_READYRIFLE = 0x30, ANIM_ATTACKRIFLE = 0x31, ANIM_LOOT = 0x32, ANIM_SPELL_PRECAST_DIRECTED = 0x33, ANIM_SPELL_PRECAST_OMNI = 0x34, ANIM_SPELL_CAST_DIRECTED = 0x35, ANIM_SPELL_CAST_OMNI = 0x36, ANIM_SPELL_BATTLEROAR = 0x37, ANIM_SPELL_READYABILITY = 0x38, ANIM_SPELL_SPECIAL1H = 0x39, ANIM_SPELL_SPECIAL2H = 0x3A, ANIM_SPELL_SHIELDBASH = 0x3B, ANIM_EMOTE_TALK = 0x3C, ANIM_EMOTE_EAT = 0x3D, ANIM_EMOTE_WORK = 0x3E, ANIM_EMOTE_USE_STANDING = 0x3F, ANIM_EMOTE_EXCLAMATION = 0x40, ANIM_EMOTE_QUESTION = 0x41, ANIM_EMOTE_BOW = 0x42, ANIM_EMOTE_WAVE = 0x43, ANIM_EMOTE_CHEER = 0x44, ANIM_EMOTE_DANCE = 0x45, ANIM_EMOTE_LAUGH = 0x46, ANIM_EMOTE_SLEEP = 0x47, ANIM_EMOTE_SIT_GROUND = 0x48, ANIM_EMOTE_RUDE = 0x49, ANIM_EMOTE_ROAR = 0x4A, ANIM_EMOTE_KNEEL = 0x4B, ANIM_EMOTE_KISS = 0x4C, ANIM_EMOTE_CRY = 0x4D, ANIM_EMOTE_CHICKEN = 0x4E, ANIM_EMOTE_BEG = 0x4F, ANIM_EMOTE_APPLAUD = 0x50, ANIM_EMOTE_SHOUT = 0x51, ANIM_EMOTE_FLEX = 0x52, ANIM_EMOTE_SHY = 0x53, ANIM_EMOTE_POINT = 0x54, ANIM_ATTACK1HPIERCE = 0x55, ANIM_ATTACK2HLOOSEPIERCE = 0x56, ANIM_ATTACKOFF = 0x57, ANIM_ATTACKOFFPIERCE = 0x58, ANIM_SHEATHE = 0x59, ANIM_HIPSHEATHE = 0x5A, ANIM_MOUNT = 0x5B, ANIM_RUN_LEANRIGHT = 0x5C, ANIM_RUN_LEANLEFT = 0x5D, ANIM_MOUNT_SPECIAL = 0x5E, ANIM_KICK = 0x5F, ANIM_SITDOWN = 0x60, ANIM_SITTING = 0x61, ANIM_SITUP = 0x62, ANIM_SLEEPDOWN = 0x63, ANIM_SLEEPING = 0x64, ANIM_SLEEPUP = 0x65, ANIM_SITCHAIRLOW = 0x66, ANIM_SITCHAIRMEDIUM = 0x67, ANIM_SITCHAIRHIGH = 0x68, ANIM_LOADBOW = 0x69, ANIM_LOADRIFLE = 0x6A, ANIM_ATTACKTHROWN = 0x6B, ANIM_READYTHROWN = 0x6C, ANIM_HOLDBOW = 0x6D, ANIM_HOLDRIFLE = 0x6E, ANIM_HOLDTHROWN = 0x6F, ANIM_LOADTHROWN = 0x70, ANIM_EMOTE_SALUTE = 0x71, ANIM_KNEELDOWN = 0x72, ANIM_KNEELING = 0x73, ANIM_KNEELUP = 0x74, ANIM_ATTACKUNARMEDOFF = 0x75, ANIM_SPECIALUNARMED = 0x76, ANIM_STEALTHWALK = 0x77, ANIM_STEALTHSTAND = 0x78, ANIM_KNOCKDOWN = 0x79, ANIM_EATING = 0x7A, ANIM_USESTANDINGLOOP = 0x7B, ANIM_CHANNELCASTDIRECTED = 0x7C, ANIM_CHANNELCASTOMNI = 0x7D, ANIM_WHIRLWIND = 0x7E, ANIM_BIRTH = 0x7F, ANIM_USESTANDINGSTART = 0x80, ANIM_USESTANDINGEND = 0x81, ANIM_HOWL = 0x82, ANIM_DROWN = 0x83, ANIM_DROWNED = 0x84, ANIM_FISHINGCAST = 0x85, ANIM_FISHINGLOOP = 0x86, ANIM_FLY = 0x87, ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A, ANIM_SPELL_SLEEP_DOWN = 0x8B, ANIM_SPELL_KNEEL_START = 0x8C, ANIM_SPELL_KNEEL_LOOP = 0x8D, ANIM_SPELL_KNEEL_END = 0x8E, ANIM_SPRINT = 0x8F, ANIM_IN_FIGHT = 0x90, ANIM_GAMEOBJ_SPAWN = 145, ANIM_GAMEOBJ_CLOSE = 146, ANIM_GAMEOBJ_CLOSED = 147, ANIM_GAMEOBJ_OPEN = 148, ANIM_GAMEOBJ_OPENED = 149, ANIM_GAMEOBJ_DESTROY = 150, ANIM_GAMEOBJ_DESTROYED = 151, ANIM_GAMEOBJ_REBUILD = 152, ANIM_GAMEOBJ_CUSTOM0 = 153, ANIM_GAMEOBJ_CUSTOM1 = 154, ANIM_GAMEOBJ_CUSTOM2 = 155, ANIM_GAMEOBJ_CUSTOM3 = 156, ANIM_GAMEOBJ_DESPAWN = 157, ANIM_HOLD = 158, ANIM_DECAY = 159, ANIM_BOWPULL = 160, ANIM_BOWRELEASE = 161, ANIM_SHIPSTART = 162, ANIM_SHIPMOVEING = 163, ANIM_SHIPSTOP = 164, ANIM_GROUPARROW = 165, ANIM_ARROW = 166, ANIM_CORPSEARROW = 167, ANIM_GUIDEARROW = 168, ANIM_SWAY = 169, ANIM_DRUIDCATPOUNCE = 170, ANIM_DRUIDCATRIP = 171, ANIM_DRUIDCATRAKE = 172, ANIM_DRUIDCATRAVAGE = 173, ANIM_DRUIDCATCLAW = 174, ANIM_DRUIDCATCOWER = 175, ANIM_DRUIDBEARSWIPE = 176, ANIM_DRUIDBEARBITE = 177, ANIM_DRUIDBEARMAUL = 178, ANIM_DRUIDBEARBASH = 179, ANIM_DRAGONTAIL = 180, ANIM_DRAGONSTOMP = 181, ANIM_DRAGONSPIT = 182, ANIM_DRAGONSPITHOVER = 183, ANIM_DRAGONSPITFLY = 184, ANIM_EMOTEYES = 185, ANIM_EMOTENO = 186, ANIM_JUMPLANDRUN = 187, ANIM_LOOTHOLD = 188, ANIM_LOOTUP = 189, ANIM_STANDHIGH = 190, ANIM_IMPACT = 191, ANIM_LIFTOFF = 192, ANIM_HOVER = 193, ANIM_SUCCUBUSENTICE = 194, ANIM_EMOTETRAIN = 195, ANIM_EMOTEDEAD = 196, ANIM_EMOTEDANCEONCE = 197, ANIM_DEFLECT = 198, ANIM_EMOTEEATNOSHEATHE = 199, ANIM_LAND = 200, ANIM_SUBMERGE = 201, ANIM_SUBMERGED = 202, ANIM_CANNIBALIZE = 203, ANIM_ARROWBIRTH = 204, ANIM_GROURARROWBIRTH = 205, ANIM_CORPSEARROWBIRTH = 206, ANIM_GUIDEARROWBIRTH = 207, ANIM_EMOTETALKNOSHEATHE = 208, ANIM_EMOTEPOINTNOSHEATHE = 209, ANIM_EMOTESALUTENOSHEATHE = 210, ANIM_EMOTEDANCESPECIAL = 211, ANIM_MUTILATE = 212, ANIM_CUSTOMSPELL01 = 213, ANIM_CUSTOMSPELL02 = 214, ANIM_CUSTOMSPELL03 = 215, ANIM_CUSTOMSPELL04 = 216, ANIM_CUSTOMSPELL05 = 217, ANIM_CUSTOMSPELL06 = 218, ANIM_CUSTOMSPELL07 = 219, ANIM_CUSTOMSPELL08 = 220, ANIM_CUSTOMSPELL09 = 221, ANIM_CUSTOMSPELL10 = 222, ANIM_StealthRun = 223 }; enum LockKeyType { LOCK_KEY_NONE = 0, LOCK_KEY_ITEM = 1, LOCK_KEY_SKILL = 2 }; enum LockType { LOCKTYPE_PICKLOCK = 1, LOCKTYPE_HERBALISM = 2, LOCKTYPE_MINING = 3, LOCKTYPE_DISARM_TRAP = 4, LOCKTYPE_OPEN = 5, LOCKTYPE_TREASURE = 6, LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7, LOCKTYPE_CLOSE = 8, LOCKTYPE_ARM_TRAP = 9, LOCKTYPE_QUICK_OPEN = 10, LOCKTYPE_QUICK_CLOSE = 11, LOCKTYPE_OPEN_TINKERING = 12, LOCKTYPE_OPEN_KNEELING = 13, LOCKTYPE_OPEN_ATTACKING = 14, LOCKTYPE_GAHZRIDIAN = 15, LOCKTYPE_BLASTING = 16, LOCKTYPE_SLOW_OPEN = 17, LOCKTYPE_SLOW_CLOSE = 18, LOCKTYPE_FISHING = 19 }; enum TrainerType // this is important type for npcs! { TRAINER_TYPE_CLASS = 0, TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2 TRAINER_TYPE_TRADESKILLS = 2, TRAINER_TYPE_PETS = 3 }; #define MAX_TRAINER_TYPE 4 enum CreatureType { CREATURE_TYPE_BEAST = 