/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file \ingroup world */ #include "Common.h" //#include "WorldSocket.h" #include "Database/DatabaseEnv.h" #include "Config/ConfigEnv.h" #include "SystemConfig.h" #include "Log.h" #include "Opcodes.h" #include "WorldSession.h" #include "WorldPacket.h" #include "Weather.h" #include "Player.h" #include "SkillExtraItems.h" #include "SkillDiscovery.h" #include "World.h" #include "AccountMgr.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Chat.h" #include "Database/DBCStores.h" #include "LootMgr.h" #include "ItemEnchantmentMgr.h" #include "MapManager.h" #include "ScriptCalls.h" #include "CreatureAIRegistry.h" #include "Policies/SingletonImp.h" #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" #include "TemporarySummon.h" #include "WaypointMovementGenerator.h" #include "VMapFactory.h" #include "GlobalEvents.h" #include "GameEvent.h" #include "Database/DatabaseImpl.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" #include "InstanceSaveMgr.h" #include "WaypointManager.h" #include "GMTicketMgr.h" #include "Util.h" #include "Language.h" INSTANTIATE_SINGLETON_1( World ); volatile bool World::m_stopEvent = false; uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; volatile uint32 World::m_worldLoopCounter = 0; float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE; float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE; float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE; float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; float World::m_VisibleUnitGreyDistance = 0; float World::m_VisibleObjectGreyDistance = 0; // ServerMessages.dbc enum ServerMessageType { SERVER_MSG_SHUTDOWN_TIME = 1, SERVER_MSG_RESTART_TIME = 2, SERVER_MSG_STRING = 3, SERVER_MSG_SHUTDOWN_CANCELLED = 4, SERVER_MSG_RESTART_CANCELLED = 5 }; struct ScriptAction { uint64 sourceGUID; uint64 targetGUID; uint64 ownerGUID; // owner of source if source is item ScriptInfo const* script; // pointer to static script data }; /// World constructor World::World() { m_playerLimit = 0; m_allowMovement = true; m_ShutdownMask = 0; m_ShutdownTimer = 0; m_gameTime=time(NULL); m_startTime=m_gameTime; m_maxActiveSessionCount = 0; m_maxQueuedSessionCount = 0; m_resultQueue = NULL; m_NextDailyQuestReset = 0; m_defaultDbcLocale = LOCALE_enUS; m_availableDbcLocaleMask = 0; } /// World destructor World::~World() { ///- Empty the kicked session set for (std::set::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) delete *itr; m_kicked_sessions.clear(); ///- Empty the WeatherMap for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr) delete itr->second; m_weathers.clear(); VMAP::VMapFactory::clear(); if(m_resultQueue) delete m_resultQueue; //TODO free addSessQueue } /// Find a player in a specified zone Player* World::FindPlayerInZone(uint32 zone) { ///- circle through active sessions and return the first player found in the zone SessionMap::iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if(!itr->second) continue; Player *player = itr->second->GetPlayer(); if(!player) continue; if( player->IsInWorld() && player->GetZoneId() == zone ) { // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone. return player; } } return NULL; } /// Find a session by its id WorldSession* World::FindSession(uint32 id) const { SessionMap::const_iterator itr = m_sessions.find(id); if(itr != m_sessions.end()) return itr->second; // also can return NULL for kicked session else return NULL; } /// Remove a given session bool World::RemoveSession(uint32 id) { ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation SessionMap::iterator itr = m_sessions.find(id); if(itr != m_sessions.end() && itr->second) { if (itr->second->PlayerLoading()) return false; itr->second->KickPlayer(); } return true; } void World::AddSession(WorldSession* s) { addSessQueue.add(s); } void World::AddSession_ (WorldSession* s) { ASSERT (s); //NOTE - Still there is race condition in WorldSession* being used in the Sockets ///- kick already loaded player with same account (if any) and remove session ///- if player is in loading and want to load again, return if (!RemoveSession (s->GetAccountId ())) { s->KickPlayer (); m_kicked_sessions.insert (s); return; } // if session already exist, prepare to it deleting at next world update // NOTE - KickPlayer() should be called on "old" in RemoveSession() { SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ()); if(old != m_sessions.end()) m_kicked_sessions.insert (old->second); } m_sessions[s->GetAccountId ()] = s; uint32 Sessions = GetActiveAndQueuedSessionCount (); uint32 pLimit = GetPlayerAmountLimit (); uint32 QueueSize = GetQueueSize (); //number of players in the queue bool inQueue = false; //so we don't count the user trying to //login as a session and queue the socket that we are using --Sessions; if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER ) { AddQueuedPlayer (s); UpdateMaxSessionCounters (); sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize); return; } WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); packet << uint8 (AUTH_OK); packet << uint32 (0); // unknown random value... packet << uint8 (0); packet << uint32 (0); packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account s->SendPacket (&packet); UpdateMaxSessionCounters (); // Updates the population if (pLimit > 0) { float popu = GetActiveSessionCount (); //updated number of users on the server popu /= pLimit; popu *= 2; loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); sLog.outDetail ("Server Population (%f).", popu); } } int32 World::GetQueuePos(WorldSession* sess) { uint32 position = 1; for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position) if((*iter) == sess) return position; return 0; } void World::AddQueuedPlayer(WorldSession* sess) { m_QueuedPlayer.push_back (sess); // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); packet << uint8 (AUTH_WAIT_QUEUE); packet << uint32 (0); // unknown random value... packet << uint8 (0); packet << uint32 (0); packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account packet << uint32(GetQueuePos (sess)); sess->SendPacket (&packet); //sess->SendAuthWaitQue (GetQueuePos (sess)); } void World::RemoveQueuedPlayer(WorldSession* sess) { // sessions count including queued to remove (if removed_session set) uint32 sessions = GetActiveSessionCount(); uint32 position = 1; Queue::iterator iter = m_QueuedPlayer.begin(); // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list) bool decrease_session = true; // search to remove and count skipped positions for(;iter != m_QueuedPlayer.end(); ++iter, ++position) { if(*iter==sess) { iter = m_QueuedPlayer.erase(iter); decrease_session = false; // removing queued session break; } } // iter point to next socked after removed or end() // position store position of removed socket and then new position next socket after removed // decrease for case session queued for removing if(decrease_session && sessions) --sessions; // accept first in queue if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() ) { WorldSession * socket = m_QueuedPlayer.front(); socket->SendAuthWaitQue(0); m_QueuedPlayer.pop_front(); // update iter to point first queued socket or end() if queue is empty now iter = m_QueuedPlayer.begin(); position = 1; } // update position from iter to end() // iter point to first not updated socket, position store new position for(; iter != m_QueuedPlayer.end(); ++iter, ++position) (*iter)->SendAuthWaitQue(position); } /// Find a Weather object by the given zoneid Weather* World::FindWeather(uint32 id) const { WeatherMap::const_iterator itr = m_weathers.find(id); if(itr != m_weathers.end()) return itr->second; else return 0; } /// Remove a Weather object for the given zoneid void World::RemoveWeather(uint32 id) { // not called at the