/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "Player.h"
#include "Opcodes.h"
#include "Chat.h"
#include "Log.h"
#include "Unit.h"
#include "ObjectAccessor.h"
#include "GossipDef.h"
#include "Language.h"
#include "MapManager.h"
#include "BattleGroundMgr.h"
bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/)
{
Object *obj = getSelectedUnit();
if(!obj)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
return true;
}
SendSysMessage(LANG_NOT_IMPLEMENTED);
return true;
}
bool ChatHandler::HandleDebugSpellFailCommand(const char* args)
{
if(!args)
return false;
char* px = strtok((char*)args, " ");
if(!px)
return false;
uint8 failnum = (uint8)atoi(px);
WorldPacket data(SMSG_CAST_FAILED, 5);
data << (uint32)133;
data << failnum;
m_session->SendPacket(&data);
return true;
}
bool ChatHandler::HandleSetPoiCommand(const char* args)
{
Player *pPlayer = m_session->GetPlayer();
Unit* target = getSelectedUnit();
if(!target)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
return true;
}
if(!args)
return false;
char* icon_text = strtok((char*)args, " ");
char* flags_text = strtok(NULL, " ");
if(!icon_text || !flags_text)
return false;
uint32 icon = atol(icon_text);
if ( icon < 0 )
icon = 0;
uint32 flags = atol(flags_text);
sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
return true;
}
bool ChatHandler::HandleEquipErrorCommand(const char* args)
{
if(!args)
return false;
uint8 msg = atoi(args);
m_session->GetPlayer()->SendEquipError(msg, 0, 0);
return true;
}
bool ChatHandler::HandleSellErrorCommand(const char* args)
{
if(!args)
return false;
uint8 msg = atoi(args);
m_session->GetPlayer()->SendSellError(msg, 0, 0, 0);
return true;
}
bool ChatHandler::HandleBuyErrorCommand(const char* args)
{
if(!args)
return false;
uint8 msg = atoi(args);
m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0);
return true;
}
bool ChatHandler::HandleSendOpcodeCommand(const char* args)
{
Unit *unit = getSelectedUnit();
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
unit = m_session->GetPlayer();
FILE *file = fopen("opcode.txt", "r");
if(!file)
return false;
uint32 type;
uint32 val1;
uint64 val2;
float val3;
char val4[101];
uint32 opcode = 0;
fscanf(file, "%u", &opcode);
if(!opcode)
{
fclose(file);
return false;
}
WorldPacket data(opcode, 0);
while(fscanf(file, "%u", &type) != EOF)
{
switch(type)
{
case 0: // uint8
fscanf(file, "%u", &val1);
data << uint8(val1);
break;
case 1: // uint16
fscanf(file, "%u", &val1);
data << uint16(val1);
break;
case 2: // uint32
fscanf(file, "%u", &val1);
data << uint32(val1);
break;
case 3: // uint64
fscanf(file, I64FMTD, &val2);
data << uint64(val2);
break;
case 4: // float
fscanf(file, "%f", &val3);
data << float(val3);
break;
case 5: // string
fscanf(file, "%s", val4, 101);
data << val4;
break;
case 6: // packed guid
data.append(unit->GetPackGUID());
break;
default:
fclose(file);
return false;
}
}
fclose(file);
sLog.outDebug("Sending opcode %u", data.GetOpcode());
data.hexlike();
((Player*)unit)->GetSession()->SendPacket(&data);
PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
return true;
}
bool ChatHandler::HandleUpdateWorldStateCommand(const char* args)
{
char* w = strtok((char*)args, " ");
char* s = strtok(NULL, " ");
if (!w || !s)
return false;
uint32 world = (uint32)atoi(w);
uint32 state = (uint32)atoi(s);
m_session->GetPlayer()->SendUpdateWorldState(world, state);
return true;
}
bool ChatHandler::HandlePlaySound2Command(const char* args)
{
if(!args)
return false;
uint32 soundid = atoi(args);
m_session->GetPlayer()->SendPlaySound(soundid, false);
return true;
}
//Send notification in channel
bool ChatHandler::HandleSendChannelNotifyCommand(const char* args)
{
if(!args)
return false;
const char *name = "test";
uint8 code = atoi(args);
WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
data << code; // notify type
data << name; // channel name
data << uint32(0);
data << uint32(0);
m_session->SendPacket(&data);
return true;
}
//Send notification in chat
bool ChatHandler::HandleSendChatMsgCommand(const char* args)
{
if(!args)
return false;
const char *msg = "testtest";
uint8 type = atoi(args);
WorldPacket data;
ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer());
m_session->SendPacket(&data);
return true;
}
bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args)
{
uint32 msg = atol((char*)args);
if (msg >= 0)
m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
return true;
}
bool ChatHandler::HandleGetLootRecipient(const char* args)
{
Creature* target = getSelectedCreature();
if(!target)
return false;
PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
return true;
}
bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args)
{
uint32 msg = atol((char*)args);
if (msg >= 0)
m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
return true;
}
bool ChatHandler::HandleGetItemState(const char* args)
{
if (!args)
return false;
std::string state_str = args;
ItemUpdateState state = ITEM_UNCHANGED;
bool list_queue = false, check_all = false;
if (state_str == "unchanged") state = ITEM_UNCHANGED;
else if (state_str == "changed") state = ITEM_CHANGED;
