/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup world
*/
#include "Common.h"
//#include "WorldSocket.h"
#include "Database/DatabaseEnv.h"
#include "Config/ConfigEnv.h"
#include "SystemConfig.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Weather.h"
#include "Player.h"
#include "SkillExtraItems.h"
#include "SkillDiscovery.h"
#include "World.h"
#include "AccountMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "Database/DBCStores.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
#include "ScriptCalls.h"
#include "CreatureAIRegistry.h"
#include "Policies/SingletonImp.h"
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "TemporarySummon.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GlobalEvents.h"
#include "GameEvent.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "InstanceSaveMgr.h"
#include "WaypointManager.h"
#include "GMTicketMgr.h"
#include "Util.h"
#include "Language.h"
INSTANTIATE_SINGLETON_1( World );
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
// ServerMessages.dbc
enum ServerMessageType
{
SERVER_MSG_SHUTDOWN_TIME = 1,
SERVER_MSG_RESTART_TIME = 2,
SERVER_MSG_STRING = 3,
SERVER_MSG_SHUTDOWN_CANCELLED = 4,
SERVER_MSG_RESTART_CANCELLED = 5
};
struct ScriptAction
{
uint64 sourceGUID;
uint64 targetGUID;
uint64 ownerGUID; // owner of source if source is item
ScriptInfo const* script; // pointer to static script data
};
/// World constructor
World::World()
{
m_playerLimit = 0;
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime=time(NULL);
m_startTime=m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
}
/// World destructor
World::~World()
{
///- Empty the kicked session set
for (std::set::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
delete *itr;
m_kicked_sessions.clear();
///- Empty the WeatherMap
for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
delete itr->second;
m_weathers.clear();
VMAP::VMapFactory::clear();
if(m_resultQueue) delete m_resultQueue;
//TODO free addSessQueue
}
/// Find a player in a specified zone
Player* World::FindPlayerInZone(uint32 zone)
{
///- circle through active sessions and return the first player found in the zone
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second)
continue;
Player *player = itr->second->GetPlayer();
if(!player)
continue;
if( player->IsInWorld() && player->GetZoneId() == zone )
{
// Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
return player;
}
}
return NULL;
}
/// Find a session by its id
WorldSession* World::FindSession(uint32 id) const
{
SessionMap::const_iterator itr = m_sessions.find(id);
if(itr != m_sessions.end())
return itr->second; // also can return NULL for kicked session
else
return NULL;
}
/// Remove a given session
bool World::RemoveSession(uint32 id)
{
///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
SessionMap::iterator itr = m_sessions.find(id);
if(itr != m_sessions.end() && itr->second)
{
if (itr->second->PlayerLoading())
return false;
itr->second->KickPlayer();
}
return true;
}
void World::AddSession(WorldSession* s)
{
addSessQueue.add(s);
}
void
World::AddSession_ (WorldSession* s)
{
ASSERT (s);
//NOTE - Still there is race condition in WorldSession* being used in the Sockets
///- kick already loaded player with same account (if any) and remove session
///- if player is in loading and want to load again, return
if (!RemoveSession (s->GetAccountId ()))
{
s->KickPlayer ();
m_kicked_sessions.insert (s);
return;
}
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
if(old != m_sessions.end())
m_kicked_sessions.insert (old->second);
}
m_sessions[s->GetAccountId ()] = s;
uint32 Sessions = GetActiveAndQueuedSessionCount ();
uint32 pLimit = GetPlayerAmountLimit ();
uint32 QueueSize = GetQueueSize (); //number of players in the queue
bool inQueue = false;
//so we don't count the user trying to
//login as a session and queue the socket that we are using
--Sessions;
if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters ();
sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
return;
}
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_OK);
packet << uint32 (0); // unknown random value...
packet << uint8 (0);
packet << uint32 (0);
packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
s->SendPacket (&packet);
UpdateMaxSessionCounters ();
// Updates the population
if (pLimit > 0)
{
float popu = GetActiveSessionCount (); //updated number of users on the server
popu /= pLimit;
popu *= 2;
loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
sLog.outDetail ("Server Population (%f).", popu);
}
}
int32 World::GetQueuePos(WorldSession* sess)
{
uint32 position = 1;
for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
if((*iter) == sess)
return position;
return 0;
}
void World::AddQueuedPlayer(WorldSession* sess)
{
m_QueuedPlayer.push_back (sess);
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_WAIT_QUEUE);
packet << uint32 (0); // unknown random value...
