/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SocialMgr.h"
#include "Policies/SingletonImp.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Util.h"
INSTANTIATE_SINGLETON_1( SocialMgr );
PlayerSocial::PlayerSocial()
{
m_playerGUID = 0;
}
PlayerSocial::~PlayerSocial()
{
m_playerSocialMap.clear();
}
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
if(itr->second.Flags & flag)
counter++;
}
return counter;
}
bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore)
{
// check client limits
if(ignore)
{
if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
return false;
}
else
{
if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
return false;
}
uint32 flag = SOCIAL_FLAG_FRIEND;
if(ignore)
flag = SOCIAL_FLAG_IGNORED;
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
{
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
m_playerSocialMap[friend_guid].Flags |= flag;
}
else
{
CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag);
FriendInfo fi;
fi.Flags |= flag;
m_playerSocialMap[friend_guid] = fi;
}
return true;
}
void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
if(itr == m_playerSocialMap.end()) // not exist
return;
uint32 flag = SOCIAL_FLAG_FRIEND;
if(ignore)
flag = SOCIAL_FLAG_IGNORED;
itr->second.Flags &= ~flag;
if(itr->second.Flags == 0)
{
CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid);
m_playerSocialMap.erase(itr);
}
else
{
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid);
}
}
void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
if(itr == m_playerSocialMap.end()) // not exist
return;
utf8truncate(note,48); // DB and client size limitation
CharacterDatabase.escape_string(note);
CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid);
m_playerSocialMap[friend_guid].Note = note;
}
void PlayerSocial::SendSocialList()
{
Player *plr = objmgr.GetPlayer(GetPlayerGUID());
if(!plr)
return;
uint32 size = m_playerSocialMap.size();
WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
data << uint32(size); // friends count
for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
data << uint64(itr->first); // player guid
data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
data << itr->second.Note; // string note
if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
data << uint8(itr->second.Status); // online/offline/etc?
if(itr->second.Status) // if online
{
data << uint32(itr->second.Area); // player area
data << uint32(itr->second.Level); // player level
data << uint32(itr->second.Class); // player class
}
}
}
plr->GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST");
}
bool PlayerSocial::HasFriend(uint32 friend_guid)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid);
if(itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
}
bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid);
if(itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
}
SocialMgr::SocialMgr()
{
}
SocialMgr::~SocialMgr()
{
}
void SocialMgr::RemovePlayerSocial(uint32 guid)
{
SocialMap::iterator itr = m_socialMap.find(guid);
if(itr != m_socialMap.end())
m_socialMap.erase(itr);
}
void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo)
{
if(!player)
return;
Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
uint32 team = player->GetTeam();
uint32 security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER;
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
if(itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if( pFriend && pFriend->GetName() &&
( security > SEC_PLAYER ||
( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) )))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
if(pFriend->isAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
if(pFriend->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
friendInfo.Area = pFriend->GetZoneId();
friendInfo.Level = pFriend->getLevel();
friendInfo.Class = pFriend->getClass();
}
else
{
friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
}
}
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
{
data->Initialize(SMSG_FRIEND_STATUS, 5);
*data << uint8(result);
*data << uint64(guid);
}
void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
{
FriendInfo fi;
WorldPacket data;
MakeFriendStatusPacket(result, friend_guid, &data);
GetFriendInfo(player, friend_guid, fi);
switch(result)
{
case FRIEND_ADDED_OFFLINE:
case FRIEND_ADDED_ONLINE:
data << fi.Note;
break;
}
switch(result)
{
case FRIEND_ADDED_ONLINE:
case FRIEND_ONLINE:
data << uint8(fi.Status);
data << uint32(fi.Area);
data << uint32(fi.Level);
data << uint32(fi.Class);
break;
}
if(broadcast)
BroadcastToFriendListers(player, &data);
else
player->GetSession()->SendPacket(&data);
}
void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
{
if(!player)
return;
uint32 team = player->GetTeam();
uint32 security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if( pFriend && pFriend->IsInWorld() &&
( pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
( pFriend->GetTeam() == team || allowTwoSideWhoList ) &&
(security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) )))
{
pFriend->GetSession()->SendPacket(packet);
}
}
}
}
PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
if(!result)
return social;
uint32 friend_guid = 0;
uint32 flags = 0;
std::string note = "";
do
{
Field *fields = result->Fetch();
friend_guid = fields[0].GetUInt32();
flags = fields[1].GetUInt32();
note = fields[2].GetCppString();
social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
// client limit
if(social->m_playerSocialMap.size() >= 50)
break;
}
while( result->NextRow() );
delete result;
return social;
}