[2] | 1 | /* |
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[44] | 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 3 | * |
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[44] | 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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[2] | 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #ifndef _SPELLMGR_H |
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| 22 | #define _SPELLMGR_H |
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| 23 | |
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| 24 | // For static or at-server-startup loaded spell data |
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| 25 | // For more high level function for sSpellStore data |
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| 26 | |
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| 27 | #include "SharedDefines.h" |
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| 28 | #include "Database/DBCStructure.h" |
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| 29 | #include "Database/SQLStorage.h" |
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| 30 | |
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| 31 | #include "Utilities/HashMap.h" |
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| 32 | #include <map> |
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| 33 | |
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| 34 | class Player; |
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| 35 | class Spell; |
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| 36 | |
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| 37 | extern SQLStorage sSpellThreatStore; |
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| 38 | |
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| 39 | enum SpellFailedReason |
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| 40 | { |
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| 41 | SPELL_FAILED_AFFECTING_COMBAT = 0x00, |
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| 42 | SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01, |
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| 43 | SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02, |
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| 44 | SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03, |
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| 45 | SPELL_FAILED_ALREADY_BEING_TAMED = 0x04, |
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| 46 | SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05, |
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| 47 | SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06, |
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| 48 | SPELL_FAILED_ALREADY_OPEN = 0x07, |
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| 49 | SPELL_FAILED_AURA_BOUNCED = 0x08, |
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| 50 | SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09, |
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| 51 | SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A, |
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| 52 | SPELL_FAILED_BAD_TARGETS = 0x0B, |
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| 53 | SPELL_FAILED_CANT_BE_CHARMED = 0x0C, |
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| 54 | SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D, |
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| 55 | SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E, |
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| 56 | SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F, |
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| 57 | SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10, |
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| 58 | SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11, |
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| 59 | SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12, |
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| 60 | SPELL_FAILED_CANT_STEALTH = 0x13, |
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| 61 | SPELL_FAILED_CASTER_AURASTATE = 0x14, |
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| 62 | SPELL_FAILED_CASTER_DEAD = 0x15, |
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| 63 | SPELL_FAILED_CHARMED = 0x16, |
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| 64 | SPELL_FAILED_CHEST_IN_USE = 0x17, |
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| 65 | SPELL_FAILED_CONFUSED = 0x18, |
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| 66 | SPELL_FAILED_DONT_REPORT = 0x19, |
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| 67 | SPELL_FAILED_EQUIPPED_ITEM = 0x1A, |
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| 68 | SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B, |
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| 69 | SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C, |
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| 70 | SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D, |
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| 71 | SPELL_FAILED_ERROR = 0x1E, |
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| 72 | SPELL_FAILED_FIZZLE = 0x1F, |
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| 73 | SPELL_FAILED_FLEEING = 0x20, |
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| 74 | SPELL_FAILED_FOOD_LOWLEVEL = 0x21, |
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| 75 | SPELL_FAILED_HIGHLEVEL = 0x22, |
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| 76 | SPELL_FAILED_HUNGER_SATIATED = 0x23, |
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| 77 | SPELL_FAILED_IMMUNE = 0x24, |
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| 78 | SPELL_FAILED_INTERRUPTED = 0x25, |
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| 79 | SPELL_FAILED_INTERRUPTED_COMBAT = 0x26, |
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| 80 | SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27, |
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| 81 | SPELL_FAILED_ITEM_GONE = 0x28, |
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| 82 | SPELL_FAILED_ITEM_NOT_FOUND = 0x29, |
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| 83 | SPELL_FAILED_ITEM_NOT_READY = 0x2A, |
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| 84 | SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B, |
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| 85 | SPELL_FAILED_LINE_OF_SIGHT = 0x2C, |
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| 86 | SPELL_FAILED_LOWLEVEL = 0x2D, |
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| 87 | SPELL_FAILED_LOW_CASTLEVEL = 0x2E, |
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| 88 | SPELL_FAILED_MAINHAND_EMPTY = 0x2F, |
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| 89 | SPELL_FAILED_MOVING = 0x30, |
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| 90 | SPELL_FAILED_NEED_AMMO = 0x31, |
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| 91 | SPELL_FAILED_NEED_AMMO_POUCH = 0x32, |
