[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "TotemAI.h" |
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| 20 | #include "Totem.h" |
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| 21 | #include "Creature.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "Database/DBCStores.h" |
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| 24 | #include "MapManager.h" |
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| 25 | #include "ObjectAccessor.h" |
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| 26 | #include "SpellMgr.h" |
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| 27 | |
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| 28 | #include "GridNotifiers.h" |
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| 29 | #include "GridNotifiersImpl.h" |
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| 30 | #include "CellImpl.h" |
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| 31 | |
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| 32 | int |
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| 33 | TotemAI::Permissible(const Creature *creature) |
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| 34 | { |
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| 35 | if( creature->isTotem() ) |
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| 36 | return PERMIT_BASE_PROACTIVE; |
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| 37 | |
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| 38 | return PERMIT_BASE_NO; |
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| 39 | } |
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| 40 | |
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| 41 | TotemAI::TotemAI(Creature &c) : i_totem(static_cast<Totem&>(c)), i_victimGuid(0) |
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| 42 | { |
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| 43 | } |
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| 44 | |
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| 45 | void |
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| 46 | TotemAI::MoveInLineOfSight(Unit *) |
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| 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | void TotemAI::EnterEvadeMode() |
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| 51 | { |
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| 52 | i_totem.CombatStop(); |
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| 53 | } |
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| 54 | |
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| 55 | void |
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| 56 | TotemAI::UpdateAI(const uint32 /*diff*/) |
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| 57 | { |
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| 58 | if (i_totem.GetTotemType() != TOTEM_ACTIVE) |
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| 59 | return; |
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| 60 | |
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| 61 | if (!i_totem.isAlive() || i_totem.IsNonMeleeSpellCasted(false)) |
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| 62 | return; |
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| 63 | |
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| 64 | // Search spell |
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| 65 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_totem.GetSpell()); |
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| 66 | if (!spellInfo) |
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| 67 | return; |
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| 68 | |
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| 69 | // Get spell rangy |
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| 70 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); |
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| 71 | float max_range = GetSpellMaxRange(srange); |
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| 72 | |
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| 73 | // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems |
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| 74 | |
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| 75 | // pointer to appropriate target if found any |
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| 76 | Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(i_totem, i_victimGuid) : NULL; |
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| 77 | |
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| 78 | // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) |
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| 79 | if( !victim || |
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| 80 | !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) || |
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| 81 | i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) ) |
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| 82 | { |
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| 83 | CellPair p(MaNGOS::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY())); |
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| 84 | Cell cell(p); |
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| 85 | cell.data.Part.reserved = ALL_DISTRICT; |
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| 86 | |
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| 87 | victim = NULL; |
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| 88 | |
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| 89 | MaNGOS::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); |
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| 90 | MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check); |
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| 91 | |
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| 92 | TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); |
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| 93 | TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); |
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| 94 | |
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| 95 | CellLock<GridReadGuard> cell_lock(cell, p); |
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| 96 | cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); |
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| 97 | cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); |
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| 98 | } |
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| 99 | |
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| 100 | // If have target |
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| 101 | if (victim) |
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| 102 | { |
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| 103 | // remember |
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| 104 | i_victimGuid = victim->GetGUID(); |
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| 105 | |
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| 106 | // attack |
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| 107 | i_totem.SetInFront(victim); // client change orientation by self |
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| 108 | i_totem.CastSpell(victim, i_totem.GetSpell(), false); |
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| 109 | } |
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| 110 | else |
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| 111 | i_victimGuid = 0; |
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| 112 | } |
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| 113 | |
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| 114 | bool |
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| 115 | TotemAI::IsVisible(Unit *) const |
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| 116 | { |
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| 117 | return false; |
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| 118 | } |
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| 119 | |
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| 120 | void |
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| 121 | TotemAI::AttackStart(Unit *) |
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| 122 | { |
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| 123 | } |
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