/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "SharedDefines.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "UpdateMask.h" #include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "SkillExtraItems.h" #include "Unit.h" #include "CreatureAI.h" #include "Spell.h" #include "DynamicObject.h" #include "SpellAuras.h" #include "Group.h" #include "UpdateData.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "SharedDefines.h" #include "Pet.h" #include "GameObject.h" #include "GossipDef.h" #include "Creature.h" #include "Totem.h" #include "CreatureAI.h" #include "BattleGround.h" #include "BattleGroundEY.h" #include "BattleGroundWS.h" #include "OutdoorPvPMgr.h" #include "VMapFactory.h" #include "Language.h" #include "SocialMgr.h" #include "Util.h" #include "TemporarySummon.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { &Spell::EffectNULL, // 0 &Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL &Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE &Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY &Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused &Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS &Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA &Spell::EffectEnvirinmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE &Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN &Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH &Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL &Spell::EffectUnused, // 11 SPELL_EFFECT_BIND &Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL &Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused &Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused &Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused &Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE &Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL &Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT &Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS &Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge &Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND) &Spell::EffectParry, // 22 SPELL_EFFECT_PARRY &Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block &Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM &Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON &Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense &Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA &Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON &Spell::EffectMomentMove, // 29 SPELL_EFFECT_LEAP &Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE &Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE &Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK &Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM &Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY &Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL &Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND) &Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD &Spell::EffectSummonWild, // 41 SPELL_EFFECT_SUMMON_WILD &Spell::EffectSummonGuardian, // 42 SPELL_EFFECT_SUMMON_GUARDIAN &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related &Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN we must spawn pet there &Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL &Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth &Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect &Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR &Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot &Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM &Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY &Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE &Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET &Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL &Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE &Spell::EffectOpenSecretSafe, // 59 SPELL_EFFECT_OPEN_LOCK_ITEM &Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY &Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN &Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT &Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL &Spell::EffectUnused, // 65 SPELL_EFFECT_HEALTH_FUNNEL unused &Spell::EffectUnused, // 66 SPELL_EFFECT_POWER_FUNNEL unused &Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH &Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST &Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT &Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move &Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET &Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT &Spell::EffectSummonGuardian, // 73 SPELL_EFFECT_SUMMON_POSSESSED &Spell::EffectSummonTotem, // 74 SPELL_EFFECT_SUMMON_TOTEM &Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit &Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD &Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT &Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK &Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY &Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS &Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST) &Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT &Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL &Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK &Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER &Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT &Spell::EffectSummonTotem, // 87 SPELL_EFFECT_SUMMON_TOTEM_SLOT1 &Spell::EffectSummonTotem, // 88 SPELL_EFFECT_SUMMON_TOTEM_SLOT2 &Spell::EffectSummonTotem, // 89 SPELL_EFFECT_SUMMON_TOTEM_SLOT3 &Spell::EffectSummonTotem, // 90 SPELL_EFFECT_SUMMON_TOTEM_SLOT4 &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM &Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT &Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING &Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE &Spell::EffectSummonCritter, // 97 SPELL_EFFECT_SUMMON_CRITTER &Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK &Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT &Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE &Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET &Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET &Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION &Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 &Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 &Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 &Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 &Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC &Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET &Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS &Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE &Spell::EffectSummonDemon, //112 SPELL_EFFECT_SUMMON_DEMON &Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW &Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME &Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT &Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags... &Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal &Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more &Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET &Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test &Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG &Spell::EffectUnused, //122 SPELL_EFFECT_122 unused &Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id) &Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster) &Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT &Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect? &Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell &Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND &Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY &Spell::EffectNULL, //130 SPELL_EFFECT_REDIRECT_THREAT &Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells &Spell::EffectNULL, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value &Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization &Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry &Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET &Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT &Spell::EffectEnergisePct, //137 SPELL_EFFECT_ENERGIZE_PCT &Spell::EffectNULL, //138 SPELL_EFFECT_138 Leap &Spell::EffectUnused, //139 SPELL_EFFECT_139 unused &Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST &Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed? &Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE &Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER &Spell::EffectNULL, //144 SPELL_EFFECT_144 Spectral Blast &Spell::EffectNULL, //145 SPELL_EFFECT_145 Black Hole Effect &Spell::EffectUnused, //146 SPELL_EFFECT_146 unused &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail &Spell::EffectUnused, //148 SPELL_EFFECT_148 unused &Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop &Spell::EffectUnused, //150 SPELL_EFFECT_150 unused &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2 &Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend &Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry }; void Spell::EffectNULL(uint32 /*i*/) { sLog.outDebug("WORLD: Spell Effect DUMMY"); } void Spell::EffectUnused(uint32 /*i*/) { // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY } void Spell::EffectResurrectNew(uint32 i) { if(!unitTarget || unitTarget->isAlive()) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!unitTarget->IsInWorld()) return; Player* pTarget = ((Player*)unitTarget); if(pTarget->isRessurectRequested()) // already have one active request return; uint32 health = damage; uint32 mana = m_spellInfo->EffectMiscValue[i]; pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); SendResurrectRequest(pTarget); } void Spell::EffectInstaKill(uint32 /*i*/) { if( !unitTarget || !unitTarget->isAlive() ) return; // Demonic Sacrifice if(m_spellInfo->Id==18788 && unitTarget->GetTypeId()==TYPEID_UNIT) { uint32 entry = unitTarget->GetEntry(); uint32 spellID; switch(entry) { case 416: spellID=18789; break; //imp case 417: spellID=18792; break; //fellhunter case 1860: spellID=18790; break; //void case 1863: spellID=18791; break; //succubus case 17252: spellID=35701; break; //fellguard default: sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.",entry); return; } m_caster->CastSpell(m_caster,spellID,true); } if(m_caster==unitTarget) // prevent interrupt message finish(); uint32 health = unitTarget->GetHealth(); m_caster->DealDamage(unitTarget, health, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } void Spell::EffectEnvirinmentalDMG(uint32 i) { uint32 absorb = 0; uint32 resist = 0; // Note: this hack with damage replace required until GO casting not implemented // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc damage = m_spellInfo->EffectBasePoints[i]+m_spellInfo->EffectBaseDice[i]; m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false); if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->EnvironmentalDamage(m_caster->GetGUID(),DAMAGE_FIRE,damage); } void Spell::EffectSchoolDMG(uint32 effect_idx) { if( unitTarget && unitTarget->isAlive()) { switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { //Gore if(m_spellInfo->SpellIconID == 2269 ) { damage+= rand()%2 ? damage : 0; } // Meteor like spells (divided damage to targets) if(spellmgr.GetSpellExtraAttr(m_spellInfo->Id, SPELL_EXTRA_ATTR_SHARE_DAMAGE)) { uint32 count = 0; for(std::list::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if(ihit->effectMask & (1<Id) // better way to check unknown { // percent from health with min case 25599: // Thundercrash { damage = unitTarget->GetHealth() / 2; if(damage < 200) damage = 200; break; } // must only affect demons case 45072: { if(unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON) return; break; } } break; } case SPELLFAMILY_MAGE: { // Arcane Blast if(m_spellInfo->SpellFamilyFlags & 0x20000000LL) { m_caster->CastSpell(m_caster,36032,true); } break; } case SPELLFAMILY_WARRIOR: { // Bloodthirst if(m_spellInfo->SpellFamilyFlags & 0x40000000000LL) { damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100); } // Shield Slam else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) damage += int32(m_caster->GetShieldBlockValue()); // Victory Rush else if(m_spellInfo->SpellFamilyFlags & 0x10000000000LL) { damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false); } break; } case SPELLFAMILY_WARLOCK: { // Incinerate Rank 1 & 2 if((m_spellInfo->SpellFamilyFlags & 0x00004000000000LL) && m_spellInfo->SpellIconID==2128) { // Incinerate does more dmg (dmg*0.25) if the target is Immolated. if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE)) damage += int32(damage*0.25); } break; } case SPELLFAMILY_DRUID: { // Ferocious Bite if((m_spellInfo->SpellFamilyFlags & 0x000800000) && m_spellInfo->SpellVisual==6587) { // converts each extra point of energy into ($f1+$AP/630) additional damage float multiple = m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 630 + m_spellInfo->DmgMultiplier[effect_idx]; damage += int32(m_caster->GetPower(POWER_ENERGY) * multiple); m_caster->SetPower(POWER_ENERGY,0); } // Rake else if(m_spellInfo->SpellFamilyFlags & 0x0000000000001000LL) { damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); } // Swipe else if(m_spellInfo->SpellFamilyFlags & 0x0010000000000000LL) { damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f); } // Starfire else if ( m_spellInfo->SpellFamilyFlags & 0x0004LL ) { Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(Unit::AuraList::const_iterator i = m_OverrideClassScript.begin(); i != m_OverrideClassScript.end(); ++i) { // Starfire Bonus (caster) switch((*i)->GetModifier()->m_miscvalue) { case 5481: // Nordrassil Regalia - bonus { Unit::AuraList const& m_periodicDamageAuras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); for(Unit::AuraList::const_iterator itr = m_periodicDamageAuras.begin(); itr != m_periodicDamageAuras.end(); ++itr) { // Moonfire or Insect Swarm (target debuff from any casters) if ( (*itr)->GetSpellProto()->SpellFamilyFlags & 0x00200002LL ) { int32 mod = (*i)->GetModifier()->m_amount; damage += damage*mod/100; break; } } break; } case 5148: //Improved Starfire - Ivory Idol of the Moongoddes Aura { damage += (*i)->GetModifier()->m_amount; break; } } } } //Mangle Bonus for the initial damage of Lacerate and Rake if((m_spellInfo->SpellFamilyFlags==0x0000000000001000LL && m_spellInfo->SpellIconID==494) || (m_spellInfo->SpellFamilyFlags==0x0000010000000000LL && m_spellInfo->SpellIconID==2246)) { Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) if((*i)->GetSpellProto()->SpellFamilyFlags & 0x0000044000000000LL && (*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID) { damage = int32(damage*(100.0f+(*i)->GetModifier()->m_amount)/100.0f); break; } } break; } case SPELLFAMILY_ROGUE: { // Envenom if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x800000000LL)) { // consume from stack dozes not more that have combo-points if(uint32 combo = ((Player*)m_caster)->GetComboPoints()) { // count consumed deadly poison doses at target uint32 doses = 0; // remove consumed poison doses Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end() && combo;) { // Deadly poison (only attacker applied) if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && ((*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000) && (*itr)->GetSpellProto()->SpellVisual==5100 && (*itr)->GetCasterGUID()==m_caster->GetGUID() ) { --combo; ++doses; unitTarget->RemoveSingleAuraFromStack((*itr)->GetId(), (*itr)->GetEffIndex()); itr = auras.begin(); } else ++itr; } damage *= doses; damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses); // Eviscerate and Envenom Bonus Damage (item set effect) if(m_caster->GetDummyAura(37169)) damage += ((Player*)m_caster)->GetComboPoints()*40; } } // Eviscerate else if((m_spellInfo->SpellFamilyFlags & 0x00020000LL) && m_caster->GetTypeId()==TYPEID_PLAYER) { if(uint32 combo = ((Player*)m_caster)->GetComboPoints()) { damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * combo * 0.03f); // Eviscerate and Envenom Bonus Damage (item set effect) if(m_caster->GetDummyAura(37169)) damage += combo*40; } } break; } case SPELLFAMILY_HUNTER: { // Mongoose Bite if((m_spellInfo->SpellFamilyFlags & 0x000000002) && m_spellInfo->SpellVisual==342) { damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2); } // Arcane Shot else if((m_spellInfo->SpellFamilyFlags & 0x00000800) && m_spellInfo->maxLevel > 0) { damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15); } // Steady Shot else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) { int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)); damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f); } //Explosive Trap Effect else if(m_spellInfo->SpellFamilyFlags & 0x00000004) { damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1); } break; } case SPELLFAMILY_PALADIN: { //Judgement of Vengeance if((m_spellInfo->SpellFamilyFlags & 0x800000000LL) && m_spellInfo->SpellIconID==2292) { uint32 stacks = 0; Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) if((*itr)->GetId() == 31803 && (*itr)->GetCasterGUID()==m_caster->GetGUID()) ++stacks; if(!stacks) //No damage if the target isn't affected by this damage = -1; else damage *= stacks; } break; } } if(damage >= 0) { uint32 finalDamage; if(m_originalCaster) // m_caster only passive source of cast finalDamage = m_originalCaster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_IsTriggeredSpell, true); else finalDamage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_IsTriggeredSpell, true); // post effects switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_WARRIOR: { // Bloodthirst if(m_spellInfo->SpellFamilyFlags & 0x40000000000LL) { uint32 BTAura = 0; switch(m_spellInfo->Id) { case 23881: BTAura = 23885; break; case 23892: BTAura = 23886; break; case 23893: BTAura = 23887; break; case 23894: BTAura = 23888; break; case 25251: BTAura = 25252; break; case 30335: BTAura = 30339; break; default: sLog.