| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #include "Unit.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "Pet.h" |
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| 24 | #include "Creature.h" |
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| 25 | #include "SharedDefines.h" |
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| 26 | #include "SpellAuras.h" |
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| 27 | |
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| 28 | /*####################################### |
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| 29 | ######## ######## |
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| 30 | ######## PLAYERS STAT SYSTEM ######## |
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| 31 | ######## ######## |
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| 32 | #######################################*/ |
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| 33 | |
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| 34 | bool Player::UpdateStats(Stats stat) |
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| 35 | { |
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| 36 | if(stat > STAT_SPIRIT) |
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| 37 | return false; |
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| 38 | |
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| 39 | // value = ((base_value * base_pct) + total_value) * total_pct |
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| 40 | float value = GetTotalStatValue(stat); |
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| 41 | |
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| 42 | SetStat(stat, int32(value)); |
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| 43 | |
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| 44 | if(stat == STAT_STAMINA || stat == STAT_INTELLECT) |
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| 45 | { |
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| 46 | Pet *pet = GetPet(); |
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| 47 | if(pet) |
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| 48 | pet->UpdateStats(stat); |
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| 49 | } |
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| 50 | |
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| 51 | switch(stat) |
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| 52 | { |
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| 53 | case STAT_STRENGTH: |
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| 54 | UpdateAttackPowerAndDamage(); |
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| 55 | UpdateShieldBlockValue(); |
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| 56 | break; |
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| 57 | case STAT_AGILITY: |
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| 58 | UpdateArmor(); |
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| 59 | UpdateAttackPowerAndDamage(true); |
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| 60 | if(getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || getClass() == CLASS_DRUID && m_form==FORM_CAT) |
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| 61 | UpdateAttackPowerAndDamage(); |
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| 62 | |
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| 63 | UpdateAllCritPercentages(); |
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| 64 | UpdateDodgePercentage(); |
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| 65 | break; |
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| 66 | |
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| 67 | case STAT_STAMINA: UpdateMaxHealth(); break; |
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| 68 | case STAT_INTELLECT: |
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| 69 | UpdateMaxPower(POWER_MANA); |
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| 70 | UpdateAllSpellCritChances(); |
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| 71 | UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intelect currently |
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| 72 | UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently |
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| 73 | break; |
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| 74 | |
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| 75 | case STAT_SPIRIT: |
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| 76 | break; |
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| 77 | |
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| 78 | default: |
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| 79 | break; |
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| 80 | } |
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| 81 | UpdateSpellDamageAndHealingBonus(); |
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| 82 | UpdateManaRegen(); |
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| 83 | return true; |
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| 84 | } |
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| 85 | |
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| 86 | void Player::UpdateSpellDamageAndHealingBonus() |
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| 87 | { |
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| 88 | // Magic damage modifiers implemented in Unit::SpellDamageBonus |
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| 89 | // This information for client side use only |
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| 90 | // Get healing bonus for all schools |
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| 91 | SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL)); |
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| 92 | // Get damage bonus for all schools |
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| 93 | for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) |
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| 94 | SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i))); |
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| 95 | } |
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| 96 | |
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| 97 | bool Player::UpdateAllStats() |
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| 98 | { |
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| 99 | for (int i = STAT_STRENGTH; i < MAX_STATS; i++) |
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| 100 | { |
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| 101 | float value = GetTotalStatValue(Stats(i)); |
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| 102 | SetStat(Stats(i), (int32)value); |
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| 103 | } |
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| 104 | |
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| 105 | UpdateAttackPowerAndDamage(); |
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| 106 | UpdateAttackPowerAndDamage(true); |
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| 107 | UpdateArmor(); |
