/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "Log.h" #include "Player.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectAccessor.h" #include "UpdateMask.h" #include "SpellAuras.h" void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4); uint32 talent_id, requested_rank; recv_data >> talent_id >> requested_rank; uint32 CurTalentPoints = GetPlayer()->GetFreeTalentPoints(); if(CurTalentPoints == 0) return; if (requested_rank > 4) return; TalentEntry const *talentInfo = sTalentStore.LookupEntry( talent_id ); if(!talentInfo) return; TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); if(!talentTabInfo) return; Player * player = GetPlayer(); // prevent learn talent for different class (cheating) if( (player->getClassMask() & talentTabInfo->ClassMask) == 0 ) return; // prevent skip talent ranks (cheating) if(requested_rank > 0 && !player->HasSpell(talentInfo->RankID[requested_rank-1])) return; // Check if it requires another talent if (talentInfo->DependsOn > 0) { if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) { bool hasEnoughRank = false; for (int i = talentInfo->DependsOnRank; i <= 4; i++) { if (depTalentInfo->RankID[i] != 0) if (player->HasSpell(depTalentInfo->RankID[i])) hasEnoughRank = true; } if (!hasEnoughRank) return; } } // Check if it requires spell if( talentInfo->DependsOnSpell && !player->HasSpell(talentInfo->DependsOnSpell) ) return; // Find out how many points we have in this field uint32 spentPoints = 0; uint32 tTab = talentInfo->TalentTab; if (talentInfo->Row > 0) { unsigned int numRows = sTalentStore.GetNumRows(); for (unsigned int i = 0; i < numRows; i++) // Loop through all talents. { // Someday, someone needs to revamp const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); if (tmpTalent) // the way talents are tracked { if (tmpTalent->TalentTab == tTab) { for (int j = 0; j <= 4; j++) { if (tmpTalent->RankID[j] != 0) { if (player->HasSpell(tmpTalent->RankID[j])) { spentPoints += j + 1; } } } } } } } // not have required min points spent in talent tree if(spentPoints < (talentInfo->Row * 5)) return; // spell not set in talent.dbc uint32 spellid = talentInfo->RankID[requested_rank]; if( spellid == 0 ) { sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank); return; } // already known if(GetPlayer( )->HasSpell(spellid)) return; // learn! (other talent ranks will unlearned at learning) GetPlayer( )->learnSpell(spellid); sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid); // update free talent points GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1); } void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); sLog.outDetail("MSG_TALENT_WIPE_CONFIRM"); uint64 guid; recv_data >> guid; Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_TRAINER); if (!unit) { sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); if(!(_player->resetTalents())) { WorldPacket data( MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent data << uint64(0); data << uint32(0); SendPacket( &data ); return; } unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect" } void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data,4); uint32 skill_id; recv_data >> skill_id; GetPlayer()->SetSkill(skill_id, 0, 0); }