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| 92 | SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33, |
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| 93 | SPELL_FAILED_NOPATH = 0x34, |
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| 94 | SPELL_FAILED_NOT_BEHIND = 0x35, |
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| 95 | SPELL_FAILED_NOT_FISHABLE = 0x36, |
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| 96 | SPELL_FAILED_NOT_FLYING = 0x37, |
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| 97 | SPELL_FAILED_NOT_HERE = 0x38, |
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| 98 | SPELL_FAILED_NOT_INFRONT = 0x39, |
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| 99 | SPELL_FAILED_NOT_IN_CONTROL = 0x3A, |
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| 100 | SPELL_FAILED_NOT_KNOWN = 0x3B, |
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| 101 | SPELL_FAILED_NOT_MOUNTED = 0x3C, |
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| 102 | SPELL_FAILED_NOT_ON_TAXI = 0x3D, |
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| 103 | SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E, |
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| 104 | SPELL_FAILED_NOT_READY = 0x3F, |
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| 105 | SPELL_FAILED_NOT_SHAPESHIFT = 0x40, |
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| 106 | SPELL_FAILED_NOT_STANDING = 0x41, |
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| 107 | SPELL_FAILED_NOT_TRADEABLE = 0x42, |
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| 108 | SPELL_FAILED_NOT_TRADING = 0x43, |
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| 109 | SPELL_FAILED_NOT_UNSHEATHED = 0x44, |
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| 110 | SPELL_FAILED_NOT_WHILE_GHOST = 0x45, |
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| 111 | SPELL_FAILED_NO_AMMO = 0x46, |
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| 112 | SPELL_FAILED_NO_CHARGES_REMAIN = 0x47, |
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| 113 | SPELL_FAILED_NO_CHAMPION = 0x48, |
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| 114 | SPELL_FAILED_NO_COMBO_POINTS = 0x49, |
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| 115 | SPELL_FAILED_NO_DUELING = 0x4A, |
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| 116 | SPELL_FAILED_NO_ENDURANCE = 0x4B, |
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| 117 | SPELL_FAILED_NO_FISH = 0x4C, |
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| 118 | SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D, |
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| 119 | SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E, |
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| 120 | SPELL_FAILED_NO_PET = 0x4F, |
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| 121 | SPELL_FAILED_NO_POWER = 0x50, |
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| 122 | SPELL_FAILED_NOTHING_TO_DISPEL = 0x51, |
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| 123 | SPELL_FAILED_NOTHING_TO_STEAL = 0x52, |
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| 124 | SPELL_FAILED_ONLY_ABOVEWATER = 0x53, |
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| 125 | SPELL_FAILED_ONLY_DAYTIME = 0x54, |
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| 126 | SPELL_FAILED_ONLY_INDOORS = 0x55, |
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| 127 | SPELL_FAILED_ONLY_MOUNTED = 0x56, |
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| 128 | SPELL_FAILED_ONLY_NIGHTTIME = 0x57, |
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| 129 | SPELL_FAILED_ONLY_OUTDOORS = 0x58, |
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| 130 | SPELL_FAILED_ONLY_SHAPESHIFT = 0x59, |
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| 131 | SPELL_FAILED_ONLY_STEALTHED = 0x5A, |
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| 132 | SPELL_FAILED_ONLY_UNDERWATER = 0x5B, |
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| 133 | SPELL_FAILED_OUT_OF_RANGE = 0x5C, |
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| 134 | SPELL_FAILED_PACIFIED = 0x5D, |
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| 135 | SPELL_FAILED_POSSESSED = 0x5E, |
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| 136 | SPELL_FAILED_REAGENTS = 0x5F, |
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| 137 | SPELL_FAILED_REQUIRES_AREA = 0x60, |
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| 138 | SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61, |
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| 139 | SPELL_FAILED_ROOTED = 0x62, |
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| 140 | SPELL_FAILED_SILENCED = 0x63, |
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| 141 | SPELL_FAILED_SPELL_IN_PROGRESS = 0x64, |
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| 142 | SPELL_FAILED_SPELL_LEARNED = 0x65, |
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| 143 | SPELL_FAILED_SPELL_UNAVAILABLE = 0x66, |
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| 144 | SPELL_FAILED_STUNNED = 0x67, |
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| 145 | SPELL_FAILED_TARGETS_DEAD = 0x68, |
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| 146 | SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69, |
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| 147 | SPELL_FAILED_TARGET_AURASTATE = 0x6A, |
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| 148 | SPELL_FAILED_TARGET_DUELING = 0x6B, |
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| 149 | SPELL_FAILED_TARGET_ENEMY = 0x6C, |
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| 150 | SPELL_FAILED_TARGET_ENRAGED = 0x6D, |
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| 151 | SPELL_FAILED_TARGET_FRIENDLY = 0x6E, |
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| 152 | SPELL_FAILED_TARGET_IN_COMBAT = 0x6F, |
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| 153 | SPELL_FAILED_TARGET_IS_PLAYER = 0x70, |
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| 154 | SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71, |
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| 155 | SPELL_FAILED_TARGET_NOT_DEAD = 0x72, |
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| 156 | SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73, |
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| 157 | SPELL_FAILED_TARGET_NOT_LOOTED = 0x74, |
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| 158 | SPELL_FAILED_TARGET_NOT_PLAYER = 0x75, |
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| 159 | SPELL_FAILED_TARGET_NO_POCKETS = 0x76, |
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| 160 | SPELL_FAILED_TARGET_NO_WEAPONS = 0x77, |
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| 161 | SPELL_FAILED_TARGET_UNSKINNABLE = 0x78, |
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| 162 | SPELL_FAILED_THIRST_SATIATED = 0x79, |
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| 163 | SPELL_FAILED_TOO_CLOSE = 0x7A, |
