/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
#include "GridDefines.h"
#include "Policies/SingletonImp.h"
#include "WaypointManager.h"
#include "ProgressBar.h"
#include "MapManager.h"
#include "ObjectMgr.h"
INSTANTIATE_SINGLETON_1(WaypointManager);
bool WaypointBehavior::isEmpty()
{
if (emote || spell || model1 || model2)
return false;
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
if(textid[i])
return false;
return true;
}
WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
{
emote = b.emote;
spell = b.spell;
model1 = b.model1;
model2 = b.model2;
for(int i=0; i < MAX_WAYPOINT_TEXT; ++i)
textid[i] = b.textid[i];
}
void WaypointManager::Load()
{
Cleanup();
uint32 total_paths = 0;
uint32 total_nodes = 0;
uint32 total_behaviors = 0;
QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
if(result)
{
total_paths = result->GetRowCount();
barGoLink bar( total_paths );
do
{
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 count = fields[1].GetUInt32();
m_pathMap[id].resize(count);
total_nodes += count;
bar.step();
} while( result->NextRow() );
delete result;
}
result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
if(result)
{
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
uint32 point = fields[15].GetUInt32();
uint32 id = fields[14].GetUInt32();
WaypointPath &path = m_pathMap[id];
// the cleanup queries make sure the following is true
assert(point >= 1 && point <= path.size());
WaypointNode &node = path[point-1];
node.x = fields[0].GetFloat();
node.y = fields[1].GetFloat();
node.z = fields[2].GetFloat();
node.orientation = fields[3].GetFloat();
node.delay = fields[6].GetUInt16();
// prevent using invalid coordinates
if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
{
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
if(result1)
sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else
sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, point, node.x, node.y);
Trinity::NormalizeMapCoord(node.x);
Trinity::NormalizeMapCoord(node.y);
if(result1)
{
node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
delete result1;
}
WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
}
WaypointBehavior be;
be.model1 = fields[4].GetUInt32();
be.model2 = fields[5].GetUInt32();
be.emote = fields[7].GetUInt32();
be.spell = fields[8].GetUInt32();
// load and store without holes in array
int j = 0;
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
{
be.textid[j] = fields[9+i].GetUInt32();
if(be.textid[j])
{
if (be.textid[j] < MIN_DB_SCRIPT_STRING_ID || be.textid[j] >= MAX_DB_SCRIPT_STRING_ID)
{
sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[j]);
continue;
}
if (!objmgr.GetTrinityStringLocale (be.textid[j]))
{
sLog.outErrorDb("ERROR: Waypoint path %d (point %d), have invalid text id (%i) in `textid%d, ignored.",
id, point, be.textid[j], i+1);
continue;
}
++j; // to next internal field
}
}
// fill array tail
for(; j < MAX_WAYPOINT_TEXT; ++j)
be.textid[j] = 0;
// save memory by not storing empty behaviors
if(!be.isEmpty())
{
node.behavior = new WaypointBehavior(be);
++total_behaviors;
}
else
node.behavior = NULL;
bar.step();
} while( result->NextRow() );
delete result;
}
sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
}
void WaypointManager::Cleanup()
{
// check if points need to be renumbered and do it
if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
{
delete result;
WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
WorldDatabase.DirectExecute("DROP TABLE temp");
assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
}
}
void WaypointManager::Unload()
{
for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
_clearPath(itr->second);
m_pathMap.clear();
}
void WaypointManager::_clearPath(WaypointPath &path)
{
for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
if(itr->behavior)
delete itr->behavior;
path.clear();
}
/// - Insert after the last point
void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
{
_addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
}
/// - Insert after a certain point
void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
{
for(uint32 i = GetLastPoint(id, 0); i > point; i--)
WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
_addNode(id, point + 1, x, y, z, o, delay, wpGuid);
}
/// - Insert without checking for collision
void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
{
if(point == 0) return; // counted from 1 in the DB
WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
WaypointPathMap::iterator itr = m_pathMap.find(id);
if(itr == m_pathMap.end())
itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
}
uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
{
uint32 point = default_notfound;
/*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
if( result )
{
point = (*result)[0].GetUInt32()+1;
delete result;
}*/
WaypointPathMap::iterator itr = m_pathMap.find(id);
if(itr != m_pathMap.end() && itr->second.size() != 0)
point = itr->second.size();
return point;
}
void WaypointManager::DeleteNode(uint32 id, uint32 point)
{
if(point == 0) return; // counted from 1 in the DB
WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
WaypointPathMap::iterator itr = m_pathMap.find(id);
if(itr != m_pathMap.end() && point <= itr->second.size())
itr->second.erase(itr->second.begin() + (point-1));
}
void WaypointManager::DeletePath(uint32 id)
{
WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
WaypointPathMap::iterator itr = m_pathMap.find(id);
if(itr != m_pathMap.end())
_clearPath(itr->second);
// the path is not removed from the map, just cleared
// WMGs have pointers to the path, so deleting them would crash
// this wastes some memory, but these functions are
// only meant to be called by GM commands
}
void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
{
if(point == 0) return; // counted from 1 in the DB
WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
WaypointPathMap::iterator itr = m_pathMap.find(id);
if(itr != m_pathMap.end() && point <= itr->second.size())
{
itr->second[point-1].x = x;
itr->second[point-1].y = y;
itr->second[point-1].z = z;
}
}
void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
{
if(point == 0) return; // counted from 1 in the DB
if(!text_field) return;
std::string field = text_field;
WorldDatabase.escape_string(field);
if(!text)
{
WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
}
else
{
std::string text2 = text;
WorldDatabase.escape_string(text2);
WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
}
WaypointPathMap::iterator itr = m_pathMap.find(id);
if(itr != m_pathMap.end() && point <= itr->second.size())
{
WaypointNode &node = itr->second[point-1];
if(!node.behavior) node.behavior = new WaypointBehavior();
// if(field == "text1") node.behavior->text[0] = text ? text : "";
// if(field == "text2") node.behavior->text[1] = text ? text : "";
// if(field == "text3") node.behavior->text[2] = text ? text : "";
// if(field == "text4") node.behavior->text[3] = text ? text : "";
// if(field == "text5") node.behavior->text[4] = text ? text : "";
if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
}
}