/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_SHAREDDEFINES_H
#define TRINITY_SHAREDDEFINES_H
#include "Platform/Define.h"
#include
enum Gender
{
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_NONE = 2
};
// Race value is index in ChrRaces.dbc
enum Races
{
RACE_HUMAN = 1,
RACE_ORC = 2,
RACE_DWARF = 3,
RACE_NIGHTELF = 4,
RACE_UNDEAD_PLAYER = 5,
RACE_TAUREN = 6,
RACE_GNOME = 7,
RACE_TROLL = 8,
RACE_GOBLIN = 9,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11,
RACE_FEL_ORC = 12,
RACE_NAGA = 13,
RACE_BROKEN = 14,
RACE_SKELETON = 15,
MAX_RACES = 16
};
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
(1<<(RACE_DRAENEI-1)) )
// Class value is index in ChrClasses.dbc
enum Classes
{
CLASS_WARRIOR = 1,
CLASS_PALADIN = 2,
CLASS_HUNTER = 3,
CLASS_ROGUE = 4,
CLASS_PRIEST = 5,
CLASS_DEATH_KNIGHT = 6,
CLASS_SHAMAN = 7,
CLASS_MAGE = 8,
CLASS_WARLOCK = 9,
// CLASS_UNK2 = 10,unused
CLASS_DRUID = 11,
MAX_CLASSES = 12
};
#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) )
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
#define PLAYER_MAX_BATTLEGROUND_QUEUES 3
enum ReputationRank
{
REP_HATED = 0,
REP_HOSTILE = 1,
REP_UNFRIENDLY = 2,
REP_NEUTRAL = 3,
REP_FRIENDLY = 4,
REP_HONORED = 5,
REP_REVERED = 6,
REP_EXALTED = 7
};
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
enum MoneyConstants
{
COPPER = 1,
SILVER = COPPER*100,
GOLD = SILVER*100
};
enum Stats
{
STAT_STRENGTH = 0,
STAT_AGILITY = 1,
STAT_STAMINA = 2,
STAT_INTELLECT = 3,
STAT_SPIRIT = 4
};
#define MAX_STATS 5
enum Powers
{
POWER_MANA = 0,
POWER_RAGE = 1,
POWER_FOCUS = 2,
POWER_ENERGY = 3,
POWER_HAPPINESS = 4,
POWER_RUNES = 5,
POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
};
#define MAX_POWERS 5 // not count POWER_RUNES for now
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0,
SPELL_SCHOOL_HOLY = 1,
SPELL_SCHOOL_FIRE = 2,
SPELL_SCHOOL_NATURE = 3,
SPELL_SCHOOL_FROST = 4,
SPELL_SCHOOL_SHADOW = 5,
SPELL_SCHOOL_ARCANE = 6
};
#define MAX_SPELL_SCHOOL 7
enum SpellSchoolMask
{
SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
// unions
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
// 126
SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
// 127
SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
};
#define SPELL_SCHOOL_MASK_MAGIC \
( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
SPELL_SCHOOL_MASK_ARCANE )
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(mask & (1 << i))
return SpellSchools(i);
return SPELL_SCHOOL_NORMAL;
}
enum ItemQualities
{
ITEM_QUALITY_POOR = 0, //GREY
ITEM_QUALITY_NORMAL = 1, //WHITE
ITEM_QUALITY_UNCOMMON = 2, //GREEN
ITEM_QUALITY_RARE = 3, //BLUE
ITEM_QUALITY_EPIC = 4, //PURPLE
ITEM_QUALITY_LEGENDARY = 5, //ORANGE
ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW
};
#define MAX_ITEM_QUALITY 7
// ***********************************
// Spell Attributes definitions
// ***********************************
#define SPELL_ATTR_UNK0 0x00000001 // 0
#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2
#define SPELL_ATTR_UNK4 0x00000010 // 4
#define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
#define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
#define SPELL_ATTR_UNK8 0x00000100 // 8
#define SPELL_ATTR_UNK9 0x00000200 // 9
#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
#define SPELL_ATTR_UNK11 0x00000800 // 11
#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
#define SPELL_ATTR_UNK18 0x00040000 // 18
#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
#define SPELL_ATTR_UNK22 0x00400000 // 22
#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
#define SPELL_ATTR_UNK26 0x04000000 // 26
#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
#define SPELL_ATTR_BREAKABLE_BY_DAMAGE 0x40000000 // 30 breakable by damage?
#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
#define SPELL_ATTR_EX_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
#define SPELL_ATTR_EX_UNK17 0x00020000 // 17
#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
#define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2
#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX2_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2
#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2
#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX2_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro
#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX4_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX5_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
#define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2
#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2
enum SheathTypes
{
SHEATHETYPE_NONE = 0,
SHEATHETYPE_MAINHAND = 1,
SHEATHETYPE_OFFHAND = 2,
SHEATHETYPE_LARGEWEAPONLEFT = 3,
SHEATHETYPE_LARGEWEAPONRIGHT = 4,
SHEATHETYPE_HIPWEAPONLEFT = 5,
SHEATHETYPE_HIPWEAPONRIGHT = 6,
SHEATHETYPE_SHIELD = 7
};
#define MAX_SHEATHETYPE 8
enum CharacterSlot
{
SLOT_HEAD = 0,
SLOT_NECK = 1,
SLOT_SHOULDERS = 2,
SLOT_SHIRT = 3,
SLOT_CHEST = 4,
SLOT_WAIST = 5,
SLOT_LEGS = 6,
SLOT_FEET = 7,
SLOT_WRISTS = 8,
SLOT_HANDS = 9,
SLOT_FINGER1 = 10,
SLOT_FINGER2 = 11,
SLOT_TRINKET1 = 12,
SLOT_TRINKET2 = 13,
SLOT_BACK = 14,
SLOT_MAIN_HAND = 15,
SLOT_OFF_HAND = 16,
SLOT_RANGED = 17,
SLOT_TABARD = 18,
SLOT_EMPTY = 19
};
enum Language
{
LANG_UNIVERSAL = 0,
LANG_ORCISH = 1,
LANG_DARNASSIAN = 2,
LANG_TAURAHE = 3,
LANG_DWARVISH = 6,
LANG_COMMON = 7,
LANG_DEMONIC = 8,
LANG_TITAN = 9,
LANG_THALASSIAN = 10,
LANG_DRACONIC = 11,
LANG_KALIMAG = 12,
LANG_GNOMISH = 13,
LANG_TROLL = 14,
LANG_GUTTERSPEAK = 33,
LANG_DRAENEI = 35,
LANG_ZOMBIE = 36,
LANG_GNOMISH_BINARY = 37,
LANG_GOBLIN_BINARY = 38,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
};
#define LANGUAGES_COUNT 19
enum Team
{
HORDE = 67,
ALLIANCE = 469,
//TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
//TEAM_ALLIANCE_FORCES = 891,
//TEAM_HORDE_FORCES = 892,
//TEAM_SANCTUARY = 936,
//TEAM_OUTLAND = 980,
//TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
