| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITYCORE_TOTEM_H |
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| 22 | #define TRINITYCORE_TOTEM_H |
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| 23 | |
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| 24 | #include "Creature.h" |
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| 25 | |
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| 26 | enum TotemType |
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| 27 | { |
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| 28 | TOTEM_PASSIVE = 0, |
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| 29 | TOTEM_ACTIVE = 1, |
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| 30 | TOTEM_STATUE = 2 |
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| 31 | }; |
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| 32 | |
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| 33 | class Totem : public Creature |
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| 34 | { |
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| 35 | public: |
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| 36 | explicit Totem(); |
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| 37 | virtual ~Totem(){}; |
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| 38 | void Update( uint32 time ); |
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| 39 | void Summon(Unit* owner); |
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| 40 | void UnSummon(); |
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| 41 | uint32 GetSpell() const { return m_spells[0]; } |
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| 42 | uint32 GetTotemDuration() const { return m_duration; } |
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| 43 | Unit *GetOwner(); |
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| 44 | TotemType GetTotemType() const { return m_type; } |
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| 45 | void SetTypeBySummonSpell(SpellEntry const * spellProto); |
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| 46 | void SetDuration(uint32 dur) { m_duration = dur; } |
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| 47 | void SetOwner(uint64 guid); |
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| 48 | |
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| 49 | bool UpdateStats(Stats /*stat*/) { return true; } |
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| 50 | bool UpdateAllStats() { return true; } |
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| 51 | void UpdateResistances(uint32 /*school*/) {} |
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| 52 | void UpdateArmor() {} |
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| 53 | void UpdateMaxHealth() {} |
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| 54 | void UpdateMaxPower(Powers /*power*/) {} |
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| 55 | void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {} |
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| 56 | void UpdateDamagePhysical(WeaponAttackType /*attType*/) {} |
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| 57 | |
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| 58 | bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); |
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| 59 | |
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| 60 | protected: |
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| 61 | TotemType m_type; |
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| 62 | uint32 m_duration; |
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| 63 | }; |
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| 64 | #endif |
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