/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_TARGETEDMOVEMENTGENERATOR_H
#define TRINITY_TARGETEDMOVEMENTGENERATOR_H
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
#include "FollowerReference.h"
class TRINITY_DLL_SPEC TargetedMovementGeneratorBase
{
public:
TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); }
void stopFollowing() { }
protected:
FollowerReference i_target;
};
template
class TRINITY_DLL_SPEC TargetedMovementGenerator
: public MovementGeneratorMedium< T, TargetedMovementGenerator >, public TargetedMovementGeneratorBase
{
public:
TargetedMovementGenerator(Unit &target)
: TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {}
TargetedMovementGenerator(Unit &target, float offset, float angle)
: TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {}
~TargetedMovementGenerator() {}
void Initialize(T &);
void Finalize(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; }
Unit* GetTarget() const;
bool GetDestination(float &x, float &y, float &z) const
{
if(!i_destinationHolder.HasDestination()) return false;
i_destinationHolder.GetDestination(x,y,z);
return true;
}
void unitSpeedChanged() { i_recalculateTravel=true; }
private:
void _setTargetLocation(T &);
float i_offset;
float i_angle;
DestinationHolder< Traveller > i_destinationHolder;
bool i_recalculateTravel;
};
#endif