packet << uint8 (0);
packet << uint32 (0);
packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
packet << uint32(GetQueuePos (sess));
sess->SendPacket (&packet);
//sess->SendAuthWaitQue (GetQueuePos (sess));
}
void World::RemoveQueuedPlayer(WorldSession* sess)
{
// sessions count including queued to remove (if removed_session set)
uint32 sessions = GetActiveSessionCount();
uint32 position = 1;
Queue::iterator iter = m_QueuedPlayer.begin();
// if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list)
bool decrease_session = true;
// search to remove and count skipped positions
for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
{
if(*iter==sess)
{
iter = m_QueuedPlayer.erase(iter);
decrease_session = false; // removing queued session
break;
}
}
// iter point to next socked after removed or end()
// position store position of removed socket and then new position next socket after removed
// decrease for case session queued for removing
if(decrease_session && sessions)
--sessions;
// accept first in queue
if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
{
WorldSession * socket = m_QueuedPlayer.front();
socket->SendAuthWaitQue(0);
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now
iter = m_QueuedPlayer.begin();
position = 1;
}
// update position from iter to end()
// iter point to first not updated socket, position store new position
for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
}
/// Find a Weather object by the given zoneid
Weather* World::FindWeather(uint32 id) const
{
WeatherMap::const_iterator itr = m_weathers.find(id);
if(itr != m_weathers.end())
return itr->second;
else
return 0;
}
/// Remove a Weather object for the given zoneid
void World::RemoveWeather(uint32 id)
{
// not called at the moment. Kept for completeness
WeatherMap::iterator itr = m_weathers.find(id);
if(itr != m_weathers.end())
{
delete itr->second;
m_weathers.erase(itr);
}
}
/// Add a Weather object to the list
Weather* World::AddWeather(uint32 zone_id)
{
WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
// zone not have weather, ignore
if(!weatherChances)
return NULL;
Weather* w = new Weather(zone_id,weatherChances);
m_weathers[w->GetZone()] = w;
w->ReGenerate();
w->UpdateWeather();
return w;
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
if(reload)
{
if(!sConfig.Reload())
{
sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
return;
}
//TODO Check if config is outdated
}
///- Read the player limit and the Message of the day from the config file
SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
///- Read all rates from the config file
rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
if(rate_values[RATE_HEALTH] < 0)
{
sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
if(rate_values[RATE_POWER_MANA] < 0)
{
sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f);
rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f);
rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
if(rate_values[RATE_TALENT] < 0.0f)
{
sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
{
sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
}
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
{
sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
m_configs[CONFIG_COMPRESSION] = 1;
}
m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{
sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
}
if(reload)
MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if(reload)
MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
if(reload)
{
uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if(val!=m_configs[CONFIG_PORT_WORLD])
sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
}
else
m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if(reload)
{
uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]);
}
else
m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
/// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define
m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
if(reload)
{
uint32 val = sConfig.GetIntDefault("GameType", 0);
if(val!=m_configs[CONFIG_GAME_TYPE])
sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
}
else
m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
if(reload)
{
uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
if(val!=m_configs[CONFIG_REALM_ZONE])
sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
}
else
m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0);
m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0);
m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0);
m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0);
m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
// must be after CONFIG_CHARACTERS_PER_REALM
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
{
sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
}
m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
m_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
if(reload)
{
uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60);
if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255)
{
sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255;
}
m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
{
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
{
sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000);
m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
{
sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]);
m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2);
m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2);
m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2);
m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2);
m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false);
m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
if(m_configs[CONFIG_UPTIME_UPDATE]<=0)
{
sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
m_configs[CONFIG_UPTIME_UPDATE] = 10;
}
if(reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
m_timers[WUPDATE_UPTIME].Reset();
}
m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
{
sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
}
m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
{
sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
}
m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
{
sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
}
m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
{
sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
}
m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
if(reload)
{
uint32 val = sConfig.GetIntDefault("Expansion",1);
if(val!=m_configs[CONFIG_EXPANSION])
sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
}
else
m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10);
m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
// note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255)
m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4);
if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255)
m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255;
m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7);
if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255)
m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255;
m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
// always use declined names in the russian client
m_configs[CONFIG_DECLINED_NAMES_USED] =
(m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
m_configs[CONFIG_PLAYER_START_GOLD] = (uint32)(sConfig.GetFloatDefault("PlayerStart.Gold", 0.0f) * 10000.0f);
if(m_configs[CONFIG_PLAYER_START_GOLD] > MAX_MONEY_AMOUNT)
m_configs[CONFIG_PLAYER_START_GOLD] = MAX_MONEY_AMOUNT;
m_configs[CONFIG_PLAYER_START_HONOR] = sConfig.GetIntDefault("PlayerStart.HonorPoints", 0);
if(m_configs[CONFIG_PLAYER_START_HONOR] < 0)
m_configs[CONFIG_PLAYER_START_HONOR] = 0;
m_configs[CONFIG_PLAYER_START_ARENAPTS] = sConfig.GetIntDefault("PlayerStart.ArenaPoints", 0);
if(m_configs[CONFIG_PLAYER_START_ARENAPTS] < 0)
m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0;
m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 1);
if(m_configs[CONFIG_GM_START_LEVEL] < 1)
m_configs[CONFIG_GM_START_LEVEL] = 1;
m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetBoolDefault("PlayerInstantLogout", false);
m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0);
if(m_configs[CONFIG_HONOR_AFTER_DUEL] < 0)
m_configs[CONFIG_HONOR_AFTER_DUEL]= 0;
m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false);
m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetBoolDefault("DisableWaterBreath", false);
m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false);
m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false);
m_configs[CONFIG_START_ALL_TAXI] = sConfig.GetBoolDefault("PlayerStart.AllFlightPaths", false);
m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false);
m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4);
m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434);
m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1);
if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
m_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false);
m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0);
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7);
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
}
else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
}
else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
}
else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir","./");
if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
dataPath.append("/");
if(reload)
{
if(dataPath!=m_dataPath)
sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
sLog.outString("Using DataDir %s",m_dataPath.c_str());
}
std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", "");
char * forbiddenMaps = new char[forbiddenmaps.length() + 1];
forbiddenMaps[forbiddenmaps.length()] = 0;
strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length());
const char * delim = ",";
char * token = strtok(forbiddenMaps, delim);
while(token != NULL)
{
int32 mapid = strtol(token, NULL, 10);
m_forbiddenMapIds.insert(mapid);
token = strtok(NULL,delim);
}
delete[] forbiddenMaps;
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
}
/// Initialize the World
void World::SetInitialWorldSettings()
{
///- Initialize the random number generator
srand((unsigned int)time(NULL));
///- Initialize config settings
LoadConfigSettings();
///- Init highest guids before any table loading to prevent using not initialized guids in some code.
