/* * Copyright (C) 2005-2008 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_TOTEMAI_H #define MANGOS_TOTEMAI_H #include "CreatureAI.h" #include "Timer.h" class Creature; class Totem; class MANGOS_DLL_DECL TotemAI : public CreatureAI { public: TotemAI(Creature &c); void MoveInLineOfSight(Unit *); void AttackStart(Unit *); void EnterEvadeMode(); bool IsVisible(Unit *) const; void UpdateAI(const uint32); static int Permissible(const Creature *); private: Totem &i_totem; uint64 i_victimGuid; }; #endif