moment. Kept for completeness WeatherMap::iterator itr = m_weathers.find(id); if(itr != m_weathers.end()) { delete itr->second; m_weathers.erase(itr); } } /// Add a Weather object to the list Weather* World::AddWeather(uint32 zone_id) { WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id); // zone not have weather, ignore if(!weatherChances) return NULL; Weather* w = new Weather(zone_id,weatherChances); m_weathers[w->GetZone()] = w; w->ReGenerate(); w->UpdateWeather(); return w; } /// Initialize config values void World::LoadConfigSettings(bool reload) { if(reload) { if(!sConfig.Reload()) { sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str()); return; } //TODO Check if config is outdated } ///- Read the player limit and the Message of the day from the config file SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true ); SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) ); ///- Read all rates from the config file rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); if(rate_values[RATE_HEALTH] < 0) { sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]); rate_values[RATE_HEALTH] = 1; } rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); if(rate_values[RATE_POWER_MANA] < 0) { sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); rate_values[RATE_POWER_MANA] = 1; } rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); if(rate_values[RATE_POWER_RAGE_LOSS] < 0) { sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); rate_values[RATE_POWER_RAGE_LOSS] = 1; } rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f); rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f); rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f); rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f); rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f); rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f); rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f); rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f); rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f); rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f); rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f); rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f); rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f); rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f); rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f); rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f); rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f); rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f); rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f); rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f); rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f); rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f); rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f); rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f); rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f); rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f); rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f); if(rate_values[RATE_TALENT] < 0.0f) { sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]); rate_values[RATE_TALENT] = 1.0f; } rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE) { sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE; } else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE) { sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE); rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE; } rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) { sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) { sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) { sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) { sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; } ///- Read other configuration items from the config file m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1); if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9) { sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]); m_configs[CONFIG_COMPRESSION] = 1; } m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) { sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY; } if(reload) MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]); m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100); if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY) { sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY); m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY; } if(reload) MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); if(reload) { uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); if(val!=m_configs[CONFIG_PORT_WORLD]) sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]); } else m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); if(reload) { uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); if(val!=m_configs[CONFIG_SOCKET_SELECTTIME]) sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]); } else m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50); if(reload) { uint32 val = sConfig.GetIntDefault("GameType", 0); if(val!=m_configs[CONFIG_GAME_TYPE]) sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]); } else m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0); if(reload) { uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); if(val!=m_configs[CONFIG_REALM_ZONE]) sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]); } else m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0); m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0); m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0); m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0); m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49); m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) { sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]); m_configs[CONFIG_CHARACTERS_PER_REALM] = 10; } // must be after CONFIG_CHARACTERS_PER_REALM m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50); if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM]) { sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]); m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; } m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) { sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); m_configs[CONFIG_SKIP_CINEMATICS] = 0; } if(reload) { uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60); if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); } else m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60); if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255) { sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255; } m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1); if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1) { sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_START_PLAYER_LEVEL] = 1; } else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) { sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; } m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) { sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]); m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; } m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2); m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2); m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2); m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2); m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false); m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false); m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); if(m_configs[CONFIG_UPTIME_UPDATE]<=0) { sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); m_configs[CONFIG_UPTIME_UPDATE] = 