};
enum SpellEffects
{
SPELL_EFFECT_INSTAKILL = 1,
SPELL_EFFECT_SCHOOL_DAMAGE = 2,
SPELL_EFFECT_DUMMY = 3,
SPELL_EFFECT_PORTAL_TELEPORT = 4,
SPELL_EFFECT_TELEPORT_UNITS = 5,
SPELL_EFFECT_APPLY_AURA = 6,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
SPELL_EFFECT_POWER_DRAIN = 8,
SPELL_EFFECT_HEALTH_LEECH = 9,
SPELL_EFFECT_HEAL = 10,
SPELL_EFFECT_BIND = 11,
SPELL_EFFECT_PORTAL = 12,
SPELL_EFFECT_RITUAL_BASE = 13,
SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
SPELL_EFFECT_QUEST_COMPLETE = 16,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
SPELL_EFFECT_RESURRECT = 18,
SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
SPELL_EFFECT_DODGE = 20,
SPELL_EFFECT_EVADE = 21,
SPELL_EFFECT_PARRY = 22,
SPELL_EFFECT_BLOCK = 23,
SPELL_EFFECT_CREATE_ITEM = 24,
SPELL_EFFECT_WEAPON = 25,
SPELL_EFFECT_DEFENSE = 26,
SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
SPELL_EFFECT_SUMMON = 28,
SPELL_EFFECT_LEAP = 29,
SPELL_EFFECT_ENERGIZE = 30,
SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
SPELL_EFFECT_TRIGGER_MISSILE = 32,
SPELL_EFFECT_OPEN_LOCK = 33,
SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
SPELL_EFFECT_LEARN_SPELL = 36,
SPELL_EFFECT_SPELL_DEFENSE = 37,
SPELL_EFFECT_DISPEL = 38,
SPELL_EFFECT_LANGUAGE = 39,
SPELL_EFFECT_DUAL_WIELD = 40,
SPELL_EFFECT_SUMMON_WILD = 41,
SPELL_EFFECT_SUMMON_GUARDIAN = 42,
SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
SPELL_EFFECT_SKILL_STEP = 44,
SPELL_EFFECT_UNDEFINED_45 = 45,
SPELL_EFFECT_SPAWN = 46,
SPELL_EFFECT_TRADE_SKILL = 47,
SPELL_EFFECT_STEALTH = 48,
SPELL_EFFECT_DETECT = 49,
// SPELL_EFFECT_SUMMON_OBJECT = 50,
SPELL_EFFECT_TRANS_DOOR = 50,
SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
SPELL_EFFECT_GUARANTEE_HIT = 52,
SPELL_EFFECT_ENCHANT_ITEM = 53,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
SPELL_EFFECT_TAMECREATURE = 55,
SPELL_EFFECT_SUMMON_PET = 56,
SPELL_EFFECT_LEARN_PET_SPELL = 57,
SPELL_EFFECT_WEAPON_DAMAGE = 58,
SPELL_EFFECT_OPEN_LOCK_ITEM = 59,
SPELL_EFFECT_PROFICIENCY = 60,
SPELL_EFFECT_SEND_EVENT = 61,
SPELL_EFFECT_POWER_BURN = 62,
SPELL_EFFECT_THREAT = 63,
SPELL_EFFECT_TRIGGER_SPELL = 64,
SPELL_EFFECT_HEALTH_FUNNEL = 65,
SPELL_EFFECT_POWER_FUNNEL = 66,
SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
SPELL_EFFECT_INTERRUPT_CAST = 68,
SPELL_EFFECT_DISTRACT = 69,
SPELL_EFFECT_PULL = 70,
SPELL_EFFECT_PICKPOCKET = 71,
SPELL_EFFECT_ADD_FARSIGHT = 72,
SPELL_EFFECT_SUMMON_POSSESSED = 73,
SPELL_EFFECT_SUMMON_TOTEM = 74,
SPELL_EFFECT_HEAL_MECHANICAL = 75,
SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
SPELL_EFFECT_SCRIPT_EFFECT = 77,
SPELL_EFFECT_ATTACK = 78,
SPELL_EFFECT_SANCTUARY = 79,
SPELL_EFFECT_ADD_COMBO_POINTS = 80,
SPELL_EFFECT_CREATE_HOUSE = 81,
SPELL_EFFECT_BIND_SIGHT = 82,
SPELL_EFFECT_DUEL = 83,
SPELL_EFFECT_STUCK = 84,
SPELL_EFFECT_SUMMON_PLAYER = 85,
SPELL_EFFECT_ACTIVATE_OBJECT = 86,
SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87,
SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88,
SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89,
SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90,
SPELL_EFFECT_THREAT_ALL = 91,
SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
SPELL_EFFECT_SUMMON_PHANTASM = 93, //unused
SPELL_EFFECT_SELF_RESURRECT = 94,
SPELL_EFFECT_SKINNING = 95,
SPELL_EFFECT_CHARGE = 96,
SPELL_EFFECT_SUMMON_CRITTER = 97,
SPELL_EFFECT_KNOCK_BACK = 98,
SPELL_EFFECT_DISENCHANT = 99,
SPELL_EFFECT_INEBRIATE = 100,
SPELL_EFFECT_FEED_PET = 101,
SPELL_EFFECT_DISMISS_PET = 102,
SPELL_EFFECT_REPUTATION = 103,
SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
SPELL_EFFECT_DISPEL_MECHANIC = 108,
SPELL_EFFECT_SUMMON_DEAD_PET = 109,
SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
SPELL_EFFECT_DURABILITY_DAMAGE = 111,
SPELL_EFFECT_SUMMON_DEMON = 112,
SPELL_EFFECT_RESURRECT_NEW = 113,
SPELL_EFFECT_ATTACK_ME = 114,
SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
SPELL_EFFECT_SPIRIT_HEAL = 117,
SPELL_EFFECT_SKILL = 118,
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
SPELL_EFFECT_122 = 122,
SPELL_EFFECT_SEND_TAXI = 123,
SPELL_EFFECT_PLAYER_PULL = 124,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
SPELL_EFFECT_PROSPECTING = 127,
SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
SPELL_EFFECT_REDIRECT_THREAT = 130,
SPELL_EFFECT_131 = 131,
SPELL_EFFECT_132 = 132,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
SPELL_EFFECT_KILL_CREDIT = 134,
SPELL_EFFECT_135 = 135,
SPELL_EFFECT_HEAL_PCT = 136,
SPELL_EFFECT_ENERGIZE_PCT = 137,
SPELL_EFFECT_138 = 138,
SPELL_EFFECT_139 = 139,
SPELL_EFFECT_FORCE_CAST = 140,
SPELL_EFFECT_141 = 141,
SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
SPELL_EFFECT_144 = 144,
SPELL_EFFECT_145 = 145,
SPELL_EFFECT_146 = 146,
SPELL_EFFECT_QUEST_FAIL = 147,
SPELL_EFFECT_148 = 148,
SPELL_EFFECT_149 = 149,
SPELL_EFFECT_150 = 150,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
SPELL_EFFECT_152 = 152,
SPELL_EFFECT_153 = 153,
TOTAL_SPELL_EFFECTS = 154
};
// Spell aura states
enum AuraState
{ // (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_DEFENSE = 1, // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
AURA_STATE_BERSERKING = 3, // C T |
//AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells
AURA_STATE_JUDGEMENT = 5, // C |
//AURA_STATE_UNKNOWN6 = 6, // | not used
AURA_STATE_HUNTER_PARRY = 7, // C |
AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
//AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?)
//AURA_STATE_UNKNOWN8 = 8, // | not used
//AURA_STATE_UNKNOWN9 = 9, // | not used
AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike
AURA_STATE_CRIT = 11, // C |
AURA_STATE_FAERIE_FIRE = 12, // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
AURA_STATE_IMMOLATE = 14, // T |
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
AURA_STATE_FORBEARANCE = 17, // c t|
AURA_STATE_WEAKENED_SOUL = 18, // t|
AURA_STATE_HYPOTHERMIA = 19 // c |
};
// Spell mechanics
enum Mechanics
{
