/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Transports.h" #include "MapManager.h" #include "ObjectMgr.h" #include "Path.h" #include "WorldPacket.h" #include "Database/DBCStores.h" #include "ProgressBar.h" void MapManager::LoadTransports() { QueryResult *result = WorldDatabase.Query("SELECT entry, name, period FROM transports"); uint32 count = 0; if( !result ) { barGoLink bar( 1 ); bar.step(); sLog.outString(); sLog.outString( ">> Loaded %u transports", count ); return; } barGoLink bar( result->GetRowCount() ); do { bar.step(); Transport *t = new Transport; Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); t->m_period = fields[2].GetUInt32(); const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry); if(!goinfo) { sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); delete t; continue; } if(goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) { sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); delete t; continue; } // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); std::set mapsUsed; if(!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) // skip transports with empty waypoints list { sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId); delete t; continue; } t->m_name = goinfo->name; float x, y, z, o; uint32 mapid; x = t->m_WayPoints[0].x; y = t->m_WayPoints[0].y; z = t->m_WayPoints[0].z; mapid = t->m_WayPoints[0].mapid; o = 1; // creates the Gameobject if(!t->Create(entry, mapid, x, y, z, o, 100, 0)) { delete t; continue; } m_Transports.insert(t); for (std::set::iterator i = mapsUsed.begin(); i != mapsUsed.end(); ++i) m_TransportsByMap[*i].insert(t); //If we someday decide to use the grid to track transports, here: //MapManager::Instance().LoadGrid(mapid,x,y,true); //MapManager::Instance().GetMap(t->GetMapId())->Add((GameObject *)t); ++count; } while(result->NextRow()); delete result; sLog.outString(); sLog.outString( ">> Loaded %u transports", count ); // check transport data DB integrity result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); if(result) // wrong data found { do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); std::string name = fields[2].GetCppString(); sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); } while(result->NextRow()); delete result; } } Transport::Transport() : GameObject() { // 2.3.2 - 0x5A m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); } bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags) { Relocate(x,y,z,ang); SetMapId(mapid); if(!IsPositionValid()) { sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow,x,y); return false; } Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT); GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow); if (!goinfo) { sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); return false; } m_goInfo = goinfo; SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); SetGoState(1); SetGoType(GameobjectTypes(goinfo->type)); SetGoAnimProgress(animprogress); if(dynflags) SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags); return true; } struct keyFrame { keyFrame(float _x, float _y, float _z, uint32 _mapid, int _actionflag, int _delay) { x = _x; y = _y; z = _z; mapid = _mapid; actionflag = _actionflag; delay = _delay; distFromPrev = -1; distSinceStop = -1; distUntilStop = -1; tFrom = 0; tTo = 0; } float x; float y; float z; uint32 mapid; int actionflag; int delay; float distSinceStop; float distUntilStop; float distFromPrev; float tFrom, tTo; }; bool Transport::GenerateWaypoints(uint32 pathid, std::set &mapids) { TransportPath path; objmgr.GetTransportPathNodes(pathid, path); if (path.Empty()) return false; std::vector keyFrames; int mapChange = 0; mapids.clear(); for (size_t i = 1; i < path.Size() - 1; i++) { if (mapChange == 0) { if ((path[i].mapid == path[i+1].mapid)) { keyFrame k(path[i].x, path[i].y, path[i].z, path[i].mapid, path[i].actionFlag, path[i].delay); keyFrames.push_back(k); mapids.insert(k.mapid); } else { mapChange = 1; } } else { --mapChange; } } int lastStop = -1; int firstStop = -1; // first cell is arrived at by teleportation :S keyFrames[0].distFromPrev = 0; if (keyFrames[0].actionflag == 2) { lastStop = 0; } // find the rest of the distances between key points for (size_t i = 1; i < keyFrames.size(); i++) { if ((keyFrames[i].actionflag == 1) || (keyFrames[i].mapid != keyFrames[i-1].mapid)) { keyFrames[i].distFromPrev = 0; } else { keyFrames[i].distFromPrev = sqrt(pow(keyFrames[i].x - keyFrames[i - 1].x, 2) + pow(keyFrames[i].y - keyFrames[i - 1].y, 2) + pow(keyFrames[i].z - keyFrames[i - 1].z, 2)); } if (keyFrames[i].actionflag == 2) { // remember first stop frame if(firstStop == -1) firstStop = i; lastStop = i; } } float tmpDist = 0; for (size_t i = 0; i < keyFrames.size(); i++) { int j = (i + lastStop) % keyFrames.size(); if (keyFrames[j].actionflag == 2) tmpDist = 0; else tmpDist += keyFrames[j].distFromPrev; keyFrames[j].distSinceStop = tmpDist; } for (int i = int(keyFrames.size()) - 1; i >= 0; i--) { int j = (i + (firstStop+1)) % keyFrames.size(); tmpDist += keyFrames[(j + 1) % keyFrames.size()].distFromPrev; keyFrames[j].distUntilStop = tmpDist; if (keyFrames[j].actionflag == 2) tmpDist = 0; } for (size_t i = 0; i < keyFrames.size(); i++) { if (keyFrames[i].distSinceStop < (30 * 30 * 0.5f)) keyFrames[i].tFrom = sqrt(2 * keyFrames[i].distSinceStop); else keyFrames[i].tFrom = ((keyFrames[i].distSinceStop - (30 * 30 * 0.5f)) / 30) + 30; if (keyFrames[i].distUntilStop < (30 * 30 * 0.5f)) keyFrames[i].tTo = sqrt(2 * keyFrames[i].distUntilStop); else keyFrames[i].tTo = ((keyFrames[i].distUntilStop - (30 * 30 * 0.5f)) / 30) + 30; keyFrames[i].tFrom *= 1000; keyFrames[i].tTo *= 1000; } // for (int i = 0; i < keyFrames.size(); i++) { // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); // } // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals // speed = max(30, t) (remember x = 0.5s^2, and when accelerating, a = 1 unit/s^2 int t = 0; bool teleport = false; if (keyFrames[keyFrames.size() - 1].mapid != keyFrames[0].mapid) teleport = true; WayPoint pos(keyFrames[0].mapid, keyFrames[0].x, keyFrames[0].y, keyFrames[0].z, teleport); m_WayPoints[0] = pos; t += keyFrames[0].delay * 1000; uint32 cM = keyFrames[0].mapid; for (size_t i = 0; i < keyFrames.size() - 1; i++) { float d = 0; float tFrom = keyFrames[i].tFrom; float tTo = keyFrames[i].tTo; // keep the generation of all these points; we use only a few now, but may need the others later if (((d < keyFrames[i + 1].distFromPrev) && (tTo > 0))) { while ((d < keyFrames[i + 1].distFromPrev) && (tTo > 0)) { tFrom += 100; tTo -= 100; if (d > 0) { float newX, newY, newZ; newX = keyFrames[i].x + (keyFrames[i + 1].x - keyFrames[i].x) * d / keyFrames[i + 1].distFromPrev; newY = keyFrames[i].y + (keyFrames[i + 1].y - keyFrames[i].y) * d / keyFrames[i + 1].distFromPrev; newZ = keyFrames[i].z + (keyFrames[i + 1].z - keyFrames[i].z) * d / keyFrames[i + 1].distFromPrev; bool teleport = false; if (keyFrames[i].mapid != cM) { teleport = true; cM = keyFrames[i].mapid; } // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); WayPoint pos(keyFrames[i].mapid, newX, newY, newZ, teleport); if (teleport) m_WayPoints[t] = pos; } if (tFrom < tTo) // caught in tFrom dock's "gravitational pull" { if (tFrom <= 30000) { d = 0.5f * (tFrom / 1000) * (tFrom / 1000); } else { d = 0.5f * 30 * 30 + 30 * ((tFrom - 30000) / 1000); } d = d - keyFrames[i].distSinceStop; } else { if (tTo <= 30000) { d = 0.5f * (tTo / 1000) * (tTo / 1000); } else { d = 0.5f * 30 * 30 + 30 * ((tTo - 30000) / 1000); } d = keyFrames[i].distUntilStop - d; } t += 100; } t -= 100; } if (keyFrames[i + 1].tFrom > keyFrames[i + 1].tTo) t += 100 - ((long)keyFrames[i + 1].tTo % 100); else t += (long)keyFrames[i + 1].tTo % 100; bool teleport = false; if ((keyFrames[i + 1].actionflag == 1) || (keyFrames[i + 1].mapid != keyFrames[i].mapid)) { teleport = true; cM = keyFrames[i + 1].mapid; } WayPoint pos(keyFrames[i + 1].mapid, keyFrames[i + 1].x, keyFrames[i + 1].y, keyFrames[i + 1].z, teleport); // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); //if (teleport) m_WayPoints[t] = pos; t += keyFrames[i + 1].delay * 1000; // sLog.outString("------"); } uint32 timer = t; // sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer); m_curr = m_WayPoints.begin(); m_curr = GetNextWayPoint(); m_next = GetNextWayPoint(); m_pathTime = timer; m_nextNodeTime = m_curr->first; return true; } Transport::WayPointMap::iterator Transport::GetNextWayPoint() { WayPointMap::iterator iter = m_curr; ++iter; if (iter == m_WayPoints.end()) iter = m_WayPoints.begin(); return iter; } void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) { //MapManager::Instance().GetMap(oldMapid)->Remove((GameObject *)this, false); SetMapId(newMapid); //MapManager::Instance().LoadGrid(newMapid,x,y,true); Relocate(x, y, z); //MapManager::Instance().GetMap(newMapid)->Add((GameObject *)this); for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) { PlayerSet::iterator it2 = itr; ++itr; Player *plr = *it2; if(!plr) { m_passengers.erase(it2); continue; } if (plr->isDead() && !plr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) { plr->ResurrectPlayer(1.0); } plr->TeleportTo(newMapid, x, y, z, GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); //WorldPacket data(SMSG_811, 4); //data << uint32(0); //plr->GetSession()->SendPacket(&data); } } bool Transport::AddPassenger(Player* passenger) { if (m_passengers.find(passenger) == m_passengers.end()) { sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), this->m_name.c_str()); m_passengers.insert(passenger); } return true; } bool Transport::RemovePassenger(Player* passenger) { if (m_passengers.find(passenger) != m_passengers.end()) { sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str()); m_passengers.erase(passenger); } return true; } void Transport::Update(uint32 /*p_time*/) { if (m_WayPoints.size() <= 1) return; m_timer = getMSTime() % m_period; while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime)) { m_curr = GetNextWayPoint(); m_next = GetNextWayPoint(); // first check help in case client-server transport coordinates de-synchronization if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport) { TeleportTransport(m_curr->second.mapid, m_curr->second.x, m_curr->second.y, m_curr->second.z); } else { //MapManager::Instance().GetMap(m_curr->second.mapid)->GameobjectRelocation((GameObject *)this, m_curr->second.x, m_curr->second.y, m_curr->second.z, this->m_orientation); Relocate(m_curr->second.x, m_curr->second.y, m_curr->second.z); } /* for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();) { PlayerSet::iterator it2 = itr; ++itr; //(*it2)->SetPosition( m_curr->second.x + (*it2)->GetTransOffsetX(), m_curr->second.y + (*it2)->GetTransOffsetY(), m_curr->second.z + (*it2)->GetTransOffsetZ(), (*it2)->GetTransOffsetO() ); } */ m_nextNodeTime = m_curr->first; if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str()); // MapManager::Instance().GetMap(m_curr->second.mapid)->Add(&this); // -> // ->Add(t); //MapManager::Instance().GetMap(m_curr->second.mapid)->Remove((GameObject *)this, false); // -> // ->Add(t); //MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t); if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0) sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); } }