objmgr.SetHighestGuids();
///- Check the existence of the map files for all races' startup areas.
if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
||m_configs[CONFIG_EXPANSION] && (
!MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
{
sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
exit(1);
}
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
sLog.outString( "" );
sLog.outString( "Loading Trinity strings..." );
if (!objmgr.LoadTrinityStrings())
exit(1); // Error message displayed in function already
///- Update the realm entry in the database with the realm type from the config file
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
///- Remove the bones after a restart
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
///- Load the DBC files
sLog.outString("Initialize data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
sLog.outString( "Loading Script Names...");
objmgr.LoadScriptNames();
sLog.outString( "Loading InstanceTemplate" );
objmgr.LoadInstanceTemplate();
sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
spellmgr.LoadSkillLineAbilityMap();
///- Clean up and pack instances
sLog.outString( "Cleaning up instances..." );
sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
sLog.outString( "Packing instances..." );
sInstanceSaveManager.PackInstances();
sLog.outString( "Loading Localization strings..." );
objmgr.LoadCreatureLocales();
objmgr.LoadGameObjectLocales();
objmgr.LoadItemLocales();
objmgr.LoadQuestLocales();
objmgr.LoadNpcTextLocales();
objmgr.LoadPageTextLocales();
objmgr.LoadNpcOptionLocales();
objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.outString( "Loading Page Texts..." );
objmgr.LoadPageTexts();
sLog.outString( "Loading Player info in cache..." );
objmgr.LoadPlayerInfoInCache();
sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
objmgr.LoadGameobjectInfo();
sLog.outString( "Loading Spell Chain Data..." );
spellmgr.LoadSpellChains();
sLog.outString( "Loading Spell Elixir types..." );
spellmgr.LoadSpellElixirs();
sLog.outString( "Loading Spell Learn Skills..." );
spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
sLog.outString( "Loading Spell Learn Spells..." );
spellmgr.LoadSpellLearnSpells();
sLog.outString( "Loading Spell Proc Event conditions..." );
spellmgr.LoadSpellProcEvents();
sLog.outString( "Loading Aggro Spells Definitions...");
spellmgr.LoadSpellThreats();
sLog.outString( "Loading NPC Texts..." );
objmgr.LoadGossipText();
sLog.outString( "Loading Item Random Enchantments Table..." );
LoadRandomEnchantmentsTable();
sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
objmgr.LoadItemPrototypes();
sLog.outString( "Loading Item Texts..." );
objmgr.LoadItemTexts();
sLog.outString( "Loading Creature Model Based Info Data..." );
objmgr.LoadCreatureModelInfo();
sLog.outString( "Loading Equipment templates...");
objmgr.LoadEquipmentTemplates();
sLog.outString( "Loading Creature templates..." );
objmgr.LoadCreatureTemplates();
sLog.outString( "Loading SpellsScriptTarget...");
spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
sLog.outString( "Loading Creature Reputation OnKill Data..." );
objmgr.LoadReputationOnKill();
sLog.outString( "Loading Pet Create Spells..." );
objmgr.LoadPetCreateSpells();
sLog.outString( "Loading Creature Data..." );
objmgr.LoadCreatures();
sLog.outString( "Loading Creature Addon Data..." );
objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
objmgr.LoadCreatureRespawnTimes();
sLog.outString( "Loading Gameobject Data..." );
objmgr.LoadGameobjects();
sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
objmgr.LoadGameobjectRespawnTimes();
sLog.outString( "Loading Game Event Data...");
gameeventmgr.LoadFromDB();
sLog.outString( "Loading Weather Data..." );
objmgr.LoadWeatherZoneChances();
sLog.outString( "Loading Quests..." );
objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
sLog.outString( "Loading Quests Relations..." );
objmgr.LoadQuestRelations(); // must be after quest load
sLog.outString( "Loading AreaTrigger definitions..." );
objmgr.LoadAreaTriggerTeleports(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
sLog.outString( "Loading Tavern Area Triggers..." );
objmgr.LoadTavernAreaTriggers();
sLog.outString( "Loading AreaTrigger script names..." );
objmgr.LoadAreaTriggerScripts();
sLog.outString( "Loading Graveyard-zone links...");
objmgr.LoadGraveyardZones();
sLog.outString( "Loading Spell target coordinates..." );
spellmgr.LoadSpellTargetPositions();
sLog.outString( "Loading SpellAffect definitions..." );
spellmgr.LoadSpellAffects();
sLog.outString( "Loading spell pet auras..." );
spellmgr.LoadSpellPetAuras();
sLog.outString( "Loading spell extra attributes...(TODO)" );
spellmgr.LoadSpellCustomAttr();
sLog.outString( "Loading linked spells..." );
spellmgr.LoadSpellLinked();