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| 108 | UpdateMaxHealth(); |
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| 109 | |
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| 110 | for(int i = POWER_MANA; i < MAX_POWERS; i++) |
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| 111 | UpdateMaxPower(Powers(i)); |
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| 112 | |
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| 113 | UpdateAllCritPercentages(); |
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| 114 | UpdateAllSpellCritChances(); |
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| 115 | UpdateDefenseBonusesMod(); |
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| 116 | UpdateShieldBlockValue(); |
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| 117 | UpdateSpellDamageAndHealingBonus(); |
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| 118 | UpdateManaRegen(); |
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| 119 | UpdateExpertise(BASE_ATTACK); |
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| 120 | UpdateExpertise(OFF_ATTACK); |
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| 121 | for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) |
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| 122 | UpdateResistances(i); |
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| 123 | |
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| 124 | return true; |
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| 125 | } |
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| 126 | |
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| 127 | void Player::UpdateResistances(uint32 school) |
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| 128 | { |
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| 129 | if(school > SPELL_SCHOOL_NORMAL) |
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| 130 | { |
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| 131 | float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); |
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| 132 | SetResistance(SpellSchools(school), int32(value)); |
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| 133 | |
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| 134 | Pet *pet = GetPet(); |
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| 135 | if(pet) |
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| 136 | pet->UpdateResistances(school); |
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| 137 | } |
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| 138 | else |
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| 139 | UpdateArmor(); |
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| 140 | } |
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| 141 | |
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| 142 | void Player::UpdateArmor() |
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| 143 | { |
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| 144 | float value = 0.0f; |
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| 145 | UnitMods unitMod = UNIT_MOD_ARMOR; |
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| 146 | |
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| 147 | value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items) |
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| 148 | value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items |
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| 149 | value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats |
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| 150 | value += GetModifierValue(unitMod, TOTAL_VALUE); |
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| 151 | |
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| 152 | //add dynamic flat mods |
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| 153 | AuraList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT); |
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| 154 | for(AuraList::const_iterator i = mResbyIntellect.begin();i != mResbyIntellect.end(); ++i) |
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| 155 | { |
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| 156 | Modifier* mod = (*i)->GetModifier(); |
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| 157 | if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) |
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| 158 | value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f); |
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| 159 | } |
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| 160 | |
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| 161 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 162 | |
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| 163 | SetArmor(int32(value)); |
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| 164 | |
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| 165 | Pet *pet = GetPet(); |
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| 166 | if(pet) |
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| 167 | pet->UpdateArmor(); |
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| 168 | } |
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| 169 | |
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| 170 | float Player::GetHealthBonusFromStamina() |
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| 171 | { |
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| 172 | float stamina = GetStat(STAT_STAMINA); |
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| 173 | |
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| 174 | float baseStam = stamina < 20 ? stamina : 20; |
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| 175 | float moreStam = stamina - baseStam; |
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| 176 | |
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| 177 | return baseStam + (moreStam*10.0f); |
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| 178 | } |
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| 179 | |
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| 180 | float Player::GetManaBonusFromIntellect() |
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| 181 | { |
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| 182 | float intellect = GetStat(STAT_INTELLECT); |
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| 183 | |
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| 184 | float baseInt = intellect < 20 ? intellect : 20; |
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| 185 | float moreInt = intellect - baseInt; |
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| 186 | |
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| 187 | return baseInt + (moreInt*15.0f); |
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| 188 | } |
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| 189 | |
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| 190 | void Player::UpdateMaxHealth() |
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| 191 | { |
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| 192 | UnitMods unitMod = UNIT_MOD_HEALTH; |
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| 193 | |
