/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \addtogroup u2w User to World Communication * @{ * \file WorldSocketMgr.h * \author Derex */ #ifndef __WORLDSOCKETMGR_H #define __WORLDSOCKETMGR_H #include #include #include class WorldSocket; class ReactorRunnable; class ACE_Event_Handler; /// Manages all sockets connected to peers and network threads class WorldSocketMgr { public: friend class WorldSocket; friend class ACE_Singleton; /// Start network, listen at address:port . int StartNetwork (ACE_UINT16 port, const char* address); /// Stops all network threads, It will wait for all running threads . void StopNetwork (); /// Wait untill all network threads have "joined" . void Wait (); /// Make this class singleton . static WorldSocketMgr* Instance (); private: int OnSocketOpen(WorldSocket* sock); int StartReactiveIO(ACE_UINT16 port, const char* address); private: WorldSocketMgr (); virtual ~WorldSocketMgr (); ReactorRunnable* m_NetThreads; size_t m_NetThreadsCount; int m_SockOutKBuff; int m_SockOutUBuff; bool m_UseNoDelay; ACE_Event_Handler* m_Acceptor; }; #define sWorldSocketMgr WorldSocketMgr::Instance () #endif /// @}