10; } if(reload) { m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); m_timers[WUPDATE_UPTIME].Reset(); } m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0); m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75); m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) { sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]); m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1; } m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1); if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0) { sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]); m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1; } m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1); if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0) { sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]); m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1; } m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1); if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0) { sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]); m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1; } m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2); if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) { sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]); m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2; } m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true); m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true); if(reload) { uint32 val = sConfig.GetIntDefault("Expansion",1); if(val!=m_configs[CONFIG_EXPANSION]) sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]); } else m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1); m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10); m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1); m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10); m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0); m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10); m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3); // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255) m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4); if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255) m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255; m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7); if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255) m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255; m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100); // always use declined names in the russian client m_configs[CONFIG_DECLINED_NAMES_USED] = (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); m_configs[CONFIG_PLAYER_START_GOLD] = (uint32)(sConfig.GetFloatDefault("PlayerStart.Gold", 0.0f) * 10000.0f); if(m_configs[CONFIG_PLAYER_START_GOLD] > MAX_MONEY_AMOUNT) m_configs[CONFIG_PLAYER_START_GOLD] = MAX_MONEY_AMOUNT; m_configs[CONFIG_PLAYER_START_HONOR] = sConfig.GetIntDefault("PlayerStart.HonorPoints", 0); if(m_configs[CONFIG_PLAYER_START_HONOR] < 0) m_configs[CONFIG_PLAYER_START_HONOR] = 0; m_configs[CONFIG_PLAYER_START_ARENAPTS] = sConfig.GetIntDefault("PlayerStart.ArenaPoints", 0); if(m_configs[CONFIG_PLAYER_START_ARENAPTS] < 0) m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0; m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 1); if(m_configs[CONFIG_GM_START_LEVEL] < 1) m_configs[CONFIG_GM_START_LEVEL] = 1; m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetBoolDefault("PlayerInstantLogout", false); m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false); m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0); if(m_configs[CONFIG_HONOR_AFTER_DUEL] < 0) m_configs[CONFIG_HONOR_AFTER_DUEL]= 0; m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false); m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetBoolDefault("DisableWaterBreath", false); m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false); m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false); m_configs[CONFIG_START_ALL_TAXI] = sConfig.GetBoolDefault("PlayerStart.AllFlightPaths", false); m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false); m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4); m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434); m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1); if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0); m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7); m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0); m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE); m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE; } m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10); if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE); m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE; } m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) { sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO); } else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance; } m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) { sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO); } else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE) { sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE)); m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE; } else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) { sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; } ///- Read the "Data" directory from the config file std::string dataPath = sConfig.GetStringDefault("DataDir","./"); if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' ) dataPath.append("/"); if(reload) { if(dataPath!=m_dataPath) sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str()); } else { m_dataPath = dataPath; sLog.outString("Using DataDir %s",m_dataPath.c_str()); } std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", ""); char * forbiddenMaps = new char[forbiddenmaps.length() + 1]; forbiddenMaps[forbiddenmaps.length()] = 0; strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length()); const char * delim = ","; char * token = strtok(forbiddenMaps, delim); while(token != NULL) { int32 mapid = strtol(token, NULL, 10); m_forbiddenMapIds.insert(mapid); token = strtok(NULL,delim); } delete[] forbiddenMaps; bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false); bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false); std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", ""); std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", ""); VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS); VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight); VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str()); VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str()); sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight); sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); } /// Initialize the World void World::SetInitialWorldSettings() { ///- Initialize the random number generator srand((unsigned int)time(NULL)); ///- Initialize config settings LoadConfigSettings(); ///- Init highest guids before any table loading to prevent using not initialized guids in some code. objmgr.SetHighestGuids(); ///- Check the existence of the map files for all races' startup areas. if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) ||m_configs[CONFIG_EXPANSION] && ( !