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| 194 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth(); |
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| 195 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 196 | value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina(); |
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| 197 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 198 | |
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| 199 | SetMaxHealth((uint32)value); |
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| 200 | } |
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| 201 | |
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| 202 | void Player::UpdateMaxPower(Powers power) |
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| 203 | { |
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| 204 | UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); |
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| 205 | |
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| 206 | float bonusPower = (power == POWER_MANA) ? GetManaBonusFromIntellect() : 0; |
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| 207 | |
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| 208 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); |
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| 209 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 210 | value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower; |
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| 211 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 212 | |
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| 213 | SetMaxPower(power, uint32(value)); |
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| 214 | } |
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| 215 | |
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| 216 | void Player::UpdateAttackPowerAndDamage(bool ranged ) |
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| 217 | { |
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| 218 | float val2 = 0.0f; |
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| 219 | float level = float(getLevel()); |
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| 220 | |
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| 221 | UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; |
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| 222 | |
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| 223 | uint16 index = UNIT_FIELD_ATTACK_POWER; |
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| 224 | uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; |
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| 225 | uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; |
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| 226 | |
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| 227 | if(ranged) |
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| 228 | { |
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| 229 | index = UNIT_FIELD_RANGED_ATTACK_POWER; |
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| 230 | index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; |
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| 231 | index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; |
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| 232 | |
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| 233 | switch(getClass()) |
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| 234 | { |
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| 235 | case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break; |
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| 236 | case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break; |
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| 237 | case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break; |
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| 238 | case CLASS_DRUID: |
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| 239 | switch(m_form) |
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| 240 | { |
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| 241 | case FORM_CAT: |
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| 242 | case FORM_BEAR: |
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| 243 | case FORM_DIREBEAR: |
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| 244 | val2 = 0.0f; break; |
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| 245 | default: |
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| 246 | val2 = GetStat(STAT_AGILITY) - 10.0f; break; |
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| 247 | } |
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| 248 | break; |
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| 249 | default: val2 = GetStat(STAT_AGILITY) - 10.0f; break; |
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| 250 | } |
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| 251 | } |
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| 252 | else |
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| 253 | { |
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| 254 | switch(getClass()) |
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| 255 | { |
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| 256 | case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 257 | case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 258 | case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; |
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| 259 | case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; |
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| 260 | case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 261 | case CLASS_DRUID: |
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| 262 | { |
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| 263 | //Check if Predatory Strikes is skilled |
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| 264 | float mLevelMult = 0.0; |
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| 265 | switch(m_form) |
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| 266 | { |
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| 267 | case FORM_CAT: |
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| 268 | case FORM_BEAR: |
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| 269 | case FORM_DIREBEAR: |
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| 270 | case FORM_MOONKIN: |
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| 271 | { |
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| 272 | Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); |
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| 273 | for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) |
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| 274 | { |
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| 275 | // Predatory Strikes |
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| 276 | if ((*itr)->GetSpellProto()->SpellIconID == 1563) |
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| 277 | { |
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| 278 | mLevelMult = (*itr)->GetModifier()->m_amount / 100.0f; |