MECHANIC_NONE = 0,
MECHANIC_CHARM = 1,
MECHANIC_CONFUSED = 2,
MECHANIC_DISARM = 3,
MECHANIC_DISTRACT = 4,
MECHANIC_FEAR = 5,
MECHANIC_FUMBLE = 6,
MECHANIC_ROOT = 7,
MECHANIC_PACIFY = 8, //0 spells use this mechanic
MECHANIC_SILENCE = 9,
MECHANIC_SLEEP = 10,
MECHANIC_SNARE = 11,
MECHANIC_STUN = 12,
MECHANIC_FREEZE = 13,
MECHANIC_KNOCKOUT = 14,
MECHANIC_BLEED = 15,
MECHANIC_BANDAGE = 16,
MECHANIC_POLYMORPH = 17,
MECHANIC_BANISH = 18,
MECHANIC_SHIELD = 19,
MECHANIC_SHACKLE = 20,
MECHANIC_MOUNT = 21,
MECHANIC_PERSUADE = 22, //0 spells use this mechanic
MECHANIC_TURN = 23,
MECHANIC_HORROR = 24,
MECHANIC_INVULNERABILITY = 25,
MECHANIC_INTERRUPT = 26,
MECHANIC_DAZE = 27,
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
(1<(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState) can't apply to it.
enum SpellImmunity
{
IMMUNITY_EFFECT = 0, // enum SpellEffects
IMMUNITY_STATE = 1, // enum AuraType
IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
IMMUNITY_DISPEL = 4, // enum DispelType
IMMUNITY_MECHANIC = 5 // enum Mechanics
};
#define MAX_SPELL_IMMUNITY 6
enum Targets
{
TARGET_SELF = 1,
//TARGET_UNIT_CASTER
TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
//TARGET_UNIT_NEARBY_ENEMY
TARGET_UNIT_SINGLE_UNKNOWN = 3,
TARGET_UNIT_NEARBY_ALLY = 4,
TARGET_PET = 5,
//TARGET_UNIT_PET
TARGET_CHAIN_DAMAGE = 6,
//TARGET_UNIT_TARGET_ENEMY
TARGET_UNIT_AREA_ENTRY = 7,
TARGET_AREAEFFECT_CUSTOM = 8,
//TARGET_UNIT_AREA_ENTRY_GROUND
TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
//TARGET_DEST_HOME
TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster
TARGET_ALL_ENEMY_IN_AREA = 15,
//TARGET_UNIT_AREA_ENEMY
TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
//TARGET_UNIT_AREA_ENEMY_GROUND
TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
//TARGET_DEST_TABLE
TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
//TARGET_DEST_CASTER_GROUND
TARGET_ALL_PARTY_AROUND_CASTER = 20,
//TARGET_UNIT_PARTY_CASTER
TARGET_SINGLE_FRIEND = 21,
//TARGET_UNIT_TARGET_ALLY
TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
//TARGET_DEST_CASTER
TARGET_GAMEOBJECT = 23,
//TARGET_OBJECT_OPEN
TARGET_IN_FRONT_OF_CASTER = 24,
//TARGET_UNIT_CONE_ENEMY
TARGET_DUELVSPLAYER = 25,
//TARGET_UNIT_TARGET
TARGET_GAMEOBJECT_ITEM = 26,
//TARGET_OBJECT_ITEM_PICKLOCK
TARGET_MASTER = 27,
//TARGET_UNIT_MASTER
TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
//TARGET_UNIT_AREA_ENEMY_CHANNEL
TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel
TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
//TARGET_UNIT_AREA_ALLY
TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
//TARGET_UNIT_AREA_ALLY_GROUND
TARGET_MINION = 32,
//TARGET_DEST_SUMMON
TARGET_ALL_PARTY = 33,
//TARGET_UNIT_AREA_PARTY
TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
//TARGET_UNIT_AREA_PARTY_GROUND
TARGET_SINGLE_PARTY = 35,
//TARGET_UNIT_TARGET_PARTY
TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown
TARGET_AREAEFFECT_PARTY = 37,
//TARGET_UNIT_PARTY_TARGET
TARGET_SCRIPT = 38,
//TARGET_UNIT_NEARBY_ENTRY
TARGET_SELF_FISHING = 39,
//TARGET_UNIT_CASTER_FISHING
TARGET_OBJECT_USE = 40,
TARGET_DEST_CASTER_FRONT_LEFT = 41, //earth totem
TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem
TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem
TARGET_DEST_CASTER_FRONT_RIGHT = 44, //fire totem
TARGET_CHAIN_HEAL = 45,
//TARGET_UNIT_CHAINHEAL
TARGET_SCRIPT_COORDINATES = 46,
//TARGET_DEST_NEARBY_ENTRY
TARGET_DEST_CASTER_FRONT = 47,
TARGET_DEST_CASTER_BACK = 48,
TARGET_DEST_CASTER_RIGHT = 49,
TARGET_DEST_CASTER_LEFT = 50,
TARGET_OBJECT_AREA = 51,
TARGET_AREAEFFECT_CUSTOM_2 = 52,
//TARGET_DUMMY
TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
//TARGET_DEST_TARGET_ENEMY
TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
TARGET_RANDOM_RAID_MEMBER = 56,
//TARGET_UNIT_AREA_RAID
TARGET_SINGLE_FRIEND_2 = 57,
//TARGET_UNIT_TARGET_RAID
TARGET_UNIT_CONE_ALLY = 59,
TARGET_UNIT_AREA_SCRIPT = 60,
TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
//TARGET_UNIT_CLASS_TARGET
TARGET_TEST = 62, // for a test spell
TARGET_DUELVSPLAYER_COORDINATES = 63,
//TARGET_DEST_TARGET_ENEMY_UNKNOWN
TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65, // uses in teleport behind spells
TARGET_DEST_TARGET_RIGHT = 66,
TARGET_DEST_TARGET_LEFT = 67,
TARGET_DEST_TARGET_ENEMY_UNKNOWN2 = 70,
TARGET_DEST_CASTER_RANDOM = 72,
TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74,
TARGET_DEST_TARGET_RADIUS = 75,
TARGET_DEST_CHANNEL = 76,
TARGET_SINGLE_ENEMY = 77,
//TARGET_UNIT_CHANNEL
TARGET_DEST_CASTER_FRONT_UNKNOWN = 78,
TARGET_DEST_TABLE_UNKNOWN2 = 80,
TARGET_DEST_DEST_RANDOM = 86,
TARGET_SELF2 = 87,
//TARGET_DEST_DEST
TARGET_UNIT_AREA_ALL_CHANNEL = 88,
TARGET_NONCOMBAT_PET = 90,
//TARGET_UNIT_MINIPET
};
enum SpellMissInfo
{
SPELL_MISS_NONE = 0,
SPELL_MISS_MISS = 1,
SPELL_MISS_RESIST = 2,
SPELL_MISS_DODGE = 3,
SPELL_MISS_PARRY = 4,
SPELL_MISS_BLOCK = 5,
SPELL_MISS_EVADE = 6,
SPELL_MISS_IMMUNE = 7,
SPELL_MISS_IMMUNE2 = 8,
SPELL_MISS_DEFLECT = 9,
SPELL_MISS_ABSORB = 10,
SPELL_MISS_REFLECT = 11,
};
enum SpellHitType
{
SPELL_HIT_TYPE_UNK1 = 0x00001,
SPELL_HIT_TYPE_CRIT = 0x00002,
SPELL_HIT_TYPE_UNK2 = 0x00004,
SPELL_HIT_TYPE_UNK3 = 0x00008,
SPELL_HIT_TYPE_UNK4 = 0x00020
};
enum SpellDmgClass
{
SPELL_DAMAGE_CLASS_NONE = 0,
SPELL_DAMAGE_CLASS_MAGIC = 1,
SPELL_DAMAGE_CLASS_MELEE = 2,
SPELL_DAMAGE_CLASS_RANGED = 3
};
enum SpellPreventionType
{
SPELL_PREVENTION_TYPE_NONE = 0,
SPELL_PREVENTION_TYPE_SILENCE = 1,
SPELL_PREVENTION_TYPE_PACIFY = 2
};
enum GameobjectTypes
{
GAMEOBJECT_TYPE_DOOR = 0,
GAMEOBJECT_TYPE_BUTTON = 1,
GAMEOBJECT_TYPE_QUESTGIVER = 2,
GAMEOBJECT_TYPE_CHEST = 3,
GAMEOBJECT_TYPE_BINDER = 4,
GAMEOBJECT_TYPE_GENERIC = 5,
GAMEOBJECT_TYPE_TRAP = 6,
GAMEOBJECT_TYPE_CHAIR = 7,
GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
GAMEOBJECT_TYPE_TEXT = 9,
GAMEOBJECT_TYPE_GOOBER = 10,
GAMEOBJECT_TYPE_TRANSPORT = 11,
GAMEOBJECT_TYPE_AREADAMAGE = 12,
GAMEOBJECT_TYPE_CAMERA = 13,
GAMEOBJECT_TYPE_MAP_OBJECT = 14,
GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
GAMEOBJECT_TYPE_FISHINGNODE = 17,
GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
GAMEOBJECT_TYPE_MAILBOX = 19,
GAMEOBJECT_TYPE_AUCTIONHOUSE = 20,
GAMEOBJECT_TYPE_GUARDPOST = 21,
GAMEOBJECT_TYPE_SPELLCASTER = 22,
GAMEOBJECT_TYPE_MEETINGSTONE = 23,
GAMEOBJECT_TYPE_FLAGSTAND = 24,
GAMEOBJECT_TYPE_FISHINGHOLE = 25,
GAMEOBJECT_TYPE_FLAGDROP = 26,
GAMEOBJECT_TYPE_MINI_GAME = 27,
GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28,
GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
GAMEOBJECT_TYPE_GUILD_BANK = 34,
};
#define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client.
#define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
enum GameObjectFlags
{
GO_FLAG_IN_USE = 0x01, //disables interaction while animated
GO_FLAG_LOCKED = 0x02, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
GO_FLAG_INTERACT_COND = 0x04, //cannot interact (condition to interact)
GO_FLAG_TRANSPORT = 0x08, //any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_UNK1 = 0x10, //
GO_FLAG_NODESPAWN = 0x20, //never despawn, typically for doors, they just change state
GO_FLAG_TRIGGERED = 0x40, //typically, summoned objects. Triggered by spell or other events
};
enum TextEmotes
{
TEXTEMOTE_AGREE = 1,
TEXTEMOTE_AMAZE = 2,
TEXTEMOTE_ANGRY = 3,
TEXTEMOTE_APOLOGIZE = 4,
TEXTEMOTE_APPLAUD = 5,
TEXTEMOTE_BASHFUL = 6,
TEXTEMOTE_BECKON = 7,
TEXTEMOTE_BEG = 8,
TEXTEMOTE_BITE = 9,
TEXTEMOTE_BLEED = 10,
TEXTEMOTE_BLINK = 11,
TEXTEMOTE_BLUSH = 12,
TEXTEMOTE_BONK = 13,
TEXTEMOTE_BORED = 14,
TEXTEMOTE_BOUNCE = 15,
TEXTEMOTE_BRB = 16,
TEXTEMOTE_BOW = 17,
TEXTEMOTE_BURP = 18,
TEXTEMOTE_BYE = 19,
TEXTEMOTE_CACKLE = 20,
TEXTEMOTE_CHEER = 21,
TEXTEMOTE_CHICKEN = 22,
TEXTEMOTE_CHUCKLE = 23,
TEXTEMOTE_CLAP = 24,
TEXTEMOTE_CONFUSED = 25,
TEXTEMOTE_CONGRATULATE = 26,
TEXTEMOTE_COUGH = 27,
TEXTEMOTE_COWER = 28,
TEXTEMOTE_CRACK = 29,
TEXTEMOTE_CRINGE = 30,
TEXTEMOTE_CRY = 31,
TEXTEMOTE_CURIOUS = 32,
TEXTEMOTE_CURTSEY = 33,
TEXTEMOTE_DANCE = 34,
TEXTEMOTE_DRINK = 35,
TEXTEMOTE_DROOL = 36,
TEXTEMOTE_EAT = 37,
TEXTEMOTE_EYE = 38,
TEXTEMOTE_FART = 39,
TEXTEMOTE_FIDGET = 40,
TEXTEMOTE_FLEX = 41,
TEXTEMOTE_FROWN = 42,
TEXTEMOTE_GASP = 43,
TEXTEMOTE_GAZE = 44,
TEXTEMOTE_GIGGLE = 45,
TEXTEMOTE_GLARE = 46,
TEXTEMOTE_GLOAT = 47,
TEXTEMOTE_GREET = 48,
TEXTEMOTE_GRIN = 49,
TEXTEMOTE_GROAN = 50,
TEXTEMOTE_GROVEL = 51,
TEXTEMOTE_GUFFAW = 52,
TEXTEMOTE_HAIL = 53,
TEXTEMOTE_HAPPY = 54,
TEXTEMOTE_HELLO = 55,
TEXTEMOTE_HUG = 56,
TEXTEMOTE_HUNGRY = 57,
TEXTEMOTE_KISS = 58,
TEXTEMOTE_KNEEL = 59,
TEXTEMOTE_LAUGH = 60,
TEXTEMOTE_LAYDOWN = 61,
TEXTEMOTE_MESSAGE = 62,
TEXTEMOTE_MOAN = 63,
TEXTEMOTE_MOON = 64,
TEXTEMOTE_MOURN = 65,
TEXTEMOTE_NO = 66,
TEXTEMOTE_NOD = 67,
TEXTEMOTE_NOSEPICK = 68,
TEXTEMOTE_PANIC = 69,
TEXTEMOTE_PEER = 70,
TEXTEMOTE_PLEAD = 71,
TEXTEMOTE_POINT = 72,
TEXTEMOTE_POKE = 73,
TEXTEMOTE_PRAY = 74,
TEXTEMOTE_ROAR = 75,
TEXTEMOTE_ROFL = 76,
TEXTEMOTE_RUDE = 77,
TEXTEMOTE_SALUTE = 78,
TEXTEMOTE_SCRATCH = 79,
TEXTEMOTE_SEXY = 80,
TEXTEMOTE_SHAKE = 81,
TEXTEMOTE_SHOUT = 82,
TEXTEMOTE_SHRUG = 83,
TEXTEMOTE_SHY = 84,
TEXTEMOTE_SIGH = 85,
TEXTEMOTE_SIT = 86,
TEXTEMOTE_SLEEP = 87,
TEXTEMOTE_SNARL = 88,
TEXTEMOTE_SPIT = 89,
TEXTEMOTE_STARE = 90,
TEXTEMOTE_SURPRISED = 91,
TEXTEMOTE_SURRENDER = 92,
TEXTEMOTE_TALK = 93,
TEXTEMOTE_TALKEX = 94,
TEXTEMOTE_TALKQ = 95,
TEXTEMOTE_TAP = 96,
TEXTEMOTE_THANK = 97,
TEXTEMOTE_THREATEN = 98,
TEXTEMOTE_TIRED = 99,
TEXTEMOTE_VICTORY = 100,
TEXTEMOTE_WAVE = 101,
TEXTEMOTE_WELCOME = 102,
TEXTEMOTE_WHINE = 103,
TEXTEMOTE_WHISTLE = 104,
TEXTEMOTE_WORK = 105,
TEXTEMOTE_YAWN = 106,
TEXTEMOTE_BOGGLE = 107,
TEXTEMOTE_CALM = 108,
TEXTEMOTE_COLD = 109,
TEXTEMOTE_COMFORT = 110,
TEXTEMOTE_CUDDLE = 111,
TEXTEMOTE_DUCK = 112,
TEXTEMOTE_INSULT = 113,
TEXTEMOTE_INTRODUCE = 114,
TEXTEMOTE_JK = 115,
TEXTEMOTE_LICK = 116,
TEXTEMOTE_LISTEN = 117,
TEXTEMOTE_LOST = 118,
TEXTEMOTE_MOCK = 119,
TEXTEMOTE_PONDER = 120,
TEXTEMOTE_POUNCE = 121,
TEXTEMOTE_PRAISE = 122,
TEXTEMOTE_PURR = 123,
TEXTEMOTE_PUZZLE = 124,
TEXTEMOTE_RAISE = 125,
TEXTEMOTE_READY = 126,
TEXTEMOTE_SHIMMY = 127,
TEXTEMOTE_SHIVER = 128,
TEXTEMOTE_SHOO = 129,
TEXTEMOTE_SLAP = 130,
TEXTEMOTE_SMIRK = 131,
TEXTEMOTE_SNIFF = 132,
TEXTEMOTE_SNUB = 133,
TEXTEMOTE_SOOTHE = 134,
TEXTEMOTE_STINK = 135,
TEXTEMOTE_TAUNT = 136,
TEXTEMOTE_TEASE = 137,
TEXTEMOTE_THIRSTY = 138,
TEXTEMOTE_VETO = 139,
TEXTEMOTE_SNICKER = 140,
TEXTEMOTE_STAND = 141,
TEXTEMOTE_TICKLE = 142,
TEXTEMOTE_VIOLIN = 143,
TEXTEMOTE_SMILE = 163,
TEXTEMOTE_RASP = 183,
TEXTEMOTE_PITY = 203,
TEXTEMOTE_GROWL = 204,
TEXTEMOTE_BARK = 205,
TEXTEMOTE_SCARED = 223,
TEXTEMOTE_FLOP = 224,
TEXTEMOTE_LOVE = 225,
TEXTEMOTE_MOO = 226,
TEXTEMOTE_OPENFIRE = 327,
TEXTEMOTE_FLIRT = 328,
TEXTEMOTE_JOKE = 329,
TEXTEMOTE_COMMEND = 243,
TEXTEMOTE_WINK = 363,
TEXTEMOTE_PAT = 364,
TEXTEMOTE_SERIOUS = 365,
TEXTEMOTE_MOUNTSPECIAL = 366,
TEXTEMOTE_GOODLUCK = 367,
TEXTEMOTE_BLAME = 368,
TEXTEMOTE_BLANK = 369,
TEXTEMOTE_BRANDISH = 370,
TEXTEMOTE_BREATH = 371,
TEXTEMOTE_DISAGREE = 372,
TEXTEMOTE_DOUBT = 373,
TEXTEMOTE_EMBARRASS = 374,
TEXTEMOTE_ENCOURAGE = 375,
TEXTEMOTE_ENEMY = 376,
TEXTEMOTE_EYEBROW = 377,
TEXTEMOTE_TOAST = 378
};
enum Emote
{
EMOTE_ONESHOT_NONE = 0,
EMOTE_ONESHOT_TALK = 1,
EMOTE_ONESHOT_BOW = 2,
EMOTE_ONESHOT_WAVE = 3,
EMOTE_ONESHOT_CHEER = 4,
EMOTE_ONESHOT_EXCLAMATION = 5,
EMOTE_ONESHOT_QUESTION = 6,
EMOTE_ONESHOT_EAT = 7,
EMOTE_STATE_DANCE = 10,
EMOTE_ONESHOT_LAUGH = 11,
EMOTE_STATE_SLEEP = 12,
EMOTE_STATE_SIT = 13,
EMOTE_ONESHOT_RUDE = 14,
EMOTE_ONESHOT_ROAR = 15,
EMOTE_ONESHOT_KNEEL = 16,
EMOTE_ONESHOT_KISS = 17,
EMOTE_ONESHOT_CRY = 18,
EMOTE_ONESHOT_CHICKEN = 19,
EMOTE_ONESHOT_BEG = 20,
EMOTE_ONESHOT_APPLAUD = 21,
EMOTE_ONESHOT_SHOUT = 22,
EMOTE_ONESHOT_FLEX = 23,
EMOTE_ONESHOT_SHY = 24,
EMOTE_ONESHOT_POINT = 25,
EMOTE_STATE_STAND = 26,
EMOTE_STATE_READYUNARMED = 27,
EMOTE_STATE_WORK = 28,
EMOTE_STATE_POINT = 29,
EMOTE_STATE_NONE = 30,
EMOTE_ONESHOT_WOUND = 33,
EMOTE_ONESHOT_WOUNDCRITICAL = 34,
