/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Database/DatabaseEnv.h" #include "Log.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" #include "ObjectAccessor.h" #include "World.h" #include "Util.h" #include "SkillDiscovery.h" #include "SpellMgr.h" #include struct SkillDiscoveryEntry { uint32 spellId; float chance; SkillDiscoveryEntry() : spellId(0), chance(0) {} SkillDiscoveryEntry(uint16 _spellId, float _chance) : spellId(_spellId), chance(_chance) {} }; typedef std::list SkillDiscoveryList; typedef HM_NAMESPACE::hash_map SkillDiscoveryMap; static SkillDiscoveryMap SkillDiscoveryStore; void LoadSkillDiscoveryTable() { SkillDiscoveryStore.clear(); // need for reload uint32 count = 0; // 0 1 2 QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); if (result) { barGoLink bar(result->GetRowCount()); std::ostringstream ssNonDiscoverableEntries; do { Field *fields = result->Fetch(); bar.step(); uint32 spellId = fields[0].GetUInt32(); int32 reqSkillOrSpell = fields[1].GetInt32(); float chance = fields[2].GetFloat(); if( chance <= 0 ) // chance { ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n"; continue; } if(reqSkillOrSpell > 0) // spell case { SpellEntry const* spellEntry = sSpellStore.LookupEntry(reqSkillOrSpell); if( !spellEntry ) { sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell); continue; } if( spellEntry->Mechanic != MECHANIC_DISCOVERY ) { sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId); continue; } SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) ); } else if( reqSkillOrSpell == 0 ) // skill case { SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId); SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId); if(lower==upper) { sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId); continue; } for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) ); } } else { sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId); continue; } ++count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u skill discovery definitions", count ); if(!ssNonDiscoverableEntries.str().empty()) sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); } else { sLog.outString(); sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." ); } } uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) { // check spell case SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); if(tab != SkillDiscoveryStore.end()) { for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; } return 0; } // check skill line case tab = SkillDiscoveryStore.find(-(int32)skillId); if(tab != SkillDiscoveryStore.end()) { for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; } return 0; } return 0; }