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) ) { sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str()); exit(1); } ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. sLog.outString( "" ); sLog.outString( "Loading Trinity strings..." ); if (!objmgr.LoadTrinityStrings()) exit(1); // Error message displayed in function already ///- Update the realm entry in the database with the realm type from the config file //No SQL injection as values are treated as integers // not send custom type REALM_FFA_PVP to realm list uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE); uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); ///- Remove the bones after a restart CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'"); ///- Load the DBC files sLog.outString("Initialize data stores..."); LoadDBCStores(m_dataPath); DetectDBCLang(); sLog.outString( "Loading Script Names..."); objmgr.LoadScriptNames(); sLog.outString( "Loading InstanceTemplate" ); objmgr.LoadInstanceTemplate(); sLog.outString( "Loading SkillLineAbilityMultiMap Data..." ); spellmgr.LoadSkillLineAbilityMap(); ///- Clean up and pack instances sLog.outString( "Cleaning up instances..." ); sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables sLog.outString( "Packing instances..." ); sInstanceSaveManager.PackInstances(); sLog.outString( "Loading Localization strings..." ); objmgr.LoadCreatureLocales(); objmgr.LoadGameObjectLocales(); objmgr.LoadItemLocales(); objmgr.LoadQuestLocales(); objmgr.LoadNpcTextLocales(); objmgr.LoadPageTextLocales(); objmgr.LoadNpcOptionLocales(); objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) sLog.outString( "Loading Page Texts..." ); objmgr.LoadPageTexts(); sLog.outString( "Loading Player info in cache..." ); objmgr.LoadPlayerInfoInCache(); sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts objmgr.LoadGameobjectInfo(); sLog.outString( "Loading Spell Chain Data..." ); spellmgr.LoadSpellChains(); sLog.outString( "Loading Spell Elixir types..." ); spellmgr.LoadSpellElixirs(); sLog.outString( "Loading Spell Learn Skills..." ); spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains sLog.outString( "Loading Spell Learn Spells..." ); spellmgr.LoadSpellLearnSpells(); sLog.outString( "Loading Spell Proc Event conditions..." ); spellmgr.LoadSpellProcEvents(); sLog.outString( "Loading Aggro Spells Definitions..."); spellmgr.LoadSpellThreats(); sLog.outString( "Loading NPC Texts..." ); objmgr.LoadGossipText(); sLog.outString( "Loading Item Random Enchantments Table..." ); LoadRandomEnchantmentsTable(); sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts objmgr.LoadItemPrototypes(); sLog.outString( "Loading Item Texts..." ); objmgr.LoadItemTexts(); sLog.outString( "Loading Creature Model Based Info Data..." ); objmgr.LoadCreatureModelInfo(); sLog.outString( "Loading Equipment templates..."); objmgr.LoadEquipmentTemplates(); sLog.outString( "Loading Creature templates..." ); objmgr.LoadCreatureTemplates(); sLog.outString( "Loading SpellsScriptTarget..."); spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo sLog.outString( "Loading Creature Reputation OnKill Data..." ); objmgr.LoadReputationOnKill(); sLog.outString( "Loading Pet Create Spells..." ); objmgr.LoadPetCreateSpells(); sLog.outString( "Loading Creature Data..." ); objmgr.LoadCreatures(); sLog.outString( "Loading Creature Addon Data..." ); objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances() objmgr.LoadCreatureRespawnTimes(); sLog.outString( "Loading Gameobject Data..." ); objmgr.LoadGameobjects(); sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances() objmgr.LoadGameobjectRespawnTimes(); sLog.outString( "Loading Game Event Data..."); gameeventmgr.LoadFromDB(); sLog.outString( "Loading Weather Data..." ); objmgr.LoadWeatherZoneChances(); sLog.outString( "Loading Quests..." ); objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables sLog.outString( "Loading Quests Relations..." ); objmgr.LoadQuestRelations(); // must be after quest load sLog.outString( "Loading AreaTrigger definitions..." ); objmgr.LoadAreaTriggerTeleports(); // must be after item template load sLog.outString( "Loading Quest Area Triggers..." ); objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests sLog.outString( "Loading Tavern Area Triggers..." ); objmgr.LoadTavernAreaTriggers(); sLog.outString( "Loading AreaTrigger script names..." ); objmgr.LoadAreaTriggerScripts(); sLog.outString( "Loading Graveyard-zone links..."); objmgr.LoadGraveyardZones(); sLog.outString( "Loading Spell target coordinates..." ); spellmgr.LoadSpellTargetPositions(); sLog.outString( "Loading SpellAffect definitions..." ); spellmgr.LoadSpellAffects(); sLog.outString( "Loading spell pet auras..." ); spellmgr.LoadSpellPetAuras(); sLog.outString( "Loading spell extra attributes...(TODO)" ); spellmgr.LoadSpellCustomAttr(); sLog.outString( "Loading linked spells..." ); spellmgr.LoadSpellLinked(); sLog.outString( "Loading player Create Info & Level Stats..." ); objmgr.LoadPlayerInfo(); sLog.outString( "Loading Exploration BaseXP Data..." ); objmgr.LoadExplorationBaseXP(); sLog.outString( "Loading Pet Name Parts..." ); objmgr.LoadPetNames(); sLog.outString( "Loading the max pet number..." ); objmgr.LoadPetNumber(); sLog.outString( "Loading pet level stats..." ); objmgr.LoadPetLevelInfo(); sLog.outString( "Loading Player Corpses..." ); objmgr.LoadCorpses(); sLog.outString( "Loading Disabled Spells..." ); objmgr.LoadSpellDisabledEntrys(); sLog.outString( "Loading Loot Tables..." ); LoadLootTables(); sLog.outString( "Loading Skill Discovery Table..." ); LoadSkillDiscoveryTable(); sLog.outString( "Loading Skill Extra Item Table..." ); LoadSkillExtraItemTable(); sLog.outString( "Loading Skill Fishing base level requirements..." ); objmgr.LoadFishingBaseSkillLevel(); ///- Load dynamic data tables from the database sLog.outString( "Loading Auctions..." ); objmgr.LoadAuctionItems(); objmgr.LoadAuctions(); sLog.outString( "Loading Guilds..." ); objmgr.LoadGuilds(); sLog.outString( "Loading ArenaTeams..." ); objmgr.LoadArenaTeams(); sLog.outString( "Loading Groups..." ); objmgr.LoadGroups(); sLog.outString( "Loading ReservedNames..." ); objmgr.LoadReservedPlayersNames(); sLog.outString( "Loading GameObject for quests..." ); objmgr.LoadGameObjectForQuests(); sLog.outString( "Loading BattleMasters..." ); objmgr.LoadBattleMastersEntry(); sLog.outString( "Loading GameTeleports..." ); objmgr.LoadGameTele(); sLog.outString( "Loading Npc Text Id..." ); objmgr.LoadNpcTextId(); // must be after load Creature and NpcText sLog.outString( "Loading Npc Options..." ); objmgr.LoadNpcOptions(); sLog.outString( "Loading vendors..." ); objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate sLog.outString( "Loading trainers..." ); objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate sLog.outString( "Loading Waypoints..." ); WaypointMgr.Load(); sLog.outString( "Loading GM tickets..."); ticketmgr.LoadGMTickets(); ///- Handle outdated emails (delete/return) sLog.outString( "Returning old mails..." ); objmgr.ReturnOrDeleteOldMails(false); ///- Load and initialize scripts sLog.outString( "Loading Scripts..." ); objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls objmgr.LoadDbScriptStrings(); sLog.outString( "Initializing Scripts..." ); if(!LoadScriptingModule()) exit(1); ///- Initialize game time and timers sLog.outString( "DEBUG:: Initialize game time and timers" ); m_gameTime = time(NULL); m_startTime=m_gameTime; tm local; time_t curr; time(&curr); local=*(localtime(&curr)); // dereference and assign char isoDate[128]; sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d", local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)", isoDate, uint64(m_startTime)); m_timers[WUPDATE_OBJECTS].SetInterval(0); m_timers[WUPDATE_SESSIONS].SetInterval(0); m_timers[WUPDATE_WEATHERS].SetInterval(1000); m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); //Update "uptime" table based on configuration entry in minutes. m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() ); //1440 mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); ///- Initilize static helper structures AIRegistry::Initialize(); WaypointMovementGenerator::Initialize(); Player::InitVisibleBits(); ///- Initialize MapManager sLog.outString( "Starting Map System" ); MapManager::Instance().Initialize(); ///- Initialize Battlegrounds sLog.outString( "Starting BattleGround