EMOTE_ONESHOT_ATTACKUNARMED = 35,
EMOTE_ONESHOT_ATTACK1H = 36,
EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
EMOTE_ONESHOT_PARRYUNARMED = 39,
EMOTE_ONESHOT_PARRYSHIELD = 43,
EMOTE_ONESHOT_READYUNARMED = 44,
EMOTE_ONESHOT_READY1H = 45,
EMOTE_ONESHOT_READYBOW = 48,
EMOTE_ONESHOT_SPELLPRECAST = 50,
EMOTE_ONESHOT_SPELLCAST = 51,
EMOTE_ONESHOT_BATTLEROAR = 53,
EMOTE_ONESHOT_SPECIALATTACK1H = 54,
EMOTE_ONESHOT_KICK = 60,
EMOTE_ONESHOT_ATTACKTHROWN = 61,
EMOTE_STATE_STUN = 64,
EMOTE_STATE_DEAD = 65,
EMOTE_ONESHOT_SALUTE = 66,
EMOTE_STATE_KNEEL = 68,
EMOTE_STATE_USESTANDING = 69,
EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
EMOTE_STATE_STUN_NOSHEATHE = 93,
EMOTE_ONESHOT_DANCE = 94,
EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
EMOTE_STATE_WORK_NOSHEATHE = 173,
EMOTE_STATE_SPELLPRECAST = 193,
EMOTE_ONESHOT_READYRIFLE = 213,
EMOTE_STATE_READYRIFLE = 214,
EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234,
EMOTE_zzOLDONESHOT_LIFTOFF = 253,
EMOTE_ONESHOT_LIFTOFF = 254,
EMOTE_ONESHOT_YES = 273,
EMOTE_ONESHOT_NO = 274,
EMOTE_ONESHOT_TRAIN = 275,
EMOTE_ONESHOT_LAND = 293,
EMOTE_STATE_AT_EASE = 313,
EMOTE_STATE_READY1H = 333,
EMOTE_STATE_SPELLKNEELSTART = 353,
EMOTE_STATE_SUBMERGED = 373,
EMOTE_ONESHOT_SUBMERGE = 374,
EMOTE_STATE_READY2H = 375,
EMOTE_STATE_READYBOW = 376,
EMOTE_ONESHOT_MOUNTSPECIAL = 377,
EMOTE_STATE_TALK = 378,
EMOTE_STATE_FISHING = 379,
EMOTE_ONESHOT_FISHING = 380,
EMOTE_ONESHOT_LOOT = 381,
EMOTE_STATE_WHIRLWIND = 382,
EMOTE_STATE_DROWNED = 383,
EMOTE_STATE_HOLD_BOW = 384,
EMOTE_STATE_HOLD_RIFLE = 385,
EMOTE_STATE_HOLD_THROWN = 386,
EMOTE_ONESHOT_DROWN = 387,
EMOTE_ONESHOT_STOMP = 388,
EMOTE_ONESHOT_ATTACKOFF = 389,
EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
EMOTE_STATE_ROAR = 391,
EMOTE_STATE_LAUGH = 392,
EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
EMOTE_ONESHOT_JUMPLANDRUN = 394,
EMOTE_ONESHOT_JUMPEND = 395,
EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
EMOTE_STATE_CANNIBALIZE = 398,
EMOTE_ONESHOT_JUMPSTART = 399,
EMOTE_STATE_DANCESPECIAL = 400,
EMOTE_ONESHOT_DANCESPECIAL = 401,
EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
EMOTE_STATE_EXCLAIM = 412,
EMOTE_STATE_SIT_CHAIR_MED = 415,
EMOTE_STATE_SPELLEFFECT_HOLD = 422
};
enum Anim
{
ANIM_STAND = 0x0,
ANIM_DEATH = 0x1,
ANIM_SPELL = 0x2,
ANIM_STOP = 0x3,
ANIM_WALK = 0x4,
ANIM_RUN = 0x5,
ANIM_DEAD = 0x6,
ANIM_RISE = 0x7,
ANIM_STANDWOUND = 0x8,
ANIM_COMBATWOUND = 0x9,
ANIM_COMBATCRITICAL = 0xA,
ANIM_SHUFFLE_LEFT = 0xB,
ANIM_SHUFFLE_RIGHT = 0xC,
ANIM_WALK_BACKWARDS = 0xD,
ANIM_STUN = 0xE,
ANIM_HANDS_CLOSED = 0xF,
ANIM_ATTACKUNARMED = 0x10,
ANIM_ATTACK1H = 0x11,
ANIM_ATTACK2HTIGHT = 0x12,
ANIM_ATTACK2HLOOSE = 0x13,
ANIM_PARRYUNARMED = 0x14,
ANIM_PARRY1H = 0x15,
ANIM_PARRY2HTIGHT = 0x16,
ANIM_PARRY2HLOOSE = 0x17,
ANIM_PARRYSHIELD = 0x18,
ANIM_READYUNARMED = 0x19,
ANIM_READY1H = 0x1A,
ANIM_READY2HTIGHT = 0x1B,
ANIM_READY2HLOOSE = 0x1C,
ANIM_READYBOW = 0x1D,
ANIM_DODGE = 0x1E,
ANIM_SPELLPRECAST = 0x1F,
ANIM_SPELLCAST = 0x20,
ANIM_SPELLCASTAREA = 0x21,
ANIM_NPCWELCOME = 0x22,
ANIM_NPCGOODBYE = 0x23,
ANIM_BLOCK = 0x24,
ANIM_JUMPSTART = 0x25,
ANIM_JUMP = 0x26,
ANIM_JUMPEND = 0x27,
ANIM_FALL = 0x28,
ANIM_SWIMIDLE = 0x29,
ANIM_SWIM = 0x2A,
ANIM_SWIM_LEFT = 0x2B,
ANIM_SWIM_RIGHT = 0x2C,
ANIM_SWIM_BACKWARDS = 0x2D,
ANIM_ATTACKBOW = 0x2E,
ANIM_FIREBOW = 0x2F,
ANIM_READYRIFLE = 0x30,
ANIM_ATTACKRIFLE = 0x31,
ANIM_LOOT = 0x32,
ANIM_SPELL_PRECAST_DIRECTED = 0x33,
ANIM_SPELL_PRECAST_OMNI = 0x34,
ANIM_SPELL_CAST_DIRECTED = 0x35,
ANIM_SPELL_CAST_OMNI = 0x36,
ANIM_SPELL_BATTLEROAR = 0x37,
ANIM_SPELL_READYABILITY = 0x38,
ANIM_SPELL_SPECIAL1H = 0x39,
ANIM_SPELL_SPECIAL2H = 0x3A,
ANIM_SPELL_SHIELDBASH = 0x3B,
ANIM_EMOTE_TALK = 0x3C,
ANIM_EMOTE_EAT = 0x3D,
ANIM_EMOTE_WORK = 0x3E,
ANIM_EMOTE_USE_STANDING = 0x3F,
ANIM_EMOTE_EXCLAMATION = 0x40,
ANIM_EMOTE_QUESTION = 0x41,
ANIM_EMOTE_BOW = 0x42,
ANIM_EMOTE_WAVE = 0x43,
ANIM_EMOTE_CHEER = 0x44,
ANIM_EMOTE_DANCE = 0x45,
ANIM_EMOTE_LAUGH = 0x46,
ANIM_EMOTE_SLEEP = 0x47,
ANIM_EMOTE_SIT_GROUND = 0x48,
ANIM_EMOTE_RUDE = 0x49,
ANIM_EMOTE_ROAR = 0x4A,
ANIM_EMOTE_KNEEL = 0x4B,
ANIM_EMOTE_KISS = 0x4C,
ANIM_EMOTE_CRY = 0x4D,
ANIM_EMOTE_CHICKEN = 0x4E,
ANIM_EMOTE_BEG = 0x4F,
ANIM_EMOTE_APPLAUD = 0x50,
ANIM_EMOTE_SHOUT = 0x51,
ANIM_EMOTE_FLEX = 0x52,
ANIM_EMOTE_SHY = 0x53,
ANIM_EMOTE_POINT = 0x54,
ANIM_ATTACK1HPIERCE = 0x55,
ANIM_ATTACK2HLOOSEPIERCE = 0x56,
ANIM_ATTACKOFF = 0x57,
ANIM_ATTACKOFFPIERCE = 0x58,
ANIM_SHEATHE = 0x59,
ANIM_HIPSHEATHE = 0x5A,
ANIM_MOUNT = 0x5B,
ANIM_RUN_LEANRIGHT = 0x5C,
ANIM_RUN_LEANLEFT = 0x5D,
ANIM_MOUNT_SPECIAL = 0x5E,
ANIM_KICK = 0x5F,
ANIM_SITDOWN = 0x60,
ANIM_SITTING = 0x61,
ANIM_SITUP = 0x62,
ANIM_SLEEPDOWN = 0x63,
ANIM_SLEEPING = 0x64,
ANIM_SLEEPUP = 0x65,
ANIM_SITCHAIRLOW = 0x66,
ANIM_SITCHAIRMEDIUM = 0x67,
ANIM_SITCHAIRHIGH = 0x68,
ANIM_LOADBOW = 0x69,
ANIM_LOADRIFLE = 0x6A,
ANIM_ATTACKTHROWN = 0x6B,
ANIM_READYTHROWN = 0x6C,
ANIM_HOLDBOW = 0x6D,
ANIM_HOLDRIFLE = 0x6E,
ANIM_HOLDTHROWN = 0x6F,
ANIM_LOADTHROWN = 0x70,
ANIM_EMOTE_SALUTE = 0x71,
ANIM_KNEELDOWN = 0x72,
ANIM_KNEELING = 0x73,
ANIM_KNEELUP = 0x74,
ANIM_ATTACKUNARMEDOFF = 0x75,
ANIM_SPECIALUNARMED = 0x76,
ANIM_STEALTHWALK = 0x77,
ANIM_STEALTHSTAND = 0x78,
ANIM_KNOCKDOWN = 0x79,
ANIM_EATING = 0x7A,
ANIM_USESTANDINGLOOP = 0x7B,
ANIM_CHANNELCASTDIRECTED = 0x7C,
ANIM_CHANNELCASTOMNI = 0x7D,
ANIM_WHIRLWIND = 0x7E,
ANIM_BIRTH = 0x7F,
ANIM_USESTANDINGSTART = 0x80,
ANIM_USESTANDINGEND = 0x81,
ANIM_HOWL = 0x82,
ANIM_DROWN = 0x83,
ANIM_DROWNED = 0x84,
ANIM_FISHINGCAST = 0x85,
ANIM_FISHINGLOOP = 0x86,
ANIM_FLY = 0x87,
ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
ANIM_SPELL_SLEEP_DOWN = 0x8B,
ANIM_SPELL_KNEEL_START = 0x8C,
ANIM_SPELL_KNEEL_LOOP = 0x8D,
ANIM_SPELL_KNEEL_END = 0x8E,
ANIM_SPRINT = 0x8F,
ANIM_IN_FIGHT = 0x90,
ANIM_GAMEOBJ_SPAWN = 145,
ANIM_GAMEOBJ_CLOSE = 146,
ANIM_GAMEOBJ_CLOSED = 147,
ANIM_GAMEOBJ_OPEN = 148,
ANIM_GAMEOBJ_OPENED = 149,
ANIM_GAMEOBJ_DESTROY = 150,
ANIM_GAMEOBJ_DESTROYED = 151,
