/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file \ingroup u2w */ #include "WorldSocket.h" #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "Opcodes.h" #include "WorldSocket.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" #include "ObjectMgr.h" #include "Group.h" #include "Guild.h" #include "World.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" #include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler #include "Chat.h" #include "SocialMgr.h" /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)), _logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0) { if (sock) { m_Address = sock->GetRemoteAddress (); sock->AddReference (); } } /// WorldSession destructor WorldSession::~WorldSession() { ///- unload player if not unloaded if (_player) LogoutPlayer (true); /// - If have unclosed socket, close it if (m_Socket) { m_Socket->CloseSocket (); m_Socket->RemoveReference (); m_Socket = NULL; } ///- empty incoming packet queue while(!_recvQueue.empty()) { WorldPacket *packet = _recvQueue.next (); delete packet; } } void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const { sLog.outError("Client (account %u) send packet %s (%u) with size %u but expected %u (attempt crash server?), skipped", GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size); } /// Get the player name char const* WorldSession::GetPlayerName() const { return GetPlayer() ? GetPlayer()->GetName() : ""; } /// Send a packet to the client void WorldSession::SendPacket(WorldPacket const* packet) { if (!m_Socket) return; #ifdef TRINITY_DEBUG // Code for network use statistic static uint64 sendPacketCount = 0; static uint64 sendPacketBytes = 0; static time_t firstTime = time(NULL); static time_t lastTime = firstTime; // next 60 secs start time static uint64 sendLastPacketCount = 0; static uint64 sendLastPacketBytes = 0; time_t cur_time = time(NULL); if((cur_time - lastTime) < 60) { sendPacketCount+=1; sendPacketBytes+=packet->size(); sendLastPacketCount+=1; sendLastPacketBytes+=packet->size(); } else { uint64 minTime = uint64(cur_time - lastTime); uint64 fullTime = uint64(lastTime - firstTime); sLog.outDetail("Send all time packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime)); sLog.outDetail("Send last min packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime); lastTime = cur_time; sendLastPacketCount = 1; sendLastPacketBytes = packet->wpos(); // wpos is real written size } #endif // !MANGOS_DEBUG if (m_Socket->SendPacket (*packet) == -1) m_Socket->CloseSocket (); } /// Add an incoming packet to the queue void WorldSession::QueuePacket(WorldPacket* new_packet) { _recvQueue.add(new_packet); } /// Logging helper for unexpected opcodes void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason) { sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), reason); } /// Update the WorldSession (triggered by World update) bool WorldSession::Update(uint32 /*diff*/) { if (m_Socket && m_Socket->IsClosed ()) { m_Socket->RemoveReference (); m_Socket = NULL; } WorldPacket *packet; ///- Retrieve packets from the receive queue and call the appropriate handlers /// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list? /// answer : there is a way, but this is better, because it would use redundant RAM while (!_recvQueue.empty()) { packet = _recvQueue.next(); /*#if 1 sLog.outError( "MOEP: %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); #endif*/ if(packet->GetOpcode() >= NUM_MSG_TYPES) { sLog.outError( "SESSION: received non-existed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); } else { OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()]; switch (opHandle.status) { case STATUS_LOGGEDIN: if(!_player) { // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets if(!m_playerRecentlyLogout) logUnexpectedOpcode(packet, "the player has not logged in yet"); } else if(_player->IsInWorld()) (this->*opHandle.handler)(*packet); // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer break; case STATUS_TRANSFER_PENDING: if(!_player) logUnexpectedOpcode(packet, "the player has not logged in yet"); else if(_player->IsInWorld()) logUnexpectedOpcode(packet, "the player is still in world"); else (this->*opHandle.handler)(*packet); break; case STATUS_AUTHED: m_playerRecentlyLogout = false; (this->*opHandle.handler)(*packet); break; case STATUS_NEVER: sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; } } delete packet; } ///- If necessary, log the player out time_t currTime = time(NULL); if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading)) LogoutPlayer(true); if (!m_Socket) return false; //Will remove this session from the world session map return true; } /// %Log the player out void WorldSession::LogoutPlayer(bool Save) { // finish pending transfers before starting the logout while(_player && _player->IsBeingTeleported()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; if (_player) { if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); ///- If the player just died before logging out, make him appear as a ghost //FIXME: logout must be delayed in case lost connection with client in time of combat if (_player->GetDeathTimer()) { _player->getHostilRefManager().deleteReferences(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (!_player->getAttackers().empty()) { _player->CombatStop(); _player->getHostilRefManager().setOnlineOfflineState(false); _player->RemoveAllAurasOnDeath(); // build set of player who attack _player or who have pet attacking of _player std::set aset; for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) { Unit* owner = (*itr)->GetOwner(); // including player controlled case if(owner) { if(owner->GetTypeId()==TYPEID_PLAYER) aset.insert((Player*)owner); } else if((*itr)->GetTypeId()==TYPEID_PLAYER) aset.insert((Player*)(*itr)); } _player->SetPvPDeath(!aset.empty()); _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); // give honor to all attackers from set like group case for(std::set::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) (*itr)->RewardHonor(_player,aset.size()); // give bg rewards and update counters like kill by first from attackers // this can't be called for all attackers. if(!aset.empty()) if(BattleGround *bg = _player->GetBattleGround()) bg->HandleKillPlayer(_player,*aset.begin()); } else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } ///- Remove player from battleground (teleport to entrance) if(_player->InBattleGround()) _player->LeaveBattleground(); sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId()); for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { if(int32 bgTypeId = _player->GetBattleGroundQueueId(i)) { _player->RemoveBattleGroundQueueId(bgTypeId); sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true); } } ///- Reset the online field in the account table // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage //No SQL injection as AccountID is uint32 loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId()); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members Guild *guild = objmgr.GetGuildById(_player->GetGuildId()); if(guild) { guild->LoadPlayerStatsByGuid(_player->GetGUID()); guild->UpdateLogoutTime(_player->GetGUID()); WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table. data<<(uint8)GE_SIGNED_OFF; data<<(uint8)1; data<<_player->GetName(); data<<_player->GetGUID(); guild->BroadcastPacket(&data); } ///- Remove pet _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true); ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) if(Save) { uint32 eslot; for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++) { eslot = j - BUYBACK_SLOT_START; _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0); _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0); } _player->SaveToDB(); } ///- Leave all channels before player delete... _player->CleanupChannels(); ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player->UninviteFromGroup(); // remove player from the group if he is: // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) _player->RemoveFromGroup(); // Unpossess the current possessed unit of player if (_player->isPossessing()) _player->RemovePossess(false); // Remove any possession of this player on logout _player->UnpossessSelf(false); ///- Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes if(_player->IsInWorld()) MapManager::Instance().GetMap(_player->GetMapId(), _player)->Remove(_player, false); // RemoveFromWorld does cleanup that requires the player to be in the accessor ObjectAccessor::Instance().RemoveObject(_player); ///- Send update to group if(_player->GetGroup()) _player->GetGroup()->SendUpdate(); ///- Broadcast a logout message to the player's friends sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); ///- Delete the player object _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ()); delete _player; _player = NULL; ///- Send the 'logout complete' packet to the client WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 ); SendPacket( &data ); ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline //No SQL injection as AccountId is uint32 CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId()); sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" ); } m_playerLogout = false; m_playerRecentlyLogout = true; LogoutRequest(0); } /// Kick a player out of the World void WorldSession::KickPlayer() { if (m_Socket) m_Socket->CloseSocket (); } /// Cancel channeling handler void WorldSession::SendAreaTriggerMessage(const char* Text, ...) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, Text); vsnprintf( szStr, 1024, Text, ap ); va_end(ap); uint32 length = strlen(szStr)+1; WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); data << length; data << szStr; SendPacket(&data); } void WorldSession::SendNotification(const char *format,...) { if(format) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, format); vsnprintf( szStr, 1024, format, ap ); va_end(ap); WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); data << szStr; SendPacket(&data); } } void WorldSession::SendNotification(int32 string_id,...) { char const* format = GetTrinityString(string_id); if(format) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, string_id); vsnprintf( szStr, 1024, format, ap ); va_end(ap); WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); data << szStr; SendPacket(&data); } } const char * WorldSession::GetTrinityString( int32 entry ) const { return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex()); } void WorldSession::Handle_NULL( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received unhandled opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_ServerSide( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received sever-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_Depricated( WorldPacket& recvPacket ) { sLog.outError( "SESSION: received depricated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::SendAuthWaitQue(uint32 position) { if(position == 0) { WorldPacket packet( SMSG_AUTH_RESPONSE, 1 ); packet << uint8( AUTH_OK ); SendPacket(&packet); } else { WorldPacket packet( SMSG_AUTH_RESPONSE, 5 ); packet << uint8( AUTH_WAIT_QUEUE ); packet << uint32 (position); SendPacket(&packet); } }