[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef __SPELL_H |
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| 20 | #define __SPELL_H |
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| 21 | |
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| 22 | #include "GridDefines.h" |
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| 23 | |
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| 24 | class WorldSession; |
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| 25 | class Unit; |
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| 26 | class DynamicObj; |
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| 27 | class Player; |
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| 28 | class GameObject; |
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| 29 | class Group; |
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| 30 | class Aura; |
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| 31 | |
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| 32 | enum SpellCastTargetFlags |
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| 33 | { |
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| 34 | /*TARGET_FLAG_NONE = 0x0000, |
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| 35 | TARGET_FLAG_SWIMMER = 0x0002, |
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| 36 | TARGET_FLAG_ITEM = 0x0010, |
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| 37 | TARGET_FLAG_SOURCE_AREA = 0x0020, |
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| 38 | TARGET_FLAG_DEST_AREA = 0x0040, |
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| 39 | TARGET_FLAG_UNKNOWN = 0x0080, |
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| 40 | TARGET_FLAG_SELF = 0x0100, |
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| 41 | TARGET_FLAG_PVP_CORPSE = 0x0200, |
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| 42 | TARGET_FLAG_MASS_SPIRIT_HEAL = 0x0400, |
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| 43 | TARGET_FLAG_BEAST_CORPSE = 0x0402, |
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| 44 | TARGET_FLAG_OBJECT = 0x4000, |
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| 45 | TARGET_FLAG_RESURRECTABLE = 0x8000*/ |
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| 46 | |
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| 47 | TARGET_FLAG_SELF = 0x00000000, |
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| 48 | TARGET_FLAG_UNIT = 0x00000002, // pguid |
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| 49 | TARGET_FLAG_ITEM = 0x00000010, // pguid |
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| 50 | TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // 3 float |
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| 51 | TARGET_FLAG_DEST_LOCATION = 0x00000040, // 3 float |
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| 52 | TARGET_FLAG_OBJECT_UNK = 0x00000080, // ? |
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| 53 | TARGET_FLAG_PVP_CORPSE = 0x00000200, // pguid |
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| 54 | TARGET_FLAG_OBJECT = 0x00000800, // pguid |
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| 55 | TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid |
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| 56 | TARGET_FLAG_STRING = 0x00002000, // string |
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| 57 | TARGET_FLAG_UNK1 = 0x00004000, // ? |
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| 58 | TARGET_FLAG_CORPSE = 0x00008000, // pguid |
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| 59 | TARGET_FLAG_UNK2 = 0x00010000 // pguid |
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| 60 | }; |
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| 61 | |
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| 62 | enum SpellCastFlags |
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| 63 | { |
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| 64 | CAST_FLAG_UNKNOWN1 = 0x00000002, |
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| 65 | CAST_FLAG_UNKNOWN2 = 0x00000010, |
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| 66 | CAST_FLAG_AMMO = 0x00000020, |
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| 67 | CAST_FLAG_UNKNOWN3 = 0x00000100 |
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| 68 | }; |
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| 69 | |
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| 70 | enum SpellNotifyPushType |
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| 71 | { |
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| 72 | PUSH_IN_FRONT, |
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| 73 | PUSH_IN_BACK, |
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| 74 | PUSH_SELF_CENTER, |
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| 75 | PUSH_DEST_CENTER, |
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| 76 | PUSH_TARGET_CENTER |
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| 77 | }; |
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| 78 | |
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| 79 | bool IsQuestTameSpell(uint32 spellId); |
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| 80 | |
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| 81 | namespace MaNGOS |
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| 82 | { |
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| 83 | struct SpellNotifierPlayer; |
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| 84 | struct SpellNotifierCreatureAndPlayer; |
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| 85 | } |
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| 86 | |
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| 87 | class SpellCastTargets |
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| 88 | { |
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| 89 | public: |
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| 90 | SpellCastTargets(); |
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| 91 | ~SpellCastTargets(); |
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| 92 | |
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| 93 | bool read ( WorldPacket * data, Unit *caster ); |
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| 94 | void write ( WorldPacket * data ); |
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| 95 | |
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| 96 | SpellCastTargets& operator=(const SpellCastTargets &target) |
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| 97 | { |
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| 98 | m_unitTarget = target.m_unitTarget; |
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| 99 | m_itemTarget = target.m_itemTarget; |
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| 100 | m_GOTarget = target.m_GOTarget; |
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| 101 | |
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| 102 | m_unitTargetGUID = target.m_unitTargetGUID; |
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| 103 | m_GOTargetGUID = target.m_GOTargetGUID; |
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| 104 | m_CorpseTargetGUID = target.m_CorpseTargetGUID; |
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| 105 | m_itemTargetGUID = target.m_itemTargetGUID; |
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| 106 | |
