/*
* Copyright (C) 2008 Trinity
*
* Thanks to the original authors: MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup world
/// @{
/// \file
#ifndef __WEATHER_H
#define __WEATHER_H
#include "Common.h"
#include "SharedDefines.h"
#include "Timer.h"
class Player;
enum WeatherState
{
WEATHER_STATE_FINE = 0,
WEATHER_STATE_LIGHT_RAIN = 3,
WEATHER_STATE_MEDIUM_RAIN = 4,
WEATHER_STATE_HEAVY_RAIN = 5,
WEATHER_STATE_LIGHT_SNOW = 6,
WEATHER_STATE_MEDIUM_SNOW = 7,
WEATHER_STATE_HEAVY_SNOW = 8,
WEATHER_STATE_LIGHT_SANDSTORM = 22,
WEATHER_STATE_MEDIUM_SANDSTORM = 41,
WEATHER_STATE_HEAVY_SANDSTORM = 42,
WEATHER_STATE_THUNDERS = 86,
WEATHER_STATE_BLACKRAIN = 90
};
struct WeatherZoneChances;
/// Weather for one zone
class Weather
{
public:
Weather(uint32 zone, WeatherZoneChances const* weatherChances);
~Weather() { };
bool ReGenerate();
bool UpdateWeather();
void SendWeatherUpdateToPlayer(Player *player);
static void SendFineWeatherUpdateToPlayer(Player *player);
void SetWeather(WeatherType type, float grade);
/// For which zone is this weather?
uint32 GetZone() { return m_zone; };
bool Update(time_t diff);
private:
WeatherState GetWeatherState() const;
uint32 m_zone;
WeatherType m_type;
float m_grade;
IntervalTimer m_timer;
WeatherZoneChances const* m_weatherChances;
};
#endif