/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOSSERVER_TOTEM_H #define MANGOSSERVER_TOTEM_H #include "Creature.h" enum TotemType { TOTEM_PASSIVE = 0, TOTEM_ACTIVE = 1, TOTEM_STATUE = 2 }; class Totem : public Creature { public: explicit Totem(); virtual ~Totem(){}; void Update( uint32 time ); void Summon(Unit* owner); void UnSummon(); uint32 GetSpell() const { return m_spells[0]; } uint32 GetTotemDuration() const { return m_duration; } Unit *GetOwner(); TotemType GetTotemType() const { return m_type; } void SetTypeBySummonSpell(SpellEntry const * spellProto); void SetDuration(uint32 dur) { m_duration = dur; } void SetOwner(uint64 guid); bool UpdateStats(Stats /*stat*/) { return true; } bool UpdateAllStats() { return true; } void UpdateResistances(uint32 /*school*/) {} void UpdateArmor() {} void UpdateMaxHealth() {} void UpdateMaxPower(Powers /*power*/) {} void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {} void UpdateDamagePhysical(WeaponAttackType /*attType*/) {} protected: TotemType m_type; uint32 m_duration; }; #endif