/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \addtogroup u2w User to World Communication
* @{
* \file WorldSocketMgr.h
* \author Derex
*/
#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H
#include
#include
#include
class WorldSocket;
class ReactorRunnable;
class ACE_Event_Handler;
/// Manages all sockets connected to peers and network threads
class WorldSocketMgr
{
public:
friend class WorldSocket;
friend class ACE_Singleton;
/// Start network, listen at address:port .
int StartNetwork (ACE_UINT16 port, const char* address);
/// Stops all network threads, It will wait for all running threads .
void StopNetwork ();
/// Wait untill all network threads have "joined" .
void Wait ();
/// Make this class singleton .
static WorldSocketMgr* Instance ();
private:
int OnSocketOpen(WorldSocket* sock);
int StartReactiveIO(ACE_UINT16 port, const char* address);
private:
WorldSocketMgr ();
virtual ~WorldSocketMgr ();
ReactorRunnable* m_NetThreads;
size_t m_NetThreadsCount;
int m_SockOutKBuff;
int m_SockOutUBuff;
bool m_UseNoDelay;
ACE_Event_Handler* m_Acceptor;
};
#define sWorldSocketMgr WorldSocketMgr::Instance ()
#endif
/// @}