ANIM_GAMEOBJ_REBUILD = 152,
ANIM_GAMEOBJ_CUSTOM0 = 153,
ANIM_GAMEOBJ_CUSTOM1 = 154,
ANIM_GAMEOBJ_CUSTOM2 = 155,
ANIM_GAMEOBJ_CUSTOM3 = 156,
ANIM_GAMEOBJ_DESPAWN = 157,
ANIM_HOLD = 158,
ANIM_DECAY = 159,
ANIM_BOWPULL = 160,
ANIM_BOWRELEASE = 161,
ANIM_SHIPSTART = 162,
ANIM_SHIPMOVEING = 163,
ANIM_SHIPSTOP = 164,
ANIM_GROUPARROW = 165,
ANIM_ARROW = 166,
ANIM_CORPSEARROW = 167,
ANIM_GUIDEARROW = 168,
ANIM_SWAY = 169,
ANIM_DRUIDCATPOUNCE = 170,
ANIM_DRUIDCATRIP = 171,
ANIM_DRUIDCATRAKE = 172,
ANIM_DRUIDCATRAVAGE = 173,
ANIM_DRUIDCATCLAW = 174,
ANIM_DRUIDCATCOWER = 175,
ANIM_DRUIDBEARSWIPE = 176,
ANIM_DRUIDBEARBITE = 177,
ANIM_DRUIDBEARMAUL = 178,
ANIM_DRUIDBEARBASH = 179,
ANIM_DRAGONTAIL = 180,
ANIM_DRAGONSTOMP = 181,
ANIM_DRAGONSPIT = 182,
ANIM_DRAGONSPITHOVER = 183,
ANIM_DRAGONSPITFLY = 184,
ANIM_EMOTEYES = 185,
ANIM_EMOTENO = 186,
ANIM_JUMPLANDRUN = 187,
ANIM_LOOTHOLD = 188,
ANIM_LOOTUP = 189,
ANIM_STANDHIGH = 190,
ANIM_IMPACT = 191,
ANIM_LIFTOFF = 192,
ANIM_HOVER = 193,
ANIM_SUCCUBUSENTICE = 194,
ANIM_EMOTETRAIN = 195,
ANIM_EMOTEDEAD = 196,
ANIM_EMOTEDANCEONCE = 197,
ANIM_DEFLECT = 198,
ANIM_EMOTEEATNOSHEATHE = 199,
ANIM_LAND = 200,
ANIM_SUBMERGE = 201,
ANIM_SUBMERGED = 202,
ANIM_CANNIBALIZE = 203,
ANIM_ARROWBIRTH = 204,
ANIM_GROURARROWBIRTH = 205,
ANIM_CORPSEARROWBIRTH = 206,
ANIM_GUIDEARROWBIRTH = 207,
ANIM_EMOTETALKNOSHEATHE = 208,
ANIM_EMOTEPOINTNOSHEATHE = 209,
ANIM_EMOTESALUTENOSHEATHE = 210,
ANIM_EMOTEDANCESPECIAL = 211,
ANIM_MUTILATE = 212,
ANIM_CUSTOMSPELL01 = 213,
ANIM_CUSTOMSPELL02 = 214,
ANIM_CUSTOMSPELL03 = 215,
ANIM_CUSTOMSPELL04 = 216,
ANIM_CUSTOMSPELL05 = 217,
ANIM_CUSTOMSPELL06 = 218,
ANIM_CUSTOMSPELL07 = 219,
ANIM_CUSTOMSPELL08 = 220,
ANIM_CUSTOMSPELL09 = 221,
ANIM_CUSTOMSPELL10 = 222,
ANIM_StealthRun = 223
};
enum LockKeyType
{
LOCK_KEY_NONE = 0,
LOCK_KEY_ITEM = 1,
LOCK_KEY_SKILL = 2
};
enum LockType
{
LOCKTYPE_PICKLOCK = 1,
LOCKTYPE_HERBALISM = 2,
LOCKTYPE_MINING = 3,
LOCKTYPE_DISARM_TRAP = 4,
LOCKTYPE_OPEN = 5,
LOCKTYPE_TREASURE = 6,
LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
LOCKTYPE_CLOSE = 8,
LOCKTYPE_ARM_TRAP = 9,
LOCKTYPE_QUICK_OPEN = 10,
LOCKTYPE_QUICK_CLOSE = 11,
LOCKTYPE_OPEN_TINKERING = 12,
LOCKTYPE_OPEN_KNEELING = 13,
LOCKTYPE_OPEN_ATTACKING = 14,
LOCKTYPE_GAHZRIDIAN = 15,
LOCKTYPE_BLASTING = 16,
LOCKTYPE_SLOW_OPEN = 17,
LOCKTYPE_SLOW_CLOSE = 18,
LOCKTYPE_FISHING = 19
};
enum TrainerType // this is important type for npcs!
{
TRAINER_TYPE_CLASS = 0,
TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
TRAINER_TYPE_TRADESKILLS = 2,
TRAINER_TYPE_PETS = 3
};
#define MAX_TRAINER_TYPE 4
enum CreatureType
{
CREATURE_TYPE_BEAST = 1,
CREATURE_TYPE_DRAGONKIN = 2,
CREATURE_TYPE_DEMON = 3,
CREATURE_TYPE_ELEMENTAL = 4,
CREATURE_TYPE_GIANT = 5,
CREATURE_TYPE_UNDEAD = 6,
CREATURE_TYPE_HUMANOID = 7,
CREATURE_TYPE_CRITTER = 8,
CREATURE_TYPE_MECHANICAL = 9,
CREATURE_TYPE_NOT_SPECIFIED = 10,
CREATURE_TYPE_TOTEM = 11,
CREATURE_TYPE_NON_COMBAT_PET = 12,
CREATURE_TYPE_GAS_CLOUD = 13
};
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
enum CreatureFamily
{
CREATURE_FAMILY_WOLF = 1,
CREATURE_FAMILY_CAT = 2,
CREATURE_FAMILY_SPIDER = 3,
CREATURE_FAMILY_BEAR = 4,
CREATURE_FAMILY_BOAR = 5,
CREATURE_FAMILY_CROCILISK = 6,
CREATURE_FAMILY_CARRION_BIRD = 7,
CREATURE_FAMILY_CRAB = 8,
CREATURE_FAMILY_GORILLA = 9,
CREATURE_FAMILY_RAPTOR = 11,
CREATURE_FAMILY_TALLSTRIDER = 12,
CREATURE_FAMILY_FELHUNTER = 15,
CREATURE_FAMILY_VOIDWALKER = 16,
CREATURE_FAMILY_SUCCUBUS = 17,
CREATURE_FAMILY_DOOMGUARD = 19,
CREATURE_FAMILY_SCORPID = 20,
CREATURE_FAMILY_TURTLE = 21,
CREATURE_FAMILY_IMP = 23,
CREATURE_FAMILY_BAT = 24,
CREATURE_FAMILY_HYENA = 25,
CREATURE_FAMILY_OWL = 26,
CREATURE_FAMILY_WIND_SERPENT = 27,
CREATURE_FAMILY_REMOTE_CONTROL = 28,
CREATURE_FAMILY_FELGUARD = 29,
CREATURE_FAMILY_DRAGONHAWK = 30,
CREATURE_FAMILY_RAVAGER = 31,
CREATURE_FAMILY_WARP_STALKER = 32,
CREATURE_FAMILY_SPOREBAT = 33,
CREATURE_FAMILY_NETHER_RAY = 34,
CREATURE_FAMILY_SERPENT = 35,
CREATURE_FAMILY_SEA_LION = 36
};
enum CreatureTypeFlags
{
CREATURE_TYPEFLAGS_TAMEBLE = 0x0001,
CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
CREATURE_TYPEFLAGS_MININGLOOT = 0x0200,
};
enum CreatureEliteType
{
CREATURE_ELITE_NORMAL = 0,
CREATURE_ELITE_ELITE = 1,
CREATURE_ELITE_RAREELITE = 2,
CREATURE_ELITE_WORLDBOSS = 3,
CREATURE_ELITE_RARE = 4,
CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
};
// values based at QuestInfo.dbc
enum QuestTypes
{
QUEST_TYPE_ELITE = 1,
QUEST_TYPE_LIFE = 21,
QUEST_TYPE_PVP = 41,
QUEST_TYPE_RAID = 62,
QUEST_TYPE_DUNGEON = 81,
QUEST_TYPE_WORLD_EVENT = 82,
QUEST_TYPE_LEGENDARY = 83,
QUEST_TYPE_ESCORT = 84,
QUEST_TYPE_HEROIC = 85,
};
// values based at QuestSort.dbc
enum QuestSort
{
QUEST_SORT_EPIC = 1,
QUEST_SORT_WAILING_CAVERNS_OLD = 21,
QUEST_SORT_SEASONAL = 22,
QUEST_SORT_UNDERCITY_OLD = 23,
QUEST_SORT_HERBALISM = 24,
QUEST_SORT_SCARLET_MONASTERY_OLD= 25,
QUEST_SORT_ULDAMN_OLD = 41,
QUEST_SORT_WARLOCK = 61,
QUEST_SORT_WARRIOR = 81,
QUEST_SORT_SHAMAN = 82,
QUEST_SORT_FISHING = 101,
QUEST_SORT_BLACKSMITHING = 121,
QUEST_SORT_PALADIN = 141,
QUEST_SORT_MAGE = 161,
QUEST_SORT_ROGUE = 162,
QUEST_SORT_ALCHEMY = 181,
QUEST_SORT_LEATHERWORKING = 182,
QUEST_SORT_ENGINERING = 201,
QUEST_SORT_TREASURE_MAP = 221,
QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
QUEST_SORT_HUNTER = 261,
QUEST_SORT_PRIEST = 262,
QUEST_SORT_DRUID = 263,
QUEST_SORT_TAILORING = 264,
QUEST_SORT_SPECIAL = 284,
QUEST_SORT_COOKING = 304,
QUEST_SORT_FIRST_AID = 324,
QUEST_SORT_LEGENDARY = 344,
QUEST_SORT_DARKMOON_FAIRE = 364,
QUEST_SORT_AHN_QIRAJ_WAR = 365,
QUEST_SORT_LUNAR_FESTIVAL = 366,
QUEST_SORT_REPUTATION = 367,
QUEST_SORT_INVASION = 368,
QUEST_SORT_MIDSUMMER = 369,
QUEST_SORT_BREWFEST = 370
};
inline uint8 ClassByQuestSort(int32 QuestSort)
{
switch(QuestSort)
{
case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
case QUEST_SORT_PALADIN: return CLASS_PALADIN;
case QUEST_SORT_MAGE: return CLASS_MAGE;
case QUEST_SORT_ROGUE: return CLASS_ROGUE;
case QUEST_SORT_HUNTER: return CLASS_HUNTER;
