/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup u2w
/// @{
/// \file
#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H
#include "Common.h"
class MailItemsInfo;
struct ItemPrototype;
struct AuctionEntry;
struct DeclinedName;
struct MovementInfo;
class Creature;
class Item;
class Object;
class Player;
class Unit;
class WorldPacket;
class WorldSocket;
class WorldSession;
class QueryResult;
class LoginQueryHolder;
class CharacterHandler;
#define CHECK_PACKET_SIZE(P,S) if((P).size() < (S)) return SizeError((P),(S));
enum PartyOperation
{
PARTY_OP_INVITE = 0,
PARTY_OP_LEAVE = 2
};
enum PartyResult
{
PARTY_RESULT_OK = 0,
PARTY_RESULT_CANT_FIND_TARGET = 1,
PARTY_RESULT_NOT_IN_YOUR_PARTY = 2,
PARTY_RESULT_NOT_IN_YOUR_INSTANCE = 3,
PARTY_RESULT_PARTY_FULL = 4,
PARTY_RESULT_ALREADY_IN_GROUP = 5,
PARTY_RESULT_YOU_NOT_IN_GROUP = 6,
PARTY_RESULT_YOU_NOT_LEADER = 7,
PARTY_RESULT_TARGET_UNFRIENDLY = 8,
PARTY_RESULT_TARGET_IGNORE_YOU = 9,
PARTY_RESULT_INVITE_RESTRICTED = 13
};
/// Player session in the World
class TRINITY_DLL_SPEC WorldSession
{
friend class CharacterHandler;
public:
WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
bool PlayerLogout() const { return m_playerLogout; }
void SizeError(WorldPacket const& packet, uint32 size) const;
void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
void SendNotification(int32 string_id,...);
void SendPetNameInvalid(uint32 error, std::string name, DeclinedName *declinedName);
void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type);
void SendPartyResult(PartyOperation operation, std::string member, PartyResult res);
void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
uint32 GetSecurity() const { return _security; }
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() const { return _player; }
char const* GetPlayerName() const;
void SetSecurity(uint32 security) { _security = security; }
std::string& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player *plr) { _player = plr; }
uint8 Expansion() const { return m_expansion; }
/// Is the user engaged in a log out process?
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
/// Engage the logout process for the user
void LogoutRequest(time_t requestTime)
{
_logoutTime = requestTime;
}
/// Is logout cooldown expired?
bool ShouldLogOut(time_t currTime) const
{
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
}
void LogoutPlayer(bool Save);
void KickPlayer();
void QueuePacket(WorldPacket* new_packet);
bool Update(uint32 diff);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQue(uint32 position);
//void SendTestCreatureQueryOpcode( uint32 entry, uint64 guid, uint32 testvalue );
void SendNameQueryOpcode(Player* p);
void SendNameQueryOpcodeFromDB(uint64 guid);
static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId);
void SendTrainerList( uint64 guid );
void SendTrainerList( uint64 guid,std::string strTitle );
void SendListInventory( uint64 guid );
void SendShowBank( uint64 guid );
void SendTabardVendorActivate( uint64 guid );
void SendSpiritResurrect();
void SendBindPoint(Creature* npc);
void SendGMTicketGetTicket(uint32 status, char const* text);
void SendAttackStop(Unit const* enemy);
void SendBattlegGroundList( uint64 guid, uint32 bgTypeId );
void SendTradeStatus(uint32 status);
void SendCancelTrade();
void SendStablePet(uint64 guid );
void SendPetitionQueryOpcode( uint64 petitionguid);
void SendUpdateTrade();
//pet
void SendPetNameQuery(uint64 guid, uint32 petnumber);
//mail
//used with item_page table
bool SendItemInfo( uint32 itemid, WorldPacket data );
static void SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId = 0);
static void SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 received_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay = 0, uint16 mailTemplateId = 0);
//auction
void SendAuctionHello( uint64 guid, Creature * unit );
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification( AuctionEntry * auction );
bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
//Item Enchantment
void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
//Taxi
void SendTaxiStatus( uint64 guid );
void SendTaxiMenu( Creature* unit );
void SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode = 0 );
bool SendLearnNewTaxiNode( Creature* unit );
// Guild/Arena Team
void SendGuildCommandResult(uint32 typecmd,std::string str,uint32 cmdresult);
