/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_TARGETEDMOVEMENTGENERATOR_H #define TRINITY_TARGETEDMOVEMENTGENERATOR_H #include "MovementGenerator.h" #include "DestinationHolder.h" #include "Traveller.h" #include "FollowerReference.h" class TRINITY_DLL_SPEC TargetedMovementGeneratorBase { public: TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); } void stopFollowing() { } protected: FollowerReference i_target; }; template class TRINITY_DLL_SPEC TargetedMovementGenerator : public MovementGeneratorMedium< T, TargetedMovementGenerator >, public TargetedMovementGeneratorBase { public: TargetedMovementGenerator(Unit &target) : TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {} TargetedMovementGenerator(Unit &target, float offset, float angle) : TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {} ~TargetedMovementGenerator() {} void Initialize(T &); void Finalize(T &); void Reset(T &); bool Update(T &, const uint32 &); MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; } Unit* GetTarget() const; bool GetDestination(float &x, float &y, float &z) const { if(!i_destinationHolder.HasDestination()) return false; i_destinationHolder.GetDestination(x,y,z); return true; } void unitSpeedChanged() { i_recalculateTravel=true; } private: void _setTargetLocation(T &); float i_offset; float i_angle; DestinationHolder< Traveller > i_destinationHolder; bool i_recalculateTravel; }; #endif