sLog.outString( "Loading player Create Info & Level Stats..." );
objmgr.LoadPlayerInfo();
sLog.outString( "Loading Exploration BaseXP Data..." );
objmgr.LoadExplorationBaseXP();
sLog.outString( "Loading Pet Name Parts..." );
objmgr.LoadPetNames();
sLog.outString( "Loading the max pet number..." );
objmgr.LoadPetNumber();
sLog.outString( "Loading pet level stats..." );
objmgr.LoadPetLevelInfo();
sLog.outString( "Loading Player Corpses..." );
objmgr.LoadCorpses();
sLog.outString( "Loading Disabled Spells..." );
objmgr.LoadSpellDisabledEntrys();
sLog.outString( "Loading Loot Tables..." );
LoadLootTables();
sLog.outString( "Loading Skill Discovery Table..." );
LoadSkillDiscoveryTable();
sLog.outString( "Loading Skill Extra Item Table..." );
LoadSkillExtraItemTable();
sLog.outString( "Loading Skill Fishing base level requirements..." );
objmgr.LoadFishingBaseSkillLevel();
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
objmgr.LoadAuctionItems();
objmgr.LoadAuctions();
sLog.outString( "Loading Guilds..." );
objmgr.LoadGuilds();
sLog.outString( "Loading ArenaTeams..." );
objmgr.LoadArenaTeams();
sLog.outString( "Loading Groups..." );
objmgr.LoadGroups();
sLog.outString( "Loading ReservedNames..." );
objmgr.LoadReservedPlayersNames();
sLog.outString( "Loading GameObject for quests..." );
objmgr.LoadGameObjectForQuests();
sLog.outString( "Loading BattleMasters..." );
objmgr.LoadBattleMastersEntry();
sLog.outString( "Loading GameTeleports..." );
objmgr.LoadGameTele();
sLog.outString( "Loading Npc Text Id..." );
objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
sLog.outString( "Loading Npc Options..." );
objmgr.LoadNpcOptions();
sLog.outString( "Loading vendors..." );
objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
sLog.outString( "Loading trainers..." );
objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
sLog.outString( "Loading Waypoints..." );
WaypointMgr.Load();
sLog.outString( "Loading GM tickets...");
ticketmgr.LoadGMTickets();
///- Handle outdated emails (delete/return)
sLog.outString( "Returning old mails..." );
objmgr.ReturnOrDeleteOldMails(false);
///- Load and initialize scripts
sLog.outString( "Loading Scripts..." );
objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
objmgr.LoadDbScriptStrings();
sLog.outString( "Initializing Scripts..." );
if(!LoadScriptingModule())
exit(1);
///- Initialize game time and timers
sLog.outString( "DEBUG:: Initialize game time and timers" );
m_gameTime = time(NULL);
m_startTime=m_gameTime;
tm local;
time_t curr;
time(&curr);
local=*(localtime(&curr)); // dereference and assign
char isoDate[128];
sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)",
isoDate, uint64(m_startTime));
m_timers[WUPDATE_OBJECTS].SetInterval(0);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
m_timers[WUPDATE_WEATHERS].SetInterval(1000);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
//1440
mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initilize static helper structures
AIRegistry::Initialize();
WaypointMovementGenerator::Initialize();
Player::InitVisibleBits();
///- Initialize MapManager
sLog.outString( "Starting Map System" );
MapManager::Instance().Initialize();
///- Initialize Battlegrounds
sLog.outString( "Starting BattleGround System" );
sBattleGroundMgr.CreateInitialBattleGrounds();
sBattleGroundMgr.InitAutomaticArenaPointDistribution();
///- Initialize outdoor pvp
sLog.outString( "Starting Outdoor PvP System" );
sOutdoorPvPMgr.InitOutdoorPvP();
//Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
sLog.outString( "Loading Transports..." );
MapManager::Instance().LoadTransports();
sLog.outString("Deleting expired bans..." );
loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
sLog.outString("Calculate next daily quest reset time..." );
InitDailyQuestResetTime();
sLog.outString("Starting Game Event system..." );
uint32 nextGameEvent = gameeventmgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
sLog.outString( "WORLD: World initialized" );
}
void World::DetectDBCLang()
{
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
{
sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
m_lang_confid = LOCALE_enUS;
}
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
std::string availableLocalsStr;
int default_locale = MAX_LOCALE;
for (int i = MAX_LOCALE-1; i >= 0; --i)
{
if ( strlen(race->name[i]) > 0) // check by race names
{
default_locale = i;
m_availableDbcLocaleMask |= (1 << i);
availableLocalsStr += localeNames[i];
availableLocalsStr += " ";
}
}
if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
(m_availableDbcLocaleMask & (1 << m_lang_confid)) )
{
default_locale = m_lang_confid;
}
if(default_locale >= MAX_LOCALE)
{
sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "" : availableLocalsStr.c_str());
}
/// Update the World !
