[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef _THREATMANAGER |
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| 20 | #define _THREATMANAGER |
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| 21 | |
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| 22 | #include "Common.h" |
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| 23 | #include "SharedDefines.h" |
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| 24 | #include "Utilities/LinkedReference/Reference.h" |
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| 25 | #include "UnitEvents.h" |
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| 26 | |
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| 27 | #include <list> |
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| 28 | |
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| 29 | //============================================================== |
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| 30 | |
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| 31 | class Unit; |
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| 32 | class Creature; |
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| 33 | class ThreatManager; |
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| 34 | struct SpellEntry; |
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| 35 | |
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| 36 | //============================================================== |
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| 37 | // Class to calculate the real threat based |
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| 38 | |
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| 39 | class ThreatCalcHelper |
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| 40 | { |
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| 41 | public: |
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| 42 | static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); |
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| 43 | }; |
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| 44 | |
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| 45 | //============================================================== |
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| 46 | |
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| 47 | class MANGOS_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager> |
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| 48 | { |
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| 49 | private: |
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| 50 | float iThreat; |
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| 51 | float iTempThreatModifyer; // used for taunt |
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| 52 | uint64 iUnitGuid; |
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| 53 | bool iOnline; |
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| 54 | bool iAccessible; |
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| 55 | private: |
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| 56 | // Inform the source, that the status of that reference was changed |
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| 57 | void fireStatusChanged(const ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent); |
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| 58 | |
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| 59 | Unit* getSourceUnit(); |
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| 60 | public: |
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| 61 | HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat); |
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| 62 | |
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| 63 | //================================================= |
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| 64 | void addThreat(float pMod); |
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| 65 | |
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| 66 | void setThreat(float pThreat) { addThreat(pThreat - getThreat()); } |
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| 67 | |
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| 68 | void addThreatPercent(int32 pPercent) { float tmpThreat = iThreat; tmpThreat = tmpThreat * (pPercent+100) / 100; addThreat(tmpThreat-iThreat); } |
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| 69 | |
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| 70 | float getThreat() const { return iThreat; } |
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| 71 | |
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| 72 | bool isOnline() const { return iOnline; } |
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| 73 | |
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| 74 | // The Unit might be in water and the creature can not enter the water, but has range attack |
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| 75 | // in this case online = true, but accessable = false |
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| 76 | bool isAccessable() const { return iAccessible; } |
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| 77 | |
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| 78 | // used for temporary setting a threat and reducting it later again. |
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| 79 | // the threat modification is stored |
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| 80 | void setTempThreat(float pThreat) { iTempThreatModifyer = pThreat - getThreat(); if(iTempThreatModifyer != 0.0f) addThreat(iTempThreatModifyer); } |
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| 81 | |
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| 82 | void resetTempThreat() |
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| 83 | { |
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| 84 | if(iTempThreatModifyer != 0.0f) |
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| 85 | { |
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| 86 | addThreat(-iTempThreatModifyer); iTempThreatModifyer = 0.0f; |
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| 87 | } |
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| 88 | } |
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| 89 | |
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| 90 | float getTempThreatModifyer() { return iTempThreatModifyer; } |
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| 91 | |
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| 92 | //================================================= |
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| 93 | // check, if source can reach target and set the status |
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| 94 | void updateOnlineStatus(); |
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| 95 | |
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| 96 | void setOnlineOfflineState(bool pIsOnline); |
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| 97 | |
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| 98 | void setAccessibleState(bool pIsAccessible); |
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| 99 | //================================================= |
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| 100 | |
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| 101 | bool operator ==(const HostilReference& pHostilReference) const { return pHostilReference.getUnitGuid() == getUnitGuid(); } |
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| 102 | |
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| 103 | //================================================= |
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| 104 | |
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| 105 | uint64 getUnitGuid() const { return iUnitGuid; } |
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| 106 | |
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| 107 | //================================================= |
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| 108 | // reference is not needed anymore. realy delete it ! |
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| 109 | |
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| 110 | void removeReference(); |
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| 111 | |
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| 112 | //================================================= |
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| 113 | |
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| 114 | HostilReference* next() { return ((HostilReference* ) Reference<Unit, ThreatManager>::next()); } |
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| 115 | |
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| 116 | //================================================= |
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| 117 | |