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo->Id); break; } if (BTAura) m_caster->CastSpell(m_caster,BTAura,true); } break; } case SPELLFAMILY_PRIEST: { // Shadow Word: Death if(finalDamage > 0 && (m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL) && unitTarget->isAlive()) // deals damage equal to damage done to caster if victim is not killed m_caster->SpellNonMeleeDamageLog( m_caster, m_spellInfo->Id, finalDamage, m_IsTriggeredSpell, false); break; } case SPELLFAMILY_PALADIN: { // Judgement of Blood if(finalDamage > 0 && (m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL) && m_spellInfo->SpellIconID==153) { int32 damagePoint = finalDamage * 33 / 100; m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true); } break; } } } } } void Spell::EffectDummy(uint32 i) { if(!unitTarget && !gameObjTarget && !itemTarget) return; // selection by spell family switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: // Gnomish Poultryizer trinket switch(m_spellInfo->Id ) { // Mingo's Fortune Giblets case 40802: { if (m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)m_caster; uint32 newitemid; switch(urand(1,20)) { case 1: newitemid = 32688; break; case 2: newitemid = 32689; break; case 3: newitemid = 32690; break; case 4: newitemid = 32691; break; case 5: newitemid = 32692; break; case 6: newitemid = 32693; break; case 7: newitemid = 32700; break; case 8: newitemid = 32701; break; case 9: newitemid = 32702; break; case 10: newitemid = 32703; break; case 11: newitemid = 32704; break; case 12: newitemid = 32705; break; case 13: newitemid = 32706; break; case 14: newitemid = 32707; break; case 15: newitemid = 32708; break; case 16: newitemid = 32709; break; case 17: newitemid = 32710; break; case 18: newitemid = 32711; break; case 19: newitemid = 32712; break; case 20: newitemid = 32713; break; } ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, 1, false); if (msg != EQUIP_ERR_OK) { player->SendEquipError(msg, NULL, NULL); return; } Item *pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid)); if (!pItem) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } player->SendNewItem(pItem, 1, true, true); return; } // Encapsulate Voidwalker case 29364: { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->isPet()) return; Creature* creatureTarget = (Creature*)unitTarget; GameObject* pGameObj = new GameObject; if (!creatureTarget || !pGameObj) return; if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 181574, creatureTarget->GetMap(), creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, 100, 1)) { delete pGameObj; return; } pGameObj->SetRespawnTime(0); pGameObj->SetOwnerGUID(m_caster->GetGUID()); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); pGameObj->SetSpellId(m_spellInfo->Id); MapManager::Instance().GetMap(creatureTarget->GetMapId(), pGameObj)->Add(pGameObj); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(pGameObj->GetGUID()); m_caster->SendMessageToSet(&data,true); return; } // Demon Broiled Surprise case 43723: { if (!unitTarget || unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->isPet()) return; Player *player = (Player*)m_caster; if (!player) return; player->CastSpell(unitTarget, 43753, true); if (player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE && unitTarget->GetEntry() == 19973) player->CastedCreatureOrGO(19973, unitTarget->GetGUID(), 43723); return; } case 8063: // Deviate Fish { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,5)) { case 1: spell_id = 8064; break; // Sleepy case 2: spell_id = 8065; break; // Invigorate case 3: spell_id = 8066; break; // Shrink case 4: spell_id = 8067; break; // Party Time! case 5: spell_id = 8068; break; // Healthy Spirit } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 8213: // Savory Deviate Delight { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,2)) { // Flip Out - ninja case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break; // Yaaarrrr - pirate case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 8593: // Symbol of life (restore creature to life) case 31225: // Shimmering Vessel (restore creature to life) { if(!unitTarget || unitTarget->GetTypeId()!=TYPEID_UNIT) return; ((Creature*)unitTarget)->setDeathState(JUST_ALIVED); return; } case 12162: // Deep wounds case 12850: // (now good common check for this spells) case 12868: { if(!unitTarget) return; float damage; // DW should benefit of attack power, damage percent mods etc. // TODO: check if using offhand damage is correct and if it should be divided by 2 if (m_caster->haveOffhandWeapon() && m_caster->getAttackTimer(BASE_ATTACK) > m_caster->getAttackTimer(OFF_ATTACK)) damage = (m_caster->GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2; else damage = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2; switch (m_spellInfo->Id) { case 12850: damage *= 0.2f; break; case 12162: damage *= 0.4f; break; case 12868: damage *= 0.6f; break; default: sLog.outError("Spell::EffectDummy: Spell %u not handled in DW",m_spellInfo->Id); return; }; int32 deepWoundsDotBasePoints0 = int32(damage / 4); m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL); return; } case 12975: //Last Stand { int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL); return; } case 13120: // net-o-matic { if(!unitTarget) return; uint32 spell_id = 0; uint32 roll = urand(0, 99); if(roll < 2) // 2% for 30 sec self root (off-like chance unknown) spell_id = 16566; else if(roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown) spell_id = 13119; else // normal root spell_id = 13099; m_caster->CastSpell(unitTarget,spell_id,true,NULL); return; } case 13567: // Dummy Trigger { // can be used for different aura triggreing, so select by aura if(!m_triggeredByAuraSpell || !unitTarget) return; switch(m_triggeredByAuraSpell->Id) { case 26467: // Persistent Shield m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true); break; default: sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id); break; } return; } case 14185: // Preparation Rogue { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; //immediately finishes the cooldown on certain Rogue abilities const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { uint32 classspell = itr->first; SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & 0x26000000860LL)) { ((Player*)m_caster)->RemoveSpellCooldown(classspell); WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); data << uint32(classspell); data << uint64(m_caster->GetGUID()); ((Player*)m_caster)->GetSession()->SendPacket(&data); } } return; } case 15998: // Capture Worg Pup case 29435: // Capture Female Kaliri Hatchling { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; Creature* creatureTarget = (Creature*)unitTarget; creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view return; } case 16589: // Noggenfogger Elixir { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,3)) { case 1: spell_id = 16595; break; case 2: spell_id = 16593; break; default:spell_id = 16591; break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 17251: // Spirit Healer Res { if(!unitTarget || !m_originalCaster) return; if(m_originalCaster->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); data << unitTarget->GetGUID(); ((Player*)m_originalCaster)->GetSession()->SendPacket( &data ); } return; } case 17271: // Test Fetid Skull { if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = roll_chance_i(50) ? 17269 : 17270; m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 20577: // Cannibalize if (unitTarget) m_caster->CastSpell(m_caster,20578,false,NULL); return; case 23019: // Crystal Prison Dummy DND { if(!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->isPet()) return; Creature* creatureTarget = (Creature*)unitTarget; if(creatureTarget->isPet()) return; creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019\n"); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(Crystal_Prison->GetGUID()); m_caster->SendMessageToSet(&data,true); return; } case 23074: // Arc. Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster,19804,true,m_CastItem); return; case 23075: // Mithril Mechanical Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster,12749,true,m_CastItem); return; case 23076: // Mechanical Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster,4073,true,m_CastItem); return; case 23133: // Gnomish Battle Chicken if (!m_CastItem) return; m_caster->CastSpell(m_caster,13166,true,m_CastItem); return; case 23448: // Ultrasafe Transporter: Gadgetzan - backfires { int32 r = irand(0, 119); if ( r < 20 ) // 1/6 polymorph m_caster->CastSpell(m_caster,23444,true); else if ( r < 100 ) // 4/6 evil twin m_caster->CastSpell(m_caster,23445,true); else // 1/6 miss the target m_caster->CastSpell(m_caster,36902,true); return; } case 23453: // Ultrasafe Transporter: Gadgetzan if ( roll_chance_i(50) ) // success m_caster->CastSpell(m_caster,23441,true); else // failure m_caster->CastSpell(m_caster,23446,true); return; case 23645: // Hourglass Sand m_caster->RemoveAurasDueToSpell(23170); return; case 23725: // Gift of Life (warrior bwl trinket) m_caster->CastSpell(m_caster,23782,true); m_caster->CastSpell(m_caster,23783,true); return; case 25860: // Reindeer Transformation { if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED)) return; float flyspeed = m_caster->GetSpeedRate(MOVE_FLY); float speed = m_caster->GetSpeedRate(MOVE_RUN); m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); //5 different spells used depending on mounted speed and if mount can fly or not if (flyspeed >= 4.1f) m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer else if (flyspeed >= 3.8f) m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer else if (flyspeed >= 1.6f) m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer else if (speed >= 2.0f) m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer else m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer return; } //case 26074: // Holiday Cheer // return; -- implemented at client side case 28006: // Arcane Cloaking { if( unitTarget->GetTypeId() == TYPEID_PLAYER ) m_caster->CastSpell(unitTarget,29294,true); return; } case 28730: // Arcane Torrent (Mana) { int32 count = 0; Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = m_dummyAuras.begin(); i != m_dummyAuras.end(); ++i) if ((*i)->GetId() == 28734) ++count; if (count) { m_caster->RemoveAurasDueToSpell(28734); int32 bp = damage * count; m_caster->CastCustomSpell(m_caster, 28733, &bp, NULL, NULL, true); } return; } case 29200: // Purify Helboar Meat { if( m_caster->GetTypeId() != TYPEID_PLAYER ) return; uint32 spell_id = roll_chance_i(50) ? 29277 : 29278; m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 29858: // Soulshatter if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->IsHostileTo(m_caster)) m_caster->CastSpell(unitTarget,32835,true); return; case 30458: // Nigh Invulnerability if (!m_CastItem) return; if(roll_chance_i(86)) // success m_caster->CastSpell(m_caster, 30456, true, m_CastItem); else // backfire in 14% casts m_caster->CastSpell(m_caster, 30457, true, m_CastItem); return; case 30507: // Poultryizer if (!m_CastItem) return; if(roll_chance_i(80)) // success m_caster->CastSpell(unitTarget, 30501, true, m_CastItem); else // backfire 20% m_caster->CastSpell(unitTarget, 30504, true, m_CastItem); return; case 33060: // Make a Wish { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,5)) { case 1: spell_id = 33053; break; case 2: spell_id = 33057; break; case 3: spell_id = 33059; break; case 4: spell_id = 33062; break; case 5: spell_id = 33064; break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } case 35745: { uint32 spell_id; switch(m_caster->GetAreaId()) { case 3900: spell_id = 35743; break; case 3742: spell_id = 35744; break; default: return; } m_caster->CastSpell(m_caster,spell_id,true); return; } case 37674: // Chaos Blast if(unitTarget) m_caster->CastSpell(unitTarget,37675,true); return; case 44875: // Complete Raptor Capture { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT) return; Creature* creatureTarget = (Creature*)unitTarget; creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view //cast spell Raptor Capture Credit m_caster->CastSpell(m_caster,42337,true,NULL); return; } case 37573: //Temporal Phase Modulator { if(!unitTarget) return; TemporarySummon* tempSummon = dynamic_cast(unitTarget); if(!tempSummon) return; uint32 health = tempSummon->GetHealth(); const uint32 entry_list[6] = {21821, 21820, 21817}; float x = tempSummon->GetPositionX(); float y = tempSummon->GetPositionY(); float z = tempSummon->GetPositionZ(); float o = tempSummon->GetOrientation(); tempSummon->UnSummon(); Creature* pCreature = m_caster->SummonCreature(entry_list[urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); if (!pCreature) return; pCreature->SetHealth(health); if(pCreature->AI()) pCreature->AI()->AttackStart(m_caster); return; } case 34665: //Administer Antidote { if(!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER ) return; if(!unitTarget) return; TemporarySummon* tempSummon = dynamic_cast(unitTarget); if(!tempSummon) return; uint32 health = tempSummon->GetHealth(); float x = tempSummon->GetPositionX(); float y = tempSummon->GetPositionY(); float z = tempSummon->GetPositionZ(); float o = tempSummon->GetOrientation(); tempSummon->UnSummon(); Creature* pCreature = m_caster->SummonCreature(16992, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); if (!pCreature) return; pCreature->SetHealth(health); ((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID()); if (pCreature->AI()) pCreature->AI()->AttackStart(m_caster); return; } case 44997: // Converting Sentry { //Converted Sentry Credit m_caster->CastSpell(m_caster, 45009, true); return; } case 45030: // Impale Emissary { // Emissary of Hate Credit m_caster->CastSpell(m_caster, 45088, true); return; } case 50243: // Teach Language { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // spell has a 1/3 chance to trigger one of the below if(roll_chance_i(66)) return; if(((Player*)m_caster)->GetTeam() == ALLIANCE) { // 1000001 - gnomish binary m_caster->CastSpell(m_caster, 50242, true); } else { // 01001000 - goblin binary m_caster->CastSpell(m_caster, 50246, true); } return; } case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; if(BattleGround* bg = ((Player*)m_caster)->GetBattleGround()) bg->EventPlayerDroppedFlag((Player*)m_caster); m_caster->CastSpell(m_caster, 30452, true, NULL); return; } } //All IconID Check in there switch(m_spellInfo->SpellIconID) { // Berserking (troll racial traits) case 1661: { uint32 healthPerc = uint32((float(m_caster->GetHealth())/m_caster->GetMaxHealth())*100); int32 melee_mod = 10; if (healthPerc <= 40) melee_mod = 30; if (healthPerc < 100 && healthPerc > 40) melee_mod = 10+(100-healthPerc)/3; int32 hasteModBasePoints0 = melee_mod; // (EffectBasePoints[0]+1)-1+(5-melee_mod) = (melee_mod-1+1)-1+5-melee_mod = 5-1 int32 hasteModBasePoints1 = (5-melee_mod); int32 hasteModBasePoints2 = 5; // FIXME: custom spell required this aura state by some unknown reason, we not need remove it anyway m_caster->ModifyAuraState(AURA_STATE_BERSERKING,true); m_caster->CastCustomSpell(m_caster,26635,&hasteModBasePoints0,&hasteModBasePoints1,&hasteModBasePoints2,true,NULL); return; } } break; case SPELLFAMILY_MAGE: switch(m_spellInfo->Id ) { case 11958: // Cold Snap { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; // immediately finishes the cooldown on Frost spells const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { if (itr->second->state == PLAYERSPELL_REMOVED) continue; uint32 classspell = itr->first; SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 ) { ((Player*)m_caster)->RemoveSpellCooldown(classspell); WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); data << uint32(classspell); data << uint64(m_caster->GetGUID()); ((Player*)m_caster)->GetSession()->SendPacket(&data); } } return; } case 32826: { if ( unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT ) { //Polymorph Cast Visual Rank 1 const uint32 spell_list[6] = {32813, 32816, 32817, 32818, 32819, 32820}; unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true); } return; } } break; case SPELLFAMILY_WARRIOR: // Charge if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual == 867) { int32 chargeBasePoints0 = damage; m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true); return; } // Execute if(m_spellInfo->SpellFamilyFlags & 0x20000000) { if(!unitTarget) return; int32 basePoints0 = damage+int32(m_caster->GetPower(POWER_RAGE) * m_spellInfo->DmgMultiplier[i]); m_caster->CastCustomSpell(unitTarget, 20647, &basePoints0, NULL, NULL, true, 0); m_caster->SetPower(POWER_RAGE,0); return; } if(m_spellInfo->Id==21977) //Warrior's Wrath { if(!unitTarget) return; m_caster->CastSpell(unitTarget,21887,true); // spell mod return; } break; case SPELLFAMILY_WARLOCK: //Life Tap (only it have this with dummy effect) if (m_spellInfo->SpellFamilyFlags == 0x40000) { float cost = m_currentBasePoints[0]+1; if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this); int32 dmg = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(cost > 0 ? cost : 0), SPELL_DIRECT_DAMAGE); if(int32(m_caster->GetHealth()) > dmg) { // Shouldn't Appear in Combat Log m_caster->ModifyHealth(-dmg); int32 mana = dmg; Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr) { // only Imp. Life Tap have this in combination with dummy aura if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 208) mana = ((*itr)->GetModifier()->m_amount + 100)* mana / 100; } m_caster->CastCustomSpell(m_caster,31818,&mana,NULL,NULL,true,NULL); // Mana Feed int32 manaFeedVal = m_caster->CalculateSpellDamage(m_spellInfo,1, m_spellInfo->EffectBasePoints[1],m_caster); manaFeedVal = manaFeedVal * mana / 100; if(manaFeedVal > 0) m_caster->CastCustomSpell(m_caster,32553,&manaFeedVal,NULL,NULL,true,NULL); } else SendCastResult(SPELL_FAILED_FIZZLE); return; } break; case SPELLFAMILY_PRIEST: switch(m_spellInfo->Id ) { case 28598: // Touch of Weakness triggered spell { if(!unitTarget || !m_triggeredByAuraSpell) return; uint32 spellid = 0; switch(m_triggeredByAuraSpell->Id) { case 2652: spellid = 2943; break; // Rank 1 case 19261: spellid = 19249; break; // Rank 2 case 19262: spellid = 19251; break; // Rank 3 case 19264: spellid = 19252; break; // Rank 4 case 19265: spellid = 19253; break; // Rank 5 case 19266: spellid = 19254; break; // Rank 6 case 25461: spellid = 25460; break; // Rank 7 default: sLog.outError("Spell::EffectDummy: Spell 28598 triggered by unhandeled spell %u",m_triggeredByAuraSpell->Id); return; } m_caster->CastSpell(unitTarget, spellid, true, NULL); return; } } break; case SPELLFAMILY_DRUID: switch(m_spellInfo->Id ) { case 5420: // Tree of Life passive { // Tree of Life area effect int32 health_mod = int32(m_caster->GetStat(STAT_SPIRIT)/4); m_caster->CastCustomSpell(m_caster,34123,&health_mod,NULL,NULL,true,NULL); return; } } break; case SPELLFAMILY_ROGUE: switch(m_spellInfo->Id ) { case 31231: // Cheat Death { m_caster->CastSpell(m_caster,45182,true); return; } case 5938: // Shiv { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *pCaster = ((Player*)m_caster); Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK); if(!item) return; // all poison enchantments is temporary uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT); if(!enchant_id) return; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; for (int s=0;s<3;s++) { if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) continue; SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]); if(!combatEntry || combatEntry->Dispel != DISPEL_POISON) continue; m_caster->CastSpell(unitTarget, combatEntry, true, item); } m_caster->CastSpell(unitTarget, 5940, true); return; } } break; case SPELLFAMILY_HUNTER: // Steady Shot if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) { if( !unitTarget || !unitTarget->isAlive()) return; bool found = false; // check dazed affect Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) { if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0) { found = true; break; } } if(found) m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage, m_IsTriggeredSpell, true); return; } // Kill command if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL) { if(m_caster->getClass()!