void World::Update(time_t diff)
{
///- Update the different timers
for(int i = 0; i < WUPDATE_COUNT; i++)
if(m_timers[i].GetCurrent()>=0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);
///- Update the game time and check for shutdown time
_UpdateGameTime();
/// Handle daily quests reset time
if(m_gameTime > m_NextDailyQuestReset)
{
ResetDailyQuests();
m_NextDailyQuestReset += DAY;
}
/// - Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
if (++mail_timer > mail_timer_expires)
{
mail_timer = 0;
objmgr.ReturnOrDeleteOldMails(true);
}
AuctionHouseObject* AuctionMap;
for (int i = 0; i < 3; i++)
{
switch (i)
{
case 0:
AuctionMap = objmgr.GetAuctionsMap( 6 );//horde
break;
case 1:
AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance
break;
case 2:
AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral
break;
}
///- Handle expired auctions
AuctionHouseObject::AuctionEntryMap::iterator itr,next;
for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
{
next = itr;
++next;
if (m_gameTime > (itr->second->time))
{
///- Either cancel the auction if there was no bidder
if (itr->second->bidder == 0)
{
objmgr.SendAuctionExpiredMail( itr->second );
}
///- Or perform the transaction
else
{
//we should send an "item sold" message if the seller is online
//we send the item to the winner
//we send the money to the seller
objmgr.SendAuctionSuccessfulMail( itr->second );
objmgr.SendAuctionWonMail( itr->second );
}
///- In any case clear the auction
//No SQL injection (Id is integer)
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
objmgr.RemoveAItem(itr->second->item_guidlow);
delete itr->second;
AuctionMap->RemoveAuction(itr->first);
}
}
}
}
///
- Handle session updates when the timer has passed
if (m_timers[WUPDATE_SESSIONS].Passed())
{
m_timers[WUPDATE_SESSIONS].Reset();
UpdateSessions(diff);
}
///
- Handle weather updates when the timer has passed
if (m_timers[WUPDATE_WEATHERS].Passed())
{
m_timers[WUPDATE_WEATHERS].Reset();
///- Send an update signal to Weather objects
WeatherMap::iterator itr, next;
for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
{
next = itr;
++next;
///- and remove Weather objects for zones with no player
//As interval > WorldTick
if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
{
delete itr->second;
m_weathers.erase(itr);
}
}
}
///
- Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = (m_gameTime - m_startTime);
uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
}
///
- Handle all other objects
if (m_timers[WUPDATE_OBJECTS].Passed())
{
m_timers[WUPDATE_OBJECTS].Reset();
///- Update objects when the timer has passed (maps, transport, creatures,...)