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| 107 | m_itemTargetEntry = target.m_itemTargetEntry; |
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| 108 | |
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| 109 | m_srcX = target.m_srcX; |
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| 110 | m_srcY = target.m_srcY; |
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| 111 | m_srcZ = target.m_srcZ; |
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| 112 | |
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| 113 | m_destX = target.m_destX; |
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| 114 | m_destY = target.m_destY; |
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| 115 | m_destZ = target.m_destZ; |
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| 116 | |
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| 117 | m_strTarget = target.m_strTarget; |
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| 118 | |
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| 119 | m_targetMask = target.m_targetMask; |
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| 120 | |
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| 121 | return *this; |
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| 122 | } |
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| 123 | |
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| 124 | uint64 getUnitTargetGUID() const { return m_unitTargetGUID; } |
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| 125 | Unit *getUnitTarget() const { return m_unitTarget; } |
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| 126 | void setUnitTarget(Unit *target); |
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| 127 | void setDestination(float x, float y, float z); |
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| 128 | |
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| 129 | uint64 getGOTargetGUID() const { return m_GOTargetGUID; } |
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| 130 | GameObject *getGOTarget() const { return m_GOTarget; } |
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| 131 | void setGOTarget(GameObject *target); |
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| 132 | |
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| 133 | uint64 getCorpseTargetGUID() const { return m_CorpseTargetGUID; } |
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| 134 | void setCorpseTarget(Corpse* corpse); |
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| 135 | uint64 getItemTargetGUID() const { return m_itemTargetGUID; } |
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| 136 | Item* getItemTarget() const { return m_itemTarget; } |
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| 137 | uint32 getItemTargetEntry() const { return m_itemTargetEntry; } |
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| 138 | void setItemTarget(Item* item); |
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| 139 | void updateTradeSlotItem() |
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| 140 | { |
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| 141 | if(m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM)) |
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| 142 | { |
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| 143 | m_itemTargetGUID = m_itemTarget->GetGUID(); |
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| 144 | m_itemTargetEntry = m_itemTarget->GetEntry(); |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | bool IsEmpty() const { return m_GOTargetGUID==0 && m_unitTargetGUID==0 && m_itemTarget==0 && m_CorpseTargetGUID==0; } |
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| 149 | |
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| 150 | void Update(Unit* caster); |
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| 151 | |
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| 152 | float m_srcX, m_srcY, m_srcZ; |
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| 153 | float m_destX, m_destY, m_destZ; |
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| 154 | std::string m_strTarget; |
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| 155 | |
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| 156 | uint32 m_targetMask; |
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| 157 | private: |
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| 158 | // objects (can be used at spell creating and after Update at casting |
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| 159 | Unit *m_unitTarget; |
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| 160 | GameObject *m_GOTarget; |
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| 161 | Item *m_itemTarget; |
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| 162 | |
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| 163 | // object GUID/etc, can be used always |
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| 164 | uint64 m_unitTargetGUID; |
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| 165 | uint64 m_GOTargetGUID; |
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| 166 | uint64 m_CorpseTargetGUID; |
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| 167 | uint64 m_itemTargetGUID; |
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| 168 | uint32 m_itemTargetEntry; |
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| 169 | }; |
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| 170 | |
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| 171 | enum SpellState |
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| 172 | { |
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| 173 | SPELL_STATE_NULL = 0, |
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| 174 | SPELL_STATE_PREPARING = 1, |
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| 175 | SPELL_STATE_CASTING = 2, |
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| 176 | SPELL_STATE_FINISHED = 3, |
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| 177 | SPELL_STATE_IDLE = 4, |
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| 178 | SPELL_STATE_DELAYED = 5 |
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| 179 | }; |
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| 180 | |
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| 181 | #define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000 |
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| 182 | |
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| 183 | typedef std::multimap<uint64, uint64> SpellTargetTimeMap; |
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| 184 | |
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| 185 | class Spell |
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| 186 | { |
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| 187 | friend struct MaNGOS::SpellNotifierPlayer; |
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| 188 | friend struct MaNGOS::SpellNotifierCreatureAndPlayer; |
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| 189 | public: |
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| 190 | |
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| 191 | void EffectNULL(uint32 ); |
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| 192 | void EffectUnused(uint32 ); |
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| 193 | void EffectDistract(uint32 i); |
