/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "BaseModel.h" #include "VMapTools.h" using namespace G3D; namespace VMAP { //========================================================== void BaseModel::getMember(Array& pMembers) { for(unsigned int i=0; i0) iTreeNodes = new TreeNode[iNNodes]; if(iNTriangles >0) iTriangles = new TriangleBox[iNTriangles]; } //========================================================== void BaseModel::free() { if(getTriangles() != 0) delete [] getTriangles(); setNTriangles(0); if(getTreeNodes() != 0) delete [] getTreeNodes(); setNNodes(0); } //========================================================== void BaseModel::intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& /*pOutNormal*/) const { bool isInside = false; float d = MyCollisionDetection::collisionLocationForMovingPointFixedAABox( pRay.origin, pRay.direction, pBox, pOutLocation, isInside); if (!isInside && ((d > 0) && (d < pMaxDist))) { pMaxDist = d; } } //========================================================== bool BaseModel::intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const { // See if the ray will ever hit this node or its children Vector3 location; bool alreadyInsideBounds = false; bool rayWillHitBounds = MyCollisionDetection::collisionLocationForMovingPointFixedAABox( pRay.origin, pRay.direction, pBox, location, alreadyInsideBounds); bool canHitThisNode = (alreadyInsideBounds || (rayWillHitBounds && ((location - pRay.origin).squaredLength() < (pMaxDist * pMaxDist)))); return canHitThisNode; } } // VMAP