MapManager::Instance().Update(diff); // As interval = 0
///- Process necessary scripts
if (!m_scriptSchedule.empty())
ScriptsProcess();
sBattleGroundMgr.Update(diff);
sOutdoorPvPMgr.Update(diff);
}
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
///- Erase corpses once every 20 minutes
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
CorpsesErase();
}
///- Process Game events when necessary
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = gameeventmgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
///
///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
MapManager::Instance().DoDelayedMovesAndRemoves();
// update the instance reset times
sInstanceSaveManager.Update();
// And last, but not least handle the issued cli commands
ProcessCliCommands();
}
void World::ForceGameEventUpdate()
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = gameeventmgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
/// Put scripts in the execution queue
void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
if (s == scripts.end())
return;
// prepare static data
uint64 sourceGUID = source->GetGUID();
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
///- Schedule script execution for all scripts in the script map
ScriptMap const *s2 = &(s->second);
bool immedScript = false;
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
{
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
m_scriptSchedule.insert(std::pair(m_gameTime + iter->first, sa));
if (iter->first == 0)
immedScript = true;
}
///- If one of the effects should be immediate, launch the script execution
if (immedScript)
ScriptsProcess();
}
void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
{
// NOTE: script record _must_ exist until command executed
// prepare static data
uint64 sourceGUID = source->GetGUID();
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
sa.targetGUID = targetGUID;
sa.ownerGUID = ownerGUID;
sa.script = &script;
m_scriptSchedule.insert(std::pair(m_gameTime + delay, sa));
///- If effects should be immediate, launch the script execution
if(delay == 0)
ScriptsProcess();
}
/// Process queued scripts
void World::ScriptsProcess()
{
if (m_scriptSchedule.empty())
return;
///- Process overdue queued scripts
std::multimap::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
{
ScriptAction const& step = iter->second;
Object* source = NULL;
if(step.sourceGUID)
{
switch(GUID_HIPART(step.sourceGUID))
{
case HIGHGUID_ITEM:
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
{
Player* player = HashMapHolder::Find(step.ownerGUID);
if(player)
source = player->GetItemByGuid(step.sourceGUID);
break;
}
case HIGHGUID_UNIT:
source = HashMapHolder::Find(step.sourceGUID);
break;
case HIGHGUID_PET:
source = HashMapHolder::Find(step.sourceGUID);
break;
case HIGHGUID_PLAYER:
source = HashMapHolder::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
source = HashMapHolder::Find(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder::Find(step.sourceGUID);
break;
default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
break;
}
}
//if(source && !source->IsInWorld()) source = NULL;
Object* target = NULL;
if(step.targetGUID)
{
switch(GUID_HIPART(step.targetGUID))
{
case HIGHGUID_UNIT:
target = HashMapHolder::Find(step.targetGUID);
break;
case HIGHGUID_PET:
target = HashMapHolder::Find(step.targetGUID);
break;
case HIGHGUID_PLAYER: // empty GUID case also
target = HashMapHolder::Find(step.targetGUID);
break;
case HIGHGUID_GAMEOBJECT:
target = HashMapHolder::Find(step.targetGUID);
break;
case HIGHGUID_CORPSE:
target = HashMapHolder::Find(step.targetGUID);
break;
default:
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
break;
}
}
//if(target && !target->IsInWorld()) target = NULL;
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
if(step.script->datalong > 3)
{
sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong);
break;
}
uint64 unit_target = target ? target->GetGUID() : 0;
//datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
switch(step.script->datalong)
{
case 0: // Say
((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 1: // Whisper
if(!unit_target)
{
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
break;
}
((Creature *)source)->Whisper(step.script->dataint,unit_target);
break;
case 2: // Yell
((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 3: // Emote text
((Creature *)source)->TextEmote(step.script->dataint, unit_target);
break;
default:
break; // must be already checked at load
}
break;
}
case SCRIPT_COMMAND_EMOTE:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
break;
case SCRIPT_COMMAND_FIELD_SET:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_MOVE_TO:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
break;
}
if(source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->SetFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
if(!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
break;
}
if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId());
break;
}
source->RemoveFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_TELEPORT_TO:
{
// accept player in any one from target/source arg
if (!target && !source)
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
break;
}
// must be only Player
if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
}
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if(!step.script->datalong) // creature not specified
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
break;
}
WorldObject* summoner = dynamic_cast(source);
if(!summoner)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
float x = step.script->x;
float y = step.script->y;
float z = step.script->z;
float o = step.script->o;
Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
if (!pCreature)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
break;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
if(!step.script->datalong) // gameobject not specified
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
break;
}
WorldObject* summoner = dynamic_cast(source);
if(!summoner)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
GameObject *go = NULL;
int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
Trinity::GameObjectSearcher checker(go,go_check);
TypeContainerVisitor, GridTypeMapContainer > object_checker(checker);
CellLock cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner));
if ( !go )
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
break;
}
if( go->isSpawned() )
break; //gameobject already spawned
go->SetLootState(GO_READY);
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
go->GetMap()->Add(go);
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
{
if(!step.script->datalong) // door not specified
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
break;
}
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
Trinity::GameObjectSearcher checker(door,go_check);
TypeContainerVisitor, GridTypeMapContainer > object_checker(checker);
CellLock cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
if ( !door )
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
if( !door->GetGoState() )
break; //door already open
door->UseDoorOrButton(time_to_close);
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_close);
break;
}
case SCRIPT_COMMAND_CLOSE_DOOR:
{
if(!step.script->datalong) // guid for door not specified
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
break;
}
if(!source)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
break;
}
if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *door = NULL;
int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
Trinity::GameObjectSearcher checker(door,go_check);
TypeContainerVisitor, GridTypeMapContainer > object_checker(checker);
CellLock cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
if ( !door )
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
break;
}
if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
break;
}
if( door->GetGoState() )
break; //door already closed
door->UseDoorOrButton(time_to_open);
if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_open);
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
break;
}
if(!target)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player;
if(target->GetTypeId()==TYPEID_PLAYER)
{
if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
break;
}
worldObject = (WorldObject*)source;
player = (Player*)target;
}
else
{
if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
break;
}
if(source->GetTypeId()!=TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
break;
}
worldObject = (WorldObject*)target;
player = (Player*)source;
}
// quest id and flags checked at script loading
if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
player->AreaExploredOrEventHappens(step.script->datalong);
else
player->FailQuest(step.script->datalong);
break;
}
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
break;
}
if(!source->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
if(!target)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
break;
}
if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
break;
}
Unit* caster = (Unit*)source;
GameObject *go = (GameObject*)target;
go->Use(caster);
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
Object* cmdTarget = step.script->datalong2 ? source : target;
if(!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
break;
}
if(!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
break;
}
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if(!source)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
break;
}
if(!source->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
break;
}
Object* cmdTarget = step.script->datalong2 ? source : target;
if(!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target");
break;
}
if(!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
break;
}
Unit* spellTarget = (Unit*)cmdTarget;
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false);
break;
}
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
}
m_scriptSchedule.erase(iter);
iter = m_scriptSchedule.begin();
}
return;
}
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second != self &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
{
itr->second->SendPacket(packet);
}
}
}
/// Send a System Message to all players (except self if mentioned)
void World::SendWorldText(int32 string_id, ...)
