/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /// \addtogroup world /// @{ /// \file #ifndef __WEATHER_H #define __WEATHER_H #include "Common.h" #include "SharedDefines.h" #include "Timer.h" class Player; enum WeatherState { WEATHER_STATE_FINE = 0, WEATHER_STATE_LIGHT_RAIN = 3, WEATHER_STATE_MEDIUM_RAIN = 4, WEATHER_STATE_HEAVY_RAIN = 5, WEATHER_STATE_LIGHT_SNOW = 6, WEATHER_STATE_MEDIUM_SNOW = 7, WEATHER_STATE_HEAVY_SNOW = 8, WEATHER_STATE_LIGHT_SANDSTORM = 22, WEATHER_STATE_MEDIUM_SANDSTORM = 41, WEATHER_STATE_HEAVY_SANDSTORM = 42, WEATHER_STATE_THUNDERS = 86, WEATHER_STATE_BLACKRAIN = 90 }; struct WeatherZoneChances; /// Weather for one zone class Weather { public: Weather(uint32 zone, WeatherZoneChances const* weatherChances); ~Weather() { }; bool ReGenerate(); bool UpdateWeather(); void SendWeatherUpdateToPlayer(Player *player); static void SendFineWeatherUpdateToPlayer(Player *player); void SetWeather(WeatherType type, float grade); /// For which zone is this weather? uint32 GetZone() { return m_zone; }; bool Update(time_t diff); private: WeatherState GetWeatherState() const; uint32 m_zone; WeatherType m_type; float m_grade; IntervalTimer m_timer; WeatherZoneChances const* m_weatherChances; }; #endif