1, CREATURE_TYPE_DRAGONKIN = 2, CREATURE_TYPE_DEMON = 3, CREATURE_TYPE_ELEMENTAL = 4, CREATURE_TYPE_GIANT = 5, CREATURE_TYPE_UNDEAD = 6, CREATURE_TYPE_HUMANOID = 7, CREATURE_TYPE_CRITTER = 8, CREATURE_TYPE_MECHANICAL = 9, CREATURE_TYPE_NOT_SPECIFIED = 10, CREATURE_TYPE_TOTEM = 11, CREATURE_TYPE_NON_COMBAT_PET = 12, CREATURE_TYPE_GAS_CLOUD = 13 }; uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); enum CreatureFamily { CREATURE_FAMILY_WOLF = 1, CREATURE_FAMILY_CAT = 2, CREATURE_FAMILY_SPIDER = 3, CREATURE_FAMILY_BEAR = 4, CREATURE_FAMILY_BOAR = 5, CREATURE_FAMILY_CROCILISK = 6, CREATURE_FAMILY_CARRION_BIRD = 7, CREATURE_FAMILY_CRAB = 8, CREATURE_FAMILY_GORILLA = 9, CREATURE_FAMILY_RAPTOR = 11, CREATURE_FAMILY_TALLSTRIDER = 12, CREATURE_FAMILY_FELHUNTER = 15, CREATURE_FAMILY_VOIDWALKER = 16, CREATURE_FAMILY_SUCCUBUS = 17, CREATURE_FAMILY_DOOMGUARD = 19, CREATURE_FAMILY_SCORPID = 20, CREATURE_FAMILY_TURTLE = 21, CREATURE_FAMILY_IMP = 23, CREATURE_FAMILY_BAT = 24, CREATURE_FAMILY_HYENA = 25, CREATURE_FAMILY_OWL = 26, CREATURE_FAMILY_WIND_SERPENT = 27, CREATURE_FAMILY_REMOTE_CONTROL = 28, CREATURE_FAMILY_FELGUARD = 29, CREATURE_FAMILY_DRAGONHAWK = 30, CREATURE_FAMILY_RAVAGER = 31, CREATURE_FAMILY_WARP_STALKER = 32, CREATURE_FAMILY_SPOREBAT = 33, CREATURE_FAMILY_NETHER_RAY = 34, CREATURE_FAMILY_SERPENT = 35, CREATURE_FAMILY_SEA_LION = 36 }; enum CreatureTypeFlags { CREATURE_TYPEFLAGS_TAMEBLE = 0x0001, CREATURE_TYPEFLAGS_HERBLOOT = 0x0100, CREATURE_TYPEFLAGS_MININGLOOT = 0x0200, }; enum CreatureEliteType { CREATURE_ELITE_NORMAL = 0, CREATURE_ELITE_ELITE = 1, CREATURE_ELITE_RAREELITE = 2, CREATURE_ELITE_WORLDBOSS = 3, CREATURE_ELITE_RARE = 4, CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs }; // values based at QuestInfo.dbc enum QuestTypes { QUEST_TYPE_ELITE = 1, QUEST_TYPE_LIFE = 21, QUEST_TYPE_PVP = 41, QUEST_TYPE_RAID = 62, QUEST_TYPE_DUNGEON = 81, QUEST_TYPE_WORLD_EVENT = 82, QUEST_TYPE_LEGENDARY = 83, QUEST_TYPE_ESCORT = 84, QUEST_TYPE_HEROIC = 85, }; // values based at QuestSort.dbc enum QuestSort { QUEST_SORT_EPIC = 1, QUEST_SORT_WAILING_CAVERNS_OLD = 21, QUEST_SORT_SEASONAL = 22, QUEST_SORT_UNDERCITY_OLD = 23, QUEST_SORT_HERBALISM = 24, QUEST_SORT_SCARLET_MONASTERY_OLD= 25, QUEST_SORT_ULDAMN_OLD = 41, QUEST_SORT_WARLOCK = 61, QUEST_SORT_WARRIOR = 81, QUEST_SORT_SHAMAN = 82, QUEST_SORT_FISHING = 101, QUEST_SORT_BLACKSMITHING = 121, QUEST_SORT_PALADIN = 141, QUEST_SORT_MAGE = 161, QUEST_SORT_ROGUE = 162, QUEST_SORT_ALCHEMY = 181, QUEST_SORT_LEATHERWORKING = 182, QUEST_SORT_ENGINERING = 201, QUEST_SORT_TREASURE_MAP = 221, QUEST_SORT_SUNKEN_TEMPLE_OLD = 241, QUEST_SORT_HUNTER = 261, QUEST_SORT_PRIEST = 262, QUEST_SORT_DRUID = 263, QUEST_SORT_TAILORING = 264, QUEST_SORT_SPECIAL = 284, QUEST_SORT_COOKING = 304, QUEST_SORT_FIRST_AID = 324, QUEST_SORT_LEGENDARY = 344, QUEST_SORT_DARKMOON_FAIRE = 364, QUEST_SORT_AHN_QIRAJ_WAR = 365, QUEST_SORT_LUNAR_FESTIVAL = 366, QUEST_SORT_REPUTATION = 367, QUEST_SORT_INVASION = 368, QUEST_SORT_MIDSUMMER = 369, QUEST_SORT_BREWFEST = 370 }; inline uint8 ClassByQuestSort(int32 QuestSort) { switch(QuestSort) { case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; case QUEST_SORT_PALADIN: return CLASS_PALADIN; case QUEST_SORT_MAGE: return CLASS_MAGE; case QUEST_SORT_ROGUE: return CLASS_ROGUE; case QUEST_SORT_HUNTER: return CLASS_HUNTER; case QUEST_SORT_PRIEST: return CLASS_PRIEST; case QUEST_SORT_DRUID: return CLASS_DRUID; } return 0; } enum SkillType { SKILL_FROST = 6, SKILL_FIRE = 8, SKILL_ARMS = 26, SKILL_COMBAT = 38, SKILL_SUBTLETY = 39, SKILL_POISONS = 40, SKILL_SWORDS = 43, SKILL_AXES = 44, SKILL_BOWS = 45, SKILL_GUNS = 46, SKILL_BEAST_MASTERY = 50, SKILL_SURVIVAL = 51, SKILL_MACES = 54, SKILL_HOLY = 56, SKILL_2H_SWORDS = 55, SKILL_SHADOW = 78, SKILL_DEFENSE = 95, SKILL_LANG_COMMON = 98, SKILL_RACIAL_DWARVEN = 101, SKILL_LANG_ORCISH = 109, SKILL_LANG_DWARVEN = 111, SKILL_LANG_DARNASSIAN = 113, SKILL_LANG_TAURAHE = 115, SKILL_DUAL_WIELD = 118, SKILL_RACIAL_TAUREN = 124, SKILL_ORC_RACIAL = 125, SKILL_RACIAL_NIGHT_ELF = 126, SKILL_FIRST_AID = 129, SKILL_FERAL_COMBAT = 134, SKILL_STAVES = 136, SKILL_LANG_THALASSIAN = 137, SKILL_LANG_DRACONIC = 138, SKILL_LANG_DEMON_TONGUE = 139, SKILL_LANG_TITAN = 140, SKILL_LANG_OLD_TONGUE = 141, SKILL_SURVIVAL2 = 142, SKILL_RIDING_HORSE = 148, SKILL_RIDING_WOLF = 149, SKILL_RIDING_RAM = 152, SKILL_RIDING_TIGER = 150, SKILL_SWIMING = 155, SKILL_2H_MACES = 160, SKILL_UNARMED = 162, SKILL_MARKSMANSHIP = 163, SKILL_BLACKSMITHING = 164, SKILL_LEATHERWORKING = 165, SKILL_ALCHEMY = 171, SKILL_2H_AXES = 172, SKILL_DAGGERS = 173, SKILL_THROWN = 176, SKILL_HERBALISM = 182, SKILL_GENERIC_DND = 183, SKILL_RETRIBUTION = 184, SKILL_COOKING = 185, SKILL_MINING = 186, SKILL_PET_IMP = 188, SKILL_PET_FELHUNTER = 189, SKILL_TAILORING = 197, SKILL_ENGINERING = 202, SKILL_PET_SPIDER = 203, SKILL_PET_VOIDWALKER = 204, SKILL_PET_SUCCUBUS = 205, SKILL_PET_INFERNAL = 206, SKILL_PET_DOOMGUARD = 207, SKILL_PET_WOLF = 208, SKILL_PET_CAT = 209, SKILL_PET_BEAR = 210, SKILL_PET_BOAR = 211, SKILL_PET_CROCILISK = 212, SKILL_PET_CARRION_BIRD = 213, SKILL_PET_GORILLA = 215, SKILL_PET_CRAB = 214, SKILL_PET_RAPTOR = 217, SKILL_PET_TALLSTRIDER = 218, SKILL_RACIAL_UNDED = 220, SKILL_WEAPON_TALENTS = 222, SKILL_CROSSBOWS = 226, SKILL_SPEARS = 227, SKILL_WANDS = 228, SKILL_POLEARMS = 229, SKILL_PET_SCORPID = 236, SKILL_ARCANE = 237, SKILL_OPEN_LOCK = 242, SKILL_PET_TURTLE = 251, SKILL_ASSASSINATION = 253, SKILL_FURY = 256, SKILL_PROTECTION = 257, SKILL_BEAST_TRAINING = 261, SKILL_PROTECTION2 = 267, SKILL_PET_TALENTS = 270, SKILL_PLATE_MAIL = 293, SKILL_LANG_GNOMISH = 313, SKILL_LANG_TROLL = 315, SKILL_ENCHANTING = 333, SKILL_DEMONOLOGY = 354, SKILL_AFFLICTION = 355, SKILL_FISHING = 356, SKILL_ENHANCEMENT = 373, SKILL_RESTORATION = 374, SKILL_ELEMENTAL_COMBAT = 375, SKILL_SKINNING = 393, SKILL_MAIL = 413, SKILL_LEATHER = 414, SKILL_CLOTH = 415, SKILL_SHIELD = 433, SKILL_FIST_WEAPONS = 473, SKILL_RIDING_RAPTOR = 533, SKILL_RIDING_MECHANOSTRIDER = 553, SKILL_RIDING_UNDEAD_HORSE = 554, SKILL_RESTORATION2 = 573, SKILL_BALANCE = 574, SKILL_DESTRUCTION = 593, SKILL_HOLY2 = 594, SKILL_DISCIPLINE = 613, SKILL_LOCKPICKING = 633, SKILL_PET_BAT = 653, SKILL_PET_HYENA = 654, SKILL_PET_OWL = 655, SKILL_PET_WIND_SERPENT = 656, SKILL_LANG_GUTTERSPEAK = 673, SKILL_RIDING_KODO = 713, SKILL_RACIAL_TROLL = 733, SKILL_RACIAL_GNOME = 753, SKILL_RACIAL_HUMAN = 754, SKILL_JEWELCRAFTING = 755, SKILL_RACIAL_BLOODELF = 756, SKILL_PET_EVENT_RC = 758, SKILL_LANG_DRAENEI = 759, SKILL_RACIAL_DRAENEI = 760, SKILL_PET_FELGUARD = 761, SKILL_RIDING = 762, SKILL_PET_DRAGONHAWK = 763, SKILL_PET_NETHER_RAY = 764, SKILL_PET_SPOREBAT = 765, SKILL_PET_WARP_STALKER = 766, SKILL_PET_RAVAGER = 767, SKILL_PET_SERPENT = 768, SKILL_INTERNAL = 769 }; #define MAX_SKILL_TYPE 770 inline uint32 SkillByQuestSort(int32 QuestSort) { switch(QuestSort) { case QUEST_SORT_HERBALISM: return SKILL_HERBALISM; case QUEST_SORT_FISHING: return SKILL_FISHING; case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING; case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY; case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING; case QUEST_SORT_ENGINERING: return SKILL_ENGINERING; case QUEST_SORT_TAILORING: return SKILL_TAILORING; case QUEST_SORT_COOKING: return SKILL_COOKING; case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; } return 0; } enum SkillCategory { SKILL_CATEGORY_ATTRIBUTES = 5, SKILL_CATEGORY_WEAPON = 6, SKILL_CATEGORY_CLASS = 7, SKILL_CATEGORY_ARMOR = 8, SKILL_CATEGORY_SECONDARY = 9, // secondary professions SKILL_CATEGORY_LANGUAGES = 10, SKILL_CATEGORY_PROFESSION = 11, // primary professions SKILL_CATEGORY_NOT_DISPLAYED = 12 }; enum TotemCategory { TC_SKINNING_SKIFE = 1, TC_EARTH_TOTEM = 2, TC_AIR_TOTEM = 3, TC_FIRE_TOTEM = 4, TC_WATER_TOTEM = 5, TC_COPPER_ROD = 6, TC_SILVER_ROD = 7, TC_GOLDEN_ROD = 8, TC_TRUESILVER_ROD = 9, TC_ARCANITE_ROD = 10, TC_MINING_PICK = 11, TC_PHILOSOPHERS_STONE = 12, TC_BLACKSMITH_HAMMER = 13, TC_ARCLIGHT_SPANNER = 14, TC_GYROMATIC_MA = 15, TC_MASTER_TOTEM = 21, TC_FEL_IRON_ROD = 41, TC_ADAMANTITE_ROD = 62, TC_ETERNIUM_ROD = 63 }; enum UnitDynFlags { UNIT_DYNFLAG_LOOTABLE = 0x0001, UNIT_DYNFLAG_TRACK_UNIT = 0x0002, UNIT_DYNFLAG_OTHER_TAGGER = 0x0004, UNIT_DYNFLAG_ROOTED = 0x0008, UNIT_DYNFLAG_SPECIALINFO = 0x0010, UNIT_DYNFLAG_DEAD = 0x0020 }; enum CorpseDynFlags { CORPSE_DYNFLAG_LOOTABLE = 0x0001 }; // Passive Spell codes explicit used in code #define SPELL_ID_GENERIC_LEARN 483 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 enum WeatherType { WEATHER_TYPE_FINE = 0, WEATHER_TYPE_RAIN = 1, WEATHER_TYPE_SNOW = 2, WEATHER_TYPE_STORM = 3, WEATHER_TYPE_THUNDERS = 86, WEATHER_TYPE_BLACKRAIN = 90 }; #define MAX_WEATHER_TYPE 4 enum ChatMsg { CHAT_MSG_ADDON = 0xFFFFFFFF, CHAT_MSG_SYSTEM = 0x00, CHAT_MSG_SAY = 0x01, CHAT_MSG_PARTY = 0x02, CHAT_MSG_RAID = 0x03, CHAT_MSG_GUILD = 0x04, CHAT_MSG_OFFICER = 0x05, CHAT_MSG_YELL = 0x06, CHAT_MSG_WHISPER = 0x07, CHAT_MSG_WHISPER_INFORM = 0x08, CHAT_MSG_REPLY = 0x09, CHAT_MSG_EMOTE = 0x0A, CHAT_MSG_TEXT_EMOTE = 0x0B, CHAT_MSG_MONSTER_SAY = 0x0C, CHAT_MSG_MONSTER_PARTY = 0x0D, CHAT_MSG_MONSTER_YELL = 0x0E, CHAT_MSG_MONSTER_WHISPER = 0x0F, CHAT_MSG_MONSTER_EMOTE = 0x10, CHAT_MSG_CHANNEL = 0x11, CHAT_MSG_CHANNEL_JOIN = 0x12, CHAT_MSG_CHANNEL_LEAVE = 0x13, CHAT_MSG_CHANNEL_LIST = 0x14, CHAT_MSG_CHANNEL_NOTICE = 0x15, CHAT_MSG_CHANNEL_NOTICE_USER = 0x16, CHAT_MSG_AFK = 0x17, CHAT_MSG_DND = 0x18, CHAT_MSG_IGNORED = 0x19, CHAT_MSG_SKILL = 0x1A, CHAT_MSG_LOOT = 0x1B, CHAT_MSG_MONEY = 0x1C, CHAT_MSG_OPENING = 0x1D, CHAT_MSG_TRADESKILLS = 0x1E, CHAT_MSG_PET_INFO = 0x1F, CHAT_MSG_COMBAT_MISC_INFO = 0x20, CHAT_MSG_COMBAT_XP_GAIN = 0x21, CHAT_MSG_COMBAT_HONOR_GAIN = 0x22, CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23, CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24, CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25, CHAT_MSG_BG_SYSTEM_HORDE = 0x26, CHAT_MSG_RAID_LEADER = 0x27, CHAT_MSG_RAID_WARNING = 0x28, CHAT_MSG_RAID_BOSS_WHISPER = 0x29, CHAT_MSG_RAID_BOSS_EMOTE = 0x2A, CHAT_MSG_FILTERED = 0x2B, CHAT_MSG_BATTLEGROUND = 0x2C, CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, CHAT_MSG_RESTRICTED = 0x2E, }; #define MAX_CHAT_MSG_TYPE 0x2F // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask enum PetDiet { PET_DIET_MEAT = 1, PET_DIET_FISH = 2, PET_DIET_CHEESE = 3, PET_DIET_BREAD = 4, PET_DIET_FUNGAS = 5, PET_DIET_FRUIT = 6, PET_DIET_RAW_MEAT = 7, PET_DIET_RAW_FISH = 8 }; #define MAX_PET_DIET 9 #define CHAIN_SPELL_JUMP_RADIUS 10 // Max values for Guild & Guild Bank #define GUILD_BANK_MAX_TABS 6 #define GUILD_BANK_MAX_SLOTS 98 #define GUILD_BANK_MAX_LOGS 24 #define GUILD_EVENTLOG_MAX_ENTRIES 100 #define GUILD_MAX_RANKS 10 enum AiReaction { AI_REACTION_UNK1 = 1, AI_REACTION_AGGRO = 2, AI_REACTION_UNK3 = 3, AI_REACTION_UNK4 = 4 }; // Diminishing Returns Types enum DiminishingReturnsType { DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players DRTYPE_ALL = 2 // this spell is diminished in every case }; // Diminishing Return Groups enum DiminishingGroup { // Common Groups DIMINISHING_NONE, DIMINISHING_CONTROL_STUN, // Player Controlled stuns DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents DIMINISHING_SLEEP, DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite DIMINISHING_FEAR, // Non-warlock fears DIMINISHING_CHARM, // Mage Specific DIMINISHING_POLYMORPH, // Rogue Specific DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot // Warlock Specific DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil DIMINISHING_WARLOCK_FEAR, // Also with Sedduction // Shared Class Specific DIMINISHING_BLIND_CYCLONE, // From 2.3.0 DIMINISHING_DISARM, // From 2.3.0 DIMINISHING_SILENCE, // From 2.3.0 DIMINISHING_FREEZE, // Hunter's Freezing Trap DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here DIMINISHING_BANISH, // Other // Don't Diminish, but limit duration to 10s DIMINISHING_LIMITONLY }; enum DungeonDifficulties { DIFFICULTY_NORMAL = 0, DIFFICULTY_HEROIC = 1, TOTAL_DIFFICULTIES }; enum SummonType { SUMMON_TYPE_CRITTER = 41, SUMMON_TYPE_GUARDIAN = 61, SUMMON_TYPE_TOTEM_SLOT1 = 63, SUMMON_TYPE_WILD = 64, SUMMON_TYPE_POSESSED = 65, SUMMON_TYPE_DEMON = 66, SUMMON_TYPE_SUMMON = 67, SUMMON_TYPE_TOTEM_SLOT2 = 81, SUMMON_TYPE_TOTEM_SLOT3 = 82, SUMMON_TYPE_TOTEM_SLOT4 = 83, SUMMON_TYPE_TOTEM = 121, SUMMON_TYPE_UNKNOWN3 = 181, SUMMON_TYPE_UNKNOWN4 = 187, SUMMON_TYPE_UNKNOWN1 = 247, SUMMON_TYPE_CRITTER2 = 407, SUMMON_TYPE_CRITTER3 = 307, SUMMON_TYPE_UNKNOWN5 = 409, SUMMON_TYPE_UNKNOWN2 = 427, SUMMON_TYPE_POSESSED2 = 428 }; enum ResponseCodes { RESPONSE_SUCCESS = 0x00, RESPONSE_FAILURE = 0x01, RESPONSE_CANCELLED = 0x02, RESPONSE_DISCONNECTED = 0x03, RESPONSE_FAILED_TO_CONNECT = 0x04, RESPONSE_CONNECTED = 0x05, RESPONSE_VERSION_MISMATCH = 0x06, CSTATUS_CONNECTING = 0x07, CSTATUS_NEGOTIATING_SECURITY = 0x08, CSTATUS_NEGOTIATION_COMPLETE = 0x09, CSTATUS_NEGOTIATION_FAILED = 0x0A, CSTATUS_AUTHENTICATING = 0x0B, AUTH_OK = 0x0C, AUTH_FAILED = 0x0D, AUTH_REJECT = 0x0E, AUTH_BAD_SERVER_PROOF = 0x0F, AUTH_UNAVAILABLE = 0x10, AUTH_SYSTEM_ERROR = 0x11, AUTH_BILLING_ERROR = 0x12, AUTH_BILLING_EXPIRED = 0x13, AUTH_VERSION_MISMATCH = 0x14, AUTH_UNKNOWN_ACCOUNT = 0x15, AUTH_INCORRECT_PASSWORD = 0x16, AUTH_SESSION_EXPIRED = 0x17, AUTH_SERVER_SHUTTING_DOWN = 0x18, AUTH_ALREADY_LOGGING_IN = 0x19, AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A, AUTH_WAIT_QUEUE = 0x1B, AUTH_BANNED = 0x1C, AUTH_ALREADY_ONLINE = 0x1D, AUTH_NO_TIME = 0x1E, AUTH_DB_BUSY = 0x1F, AUTH_SUSPENDED = 0x20, AUTH_PARENTAL_CONTROL = 0x21, AUTH_LOCKED_ENFORCED = 0x22, REALM_LIST_IN_PROGRESS = 0x23, REALM_LIST_SUCCESS = 0x24, REALM_LIST_FAILED = 0x25, REALM_LIST_INVALID = 0x26, REALM_LIST_REALM_NOT_FOUND = 0x27, ACCOUNT_CREATE_IN_PROGRESS = 0x28, ACCOUNT_CREATE_SUCCESS = 0x29, ACCOUNT_CREATE_FAILED = 0x2A, CHAR_LIST_RETRIEVING = 0x2B, CHAR_LIST_RETRIEVED = 0x2C, CHAR_LIST_FAILED = 0x2D, CHAR_CREATE_IN_PROGRESS = 0x2E, CHAR_CREATE_SUCCESS = 0x2F, CHAR_CREATE_ERROR = 0x30, CHAR_CREATE_FAILED = 0x31, CHAR_CREATE_NAME_IN_USE = 0x32, CHAR_CREATE_DISABLED = 0x33, CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34, CHAR_CREATE_SERVER_LIMIT = 0x35, CHAR_CREATE_ACCOUNT_LIMIT = 0x36, CHAR_CREATE_SERVER_QUEUE = 0x37, CHAR_CREATE_ONLY_EXISTING = 0x38, CHAR_CREATE_EXPANSION = 0x39, CHAR_DELETE_IN_PROGRESS = 0x3A, CHAR_DELETE_SUCCESS = 0x3B, CHAR_DELETE_FAILED = 0x3C, CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D, CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E, CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F, CHAR_LOGIN_IN_PROGRESS = 0x40, CHAR_LOGIN_SUCCESS = 0x41, CHAR_LOGIN_NO_WORLD = 0x42, CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43, CHAR_LOGIN_NO_INSTANCES = 0x44, CHAR_LOGIN_FAILED = 0x45, CHAR_LOGIN_DISABLED = 0x46, CHAR_LOGIN_NO_CHARACTER = 0x47, CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48, CHAR_LOGIN_LOCKED_BY_BILLING = 0x49, CHAR_NAME_SUCCESS = 0x4A, CHAR_NAME_FAILURE = 0x4B, CHAR_NAME_NO_NAME = 0x4C, CHAR_NAME_TOO_SHORT = 0x4D, CHAR_NAME_TOO_LONG = 0x4E, CHAR_NAME_INVALID_CHARACTER = 0x4F, CHAR_NAME_MIXED_LANGUAGES = 0x50, CHAR_NAME_PROFANE = 0x51, CHAR_NAME_RESERVED = 0x52, CHAR_NAME_INVALID_APOSTROPHE = 0x53, CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54, CHAR_NAME_THREE_CONSECUTIVE = 0x55, CHAR_NAME_INVALID_SPACE = 0x56, CHAR_NAME_CONSECUTIVE_SPACES = 0x57, CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58, CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59, CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A, }; /// Ban function modes enum BanMode { BAN_ACCOUNT, BAN_CHARACTER, BAN_IP }; /// Ban function return codes enum BanReturn { BAN_SUCCESS, BAN_SYNTAX_ERROR, BAN_NOTFOUND }; #endif