/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ThreatManager.h" #include "Unit.h" #include "Creature.h" #include "CreatureAI.h" #include "Map.h" #include "MapManager.h" #include "Player.h" #include "ObjectAccessor.h" #include "UnitEvents.h" //============================================================== //================= ThreatCalcHelper =========================== //============================================================== // The pHatingUnit is not used yet float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) { if(pThreatSpell) { if( Player* modOwner = pHatingUnit->GetSpellModOwner() ) modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, pThreat); } float threat = pHatedUnit->ApplyTotalThreatModifier(pThreat, schoolMask); return threat; } //============================================================ //================= HostilReference ========================== //============================================================ HostilReference::HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat) { iThreat = pThreat; iTempThreatModifyer = 0.0f; link(pUnit, pThreatManager); iUnitGuid = pUnit->GetGUID(); iOnline = true; iAccessible = true; } //============================================================ // Tell our refTo (target) object that we have a link void HostilReference::targetObjectBuildLink() { getTarget()->addHatedBy(this); } //============================================================ // Tell our refTo (taget) object, that the link is cut void HostilReference::targetObjectDestroyLink() { getTarget()->removeHatedBy(this); } //============================================================ // Tell our refFrom (source) object, that the link is cut (Target destroyed) void HostilReference::sourceObjectDestroyLink() { setOnlineOfflineState(false); } //============================================================ // Inform the source, that the status of the reference changed void HostilReference::fireStatusChanged(const ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent) { if(getSource()) getSource()->processThreatEvent(&pThreatRefStatusChangeEvent); } //============================================================ void HostilReference::addThreat(float pMod) { iThreat += pMod; // the threat is changed. Source and target unit have to be availabe // if the link was cut before relink it again if(!isOnline()) updateOnlineStatus(); if(pMod != 0.0f) fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_THREAT_CHANGE, this, pMod)); if(isValid() && pMod >= 0) { Unit* victim_owner = getTarget()->GetCharmerOrOwner(); if(victim_owner && victim_owner->isAlive()) getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks } } //============================================================ // check, if source can reach target and set the status void HostilReference::updateOnlineStatus() { bool online = false; bool accessible = false; if(!isValid()) { Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid()); if(target) link(target, getSource()); } // only check for online status if // ref is valid // target is no player or not gamemaster // target is not in flight if(isValid() && ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) || !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT))) { Creature* creature = (Creature* ) getSourceUnit(); online = getTarget()->isInAccessiblePlaceFor(creature); if(!online) { if(creature->AI()->canReachByRangeAttack(getTarget())) online = true; // not accessible but stays online } else accessible = true; } setAccessibleState(accessible); setOnlineOfflineState(online); } //============================================================ // set the status and fire the event on status change void HostilReference::setOnlineOfflineState(bool pIsOnline) { if(iOnline != pIsOnline) { iOnline = pIsOnline; if(!iOnline) setAccessibleState(false); // if not online that not accessible as well fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ONLINE_STATUS, this)); } } //============================================================ void HostilReference::setAccessibleState(bool pIsAccessible) { if(iAccessible != pIsAccessible) { iAccessible = pIsAccessible; fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ASSECCIBLE_STATUS, this)); } } //============================================================ // prepare the reference for deleting // this is called be the target void HostilReference::removeReference() { invalidate(); fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_REMOVE_FROM_LIST, this)); } //============================================================ Unit* HostilReference::getSourceUnit() { return (getSource()->getOwner()); } //============================================================ //================ ThreatContainer =========================== //============================================================ void ThreatContainer::clearReferences() { for(std::list::iterator i = iThreatList.begin(); i != iThreatList.end(); i++) { (*i)->unlink(); delete (*i); } iThreatList.clear(); } //============================================================ // Return the HostilReference of NULL, if not found HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim) { HostilReference* result = NULL; uint64 guid = pVictim->GetGUID(); for(std::list::iterator i = iThreatList.begin(); i != iThreatList.end(); i++) { if((*i)->getUnitGuid() == guid) { result = (*i); break; } } return result; } //============================================================ // Add the threat, if we find the reference HostilReference* ThreatContainer::addThreat(Unit* pVictim, float pThreat) { HostilReference* ref = getReferenceByTarget(pVictim); if(ref) ref->addThreat(pThreat); return ref; } //============================================================ void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 pPercent) { if(HostilReference* ref = getReferenceByTarget(pVictim)) ref->addThreatPercent(pPercent); } //============================================================ bool HostilReferenceSortPredicate(const HostilReference* lhs, const HostilReference* rhs) { // std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x))==false return lhs->getThreat() > rhs->getThreat(); // reverse sorting } //============================================================ // Check if the list is dirty and sort if necessary void ThreatContainer::update() { if(iDirty && iThreatList.size() >1) { iThreatList.sort(HostilReferenceSortPredicate); } iDirty = false; } //============================================================ // return the next best victim // could be the current victim HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilReference* pCurrentVictim) { HostilReference* currentRef = NULL; bool found = false; std::list::iterator lastRef = iThreatList.end(); lastRef--; for(std::list::iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found; ++iter) { currentRef = (*iter); Unit* target = currentRef->getTarget(); assert(target); // if the ref has status online the target must be there ! // some units are preferred in comparison to others if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || target->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING) ) ) { // current victim is a second choice target, so don't compare threat with it below if(currentRef == pCurrentVictim) pCurrentVictim = NULL; continue; } if(!pAttacker->IsOutOfThreatArea(target)) // skip non attackable currently targets { if(pCurrentVictim) // select 1.3/1.1 better target in comparison current target { // list sorted and and we check current target, then this is best case if(pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat() ) { currentRef = pCurrentVictim; // for second case found = true; break; } if( currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() || currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() && pAttacker->IsWithinDistInMap(target, ATTACK_DISTANCE) ) { //implement 110% threat rule for targets in melee range found = true; //and 130% rule for targets in ranged distances break; //for selecting alive targets } } else // select any { found = true; break; } } } if(!found) currentRef = NULL; return currentRef; } //============================================================ //=================== ThreatManager ========================== //============================================================ ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner) { } //============================================================ void ThreatManager::clearReferences() { iThreatContainer.clearReferences(); iThreatOfflineContainer.clearReferences(); iCurrentVictim = NULL; } //============================================================ void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) { //function deals with adding threat and adding players and pets into ThreatList //mobs, NPCs, guards have ThreatList and HateOfflineList //players and pets have only InHateListOf //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.) if (pVictim == getOwner()) // only for same creatures :) return; if(!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) ) return; assert(getOwner()->GetTypeId()== TYPEID_UNIT); float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, schoolMask, pThreatSpell); HostilReference* ref = iThreatContainer.addThreat(pVictim, threat); // Ref is not in the online refs, search the offline refs next if(!ref) ref = iThreatOfflineContainer.addThreat(pVictim, threat); if(!ref) // there was no ref => create a new one { // threat has to be 0 here HostilReference* hostilReference = new HostilReference(pVictim, this, 0); iThreatContainer.addReference(hostilReference); hostilReference->addThreat(threat); // now we add the real threat if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) hostilReference->setOnlineOfflineState(false); // GM is always offline } } //============================================================ void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 pPercent) { iThreatContainer.modifyThreatPercent(pVictim, pPercent); } //============================================================ Unit* ThreatManager::getHostilTarget() { iThreatContainer.update(); HostilReference* nextVictim = iThreatContainer.selectNextVictim((Creature*) getOwner(), getCurrentVictim()); setCurrentVictim(nextVictim); return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL; } //============================================================ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList) { float threat = 0.0f; HostilReference* ref = iThreatContainer.getReferenceByTarget(pVictim); if(!ref && pAlsoSearchOfflineList) ref = iThreatOfflineContainer.getReferenceByTarget(pVictim); if(ref) threat = ref->getThreat(); return threat; } //============================================================ void ThreatManager::tauntApply(Unit* pTaunter) { HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); if(getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat())) { if(ref->getTempThreatModifyer() == 0.0f) // Ok, temp threat is unused ref->setTempThreat(getCurrentVictim()->getThreat()); } } //============================================================ void ThreatManager::tauntFadeOut(Unit *pTaunter) { HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); if(ref) ref->resetTempThreat(); } //============================================================ void ThreatManager::setCurrentVictim(HostilReference* pHostilReference) { iCurrentVictim = pHostilReference; } //============================================================ // The hated unit is gone, dead or deleted // return true, if the event is consumed bool ThreatManager::processThreatEvent(const UnitBaseEvent* pUnitBaseEvent) { bool consumed = false; ThreatRefStatusChangeEvent* threatRefStatusChangeEvent; HostilReference* hostilReference; threatRefStatusChangeEvent = (ThreatRefStatusChangeEvent*) pUnitBaseEvent; threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager hostilReference = threatRefStatusChangeEvent->getReference(); switch(pUnitBaseEvent->getType()) { case UEV_THREAT_REF_THREAT_CHANGE: if((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) || (getCurrentVictim() != hostilReference && threatRefStatusChangeEvent->getFValue()>0.0f)) setDirty(true); // the order in the threat list might have changed break; case UEV_THREAT_REF_ONLINE_STATUS: if(!hostilReference->isOnline()) { if (hostilReference == getCurrentVictim()) { setCurrentVictim(NULL); setDirty(true); } iThreatContainer.remove(hostilReference); iThreatOfflineContainer.addReference(hostilReference); } else { if(getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat())) setDirty(true); iThreatContainer.addReference(hostilReference); iThreatOfflineContainer.remove(hostilReference); } break; case UEV_THREAT_REF_REMOVE_FROM_LIST: if (hostilReference == getCurrentVictim()) { setCurrentVictim(NULL); setDirty(true); } if(hostilReference->isOnline()) iThreatContainer.remove(hostilReference); else iThreatOfflineContainer.remove(hostilReference); break; } return consumed; }