{
std::vector > data_cache; // 0 = default, i => i-1 locale index
for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
continue;
uint32 loc_idx = itr->second->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
std::vector* data_list;
// create if not cached yet
if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty())
{
if(data_cache.size() < cache_idx+1)
data_cache.resize(cache_idx+1);
data_list = &data_cache[cache_idx];
char const* text = objmgr.GetTrinityString(string_id,loc_idx);
char buf[1000];
va_list argptr;
va_start( argptr, string_id );
vsnprintf( buf,1000, text, argptr );
va_end( argptr );
char* pos = &buf[0];
while(char* line = ChatHandler::LineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
data_list->push_back(data);
}
}
else
data_list = &data_cache[cache_idx];
for(int i = 0; i < data_list->size(); ++i)
itr->second->SendPacket((*data_list)[i]);
}
// free memory
for(int i = 0; i < data_cache.size(); ++i)
for(int j = 0; j < data_cache[i].size(); ++j)
delete data_cache[i][j];
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
{
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
{
if (itr->second &&
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second->GetPlayer()->GetZoneId() == zone &&
itr->second != self &&
(team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
{
itr->second->SendPacket(packet);
}
}
}
/// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
SendZoneMessage(zone, &data, self,team);
}
/// Kick (and save) all players
void World::KickAll()
{
// session not removed at kick and will removed in next update tick
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
itr->second->KickPlayer();
}
/// Kick (and save) all players with security level less `sec`
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetSecurity() < sec)
itr->second->KickPlayer();
}
/// Kick all queued players
void World::KickAllQueued()
{
// session not removed at kick and will removed in next update tick
//TODO here
// for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr)
// if(WorldSession* session = (*itr)->GetSession())
// session->KickPlayer();
m_QueuedPlayer.empty();
}
/// Kick (and save) the designated player
bool World::KickPlayer(std::string playerName)
{
SessionMap::iterator itr;
// session not removed at kick and will removed in next update tick
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second)
continue;
Player *player = itr->second->GetPlayer();
if(!player)
continue;
if( player->IsInWorld() )
{
if (playerName == player->GetName())
{
itr->second->KickPlayer();
return true;
}
}
}
return false;
}
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
{
loginDatabase.escape_string(nameOrIP);
loginDatabase.escape_string(reason);
std::string safe_author=author;
loginDatabase.escape_string(safe_author);
uint32 duration_secs = TimeStringToSecs(duration);
QueryResult *resultAccounts = NULL; //used for kicking
///- Update the database with ban information
switch(mode)
{
case BAN_IP:
//No SQL injection as strings are escaped
resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
break;
case BAN_ACCOUNT:
//No SQL injection as string is escaped
resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
break;
case BAN_CHARACTER:
//No SQL injection as string is escaped
resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
break;
default:
return BAN_SYNTAX_ERROR;
}
if(!resultAccounts)
{
if(mode==BAN_IP)
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
else
return BAN_NOTFOUND; // Nobody to ban
}
///- Disconnect all affected players (for IP it can be several)
do
{
Field* fieldsAccount = resultAccounts->Fetch();
uint32 account = fieldsAccount->GetUInt32();
if(mode!=BAN_IP)
{
//No SQL injection as strings are escaped
loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
account,duration_secs,safe_author.c_str(),reason.c_str());
}
if (WorldSession* sess = FindSession(account))
if(std::string(sess->GetPlayerName()) != author)
sess->KickPlayer();
}
while( resultAccounts->NextRow() );
delete resultAccounts;
return BAN_SUCCESS;
}
/// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
{
if (mode == BAN_IP)
{
loginDatabase.escape_string(nameOrIP);
loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
}
else
{
uint32 account = 0;
if (mode == BAN_ACCOUNT)
account = accmgr.GetId (nameOrIP);
else if (mode == BAN_CHARACTER)
account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
if (!account)
return false;
//NO SQL injection as account is uint32
loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
}
return true;
}
/// Update the game time
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(NULL);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
///- if there is a shutdown timer
if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if( m_ShutdownTimer <= elapsed )
{
if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
///- ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
ShutdownMsg();
}
}
}
/// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if(m_stopEvent)
return;