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| 279 | break; |
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| 280 | } |
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| 281 | } |
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| 282 | break; |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | switch(m_form) |
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| 287 | { |
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| 288 | case FORM_CAT: |
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| 289 | val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f; break; |
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| 290 | case FORM_BEAR: |
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| 291 | case FORM_DIREBEAR: |
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| 292 | val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 293 | case FORM_MOONKIN: |
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| 294 | val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 295 | default: |
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| 296 | val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; |
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| 297 | } |
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| 298 | break; |
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| 299 | } |
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| 300 | case CLASS_MAGE: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; |
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| 301 | case CLASS_PRIEST: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; |
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| 302 | case CLASS_WARLOCK: val2 = GetStat(STAT_STRENGTH) - 10.0f; break; |
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| 303 | } |
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| 304 | } |
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| 305 | |
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| 306 | SetModifierValue(unitMod, BASE_VALUE, val2); |
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| 307 | |
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| 308 | float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); |
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| 309 | float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); |
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| 310 | |
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| 311 | //add dynamic flat mods |
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| 312 | if( ranged && (getClassMask() & CLASSMASK_WAND_USERS)==0) |
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| 313 | { |
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| 314 | AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); |
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| 315 | for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i) |
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| 316 | attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f); |
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| 317 | } |
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| 318 | |
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| 319 | float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; |
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| 320 | |
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| 321 | SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field |
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| 322 | SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field |
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| 323 | SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field |
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| 324 | |
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| 325 | //automatically update weapon damage after attack power modification |
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| 326 | if(ranged) |
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| 327 | { |
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| 328 | UpdateDamagePhysical(RANGED_ATTACK); |
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| 329 | |
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| 330 | Pet *pet = GetPet(); //update pet's AP |
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| 331 | if(pet) |
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| 332 | pet->UpdateAttackPowerAndDamage(); |
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| 333 | } |
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| 334 | else |
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| 335 | { |
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| 336 | UpdateDamagePhysical(BASE_ATTACK); |
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| 337 | if(CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon |
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| 338 | UpdateDamagePhysical(OFF_ATTACK); |
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| 339 | } |
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| 340 | } |
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| 341 | |
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| 342 | void Player::UpdateShieldBlockValue() |
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| 343 | { |
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| 344 | SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue()); |
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| 345 | } |
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| 346 | |
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| 347 | void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage) |
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| 348 | { |
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| 349 | UnitMods unitMod; |
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| 350 | UnitMods attPower; |
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| 351 | |
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| 352 | switch(attType) |
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| 353 | { |
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| 354 | case BASE_ATTACK: |
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| 355 | default: |
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| 356 | unitMod = UNIT_MOD_DAMAGE_MAINHAND; |
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| 357 | attPower = UNIT_MOD_ATTACK_POWER; |
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| 358 | break; |
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| 359 | case OFF_ATTACK: |
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| 360 | unitMod = UNIT_MOD_DAMAGE_OFFHAND; |
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| 361 | attPower = UNIT_MOD_ATTACK_POWER; |
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| 362 | break; |
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| 363 | case RANGED_ATTACK: |
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| 364 | unitMod = UNIT_MOD_DAMAGE_RANGED; |
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| 365 | attPower = UNIT_MOD_ATTACK_POWER_RANGED; |
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| 366 | break; |