=CLASS_HUNTER) return; // clear hunter crit aura state m_caster->ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE,false); // additional damage from pet to pet target Pet* pet = m_caster->GetPet(); if(!pet || !pet->getVictim()) return; uint32 spell_id = 0; switch (m_spellInfo->Id) { case 34026: spell_id = 34027; break; // rank 1 default: sLog.outError("Spell::EffectDummy: Spell %u not handled in KC",m_spellInfo->Id); return; } pet->CastSpell(pet->getVictim(), spell_id, true); return; } switch(m_spellInfo->Id) { case 23989: //Readiness talent { if(m_caster->GetTypeId()!=TYPEID_PLAYER) return; //immediately finishes the cooldown for hunter abilities const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { uint32 classspell = itr->first; SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 ) { ((Player*)m_caster)->RemoveSpellCooldown(classspell); WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); data << uint32(classspell); data << uint64(m_caster->GetGUID()); ((Player*)m_caster)->GetSession()->SendPacket(&data); } } return; } case 37506: // Scatter Shot { if (m_caster->GetTypeId()!=TYPEID_PLAYER) return; // break Auto Shot and autohit m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_caster->AttackStop(); ((Player*)m_caster)->SendAttackSwingCancelAttack(); return; } } break; case SPELLFAMILY_PALADIN: switch(m_spellInfo->SpellIconID) { case 156: // Holy Shock { if(!unitTarget) return; int hurt = 0; int heal = 0; switch(m_spellInfo->Id) { case 20473: hurt = 25912; heal = 25914; break; case 20929: hurt = 25911; heal = 25913; break; case 20930: hurt = 25902; heal = 25903; break; case 27174: hurt = 27176; heal = 27175; break; case 33072: hurt = 33073; heal = 33074; break; default: sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id); return; } if(m_caster->IsFriendlyTo(unitTarget)) m_caster->CastSpell(unitTarget, heal, true, 0); else m_caster->CastSpell(unitTarget, hurt, true, 0); return; } case 561: // Judgement of command { if(!unitTarget) return; uint32 spell_id = m_currentBasePoints[i]+1; SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); if(!spell_proto) return; if( !unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId()==TYPEID_PLAYER) { // decreased damage (/2) for non-stunned target. SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_DAMAGE; mod->value = -50; mod->type = SPELLMOD_PCT; mod->spellId = m_spellInfo->Id; mod->effectId = i; mod->lastAffected = NULL; mod->mask = 0x0000020000000000LL; mod->charges = 0; ((Player*)m_caster)->AddSpellMod(mod, true); m_caster->CastSpell(unitTarget,spell_proto,true,NULL); // mod deleted ((Player*)m_caster)->AddSpellMod(mod, false); } else m_caster->CastSpell(unitTarget,spell_proto,true,NULL); return; } } switch(m_spellInfo->Id) { case 31789: // Righteous Defense (step 1) { // 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target) // non-standard cast requirement check if (!unitTarget || unitTarget->getAttackers().empty()) { // clear cooldown at fail if(m_caster->GetTypeId()==TYPEID_PLAYER) { ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id); WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); data << uint32(m_spellInfo->Id); data << uint64(m_caster->GetGUID()); ((Player*)m_caster)->GetSession()->SendPacket(&data); } SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT); return; } // Righteous Defense (step 2) (in old version 31980 dummy effect) // Clear targets for eff 1 for(std::list::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) ihit->effectMask &= ~(1<<1); // not empty (checked) Unit::AttackerSet const& attackers = unitTarget->getAttackers(); // chance to be selected from list float chance = 100.0f/attackers.size(); uint32 count=0; for(Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr) { if(!roll_chance_f(chance)) continue; ++count; AddUnitTarget((*aItr), 1); } // now let next effect cast spell at each target. return; } case 37877: // Blessing of Faith { if(!unitTarget) return; uint32 spell_id = 0; switch(unitTarget->getClass()) { case CLASS_DRUID: spell_id = 37878; break; case CLASS_PALADIN: spell_id = 37879; break; case CLASS_PRIEST: spell_id = 37880; break; case CLASS_SHAMAN: spell_id = 37881; break; default: return; // ignore for not healing classes } m_caster->CastSpell(m_caster,spell_id,true); return; } } break; case SPELLFAMILY_SHAMAN: //Shaman Rockbiter Weapon if (m_spellInfo->SpellFamilyFlags == 0x400000) { uint32 spell_id = 0; switch(m_spellInfo->Id) { case 8017: spell_id = 36494; break; // Rank 1 case 8018: spell_id = 36750; break; // Rank 2 case 8019: spell_id = 36755; break; // Rank 3 case 10399: spell_id = 36759; break; // Rank 4 case 16314: spell_id = 36763; break; // Rank 5 case 16315: spell_id = 36766; break; // Rank 6 case 16316: spell_id = 36771; break; // Rank 7 case 25479: spell_id = 36775; break; // Rank 8 case 25485: spell_id = 36499; break; // Rank 9 default: sLog.outError("Spell::EffectDummy: Spell %u not handled in RW",m_spellInfo->Id); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %i\n", spell_id); return; } if(m_caster->GetTypeId() != TYPEID_PLAYER) return; for(int i = BASE_ATTACK; i <= OFF_ATTACK; ++i) { if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(i))) { if(item->IsFitToSpellRequirements(m_spellInfo)) { Spell *spell = new Spell(m_caster, spellInfo, true); // enchanting spell selected by calculated damage-per-sec in enchanting effect // at calculation applied affect from Elemental Weapons talent // real enchantment damage-1 spell->m_currentBasePoints[1] = damage-1; SpellCastTargets targets; targets.setItemTarget( item ); spell->prepare(&targets); } } } return; } if(m_spellInfo->Id == 39610) // Mana-Tide Totem effect { if(!unitTarget || unitTarget->getPowerType() != POWER_MANA) return; // Regenerate 6% of Total Mana Every 3 secs int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100; m_caster->CastCustomSpell(unitTarget,39609,&EffectBasePoints0,NULL,NULL,true,NULL,NULL,m_originalCasterGUID); return; } break; } // pet auras if(PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id)) { m_caster->AddPetAura(petSpell); return; } } void Spell::EffectTriggerSpellWithValue(uint32 i) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id,triggered_spell_id); return; } int32 bp = damage; m_caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true,NULL,NULL,m_originalCasterGUID); } void Spell::EffectTriggerRitualOfSummoning(uint32 i) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } finish(); Spell *spell = new Spell(m_caster, spellInfo, true); SpellCastTargets targets; targets.setUnitTarget( unitTarget); spell->prepare(&targets); m_caster->SetCurrentCastedSpell(spell); spell->m_selfContainer = &(m_caster->m_currentSpells[spell->GetCurrentContainer()]); } void Spell::EffectForceCast(uint32 i) { if( !unitTarget ) return; uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } unitTarget->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID); } void Spell::EffectTriggerSpell(uint32 i) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i]; // special cases switch(triggered_spell_id) { // Vanish case 18461: { m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT); m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED); m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED); // if this spell is given to NPC it must handle rest by it's own AI if ( m_caster->GetTypeId() != TYPEID_PLAYER ) return; // get highest rank of the Stealth spell uint32 spellId = 0; const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap(); for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) { // only highest rank is shown in spell book, so simply check if shown in spell book if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) continue; SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (!spellInfo) continue; if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_STEALTH) { spellId = spellInfo->Id; break; } } // no Stealth spell found if (!spellId) return; // reset cooldown on it if needed if(((Player*)m_caster)->HasSpellCooldown(spellId)) ((Player*)m_caster)->RemoveSpellCooldown(spellId); m_caster->CastSpell(m_caster, spellId, true); return; } // just skip case 23770: // Sayge's Dark Fortune of * // not exist, common cooldown can be implemented in scripts if need. return; // Brittle Armor - (need add max stack of 24575 Brittle Armor) case 29284: { const SpellEntry *spell = sSpellStore.LookupEntry(24575); if (!spell) return; for (int i=0; i < spell->StackAmount; ++i) m_caster->CastSpell(unitTarget,spell->Id, true, m_CastItem, NULL, m_originalCasterGUID); return; } // Mercurial Shield - (need add max stack of 26464 Mercurial Shield) case 29286: { const SpellEntry *spell = sSpellStore.LookupEntry(26464); if (!spell) return; for (int i=0; i < spell->StackAmount; ++i) m_caster->CastSpell(unitTarget,spell->Id, true, m_CastItem, NULL, m_originalCasterGUID); return; } // Righteous Defense case 31980: { m_caster->CastSpell(unitTarget, 31790, true,m_CastItem,NULL,m_originalCasterGUID); return; } // Cloak of Shadows case 35729 : { Unit::AuraMap& Auras = m_caster->GetAuras(); for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ++iter) { // remove all harmful spells on you... if(// only affect magic spells iter->second->GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // ignore positive and passive auras && !iter->second->IsPositive() && !iter->second->IsPassive()) { m_caster->RemoveAurasDueToSpell(iter->second->GetSpellProto()->Id); iter = Auras.begin(); } } return; } // Priest Shadowfiend (34433) need apply mana gain trigger aura on pet case 41967: { if (Unit *pet = m_caster->GetPet()) pet->CastSpell(pet, 28305, true); return; } } // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } // some triggered spells require specific equipment if(spellInfo->EquippedItemClass >=0 && m_caster->GetTypeId()==TYPEID_PLAYER) { // main hand weapon required if(spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) { Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK); // skip spell if no weapon in slot or broken if(!item || item->IsBroken() ) return; // skip spell if weapon not fit to triggered spell if(!item->IsFitToSpellRequirements(spellInfo)) return; } // offhand hand weapon required if(spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) { Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK); // skip spell if no weapon in slot or broken if(!item || item->IsBroken() ) return; // skip spell if weapon not fit to triggered spell if(!item->IsFitToSpellRequirements(spellInfo)) return; } } // some triggered spells must be casted instantly (for example, if next effect case instant kill caster) bool instant = false; for(uint32 j = i+1; j < 3; ++j) { if(m_spellInfo->Effect[j]==SPELL_EFFECT_INSTAKILL && m_spellInfo->EffectImplicitTargetA[j]==TARGET_SELF) { instant = true; break; } } if(instant) { if (unitTarget) m_caster->CastSpell(unitTarget,spellInfo,true,m_CastItem,NULL,m_originalCasterGUID); } else m_TriggerSpells.push_back(spellInfo); } void Spell::EffectTriggerMissileSpell(uint32 effect_idx) { uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx]; // normal case SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id ); if(!spellInfo) { sLog.outError("EffectTriggerMissileSpell of spell %u: triggering unknown spell id %effect_idx", m_spellInfo->Id,triggered_spell_id); return; } if (m_CastItem) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); Spell *spell = new Spell(m_caster, spellInfo, true, m_originalCasterGUID ); SpellCastTargets targets; targets.setDestination(m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ); spell->m_CastItem = m_CastItem; spell->prepare(&targets, NULL); } void Spell::EffectTeleportUnits(uint32 i) { if(!unitTarget || unitTarget->isInFlight()) return; // If not exist data for dest location - return if(!m_targets.HasDest()) { sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id ); return; } // Init dest coordinates int32 mapid = m_targets.m_mapId; if(mapid < 0) mapid = (int32)unitTarget->GetMapId(); float x = m_targets.m_destX; float y = m_targets.m_destY; float z = m_targets.m_destZ; float orientation = unitTarget->GetOrientation(); sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f\n", mapid, x, y, z); // Teleport if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); else { MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation); WorldPacket data; unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation); unitTarget->SendMessageToSet(&data, false); } // post effects for TARGET_TABLE_X_Y_Z_COORDINATES switch ( m_spellInfo->Id ) { // Dimensional Ripper - Everlook case 23442: { int32 r = irand(0, 119); if ( r >= 70 ) // 7/12 success { if ( r < 100 ) // 4/12 evil twin m_caster->CastSpell(m_caster,23445,true); else // 1/12 fire m_caster->CastSpell(m_caster,23449,true); } return; } // Ultrasafe Transporter: Toshley's Station case 36941: { if ( roll_chance_i(50) ) // 50% success { int32 rand_eff = urand(1,7); switch ( rand_eff ) { case 1: // soul split - evil m_caster->CastSpell(m_caster,36900,true); break; case 2: // soul split - good m_caster->CastSpell(m_caster,36901,true); break; case 3: // Increase the size m_caster->CastSpell(m_caster,36895,true); break; case 4: // Decrease the size m_caster->CastSpell(m_caster,36893,true); break; case 5: // Transform { if (((Player*)m_caster)->GetTeam() == ALLIANCE ) m_caster->CastSpell(m_caster,36897,true); else m_caster->CastSpell(m_caster,36899,true); break; } case 6: // chicken m_caster->CastSpell(m_caster,36940,true); break; case 7: // evil twin m_caster->CastSpell(m_caster,23445,true); break; } } return; } // Dimensional Ripper - Area 52 case 36890: { if ( roll_chance_i(50) ) // 50% success { int32 rand_eff = urand(1,4); switch ( rand_eff ) { case 1: // soul split - evil m_caster->CastSpell(m_caster,36900,true); break; case 2: // soul split - good m_caster->CastSpell(m_caster,36901,true); break; case 3: // Increase the size m_caster->CastSpell(m_caster,36895,true); break; case 4: // Transform { if (((Player*)m_caster)->GetTeam() == ALLIANCE ) m_caster->CastSpell(m_caster,36897,true); else m_caster->CastSpell(m_caster,36899,true); break; } } } return; } } } void Spell::EffectApplyAura(uint32 i) { if(!unitTarget) return; SpellImmuneList const& list = unitTarget->m_spellImmune[IMMUNITY_STATE]; for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) if(itr->type == m_spellInfo->EffectApplyAuraName[i]) return; // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !unitTarget->isAlive() && m_spellInfo->Id != 20584 && m_spellInfo->Id != 8326 && (unitTarget->GetTypeId()!=TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) ) return; Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster; if(!caster) return; sLog.outDebug("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[i]); Aura* Aur = CreateAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, caster, m_CastItem); // Now Reduce spell duration using data received at spell hit int32 duration = Aur->GetAuraMaxDuration(); unitTarget->ApplyDiminishingToDuration(m_diminishGroup,duration,caster,m_diminishLevel); Aur->setDiminishGroup(m_diminishGroup); // if Aura removed and deleted, do not continue. if(duration== 0 && !(Aur->IsPermanent())) { delete Aur; return; } if(duration != Aur->GetAuraMaxDuration()) { Aur->SetAuraMaxDuration(duration); Aur->SetAuraDuration(duration); } bool added = unitTarget->AddAura(Aur); // Aura not added and deleted in AddAura call; if (!added) return; // found crash at character loading, broken pointer to Aur... // Aur was deleted in AddAura()... if(!Aur) return; // TODO Make a way so it works for every related spell! if(unitTarget->GetTypeId()==TYPEID_PLAYER) // Negative buff should only be applied on players { uint32 spellId = 0; if(m_spellInfo->CasterAuraStateNot==AURA_STATE_WEAKENED_SOUL || m_spellInfo->TargetAuraStateNot==AURA_STATE_WEAKENED_SOUL) spellId = 6788; // Weakened Soul else if(m_spellInfo->CasterAuraStateNot==AURA_STATE_FORBEARANCE || m_spellInfo->TargetAuraStateNot==AURA_STATE_FORBEARANCE) spellId = 25771; // Forbearance else if(m_spellInfo->CasterAuraStateNot==AURA_STATE_HYPOTHERMIA) spellId = 41425; // Hypothermia else if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages spellId = 11196; // Recently Bandaged else if( (m_spellInfo->AttributesEx & 0x20) && (m_spellInfo->AttributesEx2 & 0x20000) ) spellId = 23230; // Blood Fury - Healing Reduction SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(spellId); if (AdditionalSpellInfo) { // applied at target by target Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unitTarget,unitTarget, 0); unitTarget->AddAura(AdditionalAura); sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]); } } // Prayer of Mending (jump animation), we need formal caster instead original for correct animation if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & 0x00002000000000LL)) m_caster->CastSpell(unitTarget,41637,true,NULL,Aur); } void Spell::EffectUnlearnSpecialization( uint32 i ) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)unitTarget; uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[i]; _player->removeSpell(spellToUnlearn); sLog.outDebug( "Spell: Player %u have unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() ); } void Spell::EffectPowerDrain(uint32 i) { if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers drain_power = Powers(m_spellInfo->EffectMiscValue[i]); if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(unitTarget->getPowerType() != drain_power) return; if(damage < 0) return; uint32 curPower = unitTarget->GetPower(drain_power); //add spell damage bonus damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) uint32 power = damage; if ( drain_power == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); int32 new_damage; if(curPower < power) new_damage = curPower; else new_damage = power; unitTarget->ModifyPower(drain_power,-new_damage); if(drain_power == POWER_MANA) { float manaMultiplier = m_spellInfo->EffectMultipleValue[i]; if(manaMultiplier==0) manaMultiplier = 1; if(Player *modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier); int32 gain = int32(new_damage*manaMultiplier); m_caster->ModifyPower(POWER_MANA,gain); //send log m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA,false); } } void Spell::EffectSendEvent(uint32 EffectIndex) { if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->InBattleGround()) { BattleGround* bg = ((Player *)m_caster)->GetBattleGround(); if(bg && bg->GetStatus() == STATUS_IN_PROGRESS) { switch(m_spellInfo->Id) { case 23333: // Pickup Horde Flag /*do not uncomment . if(bg->GetTypeID()==BATTLEGROUND_WS) bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); sLog.outDebug("Send Event Horde Flag Picked Up"); break; /* not used : case 23334: // Drop Horde Flag if(bg->GetTypeID()==BATTLEGROUND_WS) bg->EventPlayerDroppedFlag((Player*)m_caster); sLog.outDebug("Drop Horde Flag"); break; */ case 23335: // Pickup Alliance Flag /*do not uncomment ... (it will cause crash, because of null targetobject!) anyway this is a bad way to call that event, because it would cause recursion if(bg->GetTypeID()==BATTLEGROUND_WS) bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); sLog.outDebug("Send Event Alliance Flag Picked Up"); break; /* not used : case 23336: // Drop Alliance Flag if(bg->GetTypeID()==BATTLEGROUND_WS) bg->EventPlayerDroppedFlag((Player*)m_caster); sLog.outDebug("Drop Alliance Flag"); break; case 23385: // Alliance Flag Returns if(bg->GetTypeID()==BATTLEGROUND_WS) bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); sLog.outDebug("Alliance Flag Returned"); break; case 23386: // Horde Flag Returns if(bg->GetTypeID()==BATTLEGROUND_WS) bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); sLog.outDebug("Horde Flag Returned"); break;*/ case 34976: /* if(bg->GetTypeID()==BATTLEGROUND_EY) bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); */ break; default: sLog.outDebug("Unknown spellid %u in BG event", m_spellInfo->Id); break; } } } sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); sWorld.ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); } void Spell::EffectPowerBurn(uint32 i) { if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers powertype = Powers(m_spellInfo->EffectMiscValue[i]); if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(unitTarget->getPowerType()!=powertype) return; if(damage < 0) return; int32 curPower = int32(unitTarget->GetPower(powertype)); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) uint32 power = damage; if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); int32 new_damage = (curPower < power) ? curPower : power; unitTarget->ModifyPower(powertype,-new_damage); float multiplier = m_spellInfo->EffectMultipleValue[i]; if(Player *modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); new_damage = int32(new_damage*multiplier); m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage, m_IsTriggeredSpell, true); } void Spell::EffectHeal( uint32 /*i*/ ) { if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; int32 addhealth = damage; // Vessel of the Naaru (Vial of the Sunwell trinket) if (m_spellInfo->Id == 45064) { // Amount of heal - depends from stacked Holy Energy int damageAmount = 0; Unit::AuraList const& mDummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) if((*i)->GetId() == 45062) damageAmount+=(*i)->GetModifier()->m_amount; if (damageAmount) m_caster->RemoveAurasDueToSpell(45062); addhealth += damageAmount; } // Swiftmend - consumes Regrowth or Rejuvenation else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND)) { Unit::AuraList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); // find most short by duration Aura *targetAura = NULL; for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) { if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) ) { if(!targetAura || (*i)->GetAuraDuration() < targetAura->GetAuraDuration()) targetAura = *i; } } if(!targetAura) { sLog.outError("Target(GUID:" I64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID()); return; } int idx = 0; while(idx < 3) { if(targetAura->GetSpellProto()->EffectApplyAuraName[idx] == SPELL_AURA_PERIODIC_HEAL) break; idx++; } int32 tickheal = caster->SpellHealingBonus(targetAura->GetSpellProto(), targetAura->GetModifier()->m_amount, DOT, unitTarget); int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx]; unitTarget->RemoveAurasDueToSpell(targetAura->GetId()); addhealth += tickheal * tickcount; } else addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask, m_attackType); if (crit) addhealth = caster->SpellCriticalBonus(m_spellInfo, addhealth, unitTarget); caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit); int32 gain = unitTarget->ModifyHealth( int32(addhealth) ); unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); if(caster->GetTypeId()==TYPEID_PLAYER) if(BattleGround *bg = ((Player*)caster)->GetBattleGround()) bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain); // ignore item heals if(m_CastItem) return; uint32 procHealer = PROC_FLAG_HEAL; if (crit) procHealer |= PROC_FLAG_CRIT_HEAL; m_caster->ProcDamageAndSpell(unitTarget,procHealer,PROC_FLAG_HEALED,addhealth,SPELL_SCHOOL_MASK_NONE,m_spellInfo,m_IsTriggeredSpell); } } void Spell::EffectHealPct( uint32 /*i*/ ) { if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; uint32 addhealth = unitTarget->GetMaxHealth() * damage / 100; caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false); int32 gain = unitTarget->ModifyHealth( int32(addhealth) ); unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); if(caster->GetTypeId()==TYPEID_PLAYER) if(BattleGround *bg = ((Player*)caster)->GetBattleGround()) bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain); } } void Spell::EffectHealMechanical( uint32 /*i*/ ) { // Mechanic creature type should be correctly checked by targetCreatureType field if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; // Skip if m_originalCaster not available if (!caster) return; uint32 addhealth = caster->SpellHealingBonus(m_spellInfo, uint32(damage), HEAL, unitTarget); caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false); unitTarget->ModifyHealth( int32(damage) ); } } void Spell::EffectHealthLeech(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(damage < 0) return; sLog.outDebug("HealthLeech :%i", damage); float multiplier = m_spellInfo->EffectMultipleValue[i]; if(Player *modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); int32 new_damage = int32(damage*multiplier); uint32 curHealth = unitTarget->GetHealth(); new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage, m_IsTriggeredSpell, true); if(curHealth < new_damage) new_damage = curHealth; if(m_caster->isAlive()) { new_damage = m_caster->SpellHealingBonus(m_spellInfo, new_damage, HEAL, m_caster); m_caster->ModifyHealth(new_damage); if(m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(new_damage)); } } void Spell::DoCreateItem(uint32 i, uint32 itemtype) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)unitTarget; uint32 newitemid = itemtype; ItemPrototype const *pProto = objmgr.GetItemPrototype( newitemid ); if(!pProto) { player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } uint32 num_to_add; // TODO: maybe all this can be replaced by using correct calculated `damage` value if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE) { int32 basePoints = m_currentBasePoints[i]; int32 randomPoints = m_spellInfo->EffectDieSides[i]; if (randomPoints) num_to_add = basePoints + irand(1, randomPoints); else num_to_add = basePoints + 1; } else if (pProto->MaxCount == 1) num_to_add = 1; else if(player->getLevel() >= m_spellInfo->spellLevel) { int32 basePoints = m_currentBasePoints[i]; float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i]; num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel); } else num_to_add = 2; if (num_to_add < 1) num_to_add = 1; if (num_to_add > pProto->Stackable) num_to_add = pProto->Stackable; // init items_count to 1, since 1 item will be created regardless of specialization int items_count=1; // the chance to create additional items float additionalCreateChance=0.0f; // the maximum number of created additional items uint8 additionalMaxNum=0; // get the chance and maximum number for creating extra items if ( canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum) ) { // roll with this chance till we roll not to create or we create the max num while ( roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum ) ++items_count; } // really will be created more items num_to_add *= items_count; // can the player store the new item? ItemPosCountVec dest; uint32 no_space = 0; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space ); if( msg != EQUIP_ERR_OK ) { // convert to possible store amount if( msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS ) num_to_add -= no_space; else { // if not created by another reason from full inventory or unique items amount limitation player->SendEquipError( msg, NULL, NULL ); return; } } if(num_to_add) { // create the new item and store it Item* pItem = player->StoreNewItem( dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid)); // was it successful? return error if not if(!pItem) { player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } // set the "Crafted by ..." property of the item if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST) pItem->SetUInt32Value(ITEM_FIELD_CREATOR,player->GetGUIDLow()); // send info to the client if(pItem) player->SendNewItem(pItem, num_to_add, true, true); // we succeeded in creating at least one item, so a levelup is possible player->UpdateCraftSkill(m_spellInfo->Id); } // for battleground marks send by mail if not add all expected if(no_space > 0 ) { BattleGroundTypeId bgType; switch(m_spellInfo->Id) { case SPELL_AV_MARK_WINNER: case SPELL_AV_MARK_LOSER: bgType = BATTLEGROUND_AV; break; case SPELL_WS_MARK_WINNER: case SPELL_WS_MARK_LOSER: bgType = BATTLEGROUND_WS; break; case SPELL_AB_MARK_WINNER: case SPELL_AB_MARK_LOSER: bgType = BATTLEGROUND_AB; break; default: return; } if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(bgType)) bg->SendRewardMarkByMail(player,newitemid,no_space); } } void Spell::EffectCreateItem(uint32 i) { DoCreateItem(i,m_spellInfo->EffectItemType[i]); } void Spell::EffectPersistentAA(uint32 i) { float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius)) { delete dynObj; return; } dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65); dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003); dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee); m_caster->AddDynObject(dynObj); MapManager::Instance().GetMap(dynObj->GetMapId(), dynObj)->Add(dynObj); } void Spell::EffectEnergize(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; // Some level depends spells int multipler = 0; int level_diff = 0; switch (m_spellInfo->Id) { // Restore Energy case 9512: level_diff = m_caster->getLevel() - 40; multipler = 2; break; // Blood Fury case 24571: level_diff = m_caster->getLevel() - 60; multipler = 10; break; // Burst of Energy case 24532: level_diff = m_caster->getLevel() - 60; multipler = 4; break; default: break; } if (level_diff > 0) damage -= multipler * level_diff; if(damage < 0) return; Powers power = Powers(m_spellInfo->EffectMiscValue[i]); if(unitTarget->GetMaxPower(power) == 0) return; unitTarget->ModifyPower(power,damage); m_caster->SendEnergizeSpellLog(unitTarget, m_spellInfo->Id, damage, power); // Mad Alchemist's Potion if (m_spellInfo->Id == 45051) { // find elixirs on target uint32 elixir_mask = 0; Unit::AuraMap& Auras = unitTarget->GetAuras(); for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr) { uint32 spell_id = itr->second->GetId(); if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id)) elixir_mask |= mask; } // get available elixir mask any not active type from battle/guardian (and flask if no any) elixir_mask = (elixir_mask & ELIXIR_FLASK_MASK) ^ ELIXIR_FLASK_MASK; // get all available elixirs by mask and spell level std::vector elixirs; SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap(); for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr) { if (itr->second & elixir_mask) { if (itr->second & (ELIXIR_UNSTABLE_MASK | ELIXIR_SHATTRATH_MASK)) continue; SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); if (spellInfo && (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel())) continue; elixirs.push_back(itr->first); } } if (!elixirs.empty()) { // cast random elixir on target uint32 rand_spell = urand(0,elixirs.size()-1); m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem); } } } void Spell::EffectEnergisePct(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; Powers power = Powers(m_spellInfo->EffectMiscValue[i]); uint32 maxPower = unitTarget->GetMaxPower(power); if(maxPower == 0) return; uint32 gain = damage * maxPower / 100; unitTarget->ModifyPower(power, gain); m_caster->SendEnergizeSpellLog(unitTarget, m_spellInfo->Id, damage, power); } void Spell::SendLoot(uint64 guid, LootType loottype) { Player* player = (Player*)m_caster; if (!player) return; if (gameObjTarget) { switch (gameObjTarget->GetGoType()) { case GAMEOBJECT_TYPE_DOOR: case GAMEOBJECT_TYPE_BUTTON: gameObjTarget->UseDoorOrButton(); sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget); return; case GAMEOBJECT_TYPE_QUESTGIVER: // start or end quest player->PrepareQuestMenu(guid); player->SendPreparedQuest(guid); return; case GAMEOBJECT_TYPE_SPELL_FOCUS: // triggering linked GO if(uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); return; case GAMEOBJECT_TYPE_GOOBER: // goober_scripts can be triggered if the player don't have the quest if (gameObjTarget->GetGOInfo()->goober.eventId) { sLog.outDebug("Goober ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->goober.eventId,gameObjTarget->GetDBTableGUIDLow()); sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->goober.eventId, player, gameObjTarget); } // cast goober spell if (gameObjTarget->GetGOInfo()->goober.questId) ///Quest require to be active for GO using if(player->GetQuestStatus(gameObjTarget->GetGOInfo()->goober.questId) != QUEST_STATUS_INCOMPLETE) return; gameObjTarget->AddUniqueUse(player); gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); //TODO? Objective counting called without spell check but with quest objective check // if send spell id then this line will duplicate to spell casting call (double counting) // So we or have this line and not required in quest_template have reqSpellIdN // or must remove this line and required in DB have data in quest_template have reqSpellIdN for all quest using cases. player->CastedCreatureOrGO(gameObjTarget->GetEntry(), gameObjTarget->GetGUID(), 0); // triggering linked GO if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); return; case GAMEOBJECT_TYPE_CHEST: // TODO: possible must be moved to loot release (in different from linked triggering) if (gameObjTarget->GetGOInfo()->chest.eventId) { sLog.outDebug("Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId,gameObjTarget->GetDBTableGUIDLow()); sWorld.ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget); } // triggering linked GO if(uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId) gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); // Don't return, let loots been taken } } // Send loot player->SendLoot(guid, loottype); } void Spell::EffectOpenLock(uint32 /*i*/) { if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) { sLog.outDebug( "WORLD: Open Lock - No Player Caster!"); return; } Player* player = (Player*)m_caster; LootType loottype = LOOT_CORPSE; uint32 lockId = 0; uint64 guid = 0; // Get lockId if(gameObjTarget) { GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo(); // Arathi Basin banner opening ! if( goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune || goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK ) { //isAllowUseBattleGroundObject() already called in CanCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) { // check if it's correct bg if(bg && bg->GetTypeID() == BATTLEGROUND_AB) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } } else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) { //isAllowUseBattleGroundObject() already called in CanCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) { if(bg->GetTypeID() == BATTLEGROUND_EY) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } } // handle outdoor pvp object opening, return true if go was registered for handling // these objects must have been spawned by outdoorpvp! else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID())) return; lockId = gameObjTarget->GetLockId(); guid = gameObjTarget->GetGUID(); } else if(itemTarget) { lockId = itemTarget->GetProto()->LockID; guid = itemTarget->GetGUID(); } else { sLog.outDebug( "WORLD: Open Lock - No GameObject/Item Target!"); return; } if(!lockId) // possible case for GO and maybe for items. { SendLoot(guid, loottype); return; } // Get LockInfo LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); if (!lockInfo) { sLog.outError( "Spell::EffectOpenLock: %s [guid = %u] has an unknown lockId: %u!", (gameObjTarget ? "gameobject" : "item"), GUID_LOPART(guid), lockId); SendCastResult(SPELL_FAILED_BAD_TARGETS); return; } // check key for(int i = 0; i < 5; ++i) { // type==1 This means lockInfo->key[i] is an item if(lockInfo->keytype[i]==LOCK_KEY_ITEM && lockInfo->key[i] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[i]) { SendLoot(guid, loottype); return; } } uint32 SkillId = 0; // Check and skill-up skill if( m_spellInfo->Effect[1] == SPELL_EFFECT_SKILL ) SkillId = m_spellInfo->EffectMiscValue[1]; // pickpocketing spells else if( m_spellInfo->EffectMiscValue[0] == LOCKTYPE_PICKLOCK ) SkillId = SKILL_LOCKPICKING; // skill bonus provided by casting spell (mostly item spells) uint32 spellSkillBonus = uint32(m_currentBasePoints[0]+1); uint32 reqSkillValue = lockInfo->requiredminingskill; if(lockInfo->requiredlockskill) // required pick lock skill applying { if(SkillId != SKILL_LOCKPICKING) // wrong skill (cheating?) { SendCastResult(SPELL_FAILED_FIZZLE); return; } reqSkillValue = lockInfo->requiredlockskill; } else if(SkillId == SKILL_LOCKPICKING) // apply picklock skill to wrong target { SendCastResult(SPELL_FAILED_BAD_TARGETS); return; } if ( SkillId ) { loottype = LOOT_SKINNING; if ( player->GetSkillValue(SkillId) + spellSkillBonus < reqSkillValue ) { SendCastResult(SPELL_FAILED_LOW_CASTLEVEL); return; } // update skill if really known uint32 SkillValue = player->GetPureSkillValue(SkillId); if(SkillValue) // non only item base skill { if(gameObjTarget) { // Allow one skill-up until respawned if ( !gameObjTarget->IsInSkillupList( player->GetGUIDLow() ) && player->UpdateGatherSkill(SkillId, SkillValue, reqSkillValue) ) gameObjTarget->AddToSkillupList( player->GetGUIDLow() ); } else if(itemTarget) { // Do one skill-up uint32 SkillValue = player->GetPureSkillValue(SkillId); player->UpdateGatherSkill(SkillId, SkillValue, reqSkillValue); } } } SendLoot(guid, loottype); } void Spell::EffectSummonChangeItem(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)m_caster; // applied only to using item if(!m_CastItem) return; // ... only to item in own inventory/bank/equip_slot if(m_CastItem->GetOwnerGUID()!=player->GetGUID()) return; uint32 newitemid = m_spellInfo->EffectItemType[i]; if(!newitemid) return; uint16 pos = m_CastItem->GetPos(); Item *pNewItem = Item::CreateItem( newitemid, 1, player); if( !pNewItem ) return; for(uint8 i= PERM_ENCHANTMENT_SLOT; i<=TEMP_ENCHANTMENT_SLOT; ++i) { if(m_CastItem->GetEnchantmentId(EnchantmentSlot(i))) pNewItem->SetEnchantment(EnchantmentSlot(i), m_CastItem->GetEnchantmentId(EnchantmentSlot(i)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(i)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(i))); } if(m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)) { double loosePercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY)); player->DurabilityLoss(pNewItem, loosePercent); } if( player->IsInventoryPos( pos ) ) { ItemPosCountVec dest; uint8 msg = player->CanStoreItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true ); if( msg == EQUIP_ERR_OK ) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true); // prevent crash at access and unexpected charges counting with item update queue corrupt if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; player->StoreItem( dest, pNewItem, true); return; } } else if( player->IsBankPos ( pos ) ) { ItemPosCountVec dest; uint8 msg = player->CanBankItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true ); if( msg == EQUIP_ERR_OK ) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true); // prevent crash at access and unexpected charges counting with item update queue corrupt if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; player->BankItem( dest, pNewItem, true); return; } } else if( player->IsEquipmentPos ( pos ) ) { uint16 dest; uint8 msg = player->CanEquipItem( m_CastItem->GetSlot(), dest, pNewItem, true ); if( msg == EQUIP_ERR_OK ) { player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true); // prevent crash at access and unexpected charges counting with item update queue corrupt if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; player->EquipItem( dest, pNewItem, true); player->AutoUnequipOffhandIfNeed(); return; } } // fail delete pNewItem; } void Spell::EffectOpenSecretSafe(uint32 i) { EffectOpenLock(i); //no difference for now } void Spell::EffectProficiency(uint32 /*i*/) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *p_target = (Player*)unitTarget; uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask; if(m_spellInfo->EquippedItemClass == 2 && !