else if (state_str == "new") state = ITEM_NEW;
else if (state_str == "removed") state = ITEM_REMOVED;
else if (state_str == "queue") list_queue = true;
else if (state_str == "check_all") check_all = true;
else return false;
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
if (!list_queue && !check_all)
{
state_str = "The player has the following " + state_str + " items: ";
SendSysMessage(state_str.c_str());
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item) continue;
if (!item->IsBag())
{
if (item->GetState() == state)
PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
}
else
{
Bag *bag = (Bag*)item;
const ItemPrototype *proto = bag->GetProto();
for (uint8 j = 0; j < proto->ContainerSlots; ++j)
{
Item* item = bag->GetItemByPos(j);
if (item && item->GetState() == state)
PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
}
}
}
}
if (list_queue)
{
std::vector- &updateQueue = player->GetItemUpdateQueue();
for(size_t i = 0; i < updateQueue.size(); i++)
{
Item *item = updateQueue[i];
if(!item) continue;
Bag *container = item->GetContainer();
uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
switch(item->GetState())
{
case ITEM_UNCHANGED: st = "unchanged"; break;
case ITEM_CHANGED: st = "changed"; break;
case ITEM_NEW: st = "new"; break;
case ITEM_REMOVED: st = "removed"; break;
}
PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
}
if (updateQueue.empty())
PSendSysMessage("updatequeue empty");
}
if (check_all)
{
bool error = false;
std::vector
- &updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
{
if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item) continue;
if (item->GetSlot() != i)
{
PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
error = true; continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
error = true; continue;
}
if (Bag *container = item->GetContainer())
{
PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
error = true; continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] == NULL)
{
PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] != item)
{
PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
error = true; continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
error = true; continue;
}
if(item->IsBag())
{
Bag *bag = (Bag*)item;
const ItemPrototype *proto = bag->GetProto();
for (uint8 j = 0; j < proto->ContainerSlots; ++j)
{
Item* item = bag->GetItemByPos(j);
if (!item) continue;
if (item->GetSlot() != j)
{
PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item->GetGUIDLow(), item->GetSlot());
error = true; continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
error = true; continue;
}
Bag *container = item->GetContainer();
if (!container)
{
PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow());
error = true; continue;
}
if (container != bag)
{
PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
error = true; continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] == NULL)
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp);
error = true; continue;
}
if (updateQueue[qp] != item)
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
error = true; continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), item->GetState());
error = true; continue;
}
}
}
}
for(size_t i = 0; i < updateQueue.size(); i++)
{
Item *item = updateQueue[i];
if(!item) continue;
if (item->GetOwnerGUID() != player->GetGUID())
{
PSendSysMessage("queue(%d): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
error = true; continue;
}
if (item->GetQueuePos() != i)
{
PSendSysMessage("queue(%d): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
error = true; continue;
}
if (item->GetState() == ITEM_REMOVED) continue;
Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
error = true; continue;
}
if (test != item)
{
PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
error = true; continue;
}
}
if (!error)
SendSysMessage("All OK!");
}
return true;
}
bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/)
{
sBattleGroundMgr.ToggleArenaTesting();
return true;
}
bool ChatHandler::HandleDebugThreatList(const char * /*args*/)
{
Creature* target = getSelectedCreature();
if(!target || target->isTotem() || target->isPet())
return false;
std::list& tlist = target->getThreatManager().getThreatList();
std::list::iterator itr;
uint32 cnt = 0;
PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
for(itr = tlist.begin(); itr != tlist.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if(!unit)
continue;
++cnt;
PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
}
SendSysMessage("End of threat list.");
return true;
}
bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/)
{
Unit* target = getSelectedUnit();
if(!target)
target = m_session->GetPlayer();
HostilReference* ref = target->getHostilRefManager().getFirst();
uint32 cnt = 0;
PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
while(ref)
{
if(Unit * unit = ref->getSource()->getOwner())
{
++cnt;
PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
}
ref = ref->next();
}
SendSysMessage("End of hostil reference list.");
return true;
}