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| 164 | SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B, |
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| 165 | SPELL_FAILED_TOTEM_CATEGORY = 0x7C, |
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| 166 | SPELL_FAILED_TOTEMS = 0x7D, |
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| 167 | SPELL_FAILED_TRAINING_POINTS = 0x7E, |
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| 168 | SPELL_FAILED_TRY_AGAIN = 0x7F, |
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| 169 | SPELL_FAILED_UNIT_NOT_BEHIND = 0x80, |
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| 170 | SPELL_FAILED_UNIT_NOT_INFRONT = 0x81, |
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| 171 | SPELL_FAILED_WRONG_PET_FOOD = 0x82, |
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| 172 | SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83, |
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| 173 | SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84, |
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| 174 | SPELL_FAILED_NOT_WHILE_TRADING = 0x85, |
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| 175 | SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86, |
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| 176 | SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87, |
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| 177 | SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88, |
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| 178 | SPELL_FAILED_PROSPECT_NEED_MORE = 0x89, |
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| 179 | SPELL_FAILED_TARGET_FREEFORALL = 0x8A, |
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| 180 | SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B, |
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| 181 | SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C, |
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| 182 | SPELL_FAILED_TARGET_NOT_GHOST = 0x8D, |
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| 183 | SPELL_FAILED_TOO_MANY_SKILLS = 0x8E, |
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| 184 | SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F, |
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| 185 | SPELL_FAILED_WRONG_WEATHER = 0x90, |
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| 186 | SPELL_FAILED_DAMAGE_IMMUNE = 0x91, |
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| 187 | SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92, |
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| 188 | SPELL_FAILED_PLAY_TIME = 0x93, |
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| 189 | SPELL_FAILED_REPUTATION = 0x94, |
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| 190 | SPELL_FAILED_MIN_SKILL = 0x95, |
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| 191 | SPELL_FAILED_NOT_IN_ARENA = 0x96, |
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| 192 | SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97, |
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| 193 | SPELL_FAILED_NOT_ON_STEALTHED = 0x98, |
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| 194 | SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99, |
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| 195 | SPELL_FAILED_NOT_ON_MOUNTED = 0x9A, |
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| 196 | SPELL_FAILED_TOO_SHALLOW = 0x9B, |
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| 197 | SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C, |
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| 198 | SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D, |
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| 199 | SPELL_FAILED_BM_OR_INVISGOD = 0x9E, |
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| 200 | SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F, |
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| 201 | SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0, |
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| 202 | SPELL_FAILED_NOT_IDLE = 0xA1, |
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| 203 | SPELL_FAILED_NOT_INACTIVE = 0xA2, |
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| 204 | SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3, |
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| 205 | SPELL_FAILED_NO_PLAYTIME = 0xA4, |
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| 206 | SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5, |
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| 207 | SPELL_FAILED_ONLY_IN_ARENA = 0xA6, |
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| 208 | SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7, |
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| 209 | SPELL_FAILED_UNKNOWN = 0xA8, |
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| 210 | }; |
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| 211 | |
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| 212 | enum SpellFamilyNames |
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| 213 | { |
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| 214 | SPELLFAMILY_GENERIC = 0, |
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| 215 | SPELLFAMILY_UNK1 = 1, // events, holidays |
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| 216 | // 2 - unused |
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| 217 | SPELLFAMILY_MAGE = 3, |
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| 218 | SPELLFAMILY_WARRIOR = 4, |
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| 219 | SPELLFAMILY_WARLOCK = 5, |
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| 220 | SPELLFAMILY_PRIEST = 6, |
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| 221 | SPELLFAMILY_DRUID = 7, |
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| 222 | SPELLFAMILY_ROGUE = 8, |
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| 223 | SPELLFAMILY_HUNTER = 9, |
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| 224 | SPELLFAMILY_PALADIN = 10, |
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| 225 | SPELLFAMILY_SHAMAN = 11, |
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| 226 | SPELLFAMILY_UNK2 = 12, |
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| 227 | SPELLFAMILY_POTION = 13 |
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| 228 | }; |
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| 229 | |
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| 230 | //Some SpellFamilyFlags |
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| 231 | #define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL |
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| 232 | #define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL |
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| 233 | #define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL |
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| 234 | #define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL |
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| 235 | #define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL |
