[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Common.h" |
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| 20 | #include "Database/DatabaseEnv.h" |
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| 21 | #include "Opcodes.h" |
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| 22 | #include "Log.h" |
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| 23 | #include "Player.h" |
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| 24 | #include "World.h" |
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| 25 | #include "WorldPacket.h" |
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| 26 | #include "WorldSession.h" |
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| 27 | #include "ObjectAccessor.h" |
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| 28 | #include "UpdateMask.h" |
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| 29 | #include "SpellAuras.h" |
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| 30 | |
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| 31 | void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data ) |
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| 32 | { |
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| 33 | CHECK_PACKET_SIZE(recv_data,4+4); |
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| 34 | |
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| 35 | uint32 talent_id, requested_rank; |
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| 36 | recv_data >> talent_id >> requested_rank; |
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| 37 | |
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| 38 | uint32 CurTalentPoints = GetPlayer()->GetFreeTalentPoints(); |
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| 39 | |
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| 40 | if(CurTalentPoints == 0) |
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| 41 | return; |
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| 42 | |
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| 43 | if (requested_rank > 4) |
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| 44 | return; |
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| 45 | |
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| 46 | TalentEntry const *talentInfo = sTalentStore.LookupEntry( talent_id ); |
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| 47 | |
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| 48 | if(!talentInfo) |
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| 49 | return; |
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| 50 | |
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| 51 | TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); |
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| 52 | |
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| 53 | if(!talentTabInfo) |
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| 54 | return; |
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| 55 | |
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| 56 | Player * player = GetPlayer(); |
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| 57 | |
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| 58 | // prevent learn talent for different class (cheating) |
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| 59 | if( (player->getClassMask() & talentTabInfo->ClassMask) == 0 ) |
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| 60 | return; |
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| 61 | |
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| 62 | // prevent skip talent ranks (cheating) |
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| 63 | if(requested_rank > 0 && !player->HasSpell(talentInfo->RankID[requested_rank-1])) |
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| 64 | return; |
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| 65 | |
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| 66 | // Check if it requires another talent |
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| 67 | if (talentInfo->DependsOn > 0) |
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| 68 | { |
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| 69 | if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) |
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| 70 | { |
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| 71 | bool hasEnoughRank = false; |
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| 72 | for (int i = talentInfo->DependsOnRank; i <= 4; i++) |
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| 73 | { |
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| 74 | if (depTalentInfo->RankID[i] != 0) |
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| 75 | if (player->HasSpell(depTalentInfo->RankID[i])) |
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| 76 | hasEnoughRank = true; |
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| 77 | } |
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| 78 | if (!hasEnoughRank) |
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| 79 | return; |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | // Check if it requires spell |
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| 84 | if( talentInfo->DependsOnSpell && !player->HasSpell(talentInfo->DependsOnSpell) ) |
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| 85 | return; |
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| 86 | |
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| 87 | // Find out how many points we have in this field |
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| 88 | uint32 spentPoints = 0; |
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| 89 | |
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| 90 | uint32 tTab = talentInfo->TalentTab; |
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| 91 | if (talentInfo->Row > 0) |
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| 92 | { |
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| 93 | unsigned int numRows = sTalentStore.GetNumRows(); |
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| 94 | for (unsigned int i = 0; i < numRows; i++) // Loop through all talents. |
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| 95 | { |
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| 96 | // Someday, someone needs to revamp |
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| 97 | const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); |
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| 98 | if (tmpTalent) // the way talents are tracked |
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| 99 | { |
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| 100 | if (tmpTalent->TalentTab == tTab) |
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| 101 | { |
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| 102 | for (int j = 0; j <= 4; j++) |
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| 103 | { |
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| 104 | if (tmpTalent->RankID[j] != 0) |
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| 105 | { |
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| 106 | if (player->HasSpell(tmpTalent->RankID[j])) |
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| 107 | { |
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| 108 | spentPoints += j + 1; |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | } |
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| 113 | } |
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| 114 | } |
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| 115 | } |
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| 116 | |
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| 117 | // not have required min points spent in talent tree |
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| 118 | if(spentPoints < (talentInfo->Row * 5)) |
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| 119 | return; |
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| 120 | |
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| 121 | // spell not set in talent.dbc |
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| 122 | uint32 spellid = talentInfo->RankID[requested_rank]; |
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| 123 | if( spellid == 0 ) |
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| 124 | { |
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| 125 | sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank); |
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| 126 | return; |
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| 127 | } |
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| 128 | |
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| 129 | // already known |
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| 130 | if(GetPlayer( )->HasSpell(spellid)) |
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| 131 | return; |
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| 132 | |
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| 133 | // learn! (other talent ranks will unlearned at learning) |
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| 134 | GetPlayer( )->learnSpell(spellid); |
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| 135 | sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid); |
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| 136 | |
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| 137 | // update free talent points |
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| 138 | GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1); |
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| 139 | } |
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| 140 | |
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| 141 | void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data ) |
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| 142 | { |
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| 143 | CHECK_PACKET_SIZE(recv_data,8); |
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| 144 | |
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| 145 | sLog.outDetail("MSG_TALENT_WIPE_CONFIRM"); |
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| 146 | uint64 guid; |
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| 147 | recv_data >> guid; |
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| 148 | |
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| 149 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER); |
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| 150 | if (!unit) |
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| 151 | { |
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| 152 | sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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| 153 | return; |
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| 154 | } |
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| 155 | |
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| 156 | // remove fake death |
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| 157 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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| 158 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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| 159 | |
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| 160 | if(!(_player->resetTalents())) |
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| 161 | { |
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| 162 | WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent |
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| 163 | data << uint64(0); |
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| 164 | data << uint32(0); |
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| 165 | SendPacket( &data ); |
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| 166 | return; |
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| 167 | } |
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| 168 | |
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| 169 | unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect" |
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| 170 | } |
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| 171 | |
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| 172 | void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data) |
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| 173 | { |
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| 174 | CHECK_PACKET_SIZE(recv_data,4); |
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| 175 | |
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| 176 | uint32 skill_id; |
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| 177 | recv_data >> skill_id; |
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| 178 | GetPlayer()->SetSkill(skill_id, 0, 0); |
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| 179 | } |
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