System" ); sBattleGroundMgr.CreateInitialBattleGrounds(); sBattleGroundMgr.InitAutomaticArenaPointDistribution(); ///- Initialize outdoor pvp sLog.outString( "Starting Outdoor PvP System" ); sOutdoorPvPMgr.InitOutdoorPvP(); //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager sLog.outString( "Loading Transports..." ); MapManager::Instance().LoadTransports(); sLog.outString("Deleting expired bans..." ); loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); sLog.outString("Calculate next daily quest reset time..." ); InitDailyQuestResetTime(); sLog.outString("Starting Game Event system..." ); uint32 nextGameEvent = gameeventmgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event sLog.outString( "WORLD: World initialized" ); } void World::DetectDBCLang() { uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE) { sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE); m_lang_confid = LOCALE_enUS; } ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); std::string availableLocalsStr; int default_locale = MAX_LOCALE; for (int i = MAX_LOCALE-1; i >= 0; --i) { if ( strlen(race->name[i]) > 0) // check by race names { default_locale = i; m_availableDbcLocaleMask |= (1 << i); availableLocalsStr += localeNames[i]; availableLocalsStr += " "; } } if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE && (m_availableDbcLocaleMask & (1 << m_lang_confid)) ) { default_locale = m_lang_confid; } if(default_locale >= MAX_LOCALE) { sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)"); exit(1); } m_defaultDbcLocale = LocaleConstant(default_locale); sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "" : availableLocalsStr.c_str()); } /// Update the World ! void World::Update(time_t diff) { ///- Update the different timers for(int i = 0; i < WUPDATE_COUNT; i++) if(m_timers[i].GetCurrent()>=0) m_timers[i].Update(diff); else m_timers[i].SetCurrent(0); ///- Update the game time and check for shutdown time _UpdateGameTime(); /// Handle daily quests reset time if(m_gameTime > m_NextDailyQuestReset) { ResetDailyQuests(); m_NextDailyQuestReset += DAY; } ///
  • Handle auctions when the timer has passed if (m_timers[WUPDATE_AUCTIONS].Passed()) { m_timers[WUPDATE_AUCTIONS].Reset(); ///- Update mails (return old mails with item, or delete them) //(tested... works on win) if (++mail_timer > mail_timer_expires) { mail_timer = 0; objmgr.ReturnOrDeleteOldMails(true); } AuctionHouseObject* AuctionMap; for (int i = 0; i < 3; i++) { switch (i) { case 0: AuctionMap = objmgr.GetAuctionsMap( 6 );//horde break; case 1: AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance break; case 2: AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral break; } ///- Handle expired auctions AuctionHouseObject::AuctionEntryMap::iterator itr,next; for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next) { next = itr; ++next; if (m_gameTime > (itr->second->time)) { ///- Either cancel the auction if there was no bidder if (itr->second->bidder == 0) { objmgr.SendAuctionExpiredMail( itr->second ); } ///- Or perform the transaction else { //we should send an "item sold" message if the seller is online //we send the item to the winner //we send the money to the seller objmgr.SendAuctionSuccessfulMail( itr->second ); objmgr.SendAuctionWonMail( itr->second ); } ///- In any case clear the auction //No SQL injection (Id is integer) CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id); objmgr.RemoveAItem(itr->second->item_guidlow); delete itr->second; AuctionMap->RemoveAuction(itr->first); } } } } ///
  • Handle session updates when the timer has passed if (m_timers[WUPDATE_SESSIONS].Passed()) { m_timers[WUPDATE_SESSIONS].Reset(); UpdateSessions(diff); } ///
  • Handle weather updates when the timer has passed if (m_timers[WUPDATE_WEATHERS].Passed()) { m_timers[WUPDATE_WEATHERS].Reset(); ///- Send an update signal to Weather objects WeatherMap::iterator itr, next; for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next) { next = itr; ++next; ///- and remove Weather objects for zones with no player //As interval > WorldTick if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval())) { delete itr->second; m_weathers.erase(itr); } } } ///
  • Update uptime table if (m_timers[WUPDATE_UPTIME].Passed()) { uint32 tmpDiff = (m_gameTime - m_startTime); uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); m_timers[WUPDATE_UPTIME].Reset(); WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime)); } ///
  • Handle all other objects if (m_timers[WUPDATE_OBJECTS].Passed()) { m_timers[WUPDATE_OBJECTS].Reset(); ///- Update objects when the timer has passed (maps, transport, creatures,...) MapManager::Instance().Update(diff); // As interval = 0 ///- Process necessary scripts if (!m_scriptSchedule.empty()) ScriptsProcess(); sBattleGroundMgr.Update(diff); sOutdoorPvPMgr.Update(diff); } // execute callbacks from sql queries that were queued recently UpdateResultQueue(); ///- Erase corpses once every 20 minutes if (m_timers[WUPDATE_CORPSES].Passed()) { m_timers[WUPDATE_CORPSES].Reset(); CorpsesErase(); } ///- Process Game events when necessary if (m_timers[WUPDATE_EVENTS].Passed()) { m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed uint32 nextGameEvent = gameeventmgr.Update(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); m_timers[WUPDATE_EVENTS].Reset(); } ///
///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" MapManager::Instance().DoDelayedMovesAndRemoves(); // update the instance reset times sInstanceSaveManager.Update(); // And last, but not least handle the issued cli commands ProcessCliCommands(); } void World::ForceGameEventUpdate() { m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed uint32 nextGameEvent = gameeventmgr.Update(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); m_timers[WUPDATE_EVENTS].Reset(); } /// Put scripts in the execution queue void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) { ///- Find the script map ScriptMapMap::const_iterator s = scripts.find(id); if (s == scripts.end()) return; // prepare static data uint64 sourceGUID = source->GetGUID(); uint64 targetGUID = target ? target->GetGUID() : (uint64)0; uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; ///- Schedule script execution for all scripts in the script map ScriptMap const *s2 = &(s->second); bool immedScript = false; for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) { ScriptAction sa; sa.sourceGUID = sourceGUID; sa.targetGUID = targetGUID; sa.ownerGUID = ownerGUID; sa.script = &iter->second; m_scriptSchedule.insert(std::pair(m_gameTime + iter->first, sa)); if (iter->first == 0) immedScript = true; } ///- If one of the effects should be immediate, launch the script execution if (immedScript) ScriptsProcess(); } void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) { // NOTE: script record _must_ exist until command executed // prepare static data uint64 sourceGUID = source->GetGUID(); uint64 targetGUID = target ? target->GetGUID() : (uint64)0; uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; ScriptAction sa; sa.sourceGUID = sourceGUID; sa.targetGUID = targetGUID; sa.ownerGUID = ownerGUID; sa.script = &script; m_scriptSchedule.insert(std::pair(m_gameTime + delay, sa)); ///- If effects should be immediate, launch the script execution if(delay == 0) ScriptsProcess(); } /// Process queued scripts void World::ScriptsProcess() { if (m_scriptSchedule.empty()) return; ///- Process overdue queued scripts std::multimap::iterator iter = m_scriptSchedule.begin(); // ok as multimap is a *sorted* associative container while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime)) { ScriptAction const& step = iter->second; Object* source = NULL; if(step.sourceGUID) { switch(GUID_HIPART(step.sourceGUID)) { case HIGHGUID_ITEM: // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM { Player* player = HashMapHolder::Find(step.ownerGUID); if(player) source = player->GetItemByGuid(step.sourceGUID); break; } case HIGHGUID_UNIT: source = HashMapHolder::Find(step.sourceGUID); break; case HIGHGUID_PET: source = HashMapHolder::Find(step.sourceGUID); break; case HIGHGUID_PLAYER: source = HashMapHolder::Find(step.sourceGUID); break; case HIGHGUID_GAMEOBJECT: source = HashMapHolder::Find(step.sourceGUID); break; case HIGHGUID_CORPSE: source = HashMapHolder::Find(step.sourceGUID); break; default: sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); break; } } //if(source && !source->IsInWorld()) source = NULL; Object* target = NULL; if(step.targetGUID) { switch(GUID_HIPART(step.targetGUID)) { case HIGHGUID_UNIT: target = HashMapHolder::Find(step.targetGUID); break; case HIGHGUID_PET: target = HashMapHolder::Find(step.targetGUID); break; case HIGHGUID_PLAYER: // empty GUID case also target = HashMapHolder::Find(step.targetGUID); break; case HIGHGUID_GAMEOBJECT: target = HashMapHolder::Find(step.targetGUID); break; case HIGHGUID_CORPSE: target = HashMapHolder::Find(step.targetGUID); break; default: sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); break; } } //if(target && !target->IsInWorld()) target = NULL; switch (step.script->command) { case SCRIPT_COMMAND_TALK: { if(!source) { sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature."); break; } if(source->GetTypeId()!=TYPEID_UNIT) { sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); break; } if(step.script->datalong > 3) { sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong); break; } uint64 unit_target = target ? target->GetGUID() : 0; //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text switch(step.script->datalong) { case 0: // Say ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target); break; case 1: // Whisper if(!unit_target) { sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); break; } ((Creature *)source)->Whisper(step.script->dataint,unit_target); break; case 2: // Yell ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target); break; case 3: // Emote text ((Creature *)source)->TextEmote(step.script->dataint, unit_target); break; default: break; // must be already checked at load } break; } case SCRIPT_COMMAND_EMOTE: if(!source) { sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature."); break; } if(source->GetTypeId()!=TYPEID_UNIT) { sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); break; } ((Creature *)source)->HandleEmoteCommand(step.script->datalong); break; case SCRIPT_COMMAND_FIELD_SET: if(!source) { sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object."); break; } if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) { sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", step.script->datalong,source->GetValuesCount(),source->GetTypeId()); break; } source->SetUInt32Value(step.script->datalong, step.script->datalong2); break; case SCRIPT_COMMAND_MOVE_TO: if(!source) { sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature."); break; } if(source->GetTypeId()!=TYPEID_UNIT) { sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); break; } ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 ); ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); break; case SCRIPT_COMMAND_FLAG_SET: if(!source) { sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object."); break; } if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) { sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", step.script->datalong,source->GetValuesCount(),source->GetTypeId()); break; } source->SetFlag(step.script->datalong, step.script->datalong2); break; case SCRIPT_COMMAND_FLAG_REMOVE: if(!source) { sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object."); break; } if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) { sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).", step.script->datalong,source->GetValuesCount(),source->GetTypeId()); break; } source->RemoveFlag(step.script->datalong, step.script->datalong2); break; case SCRIPT_COMMAND_TELEPORT_TO: { // accept player in any one from target/source arg if (!target && !source) { sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object."); break; } // must be only Player if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER)) { sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0); break; } Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source; pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o); break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if(!step.script->datalong) // creature not specified { sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature."); break; } if(!source) { sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object."); break; } WorldObject* summoner = dynamic_cast(source); if(!summoner) { sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); break; } float x = step.script->x; float y = step.script->y; float z = step.script->z; float o = step.script->o; Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2); if (!pCreature) { sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong); break; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { if(!step.script->datalong) // gameobject not specified { sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject."); break; } if(!source) { sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object."); break; } WorldObject* summoner = dynamic_cast(source); if(!summoner) { sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); break; } GameObject *go = NULL; int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); Trinity::GameObjectSearcher checker(go,go_check); TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); CellLock cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner)); if ( !go ) { sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong); break; } if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || go->GetGoType()==GAMEOBJECT_TYPE_DOOR || go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || go->GetGoType()==GAMEOBJECT_TYPE_TRAP ) { sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); break; } if( go->isSpawned() ) break; //gameobject already spawned go->SetLootState(GO_READY); go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds go->GetMap()->Add(go); break; } case SCRIPT_COMMAND_OPEN_DOOR: { if(!step.script->datalong) // door not specified { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door."); break; } if(!source) { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit."); break; } if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); break; } Unit* caster = (Unit*)source; GameObject *door = NULL; int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); Trinity::GameObjectSearcher checker(door,go_check); TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); CellLock cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); if ( !door ) { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); break; } if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) { sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); break; } if( !door->GetGoState() ) break; //door already open door->UseDoorOrButton(time_to_close); if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) ((GameObject*)target)->UseDoorOrButton(time_to_close); break; } case SCRIPT_COMMAND_CLOSE_DOOR: { if(!step.script->datalong) // guid for door not specified { sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door."); break; } if(!source) { sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit."); break; } if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) { sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); break; } Unit* caster = (Unit*)source; GameObject *door = NULL; int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); Trinity::GameObjectSearcher checker(door,go_check); TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); CellLock cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); if ( !door ) { sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong); break; } if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) { sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType()); break; } if( door->GetGoState() ) break; //door already closed door->UseDoorOrButton(time_to_open); if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) ((GameObject*)target)->UseDoorOrButton(time_to_open); break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { if(!source) { sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source."); break; } if(!target) { sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target."); break; } // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; Player* player; if(target->GetTypeId()==TYPEID_PLAYER) { if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) { sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId()); break; } worldObject = (WorldObject*)source; player = (Player*)target; } else { if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT) { sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); break; } if(source->GetTypeId()!=TYPEID_PLAYER) { sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId()); break; } worldObject = (WorldObject*)target; player = (Player*)source; } // quest id and flags checked at script loading if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) ) player->AreaExploredOrEventHappens(step.script->datalong); else player->FailQuest(step.script->datalong); break; } case SCRIPT_COMMAND_ACTIVATE_OBJECT: { if(!source) { sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster."); break; } if(!source->isType(TYPEMASK_UNIT)) { sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); break; } if(!target) { sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject."); break; } if(target->GetTypeId()!=TYPEID_GAMEOBJECT) { sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); break; } Unit* caster = (Unit*)source; GameObject *go = (GameObject*)target; go->Use(caster); break; } case SCRIPT_COMMAND_REMOVE_AURA: { Object* cmdTarget = step.script->datalong2 ? source : target; if(!cmdTarget) { sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target"); break; } if(!cmdTarget->isType(TYPEMASK_UNIT)) { sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); break; } ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong); break; } case SCRIPT_COMMAND_CAST_SPELL: { if(!source) { sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster."); break; } if(!source->isType(TYPEMASK_UNIT)) { sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); break; } Object* cmdTarget = step.script->datalong2 ? source : target; if(!cmdTarget) { sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target"); break; } if(!cmdTarget->isType(TYPEMASK_UNIT)) { sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); break; } Unit* spellTarget = (Unit*)cmdTarget; //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false); break; } default: sLog.outError("Unknown script command %u called.",step.script->command); break; } m_scriptSchedule.erase(iter); iter = m_scriptSchedule.begin(); } return; } /// Send a packet to all players (except self if mentioned) void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) { SessionMap::iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) { if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld() && itr->second != self && (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) { itr->second->SendPacket(packet); } } } /// Send a System Message to all players (except self if mentioned) void World::SendWorldText(int32 string_id, ...) { std::vector > data_cache; // 0 = default, i => i-1 locale index for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) continue; uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); uint32 cache_idx = loc_idx+1; std::vector* data_list; // create if not cached yet if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) { if(data_cache.size() < cache_idx+1) data_cache.resize(cache_idx+1); data_list = &data_cache[cache_idx]; char const* text = objmgr.GetTrinityString(string_id,loc_idx); char buf[1000]; va_list argptr; va_start( argptr, string_id ); vsnprintf( buf,1000, text, argptr ); va_end( argptr ); char* pos = &buf[0]; while(char* line = ChatHandler::LineFromMessage(pos)) { WorldPacket* data = new WorldPacket(); ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); data_list->push_back(data); } } else data_list = &data_cache[cache_idx]; for(int i = 0; i < data_list->size(); ++i) itr->second->SendPacket((*data_list)[i]); } // free memory for(int i = 0; i < data_cache.size(); ++i) for(int j = 0; j < data_cache[i].size(); ++j) delete data_cache[i][j]; } /// Send a packet to all players (or players selected team) in the zone (except self if mentioned) void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team) { SessionMap::iterator itr; for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) { if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld() && itr->second->GetPlayer()->GetZoneId() == zone && itr->second != self && (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) { itr->second->SendPacket(packet); } } } /// Send a System Message to all players in the zone (except self if mentioned) void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team) { WorldPacket data; ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL); SendZoneMessage(zone, &data, self,team); } /// Kick (and save) all players void World::KickAll() { // session not removed at kick and will removed in next update tick for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) itr->second->KickPlayer(); } /// Kick (and save) all players with security level less `sec` void World::KickAllLess(AccountTypes sec) { // session not removed at kick and will removed in next update tick for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) if(itr->second->GetSecurity() < sec) itr->second->KickPlayer(); } /// Kick all queued players void World::KickAllQueued() { // session not removed at kick and will removed in next update tick //TODO here // for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr) // if(WorldSession* session = (*itr)->GetSession()) // session->KickPlayer(); m_QueuedPlayer.empty(); } /// Kick (and save) the designated player bool World::KickPlayer(std::string playerName) { SessionMap::iterator itr; // session not removed at kick and will removed in next update tick for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if(!itr->second) continue; Player *player = itr->second->GetPlayer(); if(!player) continue; if( player->IsInWorld() ) { if (playerName == player->GetName()) { itr->second->KickPlayer(); return true; } } } return false; } /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author) { loginDatabase.escape_string(nameOrIP); loginDatabase.escape_string(reason); std::string safe_author=author; loginDatabase.escape_string(safe_author); uint32 duration_secs = TimeStringToSecs(duration); QueryResult *resultAccounts = NULL; //used for kicking ///- Update the database with ban information switch(mode) { case BAN_IP: //No SQL injection as strings are escaped resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str()); loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str()); break; case BAN_ACCOUNT: //No SQL injection as string is escaped resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); break; case BAN_CHARACTER: //No SQL injection as string is escaped resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); break; default: return BAN_SYNTAX_ERROR; } if(!resultAccounts) { if(mode==BAN_IP) return BAN_SUCCESS; // ip correctly banned but nobody affected (yet) else return BAN_NOTFOUND; // Nobody to ban } ///- Disconnect all affected players (for IP it can be several) do { Field* fieldsAccount = resultAccounts->Fetch(); uint32 account = fieldsAccount->GetUInt32(); if(mode!