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| 236 | #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL |
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| 237 | #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL |
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| 238 | |
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| 239 | // Spell clasification |
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| 240 | enum SpellSpecific |
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| 241 | { |
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| 242 | SPELL_NORMAL = 0, |
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| 243 | SPELL_SEAL = 1, |
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| 244 | SPELL_BLESSING = 2, |
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| 245 | SPELL_AURA = 3, |
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| 246 | SPELL_STING = 4, |
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| 247 | SPELL_CURSE = 5, |
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| 248 | SPELL_ASPECT = 6, |
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| 249 | SPELL_TRACKER = 7, |
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| 250 | SPELL_WARLOCK_ARMOR = 8, |
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| 251 | SPELL_MAGE_ARMOR = 9, |
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| 252 | SPELL_ELEMENTAL_SHIELD = 10, |
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| 253 | SPELL_MAGE_POLYMORPH = 11, |
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| 254 | SPELL_POSITIVE_SHOUT = 12, |
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| 255 | SPELL_JUDGEMENT = 13, |
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| 256 | SPELL_BATTLE_ELIXIR = 14, |
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| 257 | SPELL_GUARDIAN_ELIXIR = 15, |
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| 258 | SPELL_FLASK_ELIXIR = 16 |
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| 259 | }; |
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| 260 | |
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| 261 | SpellSpecific GetSpellSpecific(uint32 spellId); |
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| 262 | |
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| 263 | // Different spell properties |
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| 264 | inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); } |
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| 265 | uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL); |
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| 266 | inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); } |
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| 267 | inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); } |
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| 268 | inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; } |
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| 269 | int32 GetSpellDuration(SpellEntry const *spellInfo); |
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| 270 | int32 GetSpellMaxDuration(SpellEntry const *spellInfo); |
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| 271 | |
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| 272 | inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) |
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| 273 | { |
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| 274 | for(int i= 0; i < 3; ++i) |
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| 275 | if(spellInfo->Effect[i]==effect) |
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| 276 | return true; |
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| 277 | return false; |
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| 278 | } |
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| 279 | |
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| 280 | bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); |
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| 281 | |
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| 282 | inline bool IsSealSpell(SpellEntry const *spellInfo) |
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| 283 | { |
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| 284 | //Collection of all the seal family flags. No other paladin spell has any of those. |
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| 285 | return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && |
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| 286 | ( spellInfo->SpellFamilyFlags & 0x4000A000200LL ); |
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| 287 | } |
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| 288 | |
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| 289 | inline bool IsElementalShield(SpellEntry const *spellInfo) |
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| 290 | { |
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| 291 | // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus |
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| 292 | return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552; |
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| 293 | } |
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| 294 | |
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| 295 | int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); |
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| 296 | bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2); |
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| 297 | bool IsPassiveSpell(uint32 spellId); |
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| 298 | |
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| 299 | inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) |
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| 300 | { |
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| 301 | switch(spellInfo->Id) |
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| 302 | { |
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| 303 | case 40214: // Dragonmaw Illusion |
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| 304 | case 35480: case 35481: case 35482: // Human Illusion |
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| 305 | case 35483: case 39824: // Human Illusion |
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| 306 | return true; |
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| 307 | } |
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| 308 | |
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| 309 | return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; |
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| 310 | } |
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| 311 | |
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| 312 | inline bool IsNonCombatSpell(SpellEntry const *spellInfo) |
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| 313 | { |
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| 314 | return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0; |