case QUEST_SORT_PRIEST: return CLASS_PRIEST;
case QUEST_SORT_DRUID: return CLASS_DRUID;
}
return 0;
}
enum SkillType
{
SKILL_FROST = 6,
SKILL_FIRE = 8,
SKILL_ARMS = 26,
SKILL_COMBAT = 38,
SKILL_SUBTLETY = 39,
SKILL_POISONS = 40,
SKILL_SWORDS = 43,
SKILL_AXES = 44,
SKILL_BOWS = 45,
SKILL_GUNS = 46,
SKILL_BEAST_MASTERY = 50,
SKILL_SURVIVAL = 51,
SKILL_MACES = 54,
SKILL_HOLY = 56,
SKILL_2H_SWORDS = 55,
SKILL_SHADOW = 78,
SKILL_DEFENSE = 95,
SKILL_LANG_COMMON = 98,
SKILL_RACIAL_DWARVEN = 101,
SKILL_LANG_ORCISH = 109,
SKILL_LANG_DWARVEN = 111,
SKILL_LANG_DARNASSIAN = 113,
SKILL_LANG_TAURAHE = 115,
SKILL_DUAL_WIELD = 118,
SKILL_RACIAL_TAUREN = 124,
SKILL_ORC_RACIAL = 125,
SKILL_RACIAL_NIGHT_ELF = 126,
SKILL_FIRST_AID = 129,
SKILL_FERAL_COMBAT = 134,
SKILL_STAVES = 136,
SKILL_LANG_THALASSIAN = 137,
SKILL_LANG_DRACONIC = 138,
SKILL_LANG_DEMON_TONGUE = 139,
SKILL_LANG_TITAN = 140,
SKILL_LANG_OLD_TONGUE = 141,
SKILL_SURVIVAL2 = 142,
SKILL_RIDING_HORSE = 148,
SKILL_RIDING_WOLF = 149,
SKILL_RIDING_RAM = 152,
SKILL_RIDING_TIGER = 150,
SKILL_SWIMING = 155,
SKILL_2H_MACES = 160,
SKILL_UNARMED = 162,
SKILL_MARKSMANSHIP = 163,
SKILL_BLACKSMITHING = 164,
SKILL_LEATHERWORKING = 165,
SKILL_ALCHEMY = 171,
SKILL_2H_AXES = 172,
SKILL_DAGGERS = 173,
SKILL_THROWN = 176,
SKILL_HERBALISM = 182,
SKILL_GENERIC_DND = 183,
SKILL_RETRIBUTION = 184,
SKILL_COOKING = 185,
SKILL_MINING = 186,
SKILL_PET_IMP = 188,
SKILL_PET_FELHUNTER = 189,
SKILL_TAILORING = 197,
SKILL_ENGINERING = 202,
SKILL_PET_SPIDER = 203,
SKILL_PET_VOIDWALKER = 204,
SKILL_PET_SUCCUBUS = 205,
SKILL_PET_INFERNAL = 206,
SKILL_PET_DOOMGUARD = 207,
SKILL_PET_WOLF = 208,
SKILL_PET_CAT = 209,
SKILL_PET_BEAR = 210,
SKILL_PET_BOAR = 211,
SKILL_PET_CROCILISK = 212,
SKILL_PET_CARRION_BIRD = 213,
SKILL_PET_GORILLA = 215,
SKILL_PET_CRAB = 214,
SKILL_PET_RAPTOR = 217,
SKILL_PET_TALLSTRIDER = 218,
SKILL_RACIAL_UNDED = 220,
SKILL_WEAPON_TALENTS = 222,
SKILL_CROSSBOWS = 226,
SKILL_SPEARS = 227,
SKILL_WANDS = 228,
SKILL_POLEARMS = 229,
SKILL_PET_SCORPID = 236,
SKILL_ARCANE = 237,
SKILL_OPEN_LOCK = 242,
SKILL_PET_TURTLE = 251,
SKILL_ASSASSINATION = 253,
SKILL_FURY = 256,
SKILL_PROTECTION = 257,
SKILL_BEAST_TRAINING = 261,
SKILL_PROTECTION2 = 267,
SKILL_PET_TALENTS = 270,
SKILL_PLATE_MAIL = 293,
SKILL_LANG_GNOMISH = 313,
SKILL_LANG_TROLL = 315,
SKILL_ENCHANTING = 333,
SKILL_DEMONOLOGY = 354,
SKILL_AFFLICTION = 355,
SKILL_FISHING = 356,
SKILL_ENHANCEMENT = 373,
SKILL_RESTORATION = 374,
SKILL_ELEMENTAL_COMBAT = 375,
SKILL_SKINNING = 393,
SKILL_MAIL = 413,
SKILL_LEATHER = 414,
SKILL_CLOTH = 415,
SKILL_SHIELD = 433,
SKILL_FIST_WEAPONS = 473,
SKILL_RIDING_RAPTOR = 533,
SKILL_RIDING_MECHANOSTRIDER = 553,
SKILL_RIDING_UNDEAD_HORSE = 554,
SKILL_RESTORATION2 = 573,
SKILL_BALANCE = 574,
SKILL_DESTRUCTION = 593,
SKILL_HOLY2 = 594,
SKILL_DISCIPLINE = 613,
SKILL_LOCKPICKING = 633,
SKILL_PET_BAT = 653,
SKILL_PET_HYENA = 654,
SKILL_PET_OWL = 655,
SKILL_PET_WIND_SERPENT = 656,
SKILL_LANG_GUTTERSPEAK = 673,
SKILL_RIDING_KODO = 713,
SKILL_RACIAL_TROLL = 733,
SKILL_RACIAL_GNOME = 753,
SKILL_RACIAL_HUMAN = 754,
SKILL_JEWELCRAFTING = 755,
SKILL_RACIAL_BLOODELF = 756,
SKILL_PET_EVENT_RC = 758,
SKILL_LANG_DRAENEI = 759,
SKILL_RACIAL_DRAENEI = 760,
SKILL_PET_FELGUARD = 761,
SKILL_RIDING = 762,
SKILL_PET_DRAGONHAWK = 763,
SKILL_PET_NETHER_RAY = 764,
SKILL_PET_SPOREBAT = 765,
SKILL_PET_WARP_STALKER = 766,
SKILL_PET_RAVAGER = 767,
SKILL_PET_SERPENT = 768,
SKILL_INTERNAL = 769
};
#define MAX_SKILL_TYPE 770
inline uint32 SkillByQuestSort(int32 QuestSort)
{
switch(QuestSort)
{
case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
case QUEST_SORT_FISHING: return SKILL_FISHING;
case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
case QUEST_SORT_TAILORING: return SKILL_TAILORING;
case QUEST_SORT_COOKING: return SKILL_COOKING;
case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
}
return 0;
}
enum SkillCategory
{
SKILL_CATEGORY_ATTRIBUTES = 5,
SKILL_CATEGORY_WEAPON = 6,
SKILL_CATEGORY_CLASS = 7,
SKILL_CATEGORY_ARMOR = 8,
SKILL_CATEGORY_SECONDARY = 9, // secondary professions
SKILL_CATEGORY_LANGUAGES = 10,
SKILL_CATEGORY_PROFESSION = 11, // primary professions
SKILL_CATEGORY_NOT_DISPLAYED = 12
};
enum TotemCategory
{
TC_SKINNING_SKIFE = 1,
TC_EARTH_TOTEM = 2,
TC_AIR_TOTEM = 3,
TC_FIRE_TOTEM = 4,
TC_WATER_TOTEM = 5,
TC_COPPER_ROD = 6,
TC_SILVER_ROD = 7,
TC_GOLDEN_ROD = 8,
TC_TRUESILVER_ROD = 9,
TC_ARCANITE_ROD = 10,
TC_MINING_PICK = 11,
TC_PHILOSOPHERS_STONE = 12,
TC_BLACKSMITH_HAMMER = 13,
TC_ARCLIGHT_SPANNER = 14,
TC_GYROMATIC_MA = 15,
TC_MASTER_TOTEM = 21,
TC_FEL_IRON_ROD = 41,
TC_ADAMANTITE_ROD = 62,
TC_ETERNIUM_ROD = 63
};
enum UnitDynFlags
{
UNIT_DYNFLAG_LOOTABLE = 0x0001,
UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
UNIT_DYNFLAG_ROOTED = 0x0008,
UNIT_DYNFLAG_SPECIALINFO = 0x0010,
UNIT_DYNFLAG_DEAD = 0x0020
};
enum CorpseDynFlags
{
CORPSE_DYNFLAG_LOOTABLE = 0x0001
};
// Passive Spell codes explicit used in code
#define SPELL_ID_GENERIC_LEARN 483
#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
enum WeatherType
{
WEATHER_TYPE_FINE = 0,
WEATHER_TYPE_RAIN = 1,
WEATHER_TYPE_SNOW = 2,
WEATHER_TYPE_STORM = 3,
WEATHER_TYPE_THUNDERS = 86,
WEATHER_TYPE_BLACKRAIN = 90
};
#define MAX_WEATHER_TYPE 4
enum ChatMsg
{
CHAT_MSG_ADDON = 0xFFFFFFFF,
CHAT_MSG_SYSTEM = 0x00,
CHAT_MSG_SAY = 0x01,
CHAT_MSG_PARTY = 0x02,
CHAT_MSG_RAID = 0x03,
CHAT_MSG_GUILD = 0x04,
CHAT_MSG_OFFICER = 0x05,
CHAT_MSG_YELL = 0x06,
CHAT_MSG_WHISPER = 0x07,
CHAT_MSG_WHISPER_INFORM = 0x08,
CHAT_MSG_REPLY = 0x09,
CHAT_MSG_EMOTE = 0x0A,
CHAT_MSG_TEXT_EMOTE = 0x0B,
CHAT_MSG_MONSTER_SAY = 0x0C,
CHAT_MSG_MONSTER_PARTY = 0x0D,
CHAT_MSG_MONSTER_YELL = 0x0E,
CHAT_MSG_MONSTER_WHISPER = 0x0F,
CHAT_MSG_MONSTER_EMOTE = 0x10,
CHAT_MSG_CHANNEL = 0x11,
CHAT_MSG_CHANNEL_JOIN = 0x12,
CHAT_MSG_CHANNEL_LEAVE = 0x13,
CHAT_MSG_CHANNEL_LIST = 0x14,
CHAT_MSG_CHANNEL_NOTICE = 0x15,
CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
CHAT_MSG_AFK = 0x17,
CHAT_MSG_DND = 0x18,