(p_target->GetWeaponProficiency() & subClassMask)) { p_target->AddWeaponProficiency(subClassMask); p_target->SendProficiency(uint8(0x02),p_target->GetWeaponProficiency()); } if(m_spellInfo->EquippedItemClass == 4 && !(p_target->GetArmorProficiency() & subClassMask)) { p_target->AddArmorProficiency(subClassMask); p_target->SendProficiency(uint8(0x04),p_target->GetArmorProficiency()); } } void Spell::EffectApplyAreaAura(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; AreaAura* Aur = new AreaAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, m_caster, m_CastItem); unitTarget->AddAura(Aur); } void Spell::EffectSummonType(uint32 i) { switch(m_spellInfo->EffectMiscValueB[i]) { case SUMMON_TYPE_GUARDIAN: case SUMMON_TYPE_POSESSED: case SUMMON_TYPE_POSESSED2: EffectSummonGuardian(i); break; case SUMMON_TYPE_WILD: EffectSummonWild(i); break; case SUMMON_TYPE_DEMON: EffectSummonDemon(i); break; case SUMMON_TYPE_SUMMON: EffectSummon(i); break; case SUMMON_TYPE_CRITTER: case SUMMON_TYPE_CRITTER2: case SUMMON_TYPE_CRITTER3: EffectSummonCritter(i); break; case SUMMON_TYPE_TOTEM_SLOT1: case SUMMON_TYPE_TOTEM_SLOT2: case SUMMON_TYPE_TOTEM_SLOT3: case SUMMON_TYPE_TOTEM_SLOT4: case SUMMON_TYPE_TOTEM: EffectSummonTotem(i); break; case SUMMON_TYPE_UNKNOWN1: case SUMMON_TYPE_UNKNOWN2: case SUMMON_TYPE_UNKNOWN3: case SUMMON_TYPE_UNKNOWN4: case SUMMON_TYPE_UNKNOWN5: break; default: sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]); break; } } void Spell::EffectSummon(uint32 i) { if(m_caster->GetPetGUID()) return; if(!unitTarget) return; uint32 pet_entry = m_spellInfo->EffectMiscValue[i]; if(!pet_entry) return; uint32 level = m_caster->getLevel(); Pet* spawnCreature = new Pet(SUMMON_PET); spawnCreature->setActive(m_caster->isActive()); if(spawnCreature->LoadPetFromDB(m_caster,pet_entry)) { // set timer for unsummon int32 duration = GetSpellDuration(m_spellInfo); if(duration > 0) spawnCreature->SetDuration(duration); return; } Map *map = m_caster->GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET),map,m_spellInfo->EffectMiscValue[i], pet_number)) { sLog.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo->EffectMiscValue[i]); delete spawnCreature; return; } // Summon in dest location float x,y,z; if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { x = m_targets.m_destX; y = m_targets.m_destY; z = m_targets.m_destZ; } else m_caster->GetClosePoint(x,y,z,spawnCreature->GetObjectSize()); spawnCreature->Relocate(x,y,z,-m_caster->GetOrientation()); if(!spawnCreature->IsPositionValid()) { sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %d Y: ^%d)", spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY()); delete spawnCreature; return; } // set timer for unsummon int32 duration = GetSpellDuration(m_spellInfo); if(duration > 0) spawnCreature->SetDuration(duration); spawnCreature->SetUInt64Value(UNIT_FIELD_SUMMONEDBY,m_caster->GetGUID()); spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS , 0); spawnCreature->setPowerType(POWER_MANA); spawnCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction()); spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS,0); spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_0,2048); spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0); spawnCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); spawnCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000); spawnCreature->SetUInt64Value(UNIT_FIELD_CREATEDBY, m_caster->GetGUID()); spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); spawnCreature->InitStatsForLevel(level); spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false); spawnCreature->AIM_Initialize(); spawnCreature->InitPetCreateSpells(); spawnCreature->SetHealth(spawnCreature->GetMaxHealth()); spawnCreature->SetPower(POWER_MANA, spawnCreature->GetMaxPower(POWER_MANA)); std::string name = m_caster->GetName(); name.append(petTypeSuffix[spawnCreature->getPetType()]); spawnCreature->SetName( name ); map->Add((Creature*)spawnCreature); if(m_caster->GetTypeId() == TYPEID_PLAYER) { m_caster->SetPet(spawnCreature); spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE ); spawnCreature->SavePetToDB(PET_SAVE_AS_CURRENT); ((Player*)m_caster)->PetSpellInitialize(); } } void Spell::EffectLearnSpell(uint32 i) { if(!unitTarget) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) { if(m_caster->GetTypeId() == TYPEID_PLAYER) EffectLearnPetSpell(i); return; } Player *player = (Player*)unitTarget; uint32 spellToLearn = (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) ? damage : m_spellInfo->EffectTriggerSpell[i]; player->learnSpell(spellToLearn); sLog.outDebug( "Spell: Player %u have learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() ); } void Spell::EffectDispel(uint32 i) { if(!unitTarget) return; // Fill possible dispell list std::vector dispel_list; // Create dispel mask by dispel type uint32 dispel_type = m_spellInfo->EffectMiscValue[i]; uint32 dispelMask = GetDispellMask( DispelType(dispel_type) ); Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura *aur = (*itr).second; if (aur && (1<GetSpellProto()->Dispel) & dispelMask) { if(aur->GetSpellProto()->Dispel == DISPEL_MAGIC) { bool positive = true; if (!aur->IsPositive()) positive = false; else positive = (aur->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)==0; // do not remove positive auras if friendly target // negative auras if non-friendly target if(positive == unitTarget->IsFriendlyTo(m_caster)) continue; } // Add aura to dispel list dispel_list.push_back(aur); } } // Ok if exist some buffs for dispel try dispel it if (!dispel_list.empty()) { std::list < std::pair > success_list;// (spell_id,casterGuid) std::list < uint32 > fail_list; // spell_id int32 list_size = dispel_list.size(); // Dispell N = damage buffs (or while exist buffs for dispel) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel Aura *aur = dispel_list[urand(0, list_size-1)]; SpellEntry const* spellInfo = aur->GetSpellProto(); // Base dispel chance // TODO: possible chance depend from spell level?? int32 miss_chance = 0; // Apply dispel mod from aura caster if (Unit *caster = aur->GetCaster()) { if ( Player* modOwner = caster->GetSpellModOwner() ) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, this); } // Try dispel if (roll_chance_i(miss_chance)) fail_list.push_back(aur->GetId()); else success_list.push_back(std::pair(aur->GetId(),aur->GetCasterGUID())); // Remove buff from list for prevent doubles for (std::vector::iterator j = dispel_list.begin(); j != dispel_list.end(); ) { Aura *dispeled = *j; if (dispeled->GetId() == aur->GetId() && dispeled->GetCasterGUID() == aur->GetCasterGUID()) { j = dispel_list.erase(j); --list_size; } else ++j; } } // Send success log and really remove auras if (!success_list.empty()) { int32 count = success_list.size(); WorldPacket data(SMSG_SPELLDISPELLOG, 8+8+4+1+4+count*5); data.append(unitTarget->GetPackGUID()); // Victim GUID data.append(m_caster->GetPackGUID()); // Caster GUID data << uint32(m_spellInfo->Id); // Dispell spell id data << uint8(0); // not used data << uint32(count); // count for (std::list >::iterator j = success_list.begin(); j != success_list.end(); ++j) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first); data << uint32(spellInfo->Id); // Spell Id data << uint8(0); // 0 - dispeled !=0 cleansed unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster); } m_caster->SendMessageToSet(&data, true); // On succes dispel // Devour Magic if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 12) { uint32 heal_spell = 0; switch (m_spellInfo->Id) { case 19505: heal_spell = 19658; break; case 19731: heal_spell = 19732; break; case 19734: heal_spell = 19733; break; case 19736: heal_spell = 19735; break; case 27276: heal_spell = 27278; break; case 27277: heal_spell = 27279; break; default: sLog.outDebug("Spell for Devour Magic %d not handled in Spell::EffectDispel", m_spellInfo->Id); break; } if (heal_spell) m_caster->CastSpell(m_caster, heal_spell, true); } } // Send fail log to client if (!fail_list.empty()) { // Failed to dispell WorldPacket data(SMSG_DISPEL_FAILED, 8+8+4+4*fail_list.size()); data << uint64(m_caster->GetGUID()); // Caster GUID data << uint64(unitTarget->GetGUID()); // Victim GUID data << uint32(m_spellInfo->Id); // Dispell spell id for (std::list< uint32 >::iterator j = fail_list.begin(); j != fail_list.end(); ++j) data << uint32(*j); // Spell Id m_caster->SendMessageToSet(&data, true); } } } void Spell::EffectDualWield(uint32 /*i*/) { unitTarget->SetCanDualWield(true); if(unitTarget->GetTypeId() == TYPEID_UNIT) ((Creature*)unitTarget)->UpdateDamagePhysical(OFF_ATTACK); } void Spell::EffectPull(uint32 /*i*/) { // TODO: create a proper pull towards distract spell center for distract sLog.outDebug("WORLD: Spell Effect DUMMY"); } void Spell::EffectDistract(uint32 /*i*/) { // Check for possible target if (!unitTarget || unitTarget->isInCombat()) return; // target must be OK to do this if( unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING ) ) return; float angle = unitTarget->GetAngle(m_targets.m_destX, m_targets.m_destY); if ( unitTarget->GetTypeId() == TYPEID_PLAYER ) { // For players just turn them WorldPacket data; ((Player*)unitTarget)->BuildTeleportAckMsg(&data, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle); ((Player*)unitTarget)->GetSession()->SendPacket( &data ); ((Player*)unitTarget)->SetPosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false); } else { // Set creature Distracted, Stop it, And turn it unitTarget->SetOrientation(angle); unitTarget->StopMoving(); unitTarget->GetMotionMaster()->MoveDistract(damage*1000); } } void Spell::EffectPickPocket(uint32 /*i*/) { if( m_caster->GetTypeId() != TYPEID_PLAYER ) return; // victim must be creature and attackable if( !unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget) ) return; // victim have to be alive and humanoid or undead if( unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0) { int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel()); if (chance > irand(0, 19)) { // Stealing successful //sLog.outDebug("Sending loot from pickpocket"); ((Player*)m_caster)->SendLoot(unitTarget->GetGUID(),LOOT_PICKPOCKETING); } else { // Reveal action + get attack m_caster->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH); if (((Creature*)unitTarget)->AI()) ((Creature*)unitTarget)->AI()->AttackStart(m_caster); } } } void Spell::EffectAddFarsight(uint32 i) { float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius)) { delete dynObj; return; } dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65); dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002); m_caster->AddDynObject(dynObj); MapManager::Instance().GetMap(dynObj->GetMapId(), dynObj)->Add(dynObj); m_caster->SetUInt64Value(PLAYER_FARSIGHT, dynObj->GetGUID()); } void Spell::EffectSummonWild(uint32 i) { uint32 creature_entry = m_spellInfo->EffectMiscValue[i]; if(!creature_entry) return; uint32 level = m_caster->getLevel(); // level of creature summoned using engineering item based at engineering skill level if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem) { ItemPrototype const *proto = m_CastItem->GetProto(); if(proto && proto->RequiredSkill == SKILL_ENGINERING) { uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING); if(skill202) { level = skill202/5; } } } // select center of summon position float center_x = m_targets.m_destX; float center_y = m_targets.m_destY; float center_z = m_targets.m_destZ; float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; for(int32 count = 0; count < amount; ++count) { float px, py, pz; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { // Summon 1 unit in dest location if (count == 0) { px = m_targets.m_destX; py = m_targets.m_destY; pz = m_targets.m_destZ; } // Summon in random point all other units if location present else m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz); } // Summon if dest location not present near caster else m_caster->GetClosePoint(px,py,pz,3.0f); int32 duration = GetSpellDuration(m_spellInfo); TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; if(m_originalCaster) m_originalCaster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration); else m_caster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration); } } void Spell::EffectSummonGuardian(uint32 i) { uint32 pet_entry = m_spellInfo->EffectMiscValue[i]; if(!pet_entry) return; // Jewelery statue case (totem like) if(m_spellInfo->SpellIconID==2056) { EffectSummonTotem(i); return; } // set timer for unsummon int32 duration = GetSpellDuration(m_spellInfo); // Search old Guardian only for players (if casted spell not have duration or cooldown) // FIXME: some guardians have control spell applied and controlled by player and anyway player can't summon in this time // so this code hack in fact if( m_caster->GetTypeId() == TYPEID_PLAYER && (duration <= 0 || GetSpellRecoveryTime(m_spellInfo)==0) ) if(((Player*)m_caster)->HasGuardianWithEntry(pet_entry)) return; // find old guardian, ignore summon // in another case summon new uint32 level = m_caster->getLevel(); // level of pet summoned using engineering item based at engineering skill level if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem) { ItemPrototype const *proto = m_CastItem->GetProto(); if(proto && proto->RequiredSkill == SKILL_ENGINERING) { uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING); if(skill202) { level = skill202/5; } } } // select center of summon position float center_x = m_targets.m_destX; float center_y = m_targets.m_destY; float center_z = m_targets.m_destZ; float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; for(int32 count = 0; count < amount; ++count) { Pet* spawnCreature = new Pet(GUARDIAN_PET); spawnCreature->setActive(m_caster->isActive()); Map *map = m_caster->GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map,m_spellInfo->EffectMiscValue[i], pet_number)) { sLog.outError("no such creature entry %u",m_spellInfo->EffectMiscValue[i]); delete spawnCreature; return; } float px, py, pz; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { // Summon 1 unit in dest location if (count == 0) { px = m_targets.m_destX; py = m_targets.m_destY; pz = m_targets.m_destZ; } // Summon in random point all other units if location present else m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz); } // Summon if dest location not present near caster else m_caster->GetClosePoint(px,py,pz,spawnCreature->GetObjectSize()); spawnCreature->Relocate(px,py,pz,m_caster->GetOrientation()); if(!spawnCreature->IsPositionValid()) { sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %d Y: ^%d)", spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY()); delete spawnCreature; return; } if(duration > 0) spawnCreature->SetDuration(duration); spawnCreature->SetUInt64Value(UNIT_FIELD_SUMMONEDBY,m_caster->GetGUID()); spawnCreature->setPowerType(POWER_MANA); spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS , 0); spawnCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction()); spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS,0); spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0); spawnCreature->SetUInt64Value(UNIT_FIELD_CREATEDBY, m_caster->GetGUID()); spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); spawnCreature->InitStatsForLevel(level); spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false); spawnCreature->AIM_Initialize(); if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddGuardian(spawnCreature); map->Add((Creature*)spawnCreature); } } void Spell::EffectTeleUnitsFaceCaster(uint32 i) { if(!unitTarget) return; if(unitTarget->isInFlight()) return; uint32 mapid = m_caster->GetMapId(); float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float fx,fy,fz; m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis); if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, -m_caster->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); else MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation()); } void Spell::EffectLearnSkill(uint32 i) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(damage < 0) return; uint32 skillid = m_spellInfo->EffectMiscValue[i]; uint16 skillval = ((Player*)unitTarget)->GetPureSkillValue(skillid); ((Player*)unitTarget)->SetSkill(skillid, skillval?skillval:1, damage*75); } void Spell::EffectAddHonor(uint32 /*i*/) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, this->damage, ((Player*)unitTarget)->GetGUIDLow()); // TODO: find formula for honor reward based on player's level! // now fixed only for level 70 players: if (((Player*)unitTarget)->getLevel() == 70) ((Player*)unitTarget)->RewardHonor(NULL, 1, this->damage); } void Spell::EffectTradeSkill(uint32 /*i*/) { if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; // uint32 skillid = m_spellInfo->EffectMiscValue[i]; // uint16 skillmax = ((Player*)unitTarget)->(skillid); // ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75); } void Spell::EffectEnchantItemPerm(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; if (!itemTarget) return; Player* p_caster = (Player*)m_caster; p_caster->UpdateCraftSkill(m_spellInfo->Id); if (m_spellInfo->EffectMiscValue[i]) { uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if(!item_owner) return; if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) sLog.outCommand("GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName(),p_caster->GetSession()->GetAccountId(), itemTarget->GetProto()->Name1,itemTarget->GetEntry(), item_owner->GetName(),item_owner->GetSession()->GetAccountId()); // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false); itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true); } } void Spell::EffectEnchantItemTmp(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget) return; uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; // Shaman Rockbiter Weapon if(i==0 && m_spellInfo->Effect[1]==SPELL_EFFECT_DUMMY) { int32 enchnting_damage = m_currentBasePoints[1]+1; // enchanting id selected by calculated damage-per-sec stored in Effect[1] base value // with already applied percent bonus from Elemental Weapons talent // Note: damage calculated (correctly) with rounding int32(float(v)) but // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime switch(enchnting_damage) { // Rank 1 case 2: enchant_id = 29; break; // 0% [ 7% == 2, 14% == 2, 20% == 2] // Rank 2 case 4: enchant_id = 6; break; // 0% [ 7% == 4, 14% == 4] case 5: enchant_id = 3025; break; // 20% // Rank 3 case 6: enchant_id = 1; break; // 0% [ 7% == 6, 14% == 6] case 7: enchant_id = 3027; break; // 20% // Rank 4 case 9: enchant_id = 3032; break; // 0% [ 7% == 6] case 10: enchant_id = 503; break; // 14% case 11: enchant_id = 3031; break; // 20% // Rank 5 case 15: enchant_id = 3035; break; // 0% case 16: enchant_id = 1663; break; // 7% case 17: enchant_id = 3033; break; // 14% case 18: enchant_id = 3034; break; // 20% // Rank 6 case 28: enchant_id = 3038; break; // 0% case 29: enchant_id = 683; break; // 7% case 31: enchant_id = 3036; break; // 14% case 33: enchant_id = 3037; break; // 20% // Rank 7 case 40: enchant_id = 3041; break; // 0% case 42: enchant_id = 1664; break; // 7% case 45: enchant_id = 3039; break; // 14% case 48: enchant_id = 3040; break; // 20% // Rank 8 case 49: enchant_id = 3044; break; // 0% case 52: enchant_id = 2632; break; // 7% case 55: enchant_id = 3042; break; // 14% case 58: enchant_id = 3043; break; // 20% // Rank 9 case 62: enchant_id = 2633; break; // 0% case 66: enchant_id = 3018; break; // 7% case 70: enchant_id = 3019; break; // 14% case 74: enchant_id = 3020; break; // 20% default: sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",enchnting_damage); return; } } if (!enchant_id) { sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,i); return; } SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) { sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ",m_spellInfo->Id,i,enchant_id); return; } // select enchantment duration uint32 duration; // rogue family enchantments exception by duration if(m_spellInfo->Id==38615) duration = 1800; // 30 mins // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints) else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE) duration = 3600; // 1 hour // shaman family enchantments else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN) duration = 1800; // 30 mins // other cases with this SpellVisual already selected else if(m_spellInfo->SpellVisual==215) duration = 1800; // 30 mins // some fishing pole bonuses else if(m_spellInfo->SpellVisual==563) duration = 600; // 10 mins // shaman rockbiter enchantments else if(m_spellInfo->SpellVisual==0) duration = 1800; // 30 mins else if(m_spellInfo->Id==29702) duration = 300; // 5 mins else if(m_spellInfo->Id==37360) duration = 300; // 5 mins // default case else duration = 3600; // 1 hour // item can be in trade slot and have owner diff. from caster Player* item_owner = itemTarget->GetOwner(); if(!item_owner) return; if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) sLog.outCommand("GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName(),p_caster->GetSession()->GetAccountId(), itemTarget->GetProto()->Name1,itemTarget->GetEntry(), item_owner->GetName(),item_owner->GetSession()->GetAccountId()); // remove old enchanting before applying new if equipped item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT,false); itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration*1000, 0); // add new enchanting if equipped item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT,true); } void Spell::EffectTameCreature(uint32 /*i*/) { if(m_caster->GetPetGUID()) return; if(!unitTarget) return; if(unitTarget->GetTypeId() == TYPEID_PLAYER) return; Creature* creatureTarget = (Creature*)unitTarget; if(creatureTarget->isPet()) return; if(m_caster->getClass() == CLASS_HUNTER) { // cast finish successfully //SendChannelUpdate(0); finish(); Pet* pet = new Pet(HUNTER_PET); if(!pet->CreateBaseAtCreature(creatureTarget)) { delete pet; return; } creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID()); pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, m_caster->GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); if(!pet->InitStatsForLevel(creatureTarget->getLevel())) { sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted."); delete pet; return; } // prepare visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1); pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); // this enables pet details window (Shift+P) pet->AIM_Initialize(); pet->InitPetCreateSpells(); pet->SetHealth(pet->GetMaxHealth()); MapManager::Instance().GetMap(pet->GetMapId(), pet)->Add((Creature*)pet); // visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()); if(m_caster->GetTypeId() == TYPEID_PLAYER) { m_caster->SetPet(pet); pet->SavePetToDB(PET_SAVE_AS_CURRENT); ((Player*)m_caster)->PetSpellInitialize(); } } } void Spell::EffectSummonPet(uint32 i) { uint32 petentry = m_spellInfo->EffectMiscValue[i]; Pet *OldSummon = m_caster->GetPet(); // if pet requested type already exist if( OldSummon ) { if(petentry == 0 || OldSummon->GetEntry() == petentry) { // pet in corpse state can't be summoned if( OldSummon->isDead() ) return; MapManager::Instance().GetMap(OldSummon->GetMapId(), OldSummon)->Remove((Creature*)OldSummon,false); OldSummon->SetMapId(m_caster->GetMapId()); float px, py, pz; m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation()); MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)->Add((Creature*)OldSummon); if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() ) { ((Player*)m_caster)->PetSpellInitialize(); } return; } if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false); else return; } Pet* NewSummon = new Pet; NewSummon->setActive(m_caster->isActive()); // petentry==0 for hunter "call pet" (current pet summoned if any) if(NewSummon->LoadPetFromDB(m_caster,petentry)) { if(NewSummon->getPetType()==SUMMON_PET) { // Remove Demonic Sacrifice auras (known pet) Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) { if((*itr)->GetModifier()->m_miscvalue==2228) { m_caster->RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); } else ++itr; } } return; } // not error in case fail hunter call pet if(!petentry) { delete NewSummon; return; } CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(petentry); if(!cInfo) { sLog.outError("EffectSummonPet: creature entry %u not found.",petentry); delete NewSummon; return; } Map *map = m_caster->GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); if(!NewSummon->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, petentry, pet_number)) { delete NewSummon; return; } float px, py, pz; m_caster->GetClosePoint(px, py, pz, NewSummon->GetObjectSize()); NewSummon->Relocate(px, py, pz, m_caster->GetOrientation()); if(!NewSummon->IsPositionValid()) { sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %d Y: ^%d)", NewSummon->GetGUIDLow(), NewSummon->GetEntry(), NewSummon->GetPositionX(), NewSummon->GetPositionY()); delete NewSummon; return; } uint32 petlevel = m_caster->getLevel(); NewSummon->setPetType(SUMMON_PET); uint32 faction = m_caster->getFaction(); if(m_caster->GetTypeId() == TYPEID_UNIT) { if ( ((Creature*)m_caster)->isTotem() ) NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE); else NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE); } NewSummon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID()); NewSummon->SetUInt64Value(UNIT_FIELD_CREATEDBY, m_caster->GetGUID()); NewSummon->SetUInt32Value(UNIT_NPC_FLAGS , 0); NewSummon->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction); NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_0,2048); NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_1,0); NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,time(NULL)); NewSummon->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000); NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); NewSummon->GetCharmInfo()->SetPetNumber(pet_number, true); // this enables pet details window (Shift+P) // this enables popup window (pet dismiss, cancel), hunter pet additional flags set later NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE); NewSummon->InitStatsForLevel( petlevel); NewSummon->InitPetCreateSpells(); if(NewSummon->getPetType()==SUMMON_PET) { // Remove Demonic Sacrifice auras (new pet) Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) { if((*itr)->GetModifier()->m_miscvalue==2228) { m_caster->RemoveAurasDueToSpell((*itr)->GetId()); itr = auraClassScripts.begin(); } else ++itr; } // generate new name for summon pet std::string new_name=objmgr.GeneratePetName(petentry); if(!new_name.empty()) NewSummon->SetName(new_name); } else if(NewSummon->getPetType()==HUNTER_PET) NewSummon->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED); NewSummon->AIM_Initialize(); NewSummon->SetHealth(NewSummon->GetMaxHealth()); NewSummon->SetPower(POWER_MANA, NewSummon->GetMaxPower(POWER_MANA)); map->Add((Creature*)NewSummon); m_caster->SetPet(NewSummon); sLog.outDebug("New Pet has guid %u", NewSummon->GetGUIDLow()); if(m_caster->GetTypeId() == TYPEID_PLAYER) { NewSummon->SavePetToDB(PET_SAVE_AS_CURRENT); ((Player*)m_caster)->PetSpellInitialize(); } } void Spell::EffectLearnPetSpell(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; Pet *pet = _player->GetPet(); if(!pet) return; if(!pet->isAlive()) return; SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); if(!learn_spellproto) return; pet->SetTP(pet->m_TrainingPoints - pet->GetTPForSpell(learn_spellproto->Id)); pet->learnSpell(learn_spellproto->Id); pet->SavePetToDB(PET_SAVE_AS_CURRENT); _player->PetSpellInitialize(); } void Spell::EffectTaunt(uint32 /*i*/) { // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" if(unitTarget && unitTarget->GetTypeId() != TYPEID_PLAYER) { if(unitTarget->getVictim()==m_caster) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; } } // Also use this effect to set the taunter's threat to the taunted creature's highest value if(unitTarget->CanHaveThreatList() && unitTarget->getThreatManager().getCurrentVictim()) unitTarget->getThreatManager().addThreat(m_caster,unitTarget->getThreatManager().getCurrentVictim()->getThreat()); } void Spell::EffectWeaponDmg(uint32 i) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once for (int j = 0; j < 3; j++) { switch(m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: if (j < i) // we must calculate only at last weapon effect return; break; } } // some spell specific modifiers bool customBonusDamagePercentMod = false; float bonusDamagePercentMod = 1.0f; // applied to fixed effect damage bonus if set customBonusDamagePercentMod float weaponDamagePercentMod = 1.0f; // applied to weapon damage (and to fixed effect damage bonus if customBonusDamagePercentMod not set float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage bool normalized = false; int32 spell_bonus = 0; // bonus specific for spell switch(m_spellInfo->SpellFamilyName) { case SPELLFAMILY_WARRIOR: { // Whirlwind, single only spell with 2 weapon white damage apply if have if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x00000400000000LL)) { if(((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK,true)) spell_bonus += m_caster->CalculateDamage (OFF_ATTACK, normalized); } // Devastate bonus and sunder armor refresh else if(m_spellInfo->SpellVisual == 671 && m_spellInfo->SpellIconID == 1508) { customBonusDamagePercentMod = true; bonusDamagePercentMod = 0.0f; // only applied if auras found Unit::AuraList const& list = unitTarget->GetAurasByType(SPELL_AURA_MOD_RESISTANCE); for(Unit::AuraList::const_iterator itr=list.begin();itr!=list.end();++itr) { SpellEntry const *proto = (*itr)->GetSpellProto(); if(proto->SpellVisual == 406 && proto->SpellIconID == 565) { int32 duration = GetSpellDuration(proto); (*itr)->SetAuraDuration(duration); (*itr)->UpdateAuraDuration(); bonusDamagePercentMod += 1.0f; // +100% } } } break; } case SPELLFAMILY_ROGUE: { // Ambush if(m_spellInfo->SpellFamilyFlags & 0x00000200LL) { customBonusDamagePercentMod = true; bonusDamagePercentMod = 2.5f; // 250% } // Mutilate (for each hand) else if(m_spellInfo->SpellFamilyFlags & 0x600000000LL) { bool found = false; // fast check if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON)) found = true; // full aura scan else { Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) { found = true; break; } } } if(found) totalDamagePercentMod *= 1.5f; // 150% if poisoned } break; } case SPELLFAMILY_PALADIN: { // Seal of Command - receive benefit from Spell Damage and Healing if(m_spellInfo->SpellFamilyFlags & 0x00000002000000LL) { spell_bonus += int32(0.20f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); spell_bonus += int32(0.29f*m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget)); } break; } case SPELLFAMILY_SHAMAN: { // Skyshatter Harness item set bonus // Stormstrike if(m_spellInfo->SpellFamilyFlags & 0x001000000000LL) { Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(Unit::AuraList::const_iterator i = m_OverrideClassScript.begin(); i != m_OverrideClassScript.end(); ++i) { // Stormstrike AP Buff if ( (*i)->GetModifier()->m_miscvalue == 5634 ) { m_caster->CastSpell(m_caster,38430,true,NULL,*i); break; } } } } } int32 fixed_bonus = 0; for (int j = 0; j < 3; j++) { switch(m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: fixed_bonus += CalculateDamage(j,unitTarget); break; case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: fixed_bonus += CalculateDamage(j,unitTarget); normalized = true; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: weaponDamagePercentMod *= float(CalculateDamage(j,unitTarget)) / 100.0f; // applied only to prev.effects fixed damage if(customBonusDamagePercentMod) fixed_bonus = int32(fixed_bonus*bonusDamagePercentMod); else fixed_bonus = int32(fixed_bonus*weaponDamagePercentMod); break; default: break; // not weapon damage effect, just skip } } // non-weapon damage int32 bonus = spell_bonus + fixed_bonus; // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage if(bonus) { UnitMods unitMod; switch(m_attackType) { default: case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; } float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); bonus = int32(bonus*weapon_total_pct); } // + weapon damage with applied weapon% dmg to base weapon damage in call bonus += int32(m_caster->CalculateDamage(m_attackType, normalized)*weaponDamagePercentMod); // total damage bonus = int32(bonus*totalDamagePercentMod); // prevent negative damage uint32 eff_damage = uint32(bonus > 0 ? bonus : 0); const uint32 nohitMask = HITINFO_ABSORB | HITINFO_RESIST | HITINFO_MISS; uint32 hitInfo = 0; VictimState victimState = VICTIMSTATE_NORMAL; uint32 blocked_dmg = 0; uint32 absorbed_dmg = 0; uint32 resisted_dmg = 0; CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); m_caster->DoAttackDamage(unitTarget, &eff_damage, &cleanDamage, &blocked_dmg, m_spellSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, m_attackType, m_spellInfo, m_IsTriggeredSpell); if ((hitInfo & nohitMask) && m_attackType != RANGED_ATTACK) // not send ranged miss/etc m_caster->SendAttackStateUpdate(hitInfo & nohitMask, unitTarget, 1, m_spellSchoolMask, eff_damage, absorbed_dmg, resisted_dmg, VICTIMSTATE_NORMAL, blocked_dmg); bool criticalhit = (hitInfo & HITINFO_CRITICALHIT); m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, eff_damage, m_spellSchoolMask, absorbed_dmg, resisted_dmg, false, blocked_dmg, criticalhit); if (eff_damage > (absorbed_dmg + resisted_dmg + blocked_dmg)) { eff_damage -= (absorbed_dmg + resisted_dmg + blocked_dmg); } else { cleanDamage.damage += eff_damage; eff_damage = 0; } // SPELL_SCHOOL_NORMAL use for weapon-like threat and rage calculation m_caster->DealDamage(unitTarget, eff_damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, true); // Hemorrhage if(m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & 0x2000000)) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1); } // Mangle (Cat): CP if(m_spellInfo->SpellFamilyName==SPELLFAMILY_DRUID && (m_spellInfo->SpellFamilyFlags==0x0000040000000000LL)) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget,1); } // take ammo if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) { Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); // wands don't have ammo if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) return; if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) { if(pItem->GetMaxStackCount()==1) { // decrease durability for non-stackable throw weapon ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); } else { // decrease items amount for stackable throw weapon uint32 count = 1; ((Player*)m_caster)->DestroyItemCount( pItem, count, true); } } else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID)) ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); } } void Spell::EffectThreat(uint32 /*i*/) { if(!