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| 315 | } |
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| 316 | |
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| 317 | bool IsPositiveSpell(uint32 spellId); |
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| 318 | bool IsPositiveEffect(uint32 spellId, uint32 effIndex); |
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| 319 | bool IsPositiveTarget(uint32 targetA, uint32 targetB); |
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| 320 | |
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| 321 | bool IsSingleTargetSpell(SpellEntry const *spellInfo); |
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| 322 | bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2); |
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| 323 | |
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| 324 | bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id); |
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| 325 | |
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| 326 | inline bool IsAreaEffectTarget( Targets target ) |
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| 327 | { |
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| 328 | switch (target ) |
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| 329 | { |
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| 330 | case TARGET_AREAEFFECT_CUSTOM: |
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| 331 | case TARGET_ALL_ENEMY_IN_AREA: |
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| 332 | case TARGET_ALL_ENEMY_IN_AREA_INSTANT: |
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| 333 | case TARGET_ALL_PARTY_AROUND_CASTER: |
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| 334 | case TARGET_ALL_AROUND_CASTER: |
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| 335 | case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: |
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| 336 | case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: |
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| 337 | case TARGET_ALL_PARTY: |
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| 338 | case TARGET_ALL_PARTY_AROUND_CASTER_2: |
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| 339 | case TARGET_AREAEFFECT_PARTY: |
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| 340 | case TARGET_AREAEFFECT_CUSTOM_2: |
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| 341 | case TARGET_AREAEFFECT_PARTY_AND_CLASS: |
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| 342 | case TARGET_IN_FRONT_OF_CASTER: |
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| 343 | case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: |
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| 344 | return true; |
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| 345 | default: |
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| 346 | break; |
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| 347 | } |
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| 348 | return false; |
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| 349 | } |
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| 350 | |
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| 351 | inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) |
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| 352 | { |
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| 353 | if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0]))) |
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| 354 | return true; |
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| 355 | if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1]))) |
---|
| 356 | return true; |
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| 357 | if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2]))) |
---|
| 358 | return true; |
---|
| 359 | return false; |
---|
| 360 | } |
---|
| 361 | |
---|
| 362 | inline bool IsAreaAuraEffect(uint32 effect) |
---|
| 363 | { |
---|
| 364 | if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || |
---|
| 365 | effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || |
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| 366 | effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || |
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| 367 | effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || |
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| 368 | effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER) |
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| 369 | return true; |
---|
| 370 | return false; |
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| 371 | } |
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| 372 | |
---|
| 373 | inline bool IsDispelSpell(SpellEntry const *spellInfo) |
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| 374 | { |
---|
| 375 | if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL || |
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| 376 | spellInfo->Effect[1] == SPELL_EFFECT_DISPEL || |
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| 377 | spellInfo->Effect[2] == SPELL_EFFECT_DISPEL ) |
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| 378 | return true; |
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| 379 | return false; |
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| 380 | } |
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| 381 | inline bool isSpellBreakStealth(SpellEntry const* spellInfo) |
---|
| 382 | { |
---|
| 383 | return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); |
---|
| 384 | } |
---|
| 385 | |
---|
| 386 | uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); |
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| 387 | |
---|
| 388 | inline bool IsChanneledSpell(SpellEntry const* spellInfo) |
---|
| 389 | { |
---|
| 390 | return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2)); |
---|
| 391 | } |
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| 392 | |
---|
| 393 | inline bool NeedsComboPoints(SpellEntry const* spellInfo) |
---|
| 394 | { |
---|
| 395 | return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2)); |
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| 396 | } |
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| 397 | |
---|
| 398 | inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo) |
---|
| 399 | { |
---|
| 400 | return SpellSchoolMask(spellInfo->SchoolMask); |
---|
| 401 | } |
---|
| 402 | |
---|
| 403 | inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect) |
---|
| 404 | { |
---|
| 405 | uint32 mask = 0; |
---|
| 406 | if (spellInfo->Mechanic) |
---|
| 407 | mask |= 1<<spellInfo->Mechanic; |
---|
| 408 | if (spellInfo->EffectMechanic[effect]) |
---|
| 409 | mask |= 1<<spellInfo->EffectMechanic[effect]; |
---|
| 410 | return mask; |
---|
| 411 | } |
---|
| 412 | |
---|
| 413 | inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect) |
---|
| 414 | { |
---|
| 415 | if (spellInfo->EffectMechanic[effect]) |
---|
| 416 | return Mechanics(spellInfo->EffectMechanic[effect]); |
---|
| 417 | if (spellInfo->Mechanic) |
---|
| 418 | return Mechanics(spellInfo->Mechanic); |
