/* * Copyright (C) 2008 Trinity * * Thanks to the original authors: MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "Player.h" #include "Opcodes.h" #include "Chat.h" #include "Log.h" #include "Unit.h" #include "ObjectAccessor.h" #include "GossipDef.h" #include "Language.h" #include "MapManager.h" #include "BattleGroundMgr.h" bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/) { Object *obj = getSelectedUnit(); if(!obj) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); return true; } SendSysMessage(LANG_NOT_IMPLEMENTED); return true; } bool ChatHandler::HandleDebugSpellFailCommand(const char* args) { if(!args) return false; char* px = strtok((char*)args, " "); if(!px) return false; uint8 failnum = (uint8)atoi(px); WorldPacket data(SMSG_CAST_FAILED, 5); data << (uint32)133; data << failnum; m_session->SendPacket(&data); return true; } bool ChatHandler::HandleSetPoiCommand(const char* args) { Player *pPlayer = m_session->GetPlayer(); Unit* target = getSelectedUnit(); if(!target) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); return true; } if(!args) return false; char* icon_text = strtok((char*)args, " "); char* flags_text = strtok(NULL, " "); if(!icon_text || !flags_text) return false; uint32 icon = atol(icon_text); if ( icon < 0 ) icon = 0; uint32 flags = atol(flags_text); sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags); pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI"); return true; } bool ChatHandler::HandleEquipErrorCommand(const char* args) { if(!args) return false; uint8 msg = atoi(args); m_session->GetPlayer()->SendEquipError(msg, 0, 0); return true; } bool ChatHandler::HandleSellErrorCommand(const char* args) { if(!args) return false; uint8 msg = atoi(args); m_session->GetPlayer()->SendSellError(msg, 0, 0, 0); return true; } bool ChatHandler::HandleBuyErrorCommand(const char* args) { if(!args) return false; uint8 msg = atoi(args); m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0); return true; } bool ChatHandler::HandleSendOpcodeCommand(const char* args) { Unit *unit = getSelectedUnit(); if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) unit = m_session->GetPlayer(); FILE *file = fopen("opcode.txt", "r"); if(!file) return false; uint32 type; uint32 val1; uint64 val2; float val3; char val4[101]; uint32 opcode = 0; fscanf(file, "%u", &opcode); if(!opcode) { fclose(file); return false; } WorldPacket data(opcode, 0); while(fscanf(file, "%u", &type) != EOF) { switch(type) { case 0: // uint8 fscanf(file, "%u", &val1); data << uint8(val1); break; case 1: // uint16 fscanf(file, "%u", &val1); data << uint16(val1); break; case 2: // uint32 fscanf(file, "%u", &val1); data << uint32(val1); break; case 3: // uint64 fscanf(file, I64FMTD, &val2); data << uint64(val2); break; case 4: // float fscanf(file, "%f", &val3); data << float(val3); break; case 5: // string fscanf(file, "%s", val4, 101); data << val4; break; case 6: // packed guid data.append(unit->GetPackGUID()); break; default: fclose(file); return false; } } fclose(file); sLog.outDebug("Sending opcode %u", data.GetOpcode()); data.hexlike(); ((Player*)unit)->GetSession()->SendPacket(&data); PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName()); return true; } bool ChatHandler::HandleUpdateWorldStateCommand(const char* args) { char* w = strtok((char*)args, " "); char* s = strtok(NULL, " "); if (!w || !s) return false; uint32 world = (uint32)atoi(w); uint32 state = (uint32)atoi(s); m_session->GetPlayer()->SendUpdateWorldState(world, state); return true; } bool ChatHandler::HandlePlaySound2Command(const char* args) { if(!args) return false; uint32 soundid = atoi(args); m_session->GetPlayer()->SendPlaySound(soundid, false); return true; } //Send notification in channel bool ChatHandler::HandleSendChannelNotifyCommand(const char* args) { if(!args) return false; const char *name = "test"; uint8 code = atoi(args); WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10)); data << code; // notify type data << name; // channel name data << uint32(0); data << uint32(0); m_session->SendPacket(&data); return true; } //Send notification in chat bool ChatHandler::HandleSendChatMsgCommand(const char* args) { if(!args) return false; const char *msg = "testtest"; uint8 type = atoi(args); WorldPacket data; ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer()); m_session->SendPacket(&data); return true; } bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args) { uint32 msg = atol((char*)args); if (msg >= 0) m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg); return true; } bool ChatHandler::HandleGetLootRecipient(const char* args) { Creature* target = getSelectedCreature(); if(!target) return false; PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient"); return true; } bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args) { uint32 msg = atol((char*)args); if (msg >= 0) m_session->GetPlayer()->SendCanTakeQuestResponse(msg); return true; } bool ChatHandler::HandleGetItemState(const char* args) { if (!args) return false; std::string state_str = args; ItemUpdateState state = ITEM_UNCHANGED; bool list_queue = false, check_all = false; if (state_str == "unchanged") state = ITEM_UNCHANGED; else if (state_str == "changed") state = ITEM_CHANGED; else if (state_str == "new") state = ITEM_NEW; else if (state_str == "removed") state = ITEM_REMOVED; else if (state_str == "queue") list_queue = true; else if (state_str == "check_all") check_all = true; else return false; Player* player = getSelectedPlayer(); if (!player) player = m_session->GetPlayer(); if (!list_queue && !check_all) { state_str = "The player has the following " + state_str + " items: "; SendSysMessage(state_str.c_str()); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++) { if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (!item->IsBag()) { if (item->GetState() == state) PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } else { Bag *bag = (Bag*)item; const ItemPrototype *proto = bag->GetProto(); for (uint8 j = 0; j < proto->ContainerSlots; ++j) { Item* item = bag->GetItemByPos(j); if (item && item->GetState() == state) PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } } } } if (list_queue) { std::vector &updateQueue = player->GetItemUpdateQueue(); for(size_t i = 0; i < updateQueue.size(); i++) { Item *item = updateQueue[i]; if(!item) continue; Bag *container = item->GetContainer(); uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); std::string st; switch(item->GetState()) { case ITEM_UNCHANGED: st = "unchanged"; break; case ITEM_CHANGED: st = "changed"; break; case ITEM_NEW: st = "new"; break; case ITEM_REMOVED: st = "removed"; break; } PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); } if (updateQueue.empty()) PSendSysMessage("updatequeue empty"); } if (check_all) { bool error = false; std::vector &updateQueue = player->GetItemUpdateQueue(); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++) { if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (item->GetSlot() != i) { PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (Bag *container = item->GetContainer()) { PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } if(item->IsBag()) { Bag *bag = (Bag*)item; const ItemPrototype *proto = bag->GetProto(); for (uint8 j = 0; j < proto->ContainerSlots; ++j) { Item* item = bag->GetItemByPos(j); if (!item) continue; if (item->GetSlot() != j) { PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } Bag *container = item->GetContainer(); if (!container) { PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (container != bag) { PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } } } } for(size_t i = 0; i < updateQueue.size(); i++) { Item *item = updateQueue[i]; if(!item) continue; if (item->GetOwnerGUID() != player->GetGUID()) { PSendSysMessage("queue(%d): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (item->GetQueuePos() != i) { PSendSysMessage("queue(%d): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); error = true; continue; } if (item->GetState() == ITEM_REMOVED) continue; Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot()); if (test == NULL) { PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (test != item) { PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); error = true; continue; } } if (!error) SendSysMessage("All OK!"); } return true; } bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/) { sBattleGroundMgr.ToggleArenaTesting(); return true; } bool ChatHandler::HandleDebugThreatList(const char * /*args*/) { Creature* target = getSelectedCreature(); if(!target || target->isTotem() || target->isPet()) return false; std::list& tlist = target->getThreatManager().getThreatList(); std::list::iterator itr; uint32 cnt = 0; PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); for(itr = tlist.begin(); itr != tlist.end(); ++itr) { Unit* unit = (*itr)->getTarget(); if(!unit) continue; ++cnt; PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat()); } SendSysMessage("End of threat list."); return true; } bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/) { Unit* target = getSelectedUnit(); if(!target) target = m_session->GetPlayer(); HostilReference* ref = target->getHostilRefManager().getFirst(); uint32 cnt = 0; PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); while(ref) { if(Unit * unit = ref->getSource()->getOwner()) { ++cnt; PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat()); } ref = ref->next(); } SendSysMessage("End of hostil reference list."); return true; }