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| 194 | void EffectPull(uint32 i); |
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| 195 | void EffectSchoolDMG(uint32 i); |
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| 196 | void EffectEnvirinmentalDMG(uint32 i); |
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| 197 | void EffectInstaKill(uint32 i); |
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| 198 | void EffectDummy(uint32 i); |
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| 199 | void EffectTeleportUnits(uint32 i); |
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| 200 | void EffectApplyAura(uint32 i); |
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| 201 | void EffectSendEvent(uint32 i); |
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| 202 | void EffectPowerBurn(uint32 i); |
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| 203 | void EffectPowerDrain(uint32 i); |
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| 204 | void EffectHeal(uint32 i); |
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| 205 | void EffectHealthLeech(uint32 i); |
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| 206 | void EffectQuestComplete(uint32 i); |
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| 207 | void EffectCreateItem(uint32 i); |
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| 208 | void EffectPersistentAA(uint32 i); |
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| 209 | void EffectEnergize(uint32 i); |
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| 210 | void EffectOpenLock(uint32 i); |
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| 211 | void EffectSummonChangeItem(uint32 i); |
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| 212 | void EffectOpenSecretSafe(uint32 i); |
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| 213 | void EffectProficiency(uint32 i); |
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| 214 | void EffectApplyAreaAura(uint32 i); |
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| 215 | void EffectSummonType(uint32 i); |
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| 216 | void EffectSummon(uint32 i); |
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| 217 | void EffectLearnSpell(uint32 i); |
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| 218 | void EffectDispel(uint32 i); |
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| 219 | void EffectDualWield(uint32 i); |
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| 220 | void EffectPickPocket(uint32 i); |
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| 221 | void EffectAddFarsight(uint32 i); |
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| 222 | void EffectSummonWild(uint32 i); |
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| 223 | void EffectSummonGuardian(uint32 i); |
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| 224 | void EffectHealMechanical(uint32 i); |
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| 225 | void EffectTeleUnitsFaceCaster(uint32 i); |
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| 226 | void EffectLearnSkill(uint32 i); |
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| 227 | void EffectAddHonor(uint32 i); |
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| 228 | void EffectTradeSkill(uint32 i); |
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| 229 | void EffectEnchantItemPerm(uint32 i); |
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| 230 | void EffectEnchantItemTmp(uint32 i); |
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| 231 | void EffectTameCreature(uint32 i); |
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| 232 | void EffectSummonPet(uint32 i); |
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| 233 | void EffectLearnPetSpell(uint32 i); |
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| 234 | void EffectWeaponDmg(uint32 i); |
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| 235 | void EffectForceCast(uint32 i); |
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| 236 | void EffectTriggerSpell(uint32 i); |
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| 237 | void EffectTriggerMissileSpell(uint32 i); |
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| 238 | void EffectThreat(uint32 i); |
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| 239 | void EffectHealMaxHealth(uint32 i); |
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| 240 | void EffectInterruptCast(uint32 i); |
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| 241 | void EffectSummonObjectWild(uint32 i); |
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| 242 | void EffectScriptEffect(uint32 i); |
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| 243 | void EffectSanctuary(uint32 i); |
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| 244 | void EffectAddComboPoints(uint32 i); |
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| 245 | void EffectDuel(uint32 i); |
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| 246 | void EffectStuck(uint32 i); |
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| 247 | void EffectSummonPlayer(uint32 i); |
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| 248 | void EffectActivateObject(uint32 i); |
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| 249 | void EffectSummonTotem(uint32 i); |
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| 250 | void EffectEnchantHeldItem(uint32 i); |
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| 251 | void EffectSummonObject(uint32 i); |
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| 252 | void EffectResurrect(uint32 i); |
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| 253 | void EffectParry(uint32 i); |
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| 254 | void EffectMomentMove(uint32 i); |
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| 255 | void EffectTransmitted(uint32 i); |
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| 256 | void EffectDisEnchant(uint32 i); |
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| 257 | void EffectInebriate(uint32 i); |
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| 258 | void EffectFeedPet(uint32 i); |
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| 259 | void EffectDismissPet(uint32 i); |
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| 260 | void EffectReputation(uint32 i); |
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| 261 | void EffectSelfResurrect(uint32 i); |
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| 262 | void EffectSkinning(uint32 i); |
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| 263 | void EffectCharge(uint32 i); |
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| 264 | void EffectProspecting(uint32 i); |
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| 265 | void EffectSendTaxi(uint32 i); |
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| 266 | void EffectSummonCritter(uint32 i); |
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| 267 | void EffectKnockBack(uint32 i); |
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| 268 | void EffectPlayerPull(uint32 i); |
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| 269 | void EffectDispelMechanic(uint32 i); |
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| 270 | void EffectSummonDeadPet(uint32 i); |
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| 271 | void EffectDestroyAllTotems(uint32 i); |