---|
| 419 | return MECHANIC_NONE; |
---|
| 420 | } |
---|
| 421 | |
---|
| 422 | inline uint32 GetDispellMask(DispelType dispel) |
---|
| 423 | { |
---|
| 424 | // If dispell all |
---|
| 425 | if (dispel == DISPEL_ALL) |
---|
| 426 | return DISPEL_ALL_MASK; |
---|
| 427 | else |
---|
| 428 | return (1 << dispel); |
---|
| 429 | } |
---|
| 430 | |
---|
| 431 | // Diminishing Returns interaction with spells |
---|
| 432 | DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered); |
---|
| 433 | bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); |
---|
| 434 | DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); |
---|
| 435 | |
---|
| 436 | // Spell affects related declarations (accessed using SpellMgr functions) |
---|
| 437 | typedef std::map<uint32, uint64> SpellAffectMap; |
---|
| 438 | |
---|
| 439 | // Spell proc event related declarations (accessed using SpellMgr functions) |
---|
| 440 | enum ProcFlags |
---|
| 441 | { |
---|
| 442 | PROC_FLAG_NONE = 0x00000000, // None |
---|
| 443 | PROC_FLAG_HIT_MELEE = 0x00000001, // On melee hit |
---|
| 444 | PROC_FLAG_STRUCK_MELEE = 0x00000002, // On being struck melee |
---|
| 445 | PROC_FLAG_KILL_XP_GIVER = 0x00000004, // On kill target giving XP or honor |
---|
| 446 | PROC_FLAG_SPECIAL_DROP = 0x00000008, // |
---|
| 447 | PROC_FLAG_DODGE = 0x00000010, // On dodge melee attack |
---|
| 448 | PROC_FLAG_PARRY = 0x00000020, // On parry melee attack |
---|
| 449 | PROC_FLAG_BLOCK = 0x00000040, // On block attack |
---|
| 450 | PROC_FLAG_TOUCH = 0x00000080, // On being touched (for bombs, probably?) |
---|
| 451 | PROC_FLAG_TARGET_LOW_HEALTH = 0x00000100, // On deal damage to enemy with 20% or less health |
---|
| 452 | PROC_FLAG_LOW_HEALTH = 0x00000200, // On health dropped below 20% |
---|
| 453 | PROC_FLAG_STRUCK_RANGED = 0x00000400, // On being struck ranged |
---|
| 454 | PROC_FLAG_HIT_SPECIAL = 0x00000800, // (!)Removed, may be reassigned in future |
---|
| 455 | PROC_FLAG_CRIT_MELEE = 0x00001000, // On crit melee |
---|
| 456 | PROC_FLAG_STRUCK_CRIT_MELEE = 0x00002000, // On being critically struck in melee |
---|
| 457 | PROC_FLAG_CAST_SPELL = 0x00004000, // On cast spell |
---|
| 458 | PROC_FLAG_TAKE_DAMAGE = 0x00008000, // On take damage |
---|
| 459 | PROC_FLAG_CRIT_SPELL = 0x00010000, // On crit spell |
---|
| 460 | PROC_FLAG_HIT_SPELL = 0x00020000, // On hit spell |
---|
| 461 | PROC_FLAG_STRUCK_CRIT_SPELL = 0x00040000, // On being critically struck by a spell |
---|
| 462 | PROC_FLAG_HIT_RANGED = 0x00080000, // On getting ranged hit |
---|
| 463 | PROC_FLAG_STRUCK_SPELL = 0x00100000, // On being struck by a spell |
---|
| 464 | PROC_FLAG_TRAP = 0x00200000, // On trap activation (?) |
---|
| 465 | PROC_FLAG_CRIT_RANGED = 0x00400000, // On getting ranged crit |
---|
| 466 | PROC_FLAG_STRUCK_CRIT_RANGED = 0x00800000, // On being critically struck by a ranged attack |
---|
| 467 | PROC_FLAG_RESIST_SPELL = 0x01000000, // On resist enemy spell |
---|
| 468 | PROC_FLAG_TARGET_RESISTS = 0x02000000, // On enemy resisted spell |
---|
| 469 | PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000, // On enemy dodges/parries |
---|
| 470 | PROC_FLAG_HEAL = 0x08000000, // On heal |
---|
| 471 | PROC_FLAG_CRIT_HEAL = 0x10000000, // On critical healing effect |
---|
| 472 | PROC_FLAG_HEALED = 0x20000000, // On healing |
---|
| 473 | PROC_FLAG_TARGET_BLOCK = 0x40000000, // On enemy blocks |
---|
| 474 | PROC_FLAG_MISS = 0x80000000 // On miss melee attack |
---|
| 475 | }; |
---|
| 476 | |
---|
| 477 | struct SpellProcEventEntry |
---|
| 478 | { |
---|
| 479 | uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 |
---|
| 480 | uint32 category; // if nonzero - match proc condition based on candidate spell's category |
---|
| 481 | uint32 skillId; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction) |
---|
| 482 | uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value |
---|
| 483 | uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) |
---|
| 484 | uint32 procFlags; // bitmask for matching proc event |
---|
| 485 | float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc |
---|
| 486 | uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ |
---|
| 487 | }; |
---|
| 488 | |
---|
| 489 | typedef HM_NAMESPACE::hash_map<uint32, SpellProcEventEntry> SpellProcEventMap; |
---|
| 490 | |
---|
| 491 | #define ELIXIR_BATTLE_MASK 0x1 |
---|
| 492 | #define ELIXIR_GUARDIAN_MASK 0x2 |
---|
| 493 | #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK) |
---|
| 494 | #define ELIXIR_UNSTABLE_MASK 0x4 |
---|
| 495 | #define ELIXIR_SHATTRATH_MASK 0x8 |
---|
| 496 | |
---|
| 497 | typedef std::map<uint32, uint8> SpellElixirMap; |
---|
| 498 | |
---|
| 499 | // Spell script target related declarations (accessed using SpellMgr functions) |
---|
| 500 | enum SpellTargetType |
---|
| 501 | { |
---|
| 502 | SPELL_TARGET_TYPE_GAMEOBJECT = 0, |
---|
| 503 | SPELL_TARGET_TYPE_CREATURE = 1, |
---|
| 504 | SPELL_TARGET_TYPE_DEAD = 2 |
---|
| 505 | }; |
---|
| 506 | |
---|
| 507 | #define MAX_SPELL_TARGET_TYPE 3 |
---|
| 508 | |
---|
| 509 | struct SpellTargetEntry |
---|
| 510 | { |
---|
| 511 | SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {} |
---|
| 512 | SpellTargetType type; |
---|
| 513 | uint32 targetEntry; |
---|
| 514 | }; |
---|
| 515 | |
---|
| 516 | typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget; |
---|
| 517 | |
---|
| 518 | // coordinates for spells (accessed using SpellMgr functions) |
---|
| 519 | struct SpellTargetPosition |
---|
| 520 | { |
---|
| 521 | uint32 target_mapId; |
---|
| 522 | float target_X; |
---|
| 523 | float target_Y; |
---|
| 524 | float target_Z; |
---|
| 525 | float target_Orientation; |
---|
| 526 | }; |
---|
| 527 | |
---|
| 528 | typedef HM_NAMESPACE::hash_map<uint32, SpellTargetPosition> SpellTargetPositionMap; |
---|
| 529 | |
---|
| 530 | // Spell pet auras |
---|
| 531 | class PetAura |
---|
| 532 | { |
---|
| 533 | public: |
---|
| 534 | PetAura() |
---|
| 535 | { |
---|
| 536 | auras.clear(); |
---|
| 537 | } |
---|
| 538 | |
---|
| 539 | PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) : |
---|
| 540 | removeOnChangePet(_removeOnChangePet), damage(_damage) |
---|
| 541 | { |
---|
| 542 | auras[petEntry] = aura; |
---|
| 543 | } |
---|
| 544 | |
---|
| 545 | uint16 GetAura(uint16 petEntry) const |
---|
| 546 | { |
---|
| 547 | std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry); |
---|
| 548 | if(itr != auras.end()) |
---|
| 549 | return itr->second; |
---|
| 550 | else |
---|
| 551 | { |
---|
| 552 | std::map<uint16, uint16>::const_iterator itr = auras.find(0); |
---|
| 553 | if(itr != auras.end()) |
---|
| 554 | return itr->second; |
---|
| 555 | else |
---|
| 556 | return 0; |
---|
| 557 | } |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | void AddAura(uint16 petEntry, uint16 aura) |
---|
| 561 | { |
---|
| 562 | auras[petEntry] = aura; |
---|
| 563 | } |
---|
| 564 | |
---|
| 565 | bool IsRemovedOnChangePet() const |
---|
| 566 | { |
---|
| 567 | return removeOnChangePet; |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | int32 GetDamage() const |
---|
| 571 | { |
---|
| 572 | return damage; |
---|
| 573 | } |
---|
| 574 | |