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| 367 | } |
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| 368 | |
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| 369 | float att_speed = GetAPMultiplier(attType,normalized); |
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| 370 | |
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| 371 | float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; |
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| 372 | float base_pct = GetModifierValue(unitMod, BASE_PCT); |
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| 373 | float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |
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| 374 | float total_pct = GetModifierValue(unitMod, TOTAL_PCT); |
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| 375 | |
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| 376 | float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE); |
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| 377 | float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); |
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| 378 | |
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| 379 | if (IsInFeralForm()) //check if player is druid and in cat or bear forms |
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| 380 | { |
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| 381 | uint32 lvl = getLevel(); |
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| 382 | if ( lvl > 60 ) lvl = 60; |
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| 383 | |
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| 384 | weapon_mindamage = lvl*0.85*att_speed; |
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| 385 | weapon_maxdamage = lvl*1.25*att_speed; |
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| 386 | } |
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| 387 | else if(!IsUseEquipedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc) |
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| 388 | { |
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| 389 | weapon_mindamage = BASE_MINDAMAGE; |
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| 390 | weapon_maxdamage = BASE_MAXDAMAGE; |
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| 391 | } |
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| 392 | else if(attType == RANGED_ATTACK) //add ammo DPS to ranged damage |
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| 393 | { |
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| 394 | weapon_mindamage += GetAmmoDPS() * att_speed; |
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| 395 | weapon_maxdamage += GetAmmoDPS() * att_speed; |
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| 396 | } |
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| 397 | |
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| 398 | min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; |
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| 399 | max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; |
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| 400 | } |
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| 401 | |
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| 402 | void Player::UpdateDamagePhysical(WeaponAttackType attType) |
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| 403 | { |
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| 404 | float mindamage; |
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| 405 | float maxdamage; |
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| 406 | |
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| 407 | CalculateMinMaxDamage(attType,false,mindamage,maxdamage); |
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| 408 | |
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| 409 | switch(attType) |
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| 410 | { |
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| 411 | case BASE_ATTACK: |
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| 412 | default: |
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| 413 | SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage); |
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| 414 | SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage); |
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| 415 | break; |
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| 416 | case OFF_ATTACK: |
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| 417 | SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage); |
|---|
| 418 | SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage); |
|---|
| 419 | break; |
|---|
| 420 | case RANGED_ATTACK: |
|---|
| 421 | SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage); |
|---|
| 422 | SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage); |
|---|
| 423 | break; |
|---|
| 424 | } |
|---|
| 425 | } |
|---|
| 426 | |
|---|
| 427 | void Player::UpdateDefenseBonusesMod() |
|---|
| 428 | { |
|---|
| 429 | UpdateBlockPercentage(); |
|---|
| 430 | UpdateParryPercentage(); |
|---|
| 431 | UpdateDodgePercentage(); |
|---|
| 432 | } |
|---|
| 433 | |
|---|
| 434 | void Player::UpdateBlockPercentage() |
|---|
| 435 | { |
|---|
| 436 | // No block |
|---|
| 437 | float value = 0.0f; |
|---|
| 438 | if(CanBlock()) |
|---|
| 439 | { |
|---|
| 440 | // Base value |
|---|
| 441 | value = 5.0f; |
|---|
| 442 | // Modify value from defense skill |
|---|
| 443 | value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
|---|
| 444 | // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura |
|---|
| 445 | value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); |
|---|
| 446 | // Increase from rating |
|---|
| 447 | value += GetRatingBonusValue(CR_BLOCK); |
|---|
| 448 | value = value < 0.0f ? 0.0f : value; |
|---|
| 449 | } |
|---|
| 450 | SetStatFloatValue(PLAYER_BLOCK_PERCENTAGE, value); |
|---|
| 451 | } |
|---|
| 452 | |
|---|
| 453 | void Player::UpdateCritPercentage(WeaponAttackType attType) |
|---|
| 454 | { |
|---|
| 455 | BaseModGroup modGroup; |
|---|
| 456 | uint16 index; |
|---|
| 457 | CombatRating cr; |
|---|
| 458 | |
|---|
| 459 | switch(attType) |
|---|
| 460 | { |
|---|
| 461 | case OFF_ATTACK: |
|---|
| 462 | modGroup = OFFHAND_CRIT_PERCENTAGE; |
|---|
| 463 | index = PLAYER_OFFHAND_CRIT_PERCENTAGE; |
|---|
| 464 | cr = CR_CRIT_MELEE; |
|---|
| 465 | break; |
|---|
| 466 | case RANGED_ATTACK: |
|---|
| 467 | modGroup = RANGED_CRIT_PERCENTAGE; |
|---|
| 468 | index = PLAYER_RANGED_CRIT_PERCENTAGE; |
|---|
| 469 | cr = CR_CRIT_RANGED; |
|---|
| 470 | break; |
|---|
| 471 | case BASE_ATTACK: |
|---|
| 472 | default: |
|---|
| 473 | modGroup = CRIT_PERCENTAGE; |
|---|
| 474 | index = PLAYER_CRIT_PERCENTAGE; |
|---|
| 475 | cr = CR_CRIT_MELEE; |
|---|
| 476 | break; |
|---|
| 477 | } |
|---|
| 478 | |
|---|
| 479 | float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr); |
|---|
| 480 | // Modify crit from weapon skill and maximized defense skill of same level victim difference |
|---|
| 481 | value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
|---|
| 482 | value = value < 0.0f ? 0.0f : value; |
|---|
| 483 | SetStatFloatValue(index, value); |