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| 272 | void EffectDurabilityDamage(uint32 i); |
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| 273 | void EffectSkill(uint32 i); |
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| 274 | void EffectTaunt(uint32 i); |
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| 275 | void EffectDurabilityDamagePCT(uint32 i); |
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| 276 | void EffectModifyThreatPercent(uint32 i); |
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| 277 | void EffectResurrectNew(uint32 i); |
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| 278 | void EffectAddExtraAttacks(uint32 i); |
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| 279 | void EffectSpiritHeal(uint32 i); |
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| 280 | void EffectSkinPlayerCorpse(uint32 i); |
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| 281 | void EffectSummonDemon(uint32 i); |
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| 282 | void EffectStealBeneficialBuff(uint32 i); |
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| 283 | void EffectUnlearnSpecialization(uint32 i); |
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| 284 | void EffectHealPct(uint32 i); |
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| 285 | void EffectEnergisePct(uint32 i); |
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| 286 | void EffectTriggerSpellWithValue(uint32 i); |
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| 287 | void EffectTriggerRitualOfSummoning(uint32 i); |
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| 288 | void EffectKillCredit(uint32 i); |
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| 289 | void EffectQuestFail(uint32 i); |
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| 290 | |
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| 291 | Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL ); |
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| 292 | ~Spell(); |
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| 293 | |
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| 294 | void prepare(SpellCastTargets * targets, Aura* triggeredByAura = NULL); |
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| 295 | void cancel(); |
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| 296 | void update(uint32 difftime); |
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| 297 | void cast(bool skipCheck = false); |
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| 298 | void finish(bool ok = true); |
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| 299 | void TakePower(); |
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| 300 | void TakeReagents(); |
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| 301 | void TakeCastItem(); |
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| 302 | void TriggerSpell(); |
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| 303 | uint8 CanCast(bool strict); |
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| 304 | int16 PetCanCast(Unit* target); |
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| 305 | bool CanAutoCast(Unit* target); |
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| 306 | |
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| 307 | // handlers |
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| 308 | void handle_immediate(); |
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| 309 | uint64 handle_delayed(uint64 t_offset); |
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| 310 | // handler helpers |
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| 311 | void _handle_immediate_phase(); |
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| 312 | void _handle_finish_phase(); |
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| 313 | |
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| 314 | uint8 CheckItems(); |
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| 315 | uint8 CheckRange(bool strict); |
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| 316 | uint8 CheckPower(); |
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| 317 | uint8 CheckCasterAuras() const; |
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| 318 | |
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| 319 | int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); } |
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| 320 | int32 CalculatePowerCost(); |
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| 321 | |
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| 322 | bool HaveTargetsForEffect(uint8 effect) const; |
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| 323 | void Delayed(); |
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| 324 | void DelayedChannel(); |
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| 325 | inline uint32 getState() const { return m_spellState; } |
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| 326 | void setState(uint32 state) { m_spellState = state; } |
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| 327 | |
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| 328 | void DoCreateItem(uint32 i, uint32 itemtype); |
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| 329 | |
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| 330 | void WriteSpellGoTargets( WorldPacket * data ); |
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| 331 | void WriteAmmoToPacket( WorldPacket * data ); |
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| 332 | void FillTargetMap(); |
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| 333 | |
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| 334 | void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap); |
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| 335 | |
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| 336 | Unit* SelectMagnetTarget(); |
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| 337 | bool CheckTarget( Unit* target, uint32 eff, bool hitPhase ); |
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| 338 | |
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| 339 | void SendCastResult(uint8 result); |
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| 340 | void SendSpellStart(); |
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| 341 | void SendSpellGo(); |
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| 342 | void SendSpellCooldown(); |
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| 343 | void SendLogExecute(); |
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| 344 | void SendInterrupted(uint8 result); |
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| 345 | void SendChannelUpdate(uint32 time); |
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| 346 | void SendChannelStart(uint32 duration); |
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| 347 | void SendResurrectRequest(Player* target); |
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| 348 | void SendPlaySpellVisual(uint32 SpellID); |
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| 349 | |
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| 350 | void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier = 1.0); |
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| 351 | void HandleThreatSpells(uint32 spellId); |
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| 352 | //void HandleAddAura(Unit* Target); |
