[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Database/DatabaseEnv.h" |
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| 22 | #include "Log.h" |
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| 23 | #include "ProgressBar.h" |
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| 24 | #include "Policies/SingletonImp.h" |
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| 25 | #include "ObjectAccessor.h" |
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| 26 | #include "World.h" |
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| 27 | #include "Util.h" |
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| 28 | #include "SkillDiscovery.h" |
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| 29 | #include "SpellMgr.h" |
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| 30 | #include <map> |
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| 31 | |
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| 32 | struct SkillDiscoveryEntry |
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| 33 | { |
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| 34 | uint32 spellId; |
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| 35 | float chance; |
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| 36 | |
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| 37 | SkillDiscoveryEntry() |
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| 38 | : spellId(0), chance(0) {} |
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| 39 | |
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| 40 | SkillDiscoveryEntry(uint16 _spellId, float _chance) |
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| 41 | : spellId(_spellId), chance(_chance) {} |
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| 42 | }; |
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| 43 | |
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| 44 | typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList; |
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| 45 | typedef HM_NAMESPACE::hash_map<int32, SkillDiscoveryList> SkillDiscoveryMap; |
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| 46 | |
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| 47 | static SkillDiscoveryMap SkillDiscoveryStore; |
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| 48 | |
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| 49 | void LoadSkillDiscoveryTable() |
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| 50 | { |
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| 51 | |
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| 52 | SkillDiscoveryStore.clear(); // need for reload |
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| 53 | |
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| 54 | uint32 count = 0; |
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| 55 | |
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| 56 | // 0 1 2 |
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| 57 | QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); |
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| 58 | |
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| 59 | if (result) |
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| 60 | { |
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| 61 | barGoLink bar(result->GetRowCount()); |
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| 62 | |
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| 63 | std::ostringstream ssNonDiscoverableEntries; |
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| 64 | |
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| 65 | do |
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| 66 | { |
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| 67 | Field *fields = result->Fetch(); |
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| 68 | bar.step(); |
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| 69 | |
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| 70 | uint32 spellId = fields[0].GetUInt32(); |
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| 71 | int32 reqSkillOrSpell = fields[1].GetInt32(); |
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| 72 | float chance = fields[2].GetFloat(); |
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| 73 | |
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| 74 | if( chance <= 0 ) // chance |
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| 75 | { |
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| 76 | ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n"; |
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| 77 | continue; |
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| 78 | } |
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| 79 | |
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| 80 | if(reqSkillOrSpell > 0) // spell case |
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| 81 | { |
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| 82 | SpellEntry const* spellEntry = sSpellStore.LookupEntry(reqSkillOrSpell); |
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| 83 | if( !spellEntry ) |
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| 84 | { |
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| 85 | sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell); |
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| 86 | continue; |
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| 87 | } |
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| 88 | |
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| 89 | if( spellEntry->Mechanic != MECHANIC_DISCOVERY ) |
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| 90 | { |
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| 91 | sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId); |
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| 92 | continue; |
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| 93 | } |
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| 94 | |
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| 95 | SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) ); |
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| 96 | } |
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| 97 | else if( reqSkillOrSpell == 0 ) // skill case |
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| 98 | { |
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| 99 | SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId); |
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| 100 | SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId); |
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| 101 | |
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| 102 | if(lower==upper) |
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| 103 | { |
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| 104 | sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId); |
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| 105 | continue; |
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| 106 | } |
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| 107 | |
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| 108 | for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) |
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| 109 | { |
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| 110 | SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) ); |
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| 111 | } |
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| 112 | } |
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| 113 | else |
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| 114 | { |
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| 115 | sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId); |
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| 116 | continue; |
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| 117 | } |
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| 118 | ++count; |
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| 119 | } while (result->NextRow()); |
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| 120 | |
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| 121 | delete result; |
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| 122 | |
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| 123 | sLog.outString(); |
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| 124 | sLog.outString( ">> Loaded %u skill discovery definitions", count ); |
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| 125 | if(!ssNonDiscoverableEntries.str().empty()) |
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| 126 | sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); |
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| 127 | } |
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| 128 | else |
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| 129 | { |
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| 130 | sLog.outString(); |
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| 131 | sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." ); |
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| 132 | } |
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| 133 | } |
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| 134 | |
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| 135 | uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) |
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| 136 | { |
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| 137 | // check spell case |
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| 138 | SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); |
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| 139 | |
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| 140 | if(tab != SkillDiscoveryStore.end()) |
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| 141 | { |
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| 142 | for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) |
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| 143 | { |
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| 144 | if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) |
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| 145 | && !player->HasSpell(item_iter->spellId) ) |
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| 146 | return item_iter->spellId; |
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| 147 | } |
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| 148 | |
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| 149 | return 0; |
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| 150 | } |
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| 151 | |
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| 152 | // check skill line case |
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| 153 | tab = SkillDiscoveryStore.find(-(int32)skillId); |
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| 154 | if(tab != SkillDiscoveryStore.end()) |
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| 155 | { |
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| 156 | for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) |
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| 157 | { |
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| 158 | if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) |
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| 159 | && !player->HasSpell(item_iter->spellId) ) |
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| 160 | return item_iter->spellId; |
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| 161 | } |
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| 162 | |
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| 163 | return 0; |
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| 164 | } |
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| 165 | |
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| 166 | return 0; |
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| 167 | } |
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