|---|
| 484 | } |
|---|
| 485 | |
|---|
| 486 | void Player::UpdateAllCritPercentages() |
|---|
| 487 | { |
|---|
| 488 | float value = GetMeleeCritFromAgility(); |
|---|
| 489 | |
|---|
| 490 | SetBaseModValue(CRIT_PERCENTAGE, PCT_MOD, value); |
|---|
| 491 | SetBaseModValue(OFFHAND_CRIT_PERCENTAGE, PCT_MOD, value); |
|---|
| 492 | SetBaseModValue(RANGED_CRIT_PERCENTAGE, PCT_MOD, value); |
|---|
| 493 | |
|---|
| 494 | UpdateCritPercentage(BASE_ATTACK); |
|---|
| 495 | UpdateCritPercentage(OFF_ATTACK); |
|---|
| 496 | UpdateCritPercentage(RANGED_ATTACK); |
|---|
| 497 | } |
|---|
| 498 | |
|---|
| 499 | void Player::UpdateParryPercentage() |
|---|
| 500 | { |
|---|
| 501 | // No parry |
|---|
| 502 | float value = 0.0f; |
|---|
| 503 | if (CanParry()) |
|---|
| 504 | { |
|---|
| 505 | // Base parry |
|---|
| 506 | value = 5.0f; |
|---|
| 507 | // Modify value from defense skill |
|---|
| 508 | value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
|---|
| 509 | // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura |
|---|
| 510 | value += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); |
|---|
| 511 | // Parry from rating |
|---|
| 512 | value += GetRatingBonusValue(CR_PARRY); |
|---|
| 513 | value = value < 0.0f ? 0.0f : value; |
|---|
| 514 | } |
|---|
| 515 | SetStatFloatValue(PLAYER_PARRY_PERCENTAGE, value); |
|---|
| 516 | } |
|---|
| 517 | |
|---|
| 518 | void Player::UpdateDodgePercentage() |
|---|
| 519 | { |
|---|
| 520 | // Dodge from agility |
|---|
| 521 | float value = GetDodgeFromAgility(); |
|---|
| 522 | // Modify value from defense skill |
|---|
| 523 | value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f; |
|---|
| 524 | // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura |
|---|
| 525 | value += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); |
|---|
| 526 | // Dodge from rating |
|---|
| 527 | value += GetRatingBonusValue(CR_DODGE); |
|---|
| 528 | value = value < 0.0f ? 0.0f : value; |
|---|
| 529 | SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value); |
|---|
| 530 | } |
|---|
| 531 | |
|---|
| 532 | void Player::UpdateSpellCritChance(uint32 school) |
|---|
| 533 | { |
|---|
| 534 | // For normal school set zero crit chance |
|---|
| 535 | if(school == SPELL_SCHOOL_NORMAL) |
|---|
| 536 | { |
|---|
| 537 | SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1, 0.0f); |
|---|
| 538 | return; |
|---|
| 539 | } |
|---|
| 540 | // For others recalculate it from: |
|---|
| 541 | float crit = 0.0f; |
|---|
| 542 | // Crit from Intellect |
|---|
| 543 | crit += GetSpellCritFromIntellect(); |
|---|
| 544 | // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE |
|---|
| 545 | crit += GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); |
|---|
| 546 | // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL |
|---|
| 547 | crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school); |
|---|
| 548 | // Increase crit from spell crit ratings |
|---|
| 549 | crit += GetRatingBonusValue(CR_CRIT_SPELL); |
|---|
| 550 | |
|---|
| 551 | // Store crit value |
|---|
| 552 | SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit); |
|---|
| 553 | } |
|---|
| 554 | |
|---|
| 555 | void Player::UpdateAllSpellCritChances() |
|---|
| 556 | { |
|---|
| 557 | for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) |
|---|
| 558 | UpdateSpellCritChance(i); |
|---|
| 559 | } |
|---|
| 560 | |
|---|
| 561 | void Player::UpdateExpertise(WeaponAttackType attack) |
|---|
| 562 | { |
|---|
| 563 | if(attack==RANGED_ATTACK) |
|---|
| 564 | return; |
|---|
| 565 | |
|---|
| 566 | int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE)); |
|---|
| 567 | |
|---|
| 568 | Item *weapon = GetWeaponForAttack(attack); |
|---|
| 569 | |
|---|
| 570 | AuraList const& expAuras = GetAurasByType(SPELL_AURA_MOD_EXPERTISE); |
|---|
| 571 | for(AuraList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) |
|---|
| 572 | { |
|---|
| 573 | // item neutral spell |
|---|
| 574 | if((*itr)->GetSpellProto()->EquippedItemClass == -1) |
|---|
| 575 | expertise += (*itr)->GetModifier()->m_amount; |
|---|
| 576 | // item dependent spell |
|---|
| 577 | else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) |
|---|
| 578 | expertise += (*itr)->GetModifier()->m_amount; |
|---|
| 579 | } |
|---|
| 580 | |
|---|
| 581 | if(expertise < 0) |
|---|
| 582 | expertise = 0; |
|---|
| 583 | |
|---|
| 584 | switch(attack) |
|---|
| 585 | { |
|---|
| 586 | case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break; |
|---|
| 587 | case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break; |
|---|
| 588 | default: break; |
|---|
| 589 | } |
|---|
| 590 | } |
|---|
| 591 | |
|---|
| 592 | void Player::UpdateManaRegen() |
|---|
| 593 | { |
|---|
| 594 | float Intellect = GetStat(STAT_INTELLECT); |
|---|
| 595 | // Mana regen from spirit and intellect |
|---|
| 596 | float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit(); |
|---|
| 597 | // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen |
|---|
| 598 | power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); |
|---|
| 599 | |
|---|
| 600 | // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura |
|---|
| 601 | float power_regen_mp5 = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f; |
|---|
| 602 | |
|---|
| 603 | // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura |
|---|
| 604 | AuraList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); |
|---|
| 605 | for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) |
|---|
| 606 | { |
|---|
| 607 | Modifier* mod = (*i)->GetModifier(); |
|---|
| 608 | power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f; |
|---|
| 609 | } |
|---|
| 610 | |
|---|
| 611 | // Bonus from some dummy auras |
|---|
| 612 | AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_PERIODIC_DUMMY); |
|---|
| 613 | for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) |
|---|
| 614 | if((*i)->GetId() == 34074) // Aspect of the Viper |
|---|
| 615 | { |
|---|
| 616 | power_regen_mp5 += (*i)->GetModifier()->m_amount * Intellect / 500.0f; |
|---|
| 617 | // Add regen bonus from level in this dummy |
|---|
| 618 | power_regen_mp5 += getLevel() * 35 / 100; |
|---|
| 619 | } |
|---|
| 620 | |
|---|
| 621 | // Set regen rate in cast state apply only on spirit based regen |
|---|
| 622 | int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); |
|---|
| 623 | if (modManaRegenInterrupt > 100) |
|---|
| 624 | modManaRegenInterrupt = 100; |
|---|
| 625 | SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); |
|---|
| 626 | |
|---|
| 627 | SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN, power_regen_mp5 + power_regen); |
|---|
| 628 | } |
|---|
| 629 | |
|---|
| 630 | void Player::_ApplyAllStatBonuses() |
|---|
| 631 | { |
|---|
| 632 | SetCanModifyStats(false); |
|---|
| 633 | |
|---|
| 634 | _ApplyAllAuraMods(); |
|---|
| 635 | _ApplyAllItemMods(); |
|---|
| 636 | |
|---|
| 637 | SetCanModifyStats(true); |
|---|
| 638 | |
|---|
| 639 | UpdateAllStats(); |
|---|
| 640 | } |
|---|
| 641 | |
|---|
| 642 | void Player::_RemoveAllStatBonuses() |
|---|
| 643 | { |
|---|
| 644 | SetCanModifyStats(false); |
|---|
| 645 | |
|---|
| 646 | _RemoveAllItemMods(); |
|---|
| 647 | _RemoveAllAuraMods(); |
|---|
| 648 | |
|---|