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| 353 | |
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| 354 | SpellEntry const* m_spellInfo; |
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| 355 | int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points |
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| 356 | Item* m_CastItem; |
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| 357 | uint8 m_cast_count; |
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| 358 | SpellCastTargets m_targets; |
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| 359 | |
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| 360 | int32 GetCastTime() const { return m_casttime; } |
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| 361 | bool IsAutoRepeat() const { return m_autoRepeat; } |
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| 362 | void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } |
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| 363 | void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; } |
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| 364 | bool IsNextMeleeSwingSpell() const |
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| 365 | { |
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| 366 | return m_spellInfo->Attributes & (SPELL_ATTR_ON_NEXT_SWING_1|SPELL_ATTR_ON_NEXT_SWING_2); |
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| 367 | } |
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| 368 | bool IsRangedSpell() const |
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| 369 | { |
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| 370 | return m_spellInfo->Attributes & SPELL_ATTR_RANGED; |
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| 371 | } |
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| 372 | bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; } |
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| 373 | bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); } |
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| 374 | bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && IsRangedSpell() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); } |
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| 375 | |
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| 376 | bool IsDeletable() const { return m_deletable; } |
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| 377 | void SetDeletable(bool deletable) { m_deletable = deletable; } |
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| 378 | uint64 GetDelayStart() const { return m_delayStart; } |
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| 379 | void SetDelayStart(uint64 m_time) { m_delayStart = m_time; } |
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| 380 | uint64 GetDelayMoment() const { return m_delayMoment; } |
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| 381 | |
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| 382 | bool IsNeedSendToClient() const; |
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| 383 | |
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| 384 | CurrentSpellTypes GetCurrentContainer(); |
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| 385 | |
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| 386 | Unit* GetCaster() const { return m_caster; } |
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| 387 | Unit* GetOriginalCaster() const { return m_originalCaster; } |
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| 388 | int32 GetPowerCost() const { return m_powerCost; } |
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| 389 | |
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| 390 | void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc) |
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| 391 | |
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| 392 | bool IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId); |
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| 393 | |
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| 394 | bool CheckTargetCreatureType(Unit* target) const; |
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| 395 | |
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| 396 | void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); } |
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| 397 | |
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| 398 | void CleanupTargetList(); |
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| 399 | protected: |
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| 400 | |
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| 401 | void SendLoot(uint64 guid, LootType loottype); |
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| 402 | |
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| 403 | Unit* m_caster; |
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| 404 | |
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| 405 | uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection |
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| 406 | // e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster |
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| 407 | Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers() |
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| 408 | |
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| 409 | Spell** m_selfContainer; // pointer to our spell container (if applicable) |
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| 410 | Spell** m_triggeringContainer; // pointer to container with spell that has triggered us |
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| 411 | |
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| 412 | //Spell data |
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| 413 | SpellSchoolMask m_spellSchoolMask; // Spell school (can be overwrite for some spells (wand shoot for example) |
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| 414 | WeaponAttackType m_attackType; // For weapon based attack |
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| 415 | int32 m_powerCost; // Calculated spell cost initialized only in Spell::prepare |
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| 416 | int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare |
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| 417 | bool m_canReflect; // can reflect this spell? |
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| 418 | bool m_autoRepeat; |
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| 419 | |
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| 420 | uint8 m_delayAtDamageCount; |
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| 421 | int32 GetNextDelayAtDamageMsTime() { return m_delayAtDamageCount < 5 ? 1000 - (m_delayAtDamageCount++)* 200 : 200; } |
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| 422 | |
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| 423 | // Delayed spells system |
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| 424 | uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started |
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| 425 | uint64 m_delayMoment; // moment of next delay call, used internally |
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| 426 | bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only) |
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| 427 | |