---|
| 575 | private: |
---|
| 576 | std::map<uint16, uint16> auras; |
---|
| 577 | bool removeOnChangePet; |
---|
| 578 | int32 damage; |
---|
| 579 | }; |
---|
| 580 | typedef std::map<uint16, PetAura> SpellPetAuraMap; |
---|
| 581 | |
---|
| 582 | // Spell rank chain (accessed using SpellMgr functions) |
---|
| 583 | struct SpellChainNode |
---|
| 584 | { |
---|
| 585 | uint32 prev; |
---|
| 586 | uint32 first; |
---|
| 587 | uint32 req; |
---|
| 588 | uint8 rank; |
---|
| 589 | }; |
---|
| 590 | |
---|
| 591 | typedef HM_NAMESPACE::hash_map<uint32, SpellChainNode> SpellChainMap; |
---|
| 592 | typedef std::multimap<uint32, uint32> SpellChainMapNext; |
---|
| 593 | |
---|
| 594 | // Spell learning properties (accessed using SpellMgr functions) |
---|
| 595 | struct SpellLearnSkillNode |
---|
| 596 | { |
---|
| 597 | uint32 skill; |
---|
| 598 | uint32 value; // 0 - max skill value for player level |
---|
| 599 | uint32 maxvalue; // 0 - max skill value for player level |
---|
| 600 | }; |
---|
| 601 | |
---|
| 602 | typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap; |
---|
| 603 | |
---|
| 604 | struct SpellLearnSpellNode |
---|
| 605 | { |
---|
| 606 | uint32 spell; |
---|
| 607 | bool autoLearned; |
---|
| 608 | }; |
---|
| 609 | |
---|
| 610 | typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap; |
---|
| 611 | |
---|
| 612 | typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap; |
---|
| 613 | |
---|
| 614 | inline bool IsPrimaryProfessionSkill(uint32 skill) |
---|
| 615 | { |
---|
| 616 | SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); |
---|
| 617 | if(!pSkill) |
---|
| 618 | return false; |
---|
| 619 | |
---|
| 620 | if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION) |
---|
| 621 | return false; |
---|
| 622 | |
---|
| 623 | return true; |
---|
| 624 | } |
---|
| 625 | |
---|
| 626 | inline bool IsProfessionSkill(uint32 skill) |
---|
| 627 | { |
---|
| 628 | return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; |
---|
| 629 | } |
---|
| 630 | |
---|
| 631 | class SpellMgr |
---|
| 632 | { |
---|
| 633 | // Constructors |
---|
| 634 | public: |
---|
| 635 | SpellMgr(); |
---|
| 636 | ~SpellMgr(); |
---|
| 637 | |
---|
| 638 | // Accessors (const or static functions) |
---|
| 639 | public: |
---|
| 640 | // Spell affects |
---|
| 641 | uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const |
---|
| 642 | { |
---|
| 643 | SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId); |
---|
| 644 | if( itr != mSpellAffectMap.end( ) ) |
---|
| 645 | return itr->second; |
---|
| 646 | return 0; |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const; |
---|
| 650 | |
---|
| 651 | SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } |
---|
| 652 | |
---|
| 653 | uint32 GetSpellElixirMask(uint32 spellid) const |
---|
| 654 | { |
---|
| 655 | SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid); |
---|
| 656 | if(itr==mSpellElixirs.end()) |
---|
| 657 | return 0x0; |
---|
| 658 | |
---|
| 659 | return itr->second; |
---|
| 660 | } |
---|
| 661 | |
---|
| 662 | SpellSpecific GetSpellElixirSpecific(uint32 spellid) const |
---|
| 663 | { |
---|
| 664 | uint32 mask = GetSpellElixirMask(spellid); |
---|
| 665 | if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK) |
---|
| 666 | return SPELL_FLASK_ELIXIR; |
---|
| 667 | else if(mask & ELIXIR_BATTLE_MASK) |
---|
| 668 | return SPELL_BATTLE_ELIXIR; |
---|
| 669 | else if(mask & ELIXIR_GUARDIAN_MASK) |
---|
| 670 | return SPELL_GUARDIAN_ELIXIR; |
---|
| 671 | else |
---|
| 672 | return SPELL_NORMAL; |
---|
| 673 | } |
---|
| 674 | |
---|
| 675 | // Spell proc events |
---|
| 676 | SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const |
---|
| 677 | { |
---|
| 678 | SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); |
---|
| 679 | if( itr != mSpellProcEventMap.end( ) ) |
---|
| 680 | return &itr->second; |
---|
| 681 | return NULL; |
---|
| 682 | } |
---|
| 683 | |
---|
| 684 | static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ); |
---|
| 685 | |
---|
| 686 | // Spell target coordinates |
---|
| 687 | SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const |
---|
| 688 | { |
---|
| 689 | SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id ); |
---|
| 690 | if( itr != mSpellTargetPositions.end( ) ) |
---|
| 691 | return &itr->second; |
---|
| 692 | return NULL; |
---|
| 693 | } |
---|
| 694 | |
---|
| 695 | // Spell ranks chains |
---|
| 696 | SpellChainNode const* GetSpellChainNode(uint32 spell_id) const |
---|
| 697 | { |
---|
| 698 | SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); |
---|
| 699 | if(itr == mSpellChains.end()) |
---|
| 700 | return NULL; |
---|
| 701 | |
---|
| 702 | return &itr->second; |
---|
| 703 | } |
---|
| 704 | |
---|
| 705 | uint32 GetFirstSpellInChain(uint32 spell_id) const |
---|
| 706 | { |
---|
| 707 | if(SpellChainNode const* node = GetSpellChainNode(spell_id)) |
---|
| 708 | return node->first; |
---|
| 709 | |
---|
| 710 | return spell_id; |
---|
| 711 | } |
---|
| 712 | |
---|
| 713 | uint32 GetPrevSpellInChain(uint32 spell_id) const |
---|
| 714 | { |
---|
| 715 | if(SpellChainNode const* node = GetSpellChainNode(spell_id)) |
---|
| 716 | return node->prev; |
---|
| 717 | |
---|
| 718 | return 0; |
---|
| 719 | } |
---|
| 720 | |
---|
| 721 | SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; } |
---|
| 722 | |
---|
| 723 | // Note: not use rank for compare to spell ranks: spell chains isn't linear order |
---|
| 724 | // Use IsHighRankOfSpell instead |
---|
| 725 | uint8 GetSpellRank(uint32 spell_id) const |
---|
| 726 | { |
---|
| 727 | if(SpellChainNode const* node = GetSpellChainNode(spell_id)) |
---|
| 728 | return node->rank; |
---|
| 729 | |
---|
| 730 | return 0; |
---|
| 731 | } |
---|
| 732 | |
---|
| 733 | uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const |
---|
| 734 | { |
---|
| 735 | SpellChainMap::const_iterator itr = mSpellChains.find(spell1); |
---|
| 736 | |
---|
| 737 | uint32 rank2 = GetSpellRank(spell2); |
---|
| 738 | |
---|
| 739 | // not ordered correctly by rank value |
---|
| 740 | if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2) |
---|
| 741 | return false; |
---|
| 742 | |
---|
| 743 | // check present in same rank chain |
---|
| 744 | for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) |
---|
| 745 | if(itr->second.prev==spell2) |
---|
| 746 | return true; |
---|
| 747 | |
---|
| 748 | return false; |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const; |
---|
| 752 | static bool canStackSpellRanks(SpellEntry const *spellInfo); |
---|
| 753 | bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const; |
---|
| 754 | |
---|
| 755 | SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const; |
---|
| 756 | |
---|
| 757 | // Spell learning |
---|
| 758 | SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const |
---|
| 759 | { |
---|
| 760 | SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); |
---|
| 761 | if(itr != mSpellLearnSkills.end()) |
---|
| 762 | return &itr->second; |
---|
| 763 | else |
---|
| 764 | return NULL; |
---|
| 765 | } |
---|
| 766 | |
---|
| 767 | bool IsSpellLearnSpell(uint32 spell_id) const |
---|
| 768 | { |
---|