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive()) return; if(!unitTarget->CanHaveThreatList()) return; unitTarget->AddThreat(m_caster, float(damage)); } void Spell::EffectHealMaxHealth(uint32 /*i*/) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; uint32 heal = m_caster->GetMaxHealth(); int32 gain = unitTarget->ModifyHealth(heal); unitTarget->getHostilRefManager().threatAssist(m_caster, float(gain) * 0.5f, m_spellInfo); m_caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, heal); } void Spell::EffectInterruptCast(uint32 /*i*/) { if(!unitTarget) return; if(!unitTarget->isAlive()) return; // TODO: not all spells that used this effect apply cooldown at school spells // also exist case: apply cooldown to interrupted cast only and to all spells for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) { if (unitTarget->m_currentSpells[i]) { // check if we can interrupt spell if ( unitTarget->m_currentSpells[i]->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && unitTarget->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE ) { unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(unitTarget->m_currentSpells[i]->m_spellInfo), GetSpellDuration(m_spellInfo)); unitTarget->InterruptSpell(i,false); } } } } void Spell::EffectSummonObjectWild(uint32 i) { uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; GameObject* pGameObj = new GameObject; WorldObject* target = focusObject; if( !target ) target = m_caster; float x,y,z; if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { x = m_targets.m_destX; y = m_targets.m_destY; z = m_targets.m_destZ; } else m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE); Map *map = target->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) { delete pGameObj; return; } int32 duration = GetSpellDuration(m_spellInfo); pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); pGameObj->SetSpellId(m_spellInfo->Id); if(pGameObj->GetGoType() != GAMEOBJECT_TYPE_FLAGDROP) // make dropped flag clickable for other players (not set owner guid (created by) for this)... m_caster->AddGameObject(pGameObj); map->Add(pGameObj); if(pGameObj->GetMapId() == 489 && pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) //WS { if(m_caster->GetTypeId() == TYPEID_PLAYER) { Player *pl = (Player*)m_caster; BattleGround* bg = ((Player *)m_caster)->GetBattleGround(); if(bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS) { uint32 team = ALLIANCE; if(pl->GetTeam() == team) team = HORDE; ((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team); } } } if(pGameObj->GetMapId() == 566 && pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) //EY { if(m_caster->GetTypeId() == TYPEID_PLAYER) { BattleGround* bg = ((Player *)m_caster)->GetBattleGround(); if(bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS) { ((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID()); } } } if(uint32 linkedEntry = pGameObj->GetLinkedGameObjectEntry()) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) { linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0); linkedGO->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(linkedGO); map->Add(linkedGO); } else { delete linkedGO; linkedGO = NULL; return; } } } void Spell::EffectScriptEffect(uint32 effIndex) { // TODO: we must implement hunter pet summon at login there (spell 6962) // by spell id switch(m_spellInfo->Id) { // Bending Shinbone case 8856: { if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) return; uint32 spell_id = 0; switch(urand(1,5)) { case 1: spell_id = 8854; break; default: spell_id = 8855; break; } m_caster->CastSpell(m_caster,spell_id,true,NULL); return; } // Healthstone creating spells case 6201: case 6202: case 5699: case 11729: case 11730: case 27230: { uint32 itemtype; uint32 rank = 0; Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) { if((*i)->GetId() == 18692) { rank = 1; break; } else if((*i)->GetId() == 18693) { rank = 2; break; } } static uint32 const itypes[6][3] = { { 5512,19004,19005}, // Minor Healthstone { 5511,19006,19007}, // Lesser Healthstone { 5509,19008,19009}, // Healthstone { 5510,19010,19011}, // Greater Healthstone { 9421,19012,19013}, // Major Healthstone {22103,22104,22105} // Master Healthstone }; switch(m_spellInfo->Id) { case 6201: itemtype=itypes[0][rank];break; // Minor Healthstone case 6202: itemtype=itypes[1][rank];break; // Lesser Healthstone case 5699: itemtype=itypes[2][rank];break; // Healthstone case 11729: itemtype=itypes[3][rank];break; // Greater Healthstone case 11730: itemtype=itypes[4][rank];break; // Major Healthstone case 27230: itemtype=itypes[5][rank];break; // Master Healthstone default: return; } DoCreateItem( effIndex, itemtype ); return; } // Brittle Armor - need remove one 24575 Brittle Armor aura case 24590: unitTarget->RemoveSingleAuraFromStack(24575, 0); unitTarget->RemoveSingleAuraFromStack(24575, 1); return; // Mercurial Shield - need remove one 26464 Mercurial Shield aura case 26465: unitTarget->RemoveSingleAuraFromStack(26464, 0); return; // Orb teleport spells case 25140: case 25143: case 25650: case 25652: case 29128: case 29129: case 35376: case 35727: { if(!unitTarget) return; uint32 spellid; switch(m_spellInfo->Id) { case 25140: spellid = 32571; break; case 25143: spellid = 32572; break; case 25650: spellid = 30140; break; case 25652: spellid = 30141; break; case 29128: spellid = 32568; break; case 29129: spellid = 32569; break; case 35376: spellid = 25649; break; case 35727: spellid = 35730; break; default: return; } unitTarget->CastSpell(unitTarget,spellid,false); return; } // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell) case 22539: case 22972: case 22975: case 22976: case 22977: case 22978: case 22979: case 22980: case 22981: case 22982: case 22983: case 22984: case 22985: { if(!unitTarget || !unitTarget->isAlive()) return; // Onyxia Scale Cloak if(unitTarget->GetDummyAura(22683)) return; // Shadow Flame m_caster->CastSpell(unitTarget, 22682, true); return; } break; // Summon Black Qiraji Battle Tank case 26656: { if(!unitTarget) return; // Prevent stacking of mounts unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); // Two separate mounts depending on area id (allows use both in and out of specific instance) if (unitTarget->GetAreaId() == 3428) unitTarget->CastSpell(unitTarget, 25863, false); else unitTarget->CastSpell(unitTarget, 26655, false); break; } // Piccolo of the Flaming Fire case 17512: { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE); break; } // Netherbloom case 28702: { if(!unitTarget) return; // 25% chance of casting a random buff if(roll_chance_i(75)) return; // triggered spells are 28703 to 28707 // Note: some sources say, that there was the possibility of // receiving a debuff. However, this seems to be removed by a patch. const uint32 spellid = 28703; // don't overwrite an existing aura for(uint8 i=0; i<5; i++) if(unitTarget->HasAura(spellid+i, 0)) return; unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); break; } // Nightmare Vine case 28720: { if(!unitTarget) return; // 25% chance of casting Nightmare Pollen if(roll_chance_i(75)) return; unitTarget->CastSpell(unitTarget, 28721, true); break; } // Mirren's Drinking Hat case 29830: { uint32 item = 0; switch ( urand(1,6) ) { case 1: case 2: case 3: item = 23584; break;// Loch Modan Lager case 4: case 5: item = 23585; break;// Stouthammer Lite case 6: item = 23586; break;// Aerie Peak Pale Ale } if (item) DoCreateItem(effIndex,item); break; } // Improved Sprint case 30918: { // Removes snares and roots. uint32 mechanic_mask = (1<GetAuras(); for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) { next = iter; ++next; Aura *aur = iter->second; if (!aur->IsPositive()) //only remove negative spells { // check for mechanic mask if(GetSpellMechanicMask(aur->GetSpellProto(), aur->GetEffIndex()) & mechanic_mask) { unitTarget->RemoveAurasDueToSpell(aur->GetId()); if(Auras.empty()) break; else next = Auras.begin(); } } } break; } // Goblin Weather Machine case 46203: { if(!unitTarget) return; uint32 spellId; switch(rand()%4) { case 0: spellId=46740; break; case 1: spellId=46739; break; case 2: spellId=46738; break; case 3: spellId=46736; break; } unitTarget->CastSpell(unitTarget, spellId, true); break; } } if(!unitTarget || !unitTarget->isAlive()) // can we remove this check? { sLog.outError("Spell %u in EffectScriptEffect does not have unitTarget", m_spellInfo->Id); return; } switch(m_spellInfo->Id) { // Dreaming Glory case 28698: unitTarget->CastSpell(unitTarget, 28694, true); break; // Needle Spine case 39835: unitTarget->CastSpell(unitTarget, 39968, true); break; // Draw Soul case 40904: unitTarget->CastSpell(m_caster, 40903, true); break; // Flame Crash case 41126: unitTarget->CastSpell(unitTarget, 41131, true); break; case 41931: { int bag=19; int slot=0; Item* item = NULL; while (bag < 256) { item = ((Player*)m_caster)->GetItemByPos(bag,slot); if (item && item->GetEntry() == 38587) break; slot++; if (slot == 39) { slot = 0; bag++; } } if (bag < 256) { if (((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount() == 1) ((Player*)m_caster)->RemoveItem(bag,slot,true); else ((Player*)m_caster)->GetItemByPos(bag,slot)->SetCount(((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount()-1); // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen) m_caster->CastSpell(m_caster,42518,true); return; } } // Force Cast - Portal Effect: Sunwell Isle case 44876: unitTarget->CastSpell(unitTarget, 44870, true); break; //5,000 Gold case 46642: { if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->ModifyMoney(50000000); break; } } if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN ) { switch(m_spellInfo->SpellFamilyFlags) { // Judgement case 0x800000: { uint32 spellId2 = 0; // all seals have aura dummy Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator itr = m_dummyAuras.begin(); itr != m_dummyAuras.end(); ++itr) { SpellEntry const *spellInfo = (*itr)->GetSpellProto(); // search seal (all seals have judgement's aura dummy spell id in 2 effect if ( !spellInfo || !IsSealSpell((*itr)->GetSpellProto()) || (*itr)->GetEffIndex() != 2 ) continue; // must be calculated base at raw base points in spell proto, GetModifier()->m_value for S.Righteousness modified by SPELLMOD_DAMAGE spellId2 = (*itr)->GetSpellProto()->EffectBasePoints[2]+1; if(spellId2 <= 1) continue; // found, remove seal m_caster->RemoveAurasDueToSpell((*itr)->GetId()); // Sanctified Judgement Unit::AuraList const& m_auras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = m_auras.begin(); i != m_auras.end(); ++i) { if ((*i)->GetSpellProto()->SpellIconID == 205 && (*i)->GetSpellProto()->Attributes == 0x01D0LL) { int32 chance = (*i)->GetModifier()->m_amount; if ( roll_chance_i(chance) ) { int32 mana = spellInfo->manaCost; if ( Player* modOwner = m_caster->GetSpellModOwner() ) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, mana); mana = int32(mana* 0.8f); m_caster->CastCustomSpell(m_caster,31930,&mana,NULL,NULL,true,NULL,*i); } break; } } break; } m_caster->CastSpell(unitTarget,spellId2,true); return; } } } // normal DB scripted effect sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id); sWorld.ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); } void Spell::EffectSanctuary(uint32 /*i*/) { if(!unitTarget) return; //unitTarget->CombatStop(); unitTarget->CombatStop(); unitTarget->getHostilRefManager().deleteReferences(); // stop all fighting // Vanish allows to remove all threat and cast regular stealth so other spells can be used if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_VANISH)) { ((Player *)m_caster)->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT); } } void Spell::EffectAddComboPoints(uint32 /*i*/) { if(!unitTarget) return; if(m_caster->GetTypeId() != TYPEID_PLAYER) return; if(damage <= 0) return; ((Player*)m_caster)->AddComboPoints(unitTarget, damage); } void Spell::EffectDuel(uint32 i) { if(!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *caster = (Player*)m_caster; Player *target = (Player*)unitTarget; // caster or target already have requested duel if( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) ) return; // Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities) // Don't have to check the target's map since you cannot challenge someone across maps if( caster->GetMapId() != 0 && caster->GetMapId() != 1 && caster->GetMapId() != 530) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId()); if(casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) ) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId()); if(targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) ) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; } //CREATE DUEL FLAG OBJECT GameObject* pGameObj = new GameObject; uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; Map *map = m_caster->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , m_caster->GetPositionZ(), m_caster->GetOrientation(), 0, 0, 0, 0, 0, 1)) { delete pGameObj; return; } pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() ); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 ); int32 duration = GetSpellDuration(m_spellInfo); pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); map->Add(pGameObj); //END // Send request WorldPacket data(SMSG_DUEL_REQUESTED, 16); data << pGameObj->GetGUID(); data << caster->GetGUID(); caster->GetSession()->SendPacket(&data); target->GetSession()->SendPacket(&data); // create duel-info DuelInfo *duel = new DuelInfo; duel->initiator = caster; duel->opponent = target; duel->startTime = 0; duel->startTimer = 0; caster->duel = duel; DuelInfo *duel2 = new DuelInfo; duel2->initiator = caster; duel2->opponent = caster; duel2->startTime = 0; duel2->startTimer = 0; target->duel = duel2; caster->SetUInt64Value(PLAYER_DUEL_ARBITER,pGameObj->GetGUID()); target->SetUInt64Value(PLAYER_DUEL_ARBITER,pGameObj->GetGUID()); } void Spell::EffectStuck(uint32 /*i*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!sWorld.getConfig(CONFIG_CAST_UNSTUCK)) return; Player* pTarget = (Player*)unitTarget; sLog.outDebug("Spell Effect: Stuck"); sLog.outDetail("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ()); if(pTarget->isInFlight()) return; // homebind location is loaded always pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0)); // Stuck spell trigger Hearthstone cooldown SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690); if(!spellInfo) return; Spell spell(pTarget,spellInfo,true,0); spell.SendSpellCooldown(); } void Spell::EffectSummonPlayer(uint32 /*i*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; // Evil Twin (ignore player summon, but hide this for summoner) if(unitTarget->GetDummyAura(23445)) return; float x,y,z; m_caster->GetClosePoint(x,y,z,unitTarget->GetObjectSize()); ((Player*)unitTarget)->SetSummonPoint(m_caster->GetMapId(),x,y,z); WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); data << uint64(m_caster->GetGUID()); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone data << uint32(MAX_PLAYER_SUMMON_DELAY*1000); // auto decline after msecs ((Player*)unitTarget)->GetSession()->SendPacket(&data); } static ScriptInfo generateActivateCommand() { ScriptInfo si; si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT; return si; } void Spell::EffectActivateObject(uint32 effect_idx) { if(!gameObjTarget) return; static ScriptInfo activateCommand = generateActivateCommand(); int32 delay_secs = m_spellInfo->EffectMiscValue[effect_idx]; sWorld.ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget); } void Spell::EffectSummonTotem(uint32 i) { uint8 slot = 0; switch(m_spellInfo->EffectMiscValueB[i]) { case SUMMON_TYPE_TOTEM_SLOT1: slot = 0; break; case SUMMON_TYPE_TOTEM_SLOT2: slot = 1; break; case SUMMON_TYPE_TOTEM_SLOT3: slot = 2; break; case SUMMON_TYPE_TOTEM_SLOT4: slot = 3; break; // Battle standard case case SUMMON_TYPE_TOTEM: slot = 254; break; // jewelery statue case, like totem without slot case SUMMON_TYPE_GUARDIAN: slot = 255; break; default: return; } if(slot < MAX_TOTEM) { uint64 guid = m_caster->m_TotemSlot[slot]; if(guid != 0) { Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid); if(OldTotem && OldTotem->isTotem()) ((Totem*)OldTotem)->UnSummon(); } } uint32 team = 0; if (m_caster->GetTypeId()==TYPEID_PLAYER) team = ((Player*)m_caster)->GetTeam(); Totem* pTotem = new Totem; if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_spellInfo->EffectMiscValue[i], team )) { delete pTotem; return; } float angle = slot < MAX_TOTEM ? M_PI/MAX_TOTEM - (slot*2*M_PI/MAX_TOTEM) : 0; float x,y,z; m_caster->GetClosePoint(x,y,z,pTotem->GetObjectSize(),2.0f,angle); // totem must be at same Z in case swimming caster and etc. if( fabs( z - m_caster->GetPositionZ() ) > 5 ) z = m_caster->GetPositionZ(); pTotem->Relocate(x, y, z, m_caster->GetOrientation()); if(slot < MAX_TOTEM) m_caster->m_TotemSlot[slot] = pTotem->GetGUID(); pTotem->SetOwner(m_caster->GetGUID()); pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized int32 duration=GetSpellDuration(m_spellInfo); if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration); pTotem->SetDuration(duration); if (damage) // if not spell info, DB values used { pTotem->SetMaxHealth(damage); pTotem->SetHealth(damage); } pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id); pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE); pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_MOD_FEAR,true); pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_TRANSFORM,true); pTotem->Summon(m_caster); if(slot < MAX_TOTEM && m_caster->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4); data << uint8(slot); data << uint64(pTotem->GetGUID()); data << uint32(duration); data << uint32(m_spellInfo->Id); ((Player*)m_caster)->SendDirectMessage(&data); } } void Spell::EffectEnchantHeldItem(uint32 i) { // this is only item spell effect applied to main-hand weapon of target player (players in area) if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player* item_owner = (Player*)unitTarget; Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if(!item ) return; // must be equipped if(!item ->IsEquipped()) return; if (m_spellInfo->EffectMiscValue[i]) { uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first .. if(!duration) duration = m_currentBasePoints[i]+1; //Base points after .. if(!duration) duration = 10; //10 seconds for enchants which don't have listed duration SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) return; // Always go to temp enchantment slot EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT; // Enchantment will not be applied if a different one already exists if(item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id) return; // Apply the temporary enchantment item->SetEnchantment(slot, enchant_id, duration*1000, 0); item_owner->ApplyEnchantment(item,slot,true); } } void Spell::EffectDisEnchant(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget || !itemTarget->GetProto()->DisenchantID) return; p_caster->UpdateCraftSkill(m_spellInfo->Id); ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(),LOOT_DISENCHANTING); // item will be removed at disenchanting end } void Spell::EffectInebriate(uint32 /*i*/) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *player = (Player*)unitTarget; uint16 currentDrunk = player->GetDrunkValue(); uint16 drunkMod = damage * 256; if (currentDrunk + drunkMod > 0xFFFF) currentDrunk = 0xFFFF; else currentDrunk += drunkMod; player->SetDrunkValue(currentDrunk, m_CastItem?m_CastItem->GetEntry():0); } void Spell::EffectFeedPet(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; if(!itemTarget) return; Pet *pet = _player->GetPet(); if(!pet) return; if(!pet->isAlive()) return; int32 benefit = pet->GetCurrentFoodBenefitLevel(itemTarget->GetProto()->ItemLevel); if(benefit <= 0) return; uint32 count = 1; _player->DestroyItemCount(itemTarget,count,true); // TODO: fix crash when a spell has two effects, both pointed at the same item target m_caster->CastCustomSpell(m_caster,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true); } void Spell::EffectDismissPet(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Pet* pet = m_caster->GetPet(); // not let dismiss dead pet if(!pet||!pet->isAlive()) return; ((Player*)m_caster)->RemovePet(pet,PET_SAVE_NOT_IN_SLOT); } void Spell::EffectSummonObject(uint32 i) { uint32 go_id = m_spellInfo->EffectMiscValue[i]; uint8 slot = 0; switch(m_spellInfo->Effect[i]) { case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break; default: return; } uint64 guid = m_caster->m_ObjectSlot[slot]; if(guid != 0) { GameObject* obj = NULL; if( m_caster ) obj = ObjectAccessor::GetGameObject(*m_caster, guid); if(obj) obj->Delete(); m_caster->m_ObjectSlot[slot] = 0; } GameObject* pGameObj = new GameObject; float rot2 = sin(m_caster->GetOrientation()/2); float rot3 = cos(m_caster->GetOrientation()/2); float x,y,z; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { x = m_targets.m_destX; y = m_targets.m_destY; z = m_targets.m_destZ; } // Summon in random point all other units if location present else m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE); Map *map = m_caster->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1)) { delete pGameObj; return; } pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel()); int32 duration = GetSpellDuration(m_spellInfo); pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); map->Add(pGameObj); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << pGameObj->GetGUID(); m_caster->SendMessageToSet(&data,true); m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID(); } void Spell::EffectResurrect(uint32 i) { if(!unitTarget) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(unitTarget->isAlive()) return; if(!unitTarget->IsInWorld()) return; switch (m_spellInfo->Id) { // Defibrillate (Goblin Jumper Cables) have 