/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _IVMAPMANAGER_H #define _IVMAPMANAGER_H #include //=========================================================== /** This is the minimum interface to the VMapMamager. */ namespace VMAP { enum VMAP_LOAD_RESULT { VMAP_LOAD_RESULT_ERROR, VMAP_LOAD_RESULT_OK, VMAP_LOAD_RESULT_IGNORED, }; #define VMAP_INVALID_HEIGHT -100000.0f // for check #define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case //=========================================================== class IVMapManager { private: bool iEnableLineOfSightCalc; bool iEnableHeightCalc; public: IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) {} virtual ~IVMapManager(void) {} virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0; virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0; virtual void unloadMap(unsigned int pMapId, int x, int y) = 0; virtual void unloadMap(unsigned int pMapId) = 0; virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0; virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0; /** test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found return a position, that is pReduceDist closer to the origin */ virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0; /** send debug commands */ virtual bool processCommand(char *pCommand)= 0; /** Enable/disable LOS calculation It is enabled by default. If it is enabled in mid game the maps have to loaded manualy */ void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; } /** Enable/disable model height calculation It is enabled by default. If it is enabled in mid game the maps have to loaded manualy */ void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; } bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); } bool isHeightCalcEnabled() const { return(iEnableHeightCalc); } bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); } virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0; /** Block maps from being used. parameter: String of map ids. Delimiter = "," e.g.: "0,1,530" */ virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0; }; } #endif