/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRANSPORTS_H #define TRANSPORTS_H #include "GameObject.h" #include #include #include class TransportPath { public: struct PathNode { uint32 mapid; float x,y,z; uint32 actionFlag; uint32 delay; }; inline void SetLength(const unsigned int sz) { i_nodes.resize( sz ); } inline unsigned int Size(void) const { return i_nodes.size(); } inline bool Empty(void) const { return i_nodes.empty(); } inline void Resize(unsigned int sz) { i_nodes.resize(sz); } inline void Clear(void) { i_nodes.clear(); } inline PathNode* GetNodes(void) { return static_cast(&i_nodes[0]); } PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; } const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; } protected: std::vector i_nodes; }; class Transport : private GameObject { public: explicit Transport(); // prevent using Transports as normal GO, but allow call some inherited functions using GameObject::IsTransport; using GameObject::GetEntry; using GameObject::GetGUID; using GameObject::GetGUIDLow; using GameObject::GetMapId; using GameObject::GetPositionX; using GameObject::GetPositionY; using GameObject::GetPositionZ; using GameObject::BuildCreateUpdateBlockForPlayer; using GameObject::BuildOutOfRangeUpdateBlock; bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags); bool GenerateWaypoints(uint32 pathid, std::set &mapids); void Update(uint32 p_time); bool AddPassenger(Player* passenger); bool RemovePassenger(Player* passenger); typedef std::set PlayerSet; PlayerSet const& GetPassengers() const { return m_passengers; } std::string m_name; private: struct WayPoint { WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {} WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) : mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {} uint32 mapid; float x; float y; float z; bool teleport; }; typedef std::map WayPointMap; WayPointMap::iterator m_curr; WayPointMap::iterator m_next; uint32 m_pathTime; uint32 m_timer; PlayerSet m_passengers; public: WayPointMap m_WayPoints; uint32 m_nextNodeTime; uint32 m_period; private: void TeleportTransport(uint32 newMapid, float x, float y, float z); WayPointMap::iterator GetNextWayPoint(); }; #endif