33% chance on success case 8342: if (roll_chance_i(67)) { m_caster->CastSpell(m_caster, 8338, true, m_CastItem); return; } break; // Defibrillate (Goblin Jumper Cables XL) have 50% chance on success case 22999: if (roll_chance_i(50)) { m_caster->CastSpell(m_caster, 23055, true, m_CastItem); return; } break; default: break; } Player* pTarget = ((Player*)unitTarget); if(pTarget->isRessurectRequested()) // already have one active request return; uint32 health = pTarget->GetMaxHealth() * damage / 100; uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100; pTarget->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana); SendResurrectRequest(pTarget); } void Spell::EffectAddExtraAttacks(uint32 /*i*/) { if(!unitTarget || !unitTarget->isAlive()) return; if( unitTarget->m_extraAttacks ) return; unitTarget->m_extraAttacks = damage; } void Spell::EffectParry(uint32 /*i*/) { if (unitTarget->GetTypeId() == TYPEID_PLAYER) { ((Player*)unitTarget)->SetCanParry(true); } } void Spell::EffectBlock(uint32 /*i*/) { if (unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->SetCanBlock(true); } void Spell::EffectMomentMove(uint32 i) { if(unitTarget->isInFlight()) return; if(!m_targets.HasDest()) return; uint32 mapid = unitTarget->GetMapId(); float ox,oy,oz; unitTarget->GetPosition(ox,oy,oz); float fx,fy,fz; // getObjectHitPos overwrite last args in any result case if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, ox,oy,oz+0.5, m_targets.m_destX,m_targets.m_destY,oz+0.5,fx,fy,fz, -0.5)) unitTarget->UpdateGroundPositionZ(fx,fy,fz); if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); else MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx, fy, fz, unitTarget->GetOrientation()); } void Spell::EffectReputation(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)unitTarget; int32 rep_change = m_currentBasePoints[i]+1; // field store reputation change -1 uint32 faction_id = m_spellInfo->EffectMiscValue[i]; FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); if(!factionEntry) return; _player->ModifyFactionReputation(factionEntry,rep_change); } void Spell::EffectQuestComplete(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; uint32 quest_id = m_spellInfo->EffectMiscValue[i]; _player->AreaExploredOrEventHappens(quest_id); } void Spell::EffectSelfResurrect(uint32 i) { if(!unitTarget || unitTarget->isAlive()) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!unitTarget->IsInWorld()) return; uint32 health = 0; uint32 mana = 0; // flat case if(damage < 0) { health = uint32(-damage); mana = m_spellInfo->EffectMiscValue[i]; } // percent case else { health = uint32(damage/100.0f*unitTarget->GetMaxHealth()); if(unitTarget->GetMaxPower(POWER_MANA) > 0) mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA)); } Player *plr = ((Player*)unitTarget); plr->ResurrectPlayer(0.0f); plr->SetHealth( health ); plr->SetPower(POWER_MANA, mana ); plr->SetPower(POWER_RAGE, 0 ); plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) ); plr->SpawnCorpseBones(); plr->SaveToDB(); } void Spell::EffectSkinning(uint32 /*i*/) { if(unitTarget->GetTypeId() != TYPEID_UNIT ) return; if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) return; Creature* creature = (Creature*) unitTarget; int32 targetLevel = creature->getLevel(); uint32 skill; if(creature->GetCreatureInfo()->flag1 & 256) skill = SKILL_HERBALISM; // special case else if(creature->GetCreatureInfo()->flag1 & 512) skill = SKILL_MINING; // special case else skill = SKILL_SKINNING; // normal case ((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5; int32 skillValue = ((Player*)m_caster)->GetPureSkillValue(skill); // Double chances for elites ((Player*)m_caster)->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1 ); } void Spell::EffectCharge(uint32 /*i*/) { if(!unitTarget || !m_caster) return; float x, y, z; unitTarget->GetContactPoint(m_caster, x, y, z); if(unitTarget->GetTypeId() != TYPEID_PLAYER) ((Creature *)unitTarget)->StopMoving(); // Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1); if(m_caster->GetTypeId() != TYPEID_PLAYER) MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation()); // not all charge effects used in negative spells if ( !IsPositiveSpell(m_spellInfo->Id)) m_caster->Attack(unitTarget,true); } void Spell::EffectSummonCritter(uint32 i) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)m_caster; uint32 pet_entry = m_spellInfo->EffectMiscValue[i]; if(!pet_entry) return; Pet* old_critter = player->GetMiniPet(); // for same pet just despawn if(old_critter && old_critter->GetEntry() == pet_entry) { player->RemoveMiniPet(); return; } // despawn old pet before summon new if(old_critter) player->RemoveMiniPet(); // summon new pet Pet* critter = new Pet(MINI_PET); Map *map = m_caster->GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); if(!critter->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, pet_entry, pet_number)) { sLog.outError("Spell::EffectSummonCritter, spellid %u: no such creature entry %u", m_spellInfo->Id, pet_entry); delete critter; return; } float x,y,z; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { x = m_targets.m_destX; y = m_targets.m_destY; z = m_targets.m_destZ; } // Summon if dest location not present near caster else m_caster->GetClosePoint(x,y,z,critter->GetObjectSize()); critter->Relocate(x,y,z,m_caster->GetOrientation()); if(!critter->IsPositionValid()) { sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %d Y: ^%d)", critter->GetGUIDLow(), critter->GetEntry(), critter->GetPositionX(), critter->GetPositionY()); delete critter; return; } critter->SetUInt64Value(UNIT_FIELD_SUMMONEDBY,m_caster->GetGUID()); critter->SetUInt64Value(UNIT_FIELD_CREATEDBY,m_caster->GetGUID()); critter->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction()); critter->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); critter->AIM_Initialize(); critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter... critter->SetMaxHealth(1); critter->SetHealth(1); critter->SetLevel(1); // set timer for unsummon int32 duration = GetSpellDuration(m_spellInfo); if(duration > 0) critter->SetDuration(duration); std::string name = player->GetName(); name.append(petTypeSuffix[critter->getPetType()]); critter->SetName( name ); player->SetMiniPet(critter); map->Add((Creature*)critter); } void Spell::EffectKnockBack(uint32 i) { if(!unitTarget || !m_caster) return; // Effect only works on players if(unitTarget->GetTypeId()!=TYPEID_PLAYER) return; float vsin = sin(m_caster->GetAngle(unitTarget)); float vcos = cos(m_caster->GetAngle(unitTarget)); WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(unitTarget->GetPackGUID()); data << uint32(0); // Sequence data << float(vcos); // x direction data << float(vsin); // y direction data << float(m_spellInfo->EffectMiscValue[i])/10; // Horizontal speed data << float(damage/-10); // Z Movement speed (vertical) ((Player*)unitTarget)->GetSession()->SendPacket(&data); } void Spell::EffectSendTaxi(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(m_spellInfo->EffectMiscValue[i]); if(!entry) return; std::vector nodes; nodes.resize(2); nodes[0] = entry->from; nodes[1] = entry->to; uint32 mountid = 0; switch(m_spellInfo->Id) { case 31606: //Stormcrow Amulet mountid = 17447; break; case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run case 45113: //Quest - Sunwell Daily - Ship Bombing Run case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return mountid = 22840; break; case 34905: //Stealth Flight mountid = 6851; break; } ((Player*)unitTarget)->ActivateTaxiPathTo(nodes,mountid); } void Spell::EffectPlayerPull(uint32 i) { if(!unitTarget || !m_caster) return; // Effect only works on players if(unitTarget->GetTypeId()!=TYPEID_PLAYER) return; float vsin = sin(unitTarget->GetAngle(m_caster)); float vcos = cos(unitTarget->GetAngle(m_caster)); WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(unitTarget->GetPackGUID()); data << uint32(0); // Sequence data << float(vcos); // x direction data << float(vsin); // y direction // Horizontal speed data << float(damage ? damage : unitTarget->GetDistance2d(m_caster)); data << float(m_spellInfo->EffectMiscValue[i])/-10; // Z Movement speed ((Player*)unitTarget)->GetSession()->SendPacket(&data); } void Spell::EffectDispelMechanic(uint32 i) { if(!unitTarget) return; uint32 mechanic = m_spellInfo->EffectMiscValue[i]; Unit::AuraMap& Auras = unitTarget->GetAuras(); for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) { next = iter; ++next; SpellEntry const *spell = sSpellStore.LookupEntry(iter->second->GetSpellProto()->Id); if(spell->Mechanic == mechanic || spell->EffectMechanic[iter->second->GetEffIndex()] == mechanic) { unitTarget->RemoveAurasDueToSpell(spell->Id); if(Auras.empty()) break; else next = Auras.begin(); } } return; } void Spell::EffectSummonDeadPet(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *_player = (Player*)m_caster; Pet *pet = _player->GetPet(); if(!pet) return; if(pet->isAlive()) return; if(damage < 0) return; pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); pet->setDeathState( ALIVE ); pet->clearUnitState(UNIT_STAT_ALL_STATE); pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100))); pet->AIM_Initialize(); _player->PetSpellInitialize(); pet->SavePetToDB(PET_SAVE_AS_CURRENT); } void Spell::EffectDestroyAllTotems(uint32 /*i*/) { float mana = 0; for(int slot = 0; slot < MAX_TOTEM; ++slot) { if(!m_caster->m_TotemSlot[slot]) continue; Creature* totem = ObjectAccessor::GetCreature(*m_caster,m_caster->m_TotemSlot[slot]); if(totem && totem->isTotem()) { uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL); SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id); if(spellInfo) mana += spellInfo->manaCost * damage / 100; ((Totem*)totem)->UnSummon(); } } int32 gain = m_caster->ModifyPower(POWER_MANA,int32(mana)); m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA); } void Spell::EffectDurabilityDamage(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; int32 slot = m_spellInfo->EffectMiscValue[i]; // FIXME: some spells effects have value -1/-2 // Possibly its mean -1 all player equipped items and -2 all items if(slot < 0) { ((Player*)unitTarget)->DurabilityPointsLossAll(damage,(slot < -1)); return; } // invalid slot value if(slot >= INVENTORY_SLOT_BAG_END) return; if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0,slot)) ((Player*)unitTarget)->DurabilityPointsLoss(item,damage); } void Spell::EffectDurabilityDamagePCT(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; int32 slot = m_spellInfo->EffectMiscValue[i]; // FIXME: some spells effects have value -1/-2 // Possibly its mean -1 all player equipped items and -2 all items if(slot < 0) { ((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f,(slot < -1)); return; } // invalid slot value if(slot >= INVENTORY_SLOT_BAG_END) return; if(damage <= 0) return; if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0,slot)) ((Player*)unitTarget)->DurabilityLoss(item,double(damage)/100.0f); } void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/) { if(!unitTarget) return; unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage); } void Spell::EffectTransmitted(uint32 effIndex) { uint32 name_id = m_spellInfo->EffectMiscValue[effIndex]; GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); if (!goinfo) { sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id); return; } float fx,fy,fz; if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { fx = m_targets.m_destX; fy = m_targets.m_destY; fz = m_targets.m_destZ; } //FIXME: this can be better check for most objects but still hack else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0) { float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); } else { float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float dis = rand_norm() * (max_dis - min_dis) + min_dis; m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); } Map *cMap = m_caster->GetMap(); if(goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE) { if ( !cMap->IsInWater(fx,fy,fz-0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole { // but this is not proper, we really need to ignore not materialized objects SendCastResult(SPELL_FAILED_NOT_HERE); SendChannelUpdate(0); return; } // replace by water level in this case fz = cMap->GetWaterLevel(fx,fy); } // if gameobject is summoning object, it should be spawned right on caster's position else if(goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL) { m_caster->GetPosition(fx,fy,fz); } GameObject* pGameObj = new GameObject; if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) { delete pGameObj; return; } int32 duration = GetSpellDuration(m_spellInfo); switch(goinfo->type) { case GAMEOBJECT_TYPE_FISHINGNODE: { m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID()); // Orientation3 pGameObj->SetFloatValue(GAMEOBJECT_ROTATION + 2, 0.88431775569915771 ); // Orientation4 pGameObj->SetFloatValue(GAMEOBJECT_ROTATION + 3, -0.4668855369091033 ); m_caster->AddGameObject(pGameObj); // will removed at spell cancel // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME) int32 lastSec; switch(urand(0, 3)) { case 0: lastSec = 3; break; case 1: lastSec = 7; break; case 2: lastSec = 13; break; case 3: lastSec = 17; break; } duration = duration - lastSec*1000 + FISHING_BOBBER_READY_TIME*1000; break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: { if(m_caster->GetTypeId()==TYPEID_PLAYER) { pGameObj->AddUniqueUse((Player*)m_caster); m_caster->AddGameObject(pGameObj); // will removed at spell cancel } break; } case GAMEOBJECT_TYPE_FISHINGHOLE: case GAMEOBJECT_TYPE_CHEST: default: { break; } } pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); pGameObj->SetOwnerGUID(m_caster->GetGUID() ); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); pGameObj->SetSpellId(m_spellInfo->Id); DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted\n"); //m_caster->AddGameObject(pGameObj); //m_ObjToDel.push_back(pGameObj); cMap->Add(pGameObj); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(pGameObj->GetGUID()); m_caster->SendMessageToSet(&data,true); if(uint32 linkedEntry = pGameObj->GetLinkedGameObjectEntry()) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) { linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0); linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); linkedGO->SetSpellId(m_spellInfo->Id); linkedGO->SetOwnerGUID(m_caster->GetGUID() ); MapManager::Instance().GetMap(linkedGO->GetMapId(), linkedGO)->Add(linkedGO); } else { delete linkedGO; linkedGO = NULL; return; } } } void Spell::EffectProspecting(uint32 /*i*/) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* p_caster = (Player*)m_caster; if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)) return; if(itemTarget->GetCount() < 5) return; if( sWorld.getConfig(CONFIG_SKILL_PROSPECTING)) { uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING); uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank; p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue); } ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING); } void Spell::EffectSkill(uint32 /*i*/) { sLog.outDebug("WORLD: SkillEFFECT"); } void Spell::EffectSummonDemon(uint32 i) { float px = m_targets.m_destX; float py = m_targets.m_destY; float pz = m_targets.m_destZ; Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,3600000); if (!Charmed) return; // might not always work correctly, maybe the creature that dies from CoD casts the effect on itself and is therefore the caster? Charmed->SetLevel(m_caster->getLevel()); // TODO: Add damage/mana/hp according to level if (m_spellInfo->EffectMiscValue[i] == 89) // Inferno summon { // Enslave demon effect, without mana cost and cooldown m_caster->CastSpell(Charmed, 20882, true); // FIXME: enslave does not scale with level, level 62+ minions cannot be enslaved // Inferno effect Charmed->CastSpell(Charmed, 22703, true, 0); } } /* There is currently no need for this effect. We handle it in BattleGround.cpp If we would handle the resurrection here, the spiritguide would instantly disappear as the player revives, and so we wouldn't see the spirit heal visual effect on the npc. This is why we use a half sec delay between the visual effect and the resurrection itself */ void Spell::EffectSpiritHeal(uint32 /*i*/) { /* if(!unitTarget || unitTarget->isAlive()) return; if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; if(!unitTarget->IsInWorld()) return; //m_spellInfo->EffectBasePoints[i]; == 99 (percent?) //((Player*)unitTarget)->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA)); ((Player*)unitTarget)->ResurrectPlayer(1.0f); ((Player*)unitTarget)->SpawnCorpseBones(); */ } // remove insignia spell effect void Spell::EffectSkinPlayerCorpse(uint32 /*i*/) { sLog.outDebug("Effect: SkinPlayerCorpse"); if ( (m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()) ) return; ((Player*)unitTarget)->RemovedInsignia( (Player*)m_caster ); } void Spell::EffectStealBeneficialBuff(uint32 i) { sLog.outDebug("Effect: StealBeneficialBuff"); if(!unitTarget || unitTarget==m_caster) // can't steal from self return; std::vector steal_list; // Create dispel mask by dispel type uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) ); Unit::AuraMap const& auras = unitTarget->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura *aur = (*itr).second; if (aur && (1<GetSpellProto()->Dispel) & dispelMask) { // Need check for passive? this if (aur->IsPositive() && !aur->IsPassive()) steal_list.push_back(aur); } } // Ok if exist some buffs for dispel try dispel it if (!steal_list.empty()) { std::list < std::pair > success_list; int32 list_size = steal_list.size(); // Dispell N = damage buffs (or while exist buffs for dispel) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel Aura *aur = steal_list[urand(0, list_size-1)]; // Not use chance for steal // TODO possible need do it success_list.push_back( std::pair(aur->GetId(),aur->GetCasterGUID())); // Remove buff from list for prevent doubles for (std::vector::iterator j = steal_list.begin(); j != steal_list.end(); ) { Aura *stealed = *j; if (stealed->GetId() == aur->GetId() && stealed->GetCasterGUID() == aur->GetCasterGUID()) { j = steal_list.erase(j); --list_size; } else ++j; } } // Really try steal and send log if (!success_list.empty()) { int32 count = success_list.size(); WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+count*5); data.append(unitTarget->GetPackGUID()); // Victim GUID data.append(m_caster->GetPackGUID()); // Caster GUID data << uint32(m_spellInfo->Id); // Dispell spell id data << uint8(0); // not used data << uint32(count); // count for (std::list >::iterator j = success_list.begin(); j != success_list.end(); ++j) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first); data << uint32(spellInfo->Id); // Spell Id data << uint8(0); // 0 - steals !=0 transfers unitTarget->RemoveAurasDueToSpellBySteal(spellInfo->Id, j->second, m_caster); } m_caster->SendMessageToSet(&data, true); } } } void Spell::EffectKillCredit(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->KilledMonster(m_spellInfo->EffectMiscValue[i], 0); } void Spell::EffectQuestFail(uint32 i) { if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; ((Player*)unitTarget)->FailQuest(m_spellInfo->EffectMiscValue[i]); }