[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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[44] | 21 | #ifndef TRINITY_SKILL_EXTRA_ITEMS_H |
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| 22 | #define TRINITY_SKILL_EXTRA_ITEMS_H |
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[2] | 23 | |
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| 24 | #include "Common.h" |
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| 25 | |
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| 26 | // predef classes used in functions |
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| 27 | class Player; |
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| 28 | // returns true and sets the appropriate info if the player can create extra items with the given spellId |
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| 29 | bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax); |
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| 30 | // function to load the extra item creation info from DB |
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| 31 | void LoadSkillExtraItemTable(); |
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| 32 | #endif |
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