void SendArenaTeamCommandResult(uint32 unk1, std::string str1, std::string str2, uint32 unk3);
void BuildArenaTeamEventPacket(WorldPacket *data, uint8 eventid, uint8 str_count, std::string str1, std::string str2, std::string str3);
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList( uint64 guid );
void SendSaveGuildEmblem( uint32 msg );
// Looking For Group
// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
bool LookingForGroup_auto_join;
bool LookingForGroup_auto_add;
void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
void DoLootRelease( uint64 lguid );
// Account mute time
time_t m_muteTime;
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
const char *GetTrinityString(int32 entry) const;
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Depricated(WorldPacket& recvPacket); // never used anymore by client
void HandleCharEnumOpcode(WorldPacket& recvPacket);
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult * result);
void HandlePlayerLogin(LoginQueryHolder * holder);
// played time
void HandlePlayedTime(WorldPacket& recvPacket);
// new
void HandleMoveUnRootAck(WorldPacket& recvPacket);
void HandleMoveRootAck(WorldPacket& recvPacket);
void HandleLookingForGroup(WorldPacket& recvPacket);
// new inspect
void HandleInspectOpcode(WorldPacket& recvPacket);
// new party stats
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
void HandleFeatherFallAck(WorldPacket &recv_data);
void HandleMoveHoverAck( WorldPacket & recv_data );
void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
// character view
void HandleToggleHelmOpcode(WorldPacket& recv_data);
void HandleToggleCloakOpcode(WorldPacket& recv_data);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
// Knockback
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
void HandleMoveTeleportAck(WorldPacket& recvPacket);
void HandleForceSpeedChangeAck( WorldPacket & recv_data );
void HandlePingOpcode(WorldPacket& recvPacket);
void HandleAuthSessionOpcode(WorldPacket& recvPacket);
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
void HandleLootOpcode(WorldPacket& recvPacket);
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket);
void HandleGMSurveySubmit(WorldPacket& recvPacket);
void HandleTogglePvP(WorldPacket& recvPacket);
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
void HandleSetTargetOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPacket& recvPacket);
void HandleFriendListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
void HandleSetFactionAtWar( WorldPacket & recv_data );
void HandleSetFactionCheat( WorldPacket & recv_data );
void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data);
void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
void HandleMeetingStoneInfo(WorldPacket& recPacket);
void HandleNameQueryOpcode(WorldPacket& recvPacket);
void HandleQueryTimeOpcode(WorldPacket& recvPacket);
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags);
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
void HandleNotActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );
void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupUninvite(uint64 guid, std::string name);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
void HandleGroupLeaveOpcode(WorldPacket& recvPacket);
void HandleGroupPassOnLootOpcode( WorldPacket &recv_data );
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll( WorldPacket &recv_data );
void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
void HandleRaidIconTargetOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data );
void HandleRaidConvertOpcode( WorldPacket & recv_data );
void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
void HandleGroupAssistantOpcode( WorldPacket & recv_data );
void HandleGroupPromoteOpcode( WorldPacket & recv_data );
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
void HandlePetitionQueryOpcode(WorldPacket& recv_data);
void HandlePetitionRenameOpcode(WorldPacket& recv_data);
void HandlePetitionSignOpcode(WorldPacket& recv_data);
void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
void HandleOfferPetitionOpcode(WorldPacket& recv_data);
void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
void HandleGuildCreateOpcode(WorldPacket& recvPacket);
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
void HandleGuildEventLogOpcode(WorldPacket& recvPacket);
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