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| 428 | // These vars are used in both delayed spell system and modified immediate spell system |
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| 429 | bool m_deletable; // is the spell pending deletion or must be updated till permitted to delete? |
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| 430 | bool m_needSpellLog; // need to send spell log? |
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| 431 | uint8 m_applyMultiplierMask; // by effect: damage multiplier needed? |
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| 432 | float m_damageMultipliers[3]; // by effect: damage multiplier |
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| 433 | |
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| 434 | // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS) |
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| 435 | Unit* unitTarget; |
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| 436 | Item* itemTarget; |
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| 437 | GameObject* gameObjTarget; |
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| 438 | int32 damage; |
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| 439 | |
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| 440 | // this is set in Spell Hit, but used in Apply Aura handler |
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| 441 | DiminishingLevels m_diminishLevel; |
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| 442 | DiminishingGroup m_diminishGroup; |
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| 443 | |
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| 444 | // ------------------------------------------- |
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| 445 | GameObject* focusObject; |
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| 446 | |
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| 447 | //****************************************** |
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| 448 | // Spell trigger system |
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| 449 | //****************************************** |
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| 450 | void doTriggers(SpellMissInfo missInfo, uint32 damage=0, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NONE, uint32 block=0, uint32 absorb=0, bool crit=false); |
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| 451 | |
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| 452 | //***************************************** |
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| 453 | // Spell target subsystem |
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| 454 | //***************************************** |
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| 455 | // Targets store structures and data |
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| 456 | uint32 m_countOfHit; |
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| 457 | uint32 m_countOfMiss; |
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| 458 | struct TargetInfo |
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| 459 | { |
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| 460 | uint64 targetGUID; |
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| 461 | uint64 timeDelay; |
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| 462 | SpellMissInfo missCondition:8; |
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| 463 | SpellMissInfo reflectResult:8; |
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| 464 | uint8 effectMask:8; |
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| 465 | bool processed:1; |
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| 466 | }; |
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| 467 | std::list<TargetInfo> m_UniqueTargetInfo; |
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| 468 | uint8 m_needAliveTargetMask; // Mask req. alive targets |
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| 469 | |
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| 470 | struct GOTargetInfo |
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| 471 | { |
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| 472 | uint64 targetGUID; |
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| 473 | uint64 timeDelay; |
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| 474 | uint8 effectMask:8; |
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| 475 | bool processed:1; |
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| 476 | }; |
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| 477 | std::list<GOTargetInfo> m_UniqueGOTargetInfo; |
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| 478 | |
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| 479 | struct ItemTargetInfo |
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| 480 | { |
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| 481 | Item *item; |
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| 482 | uint8 effectMask; |
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| 483 | }; |
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| 484 | std::list<ItemTargetInfo> m_UniqueItemInfo; |
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| 485 | |
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| 486 | void AddUnitTarget(Unit* target, uint32 effIndex); |
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| 487 | void AddUnitTarget(uint64 unitGUID, uint32 effIndex); |
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| 488 | void AddGOTarget(GameObject* target, uint32 effIndex); |
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| 489 | void AddGOTarget(uint64 goGUID, uint32 effIndex); |
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| 490 | void AddItemTarget(Item* target, uint32 effIndex); |
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| 491 | void DoAllEffectOnTarget(TargetInfo *target); |
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| 492 | void DoSpellHitOnUnit(Unit *unit, uint32 effectMask); |
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| 493 | void DoAllEffectOnTarget(GOTargetInfo *target); |
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| 494 | void DoAllEffectOnTarget(ItemTargetInfo *target); |
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| 495 | bool IsAliveUnitPresentInTargetList(); |
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| 496 | // ------------------------------------------- |
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| 497 | |
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| 498 | //List For Triggered Spells |
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| 499 | typedef std::list<SpellEntry const*> TriggerSpells; |
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| 500 | TriggerSpells m_TriggerSpells; |
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| 501 | |
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| 502 | uint32 m_spellState; |
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| 503 | uint32 m_timer; |
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| 504 | |
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| 505 | float m_castPositionX; |
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| 506 | float m_castPositionY; |
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| 507 | float m_castPositionZ; |