| 649 | SetCanModifyStats(true); |
|---|
| 650 | |
|---|
| 651 | UpdateAllStats(); |
|---|
| 652 | } |
|---|
| 653 | |
|---|
| 654 | /*####################################### |
|---|
| 655 | ######## ######## |
|---|
| 656 | ######## MOBS STAT SYSTEM ######## |
|---|
| 657 | ######## ######## |
|---|
| 658 | #######################################*/ |
|---|
| 659 | |
|---|
| 660 | bool Creature::UpdateStats(Stats /*stat*/) |
|---|
| 661 | { |
|---|
| 662 | return true; |
|---|
| 663 | } |
|---|
| 664 | |
|---|
| 665 | bool Creature::UpdateAllStats() |
|---|
| 666 | { |
|---|
| 667 | UpdateMaxHealth(); |
|---|
| 668 | UpdateAttackPowerAndDamage(); |
|---|
| 669 | |
|---|
| 670 | for(int i = POWER_MANA; i < MAX_POWERS; ++i) |
|---|
| 671 | UpdateMaxPower(Powers(i)); |
|---|
| 672 | |
|---|
| 673 | for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) |
|---|
| 674 | UpdateResistances(i); |
|---|
| 675 | |
|---|
| 676 | return true; |
|---|
| 677 | } |
|---|
| 678 | |
|---|
| 679 | void Creature::UpdateResistances(uint32 school) |
|---|
| 680 | { |
|---|
| 681 | if(school > SPELL_SCHOOL_NORMAL) |
|---|
| 682 | { |
|---|
| 683 | float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); |
|---|
| 684 | SetResistance(SpellSchools(school), int32(value)); |
|---|
| 685 | } |
|---|
| 686 | else |
|---|
| 687 | UpdateArmor(); |
|---|
| 688 | } |
|---|
| 689 | |
|---|
| 690 | void Creature::UpdateArmor() |
|---|
| 691 | { |
|---|
| 692 | float value = GetTotalAuraModValue(UNIT_MOD_ARMOR); |
|---|
| 693 | SetArmor(int32(value)); |
|---|
| 694 | } |
|---|
| 695 | |
|---|
| 696 | void Creature::UpdateMaxHealth() |
|---|
| 697 | { |
|---|
| 698 | float value = GetTotalAuraModValue(UNIT_MOD_HEALTH); |
|---|
| 699 | SetMaxHealth((uint32)value); |
|---|
| 700 | } |
|---|
| 701 | |
|---|
| 702 | void Creature::UpdateMaxPower(Powers power) |
|---|
| 703 | { |
|---|
| 704 | UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); |
|---|
| 705 | |
|---|
| 706 | float value = GetTotalAuraModValue(unitMod); |
|---|
| 707 | SetMaxPower(power, uint32(value)); |
|---|
| 708 | } |
|---|
| 709 | |
|---|
| 710 | void Creature::UpdateAttackPowerAndDamage(bool ranged) |
|---|
| 711 | { |
|---|
| 712 | if(ranged) |
|---|
| 713 | return; |
|---|
| 714 | |
|---|
| 715 | //automatically update weapon damage after attack power modification |
|---|
| 716 | UpdateDamagePhysical(BASE_ATTACK); |
|---|
| 717 | } |
|---|
| 718 | |
|---|
| 719 | void Creature::UpdateDamagePhysical(WeaponAttackType attType) |
|---|
| 720 | { |
|---|
| 721 | if(attType > BASE_ATTACK) |
|---|
| 722 | return; |
|---|
| 723 | |
|---|
| 724 | UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND; |
|---|
| 725 | |
|---|
| 726 | float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f; |
|---|
| 727 | |
|---|
| 728 | float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; |
|---|
| 729 | float base_pct = GetModifierValue(unitMod, BASE_PCT); |
|---|
| 730 | float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |
|---|
| 731 | float total_pct = GetModifierValue(unitMod, TOTAL_PCT); |
|---|
| 732 | |
|---|
| 733 | float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE); |
|---|
| 734 | float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE); |
|---|
| 735 | |
|---|
| 736 | float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct ; |
|---|
| 737 | float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct ; |
|---|
| 738 | |
|---|
| 739 | SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage); |
|---|
| 740 | SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage); |
|---|
| 741 | } |
|---|
| 742 | |
|---|
| 743 | /*####################################### |
|---|
| 744 | ######## ######## |
|---|
| 745 | ######## PETS STAT SYSTEM ######## |
|---|
| 746 | ######## ######## |
|---|
| 747 | #######################################*/ |
|---|
| 748 | |
|---|
| 749 | bool Pet::UpdateStats(Stats stat) |
|---|
| 750 | { |
|---|
| 751 | if(stat > STAT_SPIRIT) |
|---|
| 752 | return false; |
|---|
| 753 | |
|---|
| 754 | // value = ((base_value * base_pct) + total_value) * total_pct |
|---|
| 755 | float value = GetTotalStatValue(stat); |
|---|
| 756 | |
|---|
| 757 | Unit *owner = GetOwner(); |
|---|
| 758 | if ( stat == STAT_STAMINA ) |
|---|
| 759 | { |
|---|
| 760 | if(owner) |
|---|
| 761 | value += float(owner->GetStat(stat)) * 0.3f; |
|---|
| 762 | } |
|---|
| 763 | //warlock's and mage's pets gain 30% of owner's intellect |
|---|
| 764 | else if ( stat == STAT_INTELLECT && getPetType() == SUMMON_PET ) |
|---|
| 765 | { |
|---|
| 766 | if(owner && (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) ) |
|---|
| 767 | value += float(owner->GetStat(stat)) * 0.3f; |
|---|
| 768 | } |
|---|
| 769 | |
|---|
| 770 | SetStat(stat, int32(value)); |
|---|
| 771 | |
|---|
| 772 | switch(stat) |
|---|
| 773 | { |
|---|
| 774 | case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break; |
|---|
| 775 | case STAT_AGILITY: UpdateArmor(); break; |
|---|
| 776 | case STAT_STAMINA: UpdateMaxHealth(); break; |
|---|
| 777 | case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break; |
|---|
| 778 | case STAT_SPIRIT: |
|---|
| 779 | default: |
|---|
| 780 | break; |
|---|
| 781 | } |
|---|
| 782 | |
|---|
| 783 | return true; |
|---|
| 784 | } |
|---|
| 785 | |
|---|
| 786 | bool Pet::UpdateAllStats() |
|---|
| 787 | { |
|---|
| 788 | for (int i = STAT_STRENGTH; i < MAX_STATS; i++) |
|---|
| 789 | UpdateStats(Stats(i)); |
|---|
| 790 | |
|---|
| 791 | for(int i = POWER_MANA; i < MAX_POWERS; i++) |
|---|
| 792 | UpdateMaxPower(Powers(i)); |
|---|
| 793 | |
|---|
| 794 | for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) |
|---|
| 795 | UpdateResistances(i); |
|---|
| 796 | |
|---|
| 797 | return true; |
|---|
| 798 | } |
|---|
| 799 | |
|---|
| 800 | void Pet::UpdateResistances(uint32 school) |
|---|
| 801 | { |
|---|
| 802 | if(school > SPELL_SCHOOL_NORMAL) |
|---|
| 803 | { |
|---|
| 804 | float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school)); |
|---|
| 805 | |
|---|
| 806 | Unit *owner = GetOwner(); |
|---|
| 807 | // hunter and warlock pets gain 40% of owner's resistance |
|---|
| 808 | if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) |
|---|
| 809 | value += float(owner->GetResistance(SpellSchools(school))) * 0.4f; |
|---|
| 810 | |
|---|
| 811 | SetResistance(SpellSchools(school), int32(value)); |
|---|
| 812 | } |
|---|
| 813 | else |
|---|
| 814 | UpdateArmor(); |
|---|
| 815 | } |
|---|
| 816 | |
|---|
| 817 | void Pet::UpdateArmor() |
|---|
| 818 | { |
|---|
| 819 | float value = 0.0f; |
|---|
| 820 | float bonus_armor = 0.0f; |
|---|
| 821 | UnitMods unitMod = UNIT_MOD_ARMOR; |
|---|
| 822 | |
|---|
| 823 | Unit *owner = GetOwner(); |
|---|
| 824 | // hunter and warlock pets gain 35% of owner's armor value |
|---|
| 825 | if(owner && (getPetType() == HUNTER_PET || getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)) |
|---|
| 826 | bonus_armor = 0.35f * float(owner->GetArmor()); |
|---|
| 827 | |
|---|
| 828 | value = GetModifierValue(unitMod, BASE_VALUE); |
|---|
| 829 | value *= GetModifierValue(unitMod, BASE_PCT); |
|---|
| 830 | value += GetStat(STAT_AGILITY) * 2.0f; |
|---|
| 831 | value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor; |
|---|
