/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __TRINITY_SOCIALMGR_H
#define __TRINITY_SOCIALMGR_H
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
#include "Common.h"
class SocialMgr;
class PlayerSocial;
class Player;
class WorldPacket;
enum FriendStatus
{
FRIEND_STATUS_OFFLINE = 0,
FRIEND_STATUS_ONLINE = 1,
FRIEND_STATUS_AFK = 2,
FRIEND_STATUS_UNK3 = 3,
FRIEND_STATUS_DND = 4
};
enum SocialFlag
{
SOCIAL_FLAG_FRIEND = 0x01,
SOCIAL_FLAG_IGNORED = 0x02,
SOCIAL_FLAG_MUTED = 0x04 // guessed
};
struct FriendInfo
{
FriendStatus Status;
uint32 Flags;
uint32 Area;
uint32 Level;
uint32 Class;
std::string Note;
FriendInfo()
{
Status = FRIEND_STATUS_OFFLINE;
Flags = 0;
Area = 0;
Level = 0;
Class = 0;
Note = "";
}
FriendInfo(uint32 flags, std::string note)
{
Status = FRIEND_STATUS_OFFLINE;
Flags = flags;
Area = 0;
Level = 0;
Class = 0;
Note = note;
}
};
typedef std::map PlayerSocialMap;
typedef std::map SocialMap;
/// Results of friend related commands
enum FriendsResult
{
FRIEND_DB_ERROR = 0x00,
FRIEND_LIST_FULL = 0x01,
FRIEND_ONLINE = 0x02,
FRIEND_OFFLINE = 0x03,
FRIEND_NOT_FOUND = 0x04,
FRIEND_REMOVED = 0x05,
FRIEND_ADDED_ONLINE = 0x06,
FRIEND_ADDED_OFFLINE = 0x07,
FRIEND_ALREADY = 0x08,
FRIEND_SELF = 0x09,
FRIEND_ENEMY = 0x0A,
FRIEND_IGNORE_FULL = 0x0B,
FRIEND_IGNORE_SELF = 0x0C,
FRIEND_IGNORE_NOT_FOUND = 0x0D,
FRIEND_IGNORE_ALREADY = 0x0E,
FRIEND_IGNORE_ADDED = 0x0F,
FRIEND_IGNORE_REMOVED = 0x10,
FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
FRIEND_MUTE_FULL = 0x12,
FRIEND_MUTE_SELF = 0x13,
FRIEND_MUTE_NOT_FOUND = 0x14,
FRIEND_MUTE_ALREADY = 0x15,
FRIEND_MUTE_ADDED = 0x16,
FRIEND_MUTE_REMOVED = 0x17,
FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
FRIEND_UNK7 = 0x19, // no message at client
FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
};
#define SOCIALMGR_FRIEND_LIMIT 50
#define SOCIALMGR_IGNORE_LIMIT 25
class PlayerSocial
{
friend class SocialMgr;
public:
PlayerSocial();
~PlayerSocial();
// adding/removing
bool AddToSocialList(uint32 friend_guid, bool ignore);
void RemoveFromSocialList(uint32 friend_guid, bool ignore);
void SetFriendNote(uint32 friend_guid, std::string note);
// Packet send's
void SendSocialList();
// Misc
bool HasFriend(uint32 friend_guid);
bool HasIgnore(uint32 ignore_guid);
uint32 GetPlayerGUID() { return m_playerGUID; }
void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
private:
PlayerSocialMap m_playerSocialMap;
uint32 m_playerGUID;
};
class SocialMgr
{
public:
SocialMgr();
~SocialMgr();
// Misc
void RemovePlayerSocial(uint32 guid);
void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo);
// Packet management
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast);
void BroadcastToFriendListers(Player *player, WorldPacket *packet);
// Loading
PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid);
private:
SocialMap m_socialMap;
};
#define sSocialMgr Trinity::Singleton::Instance()
#endif