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| 508 | float m_castOrientation; |
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| 509 | bool m_IsTriggeredSpell; |
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| 510 | |
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| 511 | // if need this can be replaced by Aura copy |
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| 512 | // we can't store original aura link to prevent access to deleted auras |
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| 513 | // and in same time need aura data and after aura deleting. |
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| 514 | SpellEntry const* m_triggeredByAuraSpell; |
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| 515 | }; |
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| 516 | |
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| 517 | enum ReplenishType |
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| 518 | { |
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| 519 | REPLENISH_UNDEFINED = 0, |
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| 520 | REPLENISH_HEALTH = 20, |
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| 521 | REPLENISH_MANA = 21, |
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| 522 | REPLENISH_RAGE = 22 |
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| 523 | }; |
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| 524 | |
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| 525 | enum SpellTargets |
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| 526 | { |
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| 527 | SPELL_TARGETS_HOSTILE, |
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| 528 | SPELL_TARGETS_NOT_FRIENDLY, |
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| 529 | SPELL_TARGETS_NOT_HOSTILE, |
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| 530 | SPELL_TARGETS_FRIENDLY, |
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| 531 | SPELL_TARGETS_AOE_DAMAGE |
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| 532 | }; |
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| 533 | |
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| 534 | namespace MaNGOS |
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| 535 | { |
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| 536 | struct MANGOS_DLL_DECL SpellNotifierPlayer |
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| 537 | { |
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| 538 | std::list<Unit*> &i_data; |
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| 539 | Spell &i_spell; |
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| 540 | const uint32& i_index; |
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| 541 | float i_radius; |
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| 542 | Unit* i_originalCaster; |
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| 543 | |
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| 544 | SpellNotifierPlayer(Spell &spell, std::list<Unit*> &data, const uint32 &i, float radius) |
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| 545 | : i_data(data), i_spell(spell), i_index(i), i_radius(radius) |
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| 546 | { |
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| 547 | i_originalCaster = i_spell.GetOriginalCaster(); |
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| 548 | } |
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| 549 | |
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| 550 | void Visit(PlayerMapType &m) |
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| 551 | { |
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| 552 | if(!i_originalCaster) |
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| 553 | return; |
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| 554 | |
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| 555 | for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) |
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| 556 | { |
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| 557 | Player * pPlayer = itr->getSource(); |
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| 558 | if( !pPlayer->isAlive() || pPlayer->isInFlight()) |
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| 559 | continue; |
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| 560 | |
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| 561 | if( i_originalCaster->IsFriendlyTo(pPlayer) ) |
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| 562 | continue; |
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| 563 | |
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| 564 | if( pPlayer->GetDistance(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ) < i_radius ) |
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| 565 | i_data.push_back(pPlayer); |
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| 566 | } |
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| 567 | } |
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| 568 | template<class SKIP> void Visit(GridRefManager<SKIP> &) {} |
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| 569 | }; |
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| 570 | |
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| 571 | struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer |
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| 572 | { |
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| 573 | std::list<Unit*> *i_data; |
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| 574 | Spell &i_spell; |
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| 575 | const uint32& i_push_type; |
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| 576 | float i_radius; |
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| 577 | SpellTargets i_TargetType; |
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| 578 | Unit* i_originalCaster; |
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| 579 | |
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| 580 | SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type, |
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| 581 | SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY) |
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| 582 | : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType) |
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| 583 | { |
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| 584 | i_originalCaster = spell.GetOriginalCaster(); |
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| 585 | } |
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| 586 | |
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| 587 | template<class T> inline void Visit(GridRefManager<T> &m) |
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| 588 | { |
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| 589 | assert(i_data); |
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| 590 | |
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| 591 | if(!i_originalCaster) |
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| 592 | return; |
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| 593 | |
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| 594 | for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) |
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| 595 | { |
