/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_SKILL_EXTRA_ITEMS_H #define TRINITY_SKILL_EXTRA_ITEMS_H #include "Common.h" // predef classes used in functions class Player; // returns true and sets the appropriate info if the player can create extra items with the given spellId bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax); // function to load the extra item creation info from DB void LoadSkillExtraItemTable(); #endif