| 832 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
|---|
| 833 | |
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| 834 | SetArmor(int32(value)); |
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| 835 | } |
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| 836 | |
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| 837 | void Pet::UpdateMaxHealth() |
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| 838 | { |
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| 839 | UnitMods unitMod = UNIT_MOD_HEALTH; |
|---|
| 840 | float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA); |
|---|
| 841 | |
|---|
| 842 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth(); |
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| 843 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 844 | value += GetModifierValue(unitMod, TOTAL_VALUE) + stamina * 10.0f; |
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| 845 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 846 | |
|---|
| 847 | SetMaxHealth((uint32)value); |
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| 848 | } |
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| 849 | |
|---|
| 850 | void Pet::UpdateMaxPower(Powers power) |
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| 851 | { |
|---|
| 852 | UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power); |
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| 853 | float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f; |
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| 854 | |
|---|
| 855 | float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power); |
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| 856 | value *= GetModifierValue(unitMod, BASE_PCT); |
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| 857 | value += GetModifierValue(unitMod, TOTAL_VALUE) + addValue * 15.0f; |
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| 858 | value *= GetModifierValue(unitMod, TOTAL_PCT); |
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| 859 | |
|---|
| 860 | SetMaxPower(power, uint32(value)); |
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| 861 | } |
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| 862 | |
|---|
| 863 | void Pet::UpdateAttackPowerAndDamage(bool ranged) |
|---|
| 864 | { |
|---|
| 865 | if(ranged) |
|---|
| 866 | return; |
|---|
| 867 | |
|---|
| 868 | float val = 0.0f; |
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| 869 | float bonusAP = 0.0f; |
|---|
| 870 | UnitMods unitMod = UNIT_MOD_ATTACK_POWER; |
|---|
| 871 | |
|---|
| 872 | if(GetEntry() == 416) // imp's attack power |
|---|
| 873 | val = GetStat(STAT_STRENGTH) - 10.0f; |
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| 874 | else |
|---|
| 875 | val = 2 * GetStat(STAT_STRENGTH) - 20.0f; |
|---|
| 876 | |
|---|
| 877 | Unit* owner = GetOwner(); |
|---|
| 878 | if( owner && owner->GetTypeId()==TYPEID_PLAYER) |
|---|
| 879 | { |
|---|
| 880 | if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power |
|---|
| 881 | { |
|---|
| 882 | bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f; |
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| 883 | SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f)); |
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| 884 | } |
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| 885 | //demons benefit from warlocks shadow or fire damage |
|---|
| 886 | else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK) |
|---|
| 887 | { |
|---|
| 888 | int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); |
|---|
| 889 | int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); |
|---|
| 890 | int32 maximum = (fire > shadow) ? fire : shadow; |
|---|
| 891 | if(maximum < 0) |
|---|
| 892 | maximum = 0; |
|---|
| 893 | SetBonusDamage( int32(maximum * 0.15f)); |
|---|
| 894 | bonusAP = maximum * 0.57f; |
|---|
| 895 | } |
|---|
| 896 | //water elementals benefit from mage's frost damage |
|---|
| 897 | else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_MAGE) |
|---|
| 898 | { |
|---|
| 899 | int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); |
|---|
| 900 | if(frost < 0) |
|---|
| 901 | frost = 0; |
|---|
| 902 | SetBonusDamage( int32(frost * 0.4f)); |
|---|
| 903 | } |
|---|
| 904 | } |
|---|
| 905 | |
|---|
| 906 | SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP); |
|---|
| 907 | |
|---|
| 908 | //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB |
|---|
| 909 | float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); |
|---|
| 910 | float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); |
|---|
| 911 | float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; |
|---|
| 912 | |
|---|
| 913 | //UNIT_FIELD_(RANGED)_ATTACK_POWER field |
|---|
| 914 | SetUInt32Value(UNIT_FIELD_ATTACK_POWER, (uint32)base_attPower); |
|---|
| 915 | //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field |
|---|
| 916 | SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (uint32)attPowerMod); |
|---|
| 917 | //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field |
|---|
| 918 | SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); |
|---|
| 919 | |
|---|
| 920 | //automatically update weapon damage after attack power modification |
|---|
| 921 | UpdateDamagePhysical(BASE_ATTACK); |
|---|
| 922 | } |
|---|
| 923 | |
|---|
| 924 | void Pet::UpdateDamagePhysical(WeaponAttackType attType) |
|---|
| 925 | { |
|---|
| 926 | if(attType > BASE_ATTACK) |
|---|
| 927 | return; |
|---|
| 928 | |
|---|
| 929 | UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND; |
|---|
| 930 | |
|---|
| 931 | float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f; |
|---|
| 932 | |
|---|
| 933 | float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed; |
|---|
| 934 | float base_pct = GetModifierValue(unitMod, BASE_PCT); |
|---|
| 935 | float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |
|---|
| 936 | float total_pct = GetModifierValue(unitMod, TOTAL_PCT); |
|---|
| 937 | |
|---|
| 938 | float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE); |
|---|
| 939 | float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE); |
|---|
| 940 | |
|---|
| 941 | float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct; |
|---|
| 942 | float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct; |
|---|
| 943 | |
|---|
| 944 | // Pet's base damage changes depending on happiness |
|---|
| 945 | if (getPetType() == HUNTER_PET && attType == BASE_ATTACK) |
|---|
| 946 | { |
|---|
| 947 | switch(GetHappinessState()) |
|---|
| 948 | { |
|---|
| 949 | case HAPPY: |
|---|
| 950 | // 125% of normal damage |
|---|
| 951 | mindamage = mindamage * 1.25; |
|---|
| 952 | maxdamage = maxdamage * 1.25; |
|---|
| 953 | break; |
|---|
| 954 | case CONTENT: |
|---|
| 955 | // 100% of normal damage, nothing to modify |
|---|
| 956 | break; |
|---|
| 957 | case UNHAPPY: |
|---|
| 958 | // 75% of normal damage |
|---|
| 959 | mindamage = mindamage * 0.75; |
|---|
| 960 | maxdamage = maxdamage * 0.75; |
|---|
| 961 | break; |
|---|
| 962 | } |
|---|
| 963 | } |
|---|
| 964 | |
|---|
| 965 | SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage); |
|---|
| 966 | SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage); |
|---|
| 967 | } |
|---|