| 769 | return mSpellLearnSpells.count(spell_id)!=0; |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const |
---|
| 773 | { |
---|
| 774 | return mSpellLearnSpells.lower_bound(spell_id); |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const |
---|
| 778 | { |
---|
| 779 | return mSpellLearnSpells.upper_bound(spell_id); |
---|
| 780 | } |
---|
| 781 | |
---|
| 782 | bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const |
---|
| 783 | { |
---|
| 784 | SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1); |
---|
| 785 | SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1); |
---|
| 786 | for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i) |
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| 787 | if(i->second.spell==spell_id2) |
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| 788 | return true; |
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| 789 | return false; |
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| 790 | } |
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| 791 | |
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| 792 | static bool IsProfessionSpell(uint32 spellId); |
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| 793 | static bool IsPrimaryProfessionSpell(uint32 spellId); |
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| 794 | bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; |
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| 795 | |
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| 796 | // Spell script targets |
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| 797 | SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const |
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| 798 | { |
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| 799 | return mSpellScriptTarget.lower_bound(spell_id); |
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| 800 | } |
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| 801 | |
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| 802 | SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const |
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| 803 | { |
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| 804 | return mSpellScriptTarget.upper_bound(spell_id); |
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| 805 | } |
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| 806 | |
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| 807 | // Spell correctess for client using |
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| 808 | static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true); |
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| 809 | |
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| 810 | SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const |
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| 811 | { |
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| 812 | return mSkillLineAbilityMap.lower_bound(spell_id); |
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| 813 | } |
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| 814 | |
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| 815 | SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const |
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| 816 | { |
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| 817 | return mSkillLineAbilityMap.upper_bound(spell_id); |
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| 818 | } |
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| 819 | |
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| 820 | PetAura const* GetPetAura(uint16 spell_id) |
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| 821 | { |
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| 822 | SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id); |
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| 823 | if(itr != mSpellPetAuraMap.end()) |
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| 824 | return &itr->second; |
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| 825 | else |
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| 826 | return NULL; |
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| 827 | } |
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| 828 | |
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| 829 | // Modifiers |
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| 830 | public: |
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| 831 | static SpellMgr& Instance(); |
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| 832 | |
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| 833 | // Loading data at server startup |
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| 834 | void LoadSpellChains(); |
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| 835 | void LoadSpellLearnSkills(); |
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| 836 | void LoadSpellLearnSpells(); |
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| 837 | void LoadSpellScriptTarget(); |
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| 838 | void LoadSpellAffects(); |
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| 839 | void LoadSpellElixirs(); |
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| 840 | void LoadSpellProcEvents(); |
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| 841 | void LoadSpellTargetPositions(); |
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| 842 | void LoadSpellThreats(); |
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| 843 | void LoadSkillLineAbilityMap(); |
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| 844 | void LoadSpellPetAuras(); |
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| 845 | |
---|
| 846 | private: |
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| 847 | SpellScriptTarget mSpellScriptTarget; |
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| 848 | SpellChainMap mSpellChains; |
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| 849 | SpellChainMapNext mSpellChainsNext; |
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| 850 | SpellLearnSkillMap mSpellLearnSkills; |
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| 851 | SpellLearnSpellMap mSpellLearnSpells; |
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| 852 | SpellTargetPositionMap mSpellTargetPositions; |
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| 853 | SpellAffectMap mSpellAffectMap; |
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| 854 | SpellElixirMap mSpellElixirs; |
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| 855 | SpellProcEventMap mSpellProcEventMap; |
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| 856 | SkillLineAbilityMap mSkillLineAbilityMap; |
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| 857 | SpellPetAuraMap mSpellPetAuraMap; |
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| 858 | }; |
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| 859 | |
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| 860 | #define spellmgr SpellMgr::Instance() |
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| 861 | #endif |
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