void HandleGuildRankOpcode(WorldPacket& recvPacket);
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket);
void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodesOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket);
void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
void HandleTrainerListOpcode(WorldPacket& recvPacket);
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
void HandleStablePet(WorldPacket& recvPacket);
void HandleUnstablePet(WorldPacket& recvPacket);
void HandleBuyStableSlot(WorldPacket& recvPacket);
void HandleStableRevivePet(WorldPacket& recvPacket);
void HandleStableSwapPet(WorldPacket& recvPacket);
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
void HandleAuctionListItems( WorldPacket & recv_data );
void HandleAuctionListBidderItems( WorldPacket & recv_data );
void HandleAuctionSellItem( WorldPacket & recv_data );
void HandleAuctionRemoveItem( WorldPacket & recv_data );
void HandleAuctionListOwnerItems( WorldPacket & recv_data );
void HandleAuctionPlaceBid( WorldPacket & recv_data );
void HandleGetMail( WorldPacket & recv_data );
void HandleSendMail( WorldPacket & recv_data );
void HandleTakeMoney( WorldPacket & recv_data );
void HandleTakeItem( WorldPacket & recv_data );
void HandleMarkAsRead( WorldPacket & recv_data );
void HandleReturnToSender( WorldPacket & recv_data );
void HandleMailDelete( WorldPacket & recv_data );
void HandleItemTextQuery( WorldPacket & recv_data);
void HandleMailCreateTextItem(WorldPacket & recv_data );
void HandleMsgQueryNextMailtime(WorldPacket & recv_data );
void HandleCancelChanneling(WorldPacket & recv_data );
void SendItemPageInfo( ItemPrototype *itemProto );
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
void HandleSellItemOpcode(WorldPacket& recvPacket);
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
void HandleBuyItemOpcode(WorldPacket& recvPacket);
void HandleListInventoryOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
void HandleReadItem(WorldPacket& recvPacket);
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
void HandleSwapItem( WorldPacket & recvPacket);
void HandleBuybackItem(WorldPacket & recvPacket);
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
void HandleWrapItemOpcode(WorldPacket& recvPacket);
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
void HandleAttackStopOpcode(WorldPacket& recvPacket);
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
void HandleUseItemOpcode(WorldPacket& recvPacket);
void HandleOpenItemOpcode(WorldPacket& recvPacket);
void HandleCastSpellOpcode(WorldPacket& recvPacket);
void HandleCancelCastOpcode(WorldPacket& recvPacket);
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
void HandleTalentWipeOpcode(WorldPacket& recvPacket);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverCancel(WorldPacket& recv_data );
void HandleQuestLogSwapQuest(WorldPacket& recv_data );
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
void HandleQuestConfirmAccept(WorldPacket& recv_data);
void HandleQuestComplete(WorldPacket& recv_data);
void HandleQuestAutoLaunch(WorldPacket& recvPacket);
void HandleQuestPushToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
void HandleCorpseReclaimOpcode( WorldPacket& recvPacket );
void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recv_data);
void HandleChannelJoin(WorldPacket& recvPacket);
void HandleChannelLeave(WorldPacket& recvPacket);
void HandleChannelList(WorldPacket& recvPacket);
void HandleChannelPassword(WorldPacket& recvPacket);
void HandleChannelSetOwner(WorldPacket& recvPacket);
void HandleChannelOwner(WorldPacket& recvPacket);
void HandleChannelModerator(WorldPacket& recvPacket);
void HandleChannelUnmoderator(WorldPacket& recvPacket);
void HandleChannelMute(WorldPacket& recvPacket);
void HandleChannelUnmute(WorldPacket& recvPacket);
void HandleChannelInvite(WorldPacket& recvPacket);
void HandleChannelKick(WorldPacket& recvPacket);
void HandleChannelBan(WorldPacket& recvPacket);
void HandleChannelUnban(WorldPacket& recvPacket);
void HandleChannelAnnounce(WorldPacket& recvPacket);
void HandleChannelModerate(WorldPacket& recvPacket);
void HandleChannelRosterQuery(WorldPacket& recvPacket);
void HandleChannelInfoQuery(WorldPacket& recvPacket);
void HandleChannelJoinNotify(WorldPacket& recvPacket);
void HandleCompleteCinema(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