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| 118 | // Tell our refTo (target) object that we have a link |
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| 119 | void targetObjectBuildLink(); |
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| 120 | |
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| 121 | // Tell our refTo (taget) object, that the link is cut |
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| 122 | void targetObjectDestroyLink(); |
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| 123 | |
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| 124 | // Tell our refFrom (source) object, that the link is cut (Target destroyed) |
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| 125 | void sourceObjectDestroyLink(); |
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| 126 | }; |
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| 127 | |
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| 128 | //============================================================== |
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| 129 | class ThreatManager; |
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| 130 | |
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| 131 | class MANGOS_DLL_SPEC ThreatContainer |
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| 132 | { |
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| 133 | private: |
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| 134 | std::list<HostilReference*> iThreatList; |
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| 135 | bool iDirty; |
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| 136 | protected: |
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| 137 | friend class ThreatManager; |
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| 138 | |
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| 139 | void remove(HostilReference* pRef) { iThreatList.remove(pRef); } |
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| 140 | void addReference(HostilReference* pHostilReference) { iThreatList.push_back(pHostilReference); } |
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| 141 | void clearReferences(); |
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| 142 | // Sort the list if necessary |
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| 143 | void update(); |
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| 144 | public: |
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| 145 | ThreatContainer() { iDirty = false; } |
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| 146 | ~ThreatContainer() { clearReferences(); } |
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| 147 | |
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| 148 | HostilReference* addThreat(Unit* pVictim, float pThreat); |
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| 149 | |
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| 150 | void modifyThreatPercent(Unit *pVictim, int32 percent); |
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| 151 | |
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| 152 | HostilReference* selectNextVictim(Creature* pAttacker, HostilReference* pCurrentVictim); |
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| 153 | |
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| 154 | void setDirty(bool pDirty) { iDirty = pDirty; } |
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| 155 | |
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| 156 | bool isDirty() { return iDirty; } |
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| 157 | |
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| 158 | bool empty() { return(iThreatList.empty()); } |
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| 159 | |
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| 160 | HostilReference* getMostHated() { return iThreatList.empty() ? NULL : iThreatList.front(); } |
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| 161 | |
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| 162 | HostilReference* getReferenceByTarget(Unit* pVictim); |
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| 163 | |
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| 164 | std::list<HostilReference*>& getThreatList() { return iThreatList; } |
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| 165 | }; |
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| 166 | |
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| 167 | //================================================= |
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| 168 | |
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| 169 | class MANGOS_DLL_SPEC ThreatManager |
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| 170 | { |
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| 171 | private: |
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| 172 | HostilReference* iCurrentVictim; |
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| 173 | Unit* iOwner; |
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| 174 | ThreatContainer iThreatContainer; |
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| 175 | ThreatContainer iThreatOfflineContainer; |
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| 176 | public: |
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| 177 | explicit ThreatManager(Unit *pOwner); |
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| 178 | |
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| 179 | ~ThreatManager() { clearReferences(); } |
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| 180 | |
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| 181 | void clearReferences(); |
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| 182 | |
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| 183 | void addThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); |
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| 184 | void modifyThreatPercent(Unit *pVictim, int32 pPercent); |
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| 185 | |
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| 186 | float getThreat(Unit *pVictim, bool pAlsoSearchOfflineList = false); |
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| 187 | |
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| 188 | bool isThreatListEmpty() { return iThreatContainer.empty();} |
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| 189 | |
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| 190 | bool processThreatEvent(const UnitBaseEvent* pUnitBaseEvent); |
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| 191 | |
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| 192 | HostilReference* getCurrentVictim() { return iCurrentVictim; } |
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| 193 | |
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| 194 | Unit* getOwner() { return iOwner; } |
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| 195 | |
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| 196 | Unit* getHostilTarget(); |
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| 197 | |
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| 198 | void tauntApply(Unit* pTaunter); |
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| 199 | void tauntFadeOut(Unit *pTaunter); |
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| 200 | |
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| 201 | void setCurrentVictim(HostilReference* pHostilReference); |
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| 202 | |
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| 203 | void setDirty(bool pDirty) { iThreatContainer.setDirty(pDirty); } |
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| 204 | |
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| 205 | // methods to access the lists from the outside to do sume dirty manipulation (scriping and such) |
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| 206 | // I hope they are used as little as possible. |
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| 207 | inline std::list<HostilReference*>& getThreatList() { return iThreatContainer.getThreatList(); } |
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| 208 | inline std::list<HostilReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); } |
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| 209 | inline ThreatContainer& getOnlineContainer() { return iThreatContainer; } |
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| 210 | inline ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; } |
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| 211 | }; |
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| 212 | |
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| 213 | //================================================= |
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| 214 | #endif |
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