/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "SocialMgr.h" #include "Policies/SingletonImp.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" #include "ObjectMgr.h" #include "World.h" #include "Util.h" INSTANTIATE_SINGLETON_1( SocialMgr ); PlayerSocial::PlayerSocial() { m_playerGUID = 0; } PlayerSocial::~PlayerSocial() { m_playerSocialMap.clear(); } uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) { uint32 counter = 0; for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { if(itr->second.Flags & flag) counter++; } return counter; } bool PlayerSocial::AddToSocialList(uint32 friend_guid, bool ignore) { // check client limits if(ignore) { if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT) return false; } else { if(GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT) return false; } uint32 flag = SOCIAL_FLAG_FRIEND; if(ignore) flag = SOCIAL_FLAG_IGNORED; PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); if(itr != m_playerSocialMap.end()) { CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); m_playerSocialMap[friend_guid].Flags |= flag; } else { CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", GetPlayerGUID(), friend_guid, flag); FriendInfo fi; fi.Flags |= flag; m_playerSocialMap[friend_guid] = fi; } return true; } void PlayerSocial::RemoveFromSocialList(uint32 friend_guid, bool ignore) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); if(itr == m_playerSocialMap.end()) // not exist return; uint32 flag = SOCIAL_FLAG_FRIEND; if(ignore) flag = SOCIAL_FLAG_IGNORED; itr->second.Flags &= ~flag; if(itr->second.Flags == 0) { CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", GetPlayerGUID(), friend_guid); m_playerSocialMap.erase(itr); } else { CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, GetPlayerGUID(), friend_guid); } } void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); if(itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note,48); // DB and client size limitation CharacterDatabase.escape_string(note); CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid); m_playerSocialMap[friend_guid].Note = note; } void PlayerSocial::SendSocialList() { Player *plr = objmgr.GetPlayer(GetPlayerGUID()); if(!plr) return; uint32 size = m_playerSocialMap.size(); WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list data << uint32(size); // friends count for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { sSocialMgr.GetFriendInfo(plr, itr->first, itr->second); data << uint64(itr->first); // player guid data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?) data << itr->second.Note; // string note if(itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend() { data << uint8(itr->second.Status); // online/offline/etc? if(itr->second.Status) // if online { data << uint32(itr->second.Area); // player area data << uint32(itr->second.Level); // player level data << uint32(itr->second.Class); // player class } } } plr->GetSession()->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST"); } bool PlayerSocial::HasFriend(uint32 friend_guid) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid); if(itr != m_playerSocialMap.end()) return itr->second.Flags & SOCIAL_FLAG_FRIEND; return false; } bool PlayerSocial::HasIgnore(uint32 ignore_guid) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(ignore_guid); if(itr != m_playerSocialMap.end()) return itr->second.Flags & SOCIAL_FLAG_IGNORED; return false; } SocialMgr::SocialMgr() { } SocialMgr::~SocialMgr() { } void SocialMgr::RemovePlayerSocial(uint32 guid) { SocialMap::iterator itr = m_socialMap.find(guid); if(itr != m_socialMap.end()) m_socialMap.erase(itr); } void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) { if(!player) return; Player *pFriend = ObjectAccessor::FindPlayer(friendGUID); uint32 team = player->GetTeam(); uint32 security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST) || security > SEC_PLAYER; PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); if(itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if( pFriend && pFriend->GetName() && ( security > SEC_PLAYER || ( pFriend->GetTeam() == team || allowTwoSideWhoList ) && ( pFriend->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && pFriend->IsVisibleGloballyFor(player) ))) { friendInfo.Status = FRIEND_STATUS_ONLINE; if(pFriend->isAFK()) friendInfo.Status = FRIEND_STATUS_AFK; if(pFriend->isDND()) friendInfo.Status = FRIEND_STATUS_DND; friendInfo.Area = pFriend->GetZoneId(); friendInfo.Level = pFriend->getLevel(); friendInfo.Class = pFriend->getClass(); } else { friendInfo.Status = FRIEND_STATUS_OFFLINE; friendInfo.Area = 0; friendInfo.Level = 0; friendInfo.Class = 0; } } void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data) { data->Initialize(SMSG_FRIEND_STATUS, 5); *data << uint8(result); *data << uint64(guid); } void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast) { FriendInfo fi; WorldPacket data; MakeFriendStatusPacket(result, friend_guid, &data); GetFriendInfo(player, friend_guid, fi); switch(result) { case FRIEND_ADDED_OFFLINE: case FRIEND_ADDED_ONLINE: data << fi.Note; break; } switch(result) { case FRIEND_ADDED_ONLINE: case FRIEND_ONLINE: data << uint8(fi.Status); data << uint32(fi.Area); data << uint32(fi.Level); data << uint32(fi.Class); break; } if(broadcast) BroadcastToFriendListers(player, &data); else player->GetSession()->SendPacket(&data); } void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) { if(!player) return; uint32 team = player->GetTeam(); uint32 security = player->GetSession()->GetSecurity(); uint32 guid = player->GetGUIDLow(); bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid); if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if( pFriend && pFriend->IsInWorld() && ( pFriend->GetSession()->GetSecurity() > SEC_PLAYER || ( pFriend->GetTeam() == team || allowTwoSideWhoList ) && (security == SEC_PLAYER || gmInWhoList && player->IsVisibleGloballyFor(pFriend) ))) { pFriend->GetSession()->SendPacket(packet); } } } } PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) { PlayerSocial *social = &m_socialMap[guid]; social->SetPlayerGUID(guid); if(!result) return social; uint32 friend_guid = 0; uint32 flags = 0; std::string note = ""; do { Field *fields = result->Fetch(); friend_guid = fields[0].GetUInt32(); flags = fields[1].GetUInt32(); note = fields[2].GetCppString(); social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note); // client limit if(social->m_playerSocialMap.size() >= 50) break; } while( result->NextRow() ); delete result; return social; }