void HandlePageQueryOpcode(WorldPacket& recvPacket);
void HandleTutorialFlag ( WorldPacket & recv_data );
void HandleTutorialClear( WorldPacket & recv_data );
void HandleTutorialReset( WorldPacket & recv_data );
//Pet
void HandlePetAction( WorldPacket & recv_data );
void HandlePetNameQuery( WorldPacket & recv_data );
void HandlePetSetAction( WorldPacket & recv_data );
void HandlePetAbandon( WorldPacket & recv_data );
void HandlePetRename( WorldPacket & recv_data );
void HandlePetCancelAuraOpcode( WorldPacket& recvPacket );
void HandlePetUnlearnOpcode( WorldPacket& recvPacket );
void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
void HandlePetCastSpellOpcode( WorldPacket& recvPacket );
void HandleSetActionBar(WorldPacket& recv_data);
void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
void HandleTotemDestroy(WorldPacket& recv_data);
//BattleGround
void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
void HandleBattleGroundListOpcode( WorldPacket &recv_data );
void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );
void HandleBattleGroundArenaJoin( WorldPacket &recv_data );
void HandleBattleGroundReportAFK( WorldPacket &recv_data );
void HandleWardenDataOpcode(WorldPacket& recv_data);
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
void HandleMinimapPingOpcode(WorldPacket& recv_data);
void HandleRandomRollOpcode(WorldPacket& recv_data);
void HandleFarSightOpcode(WorldPacket& recv_data);
void HandleSetLfgOpcode(WorldPacket& recv_data);
void HandleDungeonDifficultyOpcode(WorldPacket& recv_data);
void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data);
void HandleLfgAutoJoinOpcode(WorldPacket& recv_data);
void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data);
void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data);
void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data);
void HandleLfgClearOpcode(WorldPacket& recv_data);
void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
void HandleLfmSetOpcode(WorldPacket& recv_data);
void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
void HandleNewUnknownOpcode(WorldPacket& recv_data);
void HandleChooseTitleOpcode(WorldPacket& recv_data);
void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
void HandleAllowMoveAckOpcode(WorldPacket& recv_data);
void HandleWhoisOpcode(WorldPacket& recv_data);
void HandleResetInstancesOpcode(WorldPacket& recv_data);
// Arena Team
void HandleInspectArenaStatsOpcode(WorldPacket& recv_data);
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data);
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
void HandleDismountOpcode(WorldPacket& recv_data);
void HandleSelfResOpcode(WorldPacket& recv_data);
void HandleReportSpamOpcode(WorldPacket& recv_data);
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
// Socket gem
void HandleSocketOpcode(WorldPacket& recv_data);
void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data);
void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data);
void HandleVoiceSettingsOpcode(WorldPacket& recv_data);
void HandleChannelVoiceChatQuery(WorldPacket& recv_data);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
// Guild Bank
void HandleGuildBankGetRights(WorldPacket& recv_data);
void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data);
void HandleGuildBankQuery(WorldPacket& recv_data);
void HandleGuildBankTabColon(WorldPacket& recv_data);
void HandleGuildBankLog(WorldPacket& recv_data);
void HandleGuildBankDeposit(WorldPacket& recv_data);
void HandleGuildBankWithdraw(WorldPacket& recv_data);
void HandleGuildBankDepositItem(WorldPacket& recv_data);
void HandleGuildBankModifyTab(WorldPacket& recv_data);
void HandleGuildBankBuyTab(WorldPacket& recv_data);
void HandleGuildBankTabText(WorldPacket& recv_data);
void HandleGuildBankSetTabText(WorldPacket& recv_data);
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
// logging helper
void logUnexpectedOpcode(WorldPacket *packet, const char * reason);
Player *_player;
WorldSocket *m_Socket;
std::string m_Address;
uint32 _security;
uint32 _accountId;
uint8 m_expansion;
time_t _logoutTime;
bool m_playerLoading; // code processed in LoginPlayer
bool m_playerLogout; // code processed in LogoutPlayer
bool m_playerRecentlyLogout;
LocaleConstant m_sessionDbcLocale;
int m_sessionDbLocaleIndex;
uint32 m_latency;
ZThread::LockedQueue _recvQueue;
};
#endif
/// @}