=BAN_IP) { //No SQL injection as strings are escaped loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')", account,duration_secs,safe_author.c_str(),reason.c_str()); } if (WorldSession* sess = FindSession(account)) if(std::string(sess->GetPlayerName()) != author) sess->KickPlayer(); } while( resultAccounts->NextRow() ); delete resultAccounts; return BAN_SUCCESS; } /// Remove a ban from an account or IP address bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP) { if (mode == BAN_IP) { loginDatabase.escape_string(nameOrIP); loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); } else { uint32 account = 0; if (mode == BAN_ACCOUNT) account = accmgr.GetId (nameOrIP); else if (mode == BAN_CHARACTER) account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP); if (!account) return false; //NO SQL injection as account is uint32 loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account); } return true; } /// Update the game time void World::_UpdateGameTime() { ///- update the time time_t thisTime = time(NULL); uint32 elapsed = uint32(thisTime - m_gameTime); m_gameTime = thisTime; ///- if there is a shutdown timer if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0) { ///- ... and it is overdue, stop the world (set m_stopEvent) if( m_ShutdownTimer <= elapsed ) { if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) m_stopEvent = true; // exist code already set else m_ShutdownTimer = 1; // minimum timer value to wait idle state } ///- ... else decrease it and if necessary display a shutdown countdown to the users else { m_ShutdownTimer -= elapsed; ShutdownMsg(); } } } /// Shutdown the server void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode) { // ignore if server shutdown at next tick if(m_stopEvent) return; m_ShutdownMask = options; m_ExitCode = exitcode; ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) if(time==0) { if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) m_stopEvent = true; // exist code already set else m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick } ///- Else set the shutdown timer and warn users else { m_ShutdownTimer = time; ShutdownMsg(true); } } /// Display a shutdown message to the user(s) void World::ShutdownMsg(bool show, Player* player) { // not show messages for idle shutdown mode if(m_ShutdownMask & SHUTDOWN_MASK_IDLE) return; ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds if ( show || (m_ShutdownTimer < 10) || // < 30 sec; every 5 sec (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) || // < 5 min ; every 1 min (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) || // < 30 min ; every 5 min (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) || // < 12 h ; every 1 h (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) || // > 12 h ; every 12 h (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0)) { std::string str = secsToTimeString(m_ShutdownTimer); uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; SendServerMessage(msgid,str.c_str(),player); DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str()); } } /// Cancel a planned server shutdown void World::ShutdownCancel() { // nothing cancel or too later if(!m_ShutdownTimer || m_stopEvent) return; uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; m_ShutdownMask = 0; m_ShutdownTimer = 0; m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value SendServerMessage(msgid); DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); } /// Send a server message to the user(s) void World::SendServerMessage(uint32 type, const char *text, Player* player) { WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size data << uint32(type); if(type <= SERVER_MSG_STRING) data << text; if(player) player->GetSession()->SendPacket(&data); else SendGlobalMessage( &data ); } void World::UpdateSessions( time_t diff ) { while(!addSessQueue.empty()) { WorldSession* sess = addSessQueue.next (); AddSession_ (sess); } ///- Delete kicked sessions at add new session for (std::set::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) { RemoveQueuedPlayer (*itr); delete *itr; } m_kicked_sessions.clear(); ///- Then send an update signal to remaining ones for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) { next = itr; ++next; if(!itr->second) continue; ///- and remove not active sessions from the list if(!itr->second->Update(diff)) // As interval = 0 { RemoveQueuedPlayer (itr->second); delete itr->second; m_sessions.erase(itr); } } } // This handles the issued and queued CLI commands void World::ProcessCliCommands() { if (cliCmdQueue.empty()) return; CliCommandHolder::Print* zprint; while (!cliCmdQueue.empty()) { sLog.outDebug("CLI command under processing..."); CliCommandHolder *command = cliCmdQueue.next(); zprint = command->m_print; CliHandler(zprint).ParseCommands(command->m_command); delete command; } // print the console message here so it looks right zprint("TC> "); } void World::InitResultQueue() { m_resultQueue = new SqlResultQueue; CharacterDatabase.SetResultQueue(m_resultQueue); } void World::UpdateResultQueue() { m_resultQueue->Update(); } void World::UpdateRealmCharCount(uint32 accountId) { CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId, "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId); } void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId) { if (resultCharCount) { Field *fields = resultCharCount->Fetch(); uint32 charCount = fields[0].GetUInt32(); delete resultCharCount; loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID); loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID); } } void World::InitDailyQuestResetTime() { time_t mostRecentQuestTime; QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily"); if(result) { Field *fields = result->Fetch(); mostRecentQuestTime = (time_t)fields[0].GetUInt64(); delete result; } else mostRecentQuestTime = 0; // client built-in time for reset is 6:00 AM // FIX ME: client not show day start time time_t curTime = time(NULL); tm localTm = *localtime(&curTime); localTm.tm_hour = 6; localTm.tm_min = 0; localTm.tm_sec = 0; // current day reset time time_t curDayResetTime = mktime(&localTm); // last reset time before current moment time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime; // need reset (if we have quest time before last reset time (not processed by some reason) if(mostRecentQuestTime && mostRecentQuestTime <= resetTime) m_NextDailyQuestReset = mostRecentQuestTime; else { // plan next reset time m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime; } } void World::ResetDailyQuests() { sLog.outDetail("Daily quests reset for all characters."); CharacterDatabase.Execute("DELETE FROM character_queststatus_daily"); for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) if(itr->second->GetPlayer()) itr->second->GetPlayer()->ResetDailyQuestStatus(); } void World::SetPlayerLimit( int32 limit, bool needUpdate ) { if(limit < -SEC_ADMINISTRATOR) limit = -SEC_ADMINISTRATOR; // lock update need bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit); m_playerLimit = limit; if(db_update_need) loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID); } void World::UpdateMaxSessionCounters() { m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size())); m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size())); } void World::LoadDBVersion() { QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1"); if(result) { Field* fields = result->Fetch(); m_DBVersion = fields[0].GetString(); delete result; } else m_DBVersion = "unknown world database"; }