/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "TemporarySummon.h" #include "WorldPacket.h" #include "MapManager.h" #include "Log.h" #include "ObjectAccessor.h" #include "CreatureAI.h" TemporarySummon::TemporarySummon( uint64 summoner ) : Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner) { } void TemporarySummon::Update( uint32 diff ) { if (m_deathState == DEAD) { UnSummon(); return; } switch(m_type) { case TEMPSUMMON_MANUAL_DESPAWN: break; case TEMPSUMMON_TIMED_DESPAWN: { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; break; } case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT: { if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_CORPSE_TIMED_DESPAWN: { if ( m_deathState == CORPSE) { if (m_timer <= diff) { UnSummon(); return; } m_timer -= diff; } break; } case TEMPSUMMON_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } break; } case TEMPSUMMON_DEAD_DESPAWN: { if ( m_deathState == DEAD ) { UnSummon(); return; } break; } case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if ( m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat()) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped if (m_deathState == DEAD) { UnSummon(); return; } if (!isInCombat() && isAlive() ) { if (m_timer <= diff) { UnSummon(); return; } else m_timer -= diff; } else if (m_timer != m_lifetime) m_timer = m_lifetime; break; } default: UnSummon(); sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); break; } Creature::Update( diff ); } void TemporarySummon::Summon(TempSummonType type, uint32 lifetime) { m_type = type; m_timer = lifetime; m_lifetime = lifetime; MapManager::Instance().GetMap(GetMapId(), this)->Add((Creature*)this); AIM_Initialize(); } void TemporarySummon::UnSummon() { CombatStop(); UnpossessSelf(false); CleanupsBeforeDelete(); AddObjectToRemoveList(); Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL; if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI()) { ((Creature*)sum)->AI()->SummonedCreatureDespawn(this); } } void TemporarySummon::SaveToDB() { }