CHAT_MSG_IGNORED = 0x19,
CHAT_MSG_SKILL = 0x1A,
CHAT_MSG_LOOT = 0x1B,
CHAT_MSG_MONEY = 0x1C,
CHAT_MSG_OPENING = 0x1D,
CHAT_MSG_TRADESKILLS = 0x1E,
CHAT_MSG_PET_INFO = 0x1F,
CHAT_MSG_COMBAT_MISC_INFO = 0x20,
CHAT_MSG_COMBAT_XP_GAIN = 0x21,
CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
CHAT_MSG_RAID_LEADER = 0x27,
CHAT_MSG_RAID_WARNING = 0x28,
CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
CHAT_MSG_FILTERED = 0x2B,
CHAT_MSG_BATTLEGROUND = 0x2C,
CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
CHAT_MSG_RESTRICTED = 0x2E,
};
#define MAX_CHAT_MSG_TYPE 0x2F
// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
PET_DIET_MEAT = 1,
PET_DIET_FISH = 2,
PET_DIET_CHEESE = 3,
PET_DIET_BREAD = 4,
PET_DIET_FUNGAS = 5,
PET_DIET_FRUIT = 6,
PET_DIET_RAW_MEAT = 7,
PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
#define CHAIN_SPELL_JUMP_RADIUS 10
// Max values for Guild & Guild Bank
#define GUILD_BANK_MAX_TABS 6
#define GUILD_BANK_MAX_SLOTS 98
#define GUILD_BANK_MAX_LOGS 24
#define GUILD_EVENTLOG_MAX_ENTRIES 100
#define GUILD_MAX_RANKS 10
enum AiReaction
{
AI_REACTION_UNK1 = 1,
AI_REACTION_AGGRO = 2,
AI_REACTION_UNK3 = 3,
AI_REACTION_UNK4 = 4
};
// Diminishing Returns Types
enum DiminishingReturnsType
{
DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
DRTYPE_ALL = 2 // this spell is diminished in every case
};
// Diminishing Return Groups
enum DiminishingGroup
{
// Common Groups
DIMINISHING_NONE,
DIMINISHING_CONTROL_STUN, // Player Controlled stuns
DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
DIMINISHING_SLEEP,
DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
DIMINISHING_FEAR, // Non-warlock fears
DIMINISHING_CHARM,
// Mage Specific
DIMINISHING_POLYMORPH,
// Rogue Specific
DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot
// Warlock Specific
DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
DIMINISHING_WARLOCK_FEAR, // Also with Sedduction
// Shared Class Specific
DIMINISHING_BLIND_CYCLONE, // From 2.3.0
DIMINISHING_DISARM, // From 2.3.0
DIMINISHING_SILENCE, // From 2.3.0
DIMINISHING_FREEZE, // Hunter's Freezing Trap
DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here
DIMINISHING_BANISH,
// Other
// Don't Diminish, but limit duration to 10s
DIMINISHING_LIMITONLY
};
enum DungeonDifficulties
{
DIFFICULTY_NORMAL = 0,
DIFFICULTY_HEROIC = 1,
TOTAL_DIFFICULTIES
};
enum SummonType
{
SUMMON_TYPE_CRITTER = 41,
SUMMON_TYPE_GUARDIAN = 61,
SUMMON_TYPE_TOTEM_SLOT1 = 63,
SUMMON_TYPE_WILD = 64,
SUMMON_TYPE_POSESSED = 65,
SUMMON_TYPE_DEMON = 66,
SUMMON_TYPE_SUMMON = 67,
SUMMON_TYPE_TOTEM_SLOT2 = 81,
SUMMON_TYPE_TOTEM_SLOT3 = 82,
SUMMON_TYPE_TOTEM_SLOT4 = 83,
SUMMON_TYPE_TOTEM = 121,
SUMMON_TYPE_UNKNOWN3 = 181,
SUMMON_TYPE_UNKNOWN4 = 187,
SUMMON_TYPE_UNKNOWN1 = 247,
SUMMON_TYPE_CRITTER2 = 407,
SUMMON_TYPE_CRITTER3 = 307,
SUMMON_TYPE_UNKNOWN5 = 409,
SUMMON_TYPE_UNKNOWN2 = 427,
SUMMON_TYPE_POSESSED2 = 428
};
enum ResponseCodes
{
RESPONSE_SUCCESS = 0x00,
RESPONSE_FAILURE = 0x01,
RESPONSE_CANCELLED = 0x02,
RESPONSE_DISCONNECTED = 0x03,
RESPONSE_FAILED_TO_CONNECT = 0x04,
RESPONSE_CONNECTED = 0x05,
RESPONSE_VERSION_MISMATCH = 0x06,
CSTATUS_CONNECTING = 0x07,
CSTATUS_NEGOTIATING_SECURITY = 0x08,
CSTATUS_NEGOTIATION_COMPLETE = 0x09,
CSTATUS_NEGOTIATION_FAILED = 0x0A,
CSTATUS_AUTHENTICATING = 0x0B,
AUTH_OK = 0x0C,
AUTH_FAILED = 0x0D,
AUTH_REJECT = 0x0E,
AUTH_BAD_SERVER_PROOF = 0x0F,
AUTH_UNAVAILABLE = 0x10,
AUTH_SYSTEM_ERROR = 0x11,
AUTH_BILLING_ERROR = 0x12,
AUTH_BILLING_EXPIRED = 0x13,
AUTH_VERSION_MISMATCH = 0x14,
AUTH_UNKNOWN_ACCOUNT = 0x15,
AUTH_INCORRECT_PASSWORD = 0x16,
AUTH_SESSION_EXPIRED = 0x17,
AUTH_SERVER_SHUTTING_DOWN = 0x18,
AUTH_ALREADY_LOGGING_IN = 0x19,
AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
AUTH_WAIT_QUEUE = 0x1B,
AUTH_BANNED = 0x1C,
AUTH_ALREADY_ONLINE = 0x1D,
AUTH_NO_TIME = 0x1E,
AUTH_DB_BUSY = 0x1F,
AUTH_SUSPENDED = 0x20,
AUTH_PARENTAL_CONTROL = 0x21,
AUTH_LOCKED_ENFORCED = 0x22,
REALM_LIST_IN_PROGRESS = 0x23,
REALM_LIST_SUCCESS = 0x24,
REALM_LIST_FAILED = 0x25,
REALM_LIST_INVALID = 0x26,
REALM_LIST_REALM_NOT_FOUND = 0x27,
ACCOUNT_CREATE_IN_PROGRESS = 0x28,
ACCOUNT_CREATE_SUCCESS = 0x29,
ACCOUNT_CREATE_FAILED = 0x2A,
CHAR_LIST_RETRIEVING = 0x2B,
CHAR_LIST_RETRIEVED = 0x2C,
CHAR_LIST_FAILED = 0x2D,
CHAR_CREATE_IN_PROGRESS = 0x2E,
CHAR_CREATE_SUCCESS = 0x2F,
CHAR_CREATE_ERROR = 0x30,
CHAR_CREATE_FAILED = 0x31,
CHAR_CREATE_NAME_IN_USE = 0x32,
CHAR_CREATE_DISABLED = 0x33,
CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
CHAR_CREATE_SERVER_LIMIT = 0x35,
CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
CHAR_CREATE_SERVER_QUEUE = 0x37,
CHAR_CREATE_ONLY_EXISTING = 0x38,
CHAR_CREATE_EXPANSION = 0x39,
CHAR_DELETE_IN_PROGRESS = 0x3A,
CHAR_DELETE_SUCCESS = 0x3B,
CHAR_DELETE_FAILED = 0x3C,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D,
CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E,
CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F,
CHAR_LOGIN_IN_PROGRESS = 0x40,
CHAR_LOGIN_SUCCESS = 0x41,
CHAR_LOGIN_NO_WORLD = 0x42,
CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43,
CHAR_LOGIN_NO_INSTANCES = 0x44,
CHAR_LOGIN_FAILED = 0x45,
CHAR_LOGIN_DISABLED = 0x46,
CHAR_LOGIN_NO_CHARACTER = 0x47,
CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48,
CHAR_LOGIN_LOCKED_BY_BILLING = 0x49,
CHAR_NAME_SUCCESS = 0x4A,
CHAR_NAME_FAILURE = 0x4B,
CHAR_NAME_NO_NAME = 0x4C,
CHAR_NAME_TOO_SHORT = 0x4D,
CHAR_NAME_TOO_LONG = 0x4E,
CHAR_NAME_INVALID_CHARACTER = 0x4F,
CHAR_NAME_MIXED_LANGUAGES = 0x50,
CHAR_NAME_PROFANE = 0x51,
CHAR_NAME_RESERVED = 0x52,
CHAR_NAME_INVALID_APOSTROPHE = 0x53,
CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54,
CHAR_NAME_THREE_CONSECUTIVE = 0x55,
CHAR_NAME_INVALID_SPACE = 0x56,
CHAR_NAME_CONSECUTIVE_SPACES = 0x57,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A,
};
/// Ban function modes
enum BanMode
{
BAN_ACCOUNT,
BAN_CHARACTER,
BAN_IP
};
/// Ban function return codes
enum BanReturn
{
BAN_SUCCESS,
BAN_SYNTAX_ERROR,
BAN_NOTFOUND
};
#endif