/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _VMAPMANAGER_H #define _VMAPMANAGER_H // load our modified version first !! #include "AABSPTree.h" #include "ManagedModelContainer.h" #include "IVMapManager.h" #ifdef _VMAP_LOG_DEBUG #include "DebugCmdLogger.h" #endif #include //=========================================================== #define DIR_FILENAME_EXTENSION ".vmdir" #define FILENAMEBUFFER_SIZE 500 /** This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. Each global map or instance has its own dynamic BSP-Tree. The loaded ModelContainers are included in one of these BSP-Trees. Additionally a table to match map ids and map names is used. */ // Create a value describing the map tile #define MAP_TILE_IDENT(x,y) ((x<<8) + y) //=========================================================== namespace VMAP { //=========================================================== class FilesInDir { private: int iRefCount; G3D::Array iFiles; public: FilesInDir() { iRefCount = 0; } void append(const std::string& pName) { iFiles.append(pName); } void incRefCount() { ++iRefCount; } void decRefCount() { if(iRefCount > 0) --iRefCount; } int getRefCount() { return iRefCount; } const G3D::Array& getFiles() const { return iFiles; } }; //=========================================================== //=========================================================== //=========================================================== //=========================================================== class MapTree { private: G3D::AABSPTree *iTree; // Key: filename, value ModelContainer G3D::Table iLoadedModelContainer; // Key: dir file name, value FilesInDir G3D::Table iLoadedDirFiles; // Store all the map tile idents that are loaded for that map // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed G3D::Table iLoadedMapTiles; std::string iBasePath; private: float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit); bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); } void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); } void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); } bool hasLoadedMapTiles() { return(iLoadedMapTiles.size() > 0); } bool containsLoadedMapTile(unsigned int pTileIdent) { return(iLoadedMapTiles.containsKey(pTileIdent)); } public: ManagedModelContainer *getModelContainer(const std::string& pName) { return(iLoadedModelContainer.get(pName)); } const bool hasDirFile(const std::string& pDirName) const { return(iLoadedDirFiles.containsKey(pDirName)); } FilesInDir& getDirFiles(const std::string& pDirName) const { return(iLoadedDirFiles.get(pDirName)); } public: MapTree(const char *pBasePath); ~MapTree(); bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2); bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist); float getHeight(const G3D::Vector3& pPos); bool PrepareTree(); bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent); void addModelContainer(const std::string& pName, ManagedModelContainer *pMc); void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false); void getModelContainer(G3D::Array& pArray ) { iTree->getMembers(pArray); } const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); } size_t size() { return(iTree->size()); } }; //=========================================================== class MapIdNames { public: std::string iDirName; std::string iMapGroupName; }; //=========================================================== class VMapManager : public IVMapManager { private: // Tree to check collision G3D::Table iInstanceMapTrees; G3D::Table iMapsSplitIntoTiles; G3D::Table iIgnoreMapIds; #ifdef _VMAP_LOG_DEBUG CommandFileRW iCommandLogger; #endif private: bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false); void _unloadMap(unsigned int pMapId, int x, int y); bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad); public: // public for debug G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; G3D::Vector3 convertPositionToTrinityRep(float x, float y, float z) const; std::string getDirFileName(unsigned int pMapId) const; std::string getDirFileName(unsigned int pMapId, int x, int y) const; MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); } public: VMapManager(); ~VMapManager(void); int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y); bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y); void unloadMap(unsigned int pMapId, int x, int y); void unloadMap(unsigned int pMapId); bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ; /** fill the hit pos and return true, if an object was hit */ bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); float getHeight(unsigned int pMapId, float x, float y, float z); bool processCommand(char *pCommand); // for debug and extensions void preventMapsFromBeingUsed(const char* pMapIdString); }; } #endif