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| 596 | if( !itr->getSource()->isAlive() || (itr->getSource()->GetTypeId() == TYPEID_PLAYER && ((Player*)itr->getSource())->isInFlight())) |
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| 597 | continue; |
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| 598 | |
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| 599 | switch (i_TargetType) |
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| 600 | { |
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| 601 | case SPELL_TARGETS_HOSTILE: |
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| 602 | if (!itr->getSource()->isTargetableForAttack() || !i_originalCaster->IsHostileTo( itr->getSource() )) |
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| 603 | continue; |
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| 604 | break; |
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| 605 | case SPELL_TARGETS_NOT_FRIENDLY: |
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| 606 | if (!itr->getSource()->isTargetableForAttack() || i_originalCaster->IsFriendlyTo( itr->getSource() )) |
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| 607 | continue; |
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| 608 | break; |
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| 609 | case SPELL_TARGETS_NOT_HOSTILE: |
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| 610 | if (!itr->getSource()->isTargetableForAttack() || i_originalCaster->IsHostileTo( itr->getSource() )) |
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| 611 | continue; |
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| 612 | break; |
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| 613 | case SPELL_TARGETS_FRIENDLY: |
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| 614 | if (!itr->getSource()->isTargetableForAttack() || !i_originalCaster->IsFriendlyTo( itr->getSource() )) |
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| 615 | continue; |
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| 616 | break; |
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| 617 | case SPELL_TARGETS_AOE_DAMAGE: |
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| 618 | { |
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| 619 | if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem()) |
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| 620 | continue; |
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| 621 | if(!itr->getSource()->isTargetableForAttack()) |
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| 622 | continue; |
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| 623 | |
---|
| 624 | Unit* check = i_originalCaster->GetCharmerOrOwnerOrSelf(); |
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| 625 | |
---|
| 626 | if( check->GetTypeId()==TYPEID_PLAYER ) |
---|
| 627 | { |
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| 628 | if (check->IsFriendlyTo( itr->getSource() )) |
---|
| 629 | continue; |
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| 630 | } |
---|
| 631 | else |
---|
| 632 | { |
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| 633 | if (!check->IsHostileTo( itr->getSource() )) |
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| 634 | continue; |
---|
| 635 | } |
---|
| 636 | } |
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| 637 | break; |
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| 638 | default: continue; |
---|
| 639 | } |
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| 640 | |
---|
| 641 | switch(i_push_type) |
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| 642 | { |
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| 643 | case PUSH_IN_FRONT: |
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| 644 | if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, 2*M_PI/3 )) |
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| 645 | i_data->push_back(itr->getSource()); |
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| 646 | break; |
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| 647 | case PUSH_IN_BACK: |
---|
| 648 | if(i_spell.GetCaster()->isInBack((Unit*)(itr->getSource()), i_radius, 2*M_PI/3 )) |
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| 649 | i_data->push_back(itr->getSource()); |
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| 650 | break; |
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| 651 | case PUSH_SELF_CENTER: |
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| 652 | if(i_spell.GetCaster()->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius)) |
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| 653 | i_data->push_back(itr->getSource()); |
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| 654 | break; |
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| 655 | case PUSH_DEST_CENTER: |
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| 656 | if((itr->getSource()->GetDistance(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ) < i_radius )) |
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| 657 | i_data->push_back(itr->getSource()); |
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| 658 | break; |
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| 659 | case PUSH_TARGET_CENTER: |
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| 660 | if(i_spell.m_targets.getUnitTarget()->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius)) |
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| 661 | i_data->push_back(itr->getSource()); |
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| 662 | break; |
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| 663 | } |
---|
| 664 | } |
---|
| 665 | } |
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| 666 | |
---|
| 667 | #ifdef WIN32 |
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| 668 | template<> inline void Visit(CorpseMapType & ) {} |
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| 669 | template<> inline void Visit(GameObjectMapType & ) {} |
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| 670 | template<> inline void Visit(DynamicObjectMapType & ) {} |
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| 671 | #endif |
---|
| 672 | }; |
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| 673 | |
---|
| 674 | #ifndef WIN32 |
---|
| 675 | template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType& ) {} |
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| 676 | template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType& ) {} |
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| 677 | template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType& ) {} |
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| 678 | #endif |
---|
| 679 | } |
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| 680 | |
---|
| 681 | typedef void(Spell::*pEffect)(uint32 i); |
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| 682 | |
---|
| 683 | class SpellEvent : public BasicEvent |
---|
| 684 | { |
---|
| 685 | public: |
---|
| 686 | SpellEvent(Spell* spell); |
---|
| 687 | virtual ~SpellEvent(); |
---|
| 688 | |
---|
| 689 | virtual bool Execute(uint64 e_time, uint32 p_time); |
---|
| 690 | virtual void Abort(uint64 e_time); |
---|
| 691 | protected: |
---|
| 692 | Spell* m_Spell; |
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| 693 | }; |
---|
| 694 | #endif |
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