m_ShutdownMask = options;
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if(time==0)
{
if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
///- Else set the shutdown timer and warn users
else
{
m_ShutdownTimer = time;
ShutdownMsg(true);
}
}
/// Display a shutdown message to the user(s)
void World::ShutdownMsg(bool show, Player* player)
{
// not show messages for idle shutdown mode
if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
return;
///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
if ( show ||
(m_ShutdownTimer < 10) ||
// < 30 sec; every 5 sec
(m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
// < 5 min ; every 1 min
(m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
// < 30 min ; every 5 min
(m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
// < 12 h ; every 1 h
(m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
// > 12 h ; every 12 h
(m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
{
std::string str = secsToTimeString(m_ShutdownTimer);
uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid,str.c_str(),player);
DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
}
}
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
// nothing cancel or too later
if(!m_ShutdownTimer || m_stopEvent)
return;
uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
}
/// Send a server message to the user(s)
void World::SendServerMessage(uint32 type, const char *text, Player* player)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
data << uint32(type);
if(type <= SERVER_MSG_STRING)
data << text;
if(player)
player->GetSession()->SendPacket(&data);
else
SendGlobalMessage( &data );
}
void World::UpdateSessions( time_t diff )
{
while(!addSessQueue.empty())
{
WorldSession* sess = addSessQueue.next ();
AddSession_ (sess);
}
///- Delete kicked sessions at add new session
for (std::set::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
{
RemoveQueuedPlayer (*itr);
delete *itr;
}
m_kicked_sessions.clear();
///- Then send an update signal to remaining ones
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{
next = itr;
++next;
if(!itr->second)
continue;
///- and remove not active sessions from the list
if(!itr->second->Update(diff)) // As interval = 0
{
RemoveQueuedPlayer (itr->second);
delete itr->second;
m_sessions.erase(itr);
}
}
}
// This handles the issued and queued CLI commands
void World::ProcessCliCommands()
{
if (cliCmdQueue.empty())
return;
CliCommandHolder::Print* zprint;
while (!cliCmdQueue.empty())
{
sLog.outDebug("CLI command under processing...");
CliCommandHolder *command = cliCmdQueue.next();
zprint = command->m_print;
CliHandler(zprint).ParseCommands(command->m_command);
delete command;
}
// print the console message here so it looks right
zprint("TC> ");
}
void World::InitResultQueue()
{
m_resultQueue = new SqlResultQueue;
CharacterDatabase.SetResultQueue(m_resultQueue);
}
void World::UpdateResultQueue()
{
m_resultQueue->Update();
}
void World::UpdateRealmCharCount(uint32 accountId)
{
CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
"SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
}
void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
{
if (resultCharCount)
{
Field *fields = resultCharCount->Fetch();
uint32 charCount = fields[0].GetUInt32();
delete resultCharCount;
loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
}
}
void World::InitDailyQuestResetTime()
{
time_t mostRecentQuestTime;
QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
if(result)
{
Field *fields = result->Fetch();
mostRecentQuestTime = (time_t)fields[0].GetUInt64();
delete result;
}
else
mostRecentQuestTime = 0;
// client built-in time for reset is 6:00 AM
// FIX ME: client not show day start time
time_t curTime = time(NULL);
tm localTm = *localtime(&curTime);
localTm.tm_hour = 6;
localTm.tm_min = 0;
localTm.tm_sec = 0;
// current day reset time
time_t curDayResetTime = mktime(&localTm);
// last reset time before current moment
time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
// need reset (if we have quest time before last reset time (not processed by some reason)
if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
m_NextDailyQuestReset = mostRecentQuestTime;
else
{
// plan next reset time
m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
}
}
void World::ResetDailyQuests()
{
sLog.outDetail("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if(itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
}
void World::SetPlayerLimit( int32 limit, bool needUpdate )
{
if(limit < -SEC_ADMINISTRATOR)
limit = -SEC_ADMINISTRATOR;
// lock update need
bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
m_playerLimit = limit;
if(db_update_need)
loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
}
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
}
void World::LoadDBVersion()
{
QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
if(result)
{
Field* fields = result->Fetch();
m_DBVersion = fields[0].GetString();
delete result;
}
else
m_DBVersion = "unknown world database";
}