/*
* Copyright (C) 2005-2008 MaNGOS
*
* Copyright (C) 2008 Trinity
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup Trinityd
*/
#include
#include "WorldSocketMgr.h"
#include "Common.h"
#include "Master.h"
#include "WorldSocket.h"
#include "WorldRunnable.h"
#include "World.h"
#include "Log.h"
#include "Timer.h"
#include "Policies/SingletonImp.h"
#include "SystemConfig.h"
#include "Config/ConfigEnv.h"
#include "Database/DatabaseEnv.h"
#include "CliRunnable.h"
#include "RASocket.h"
#include "ScriptCalls.h"
#include "Util.h"
#include "sockets/TcpSocket.h"
#include "sockets/Utility.h"
#include "sockets/Parse.h"
#include "sockets/Socket.h"
#include "sockets/SocketHandler.h"
#include "sockets/ListenSocket.h"
#ifdef WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
#pragma warning(disable:4305)
INSTANTIATE_SINGLETON_1( Master );
volatile uint32 Master::m_masterLoopCounter = 0;
class FreezeDetectorRunnable : public ZThread::Runnable
{
public:
FreezeDetectorRunnable() { _delaytime = 0; }
uint32 m_loops, m_lastchange;
uint32 w_loops, w_lastchange;
uint32 _delaytime;
void SetDelayTime(uint32 t) { _delaytime = t; }
void run(void)
{
if(!_delaytime)
return;
sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
m_loops = 0;
w_loops = 0;
m_lastchange = 0;
w_lastchange = 0;
while(!World::IsStopped())
{
ZThread::Thread::sleep(1000);
uint32 curtime = getMSTime();
//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
// There is no Master anymore
// TODO: clear the rest of the code
// // normal work
// if(m_loops != Master::m_masterLoopCounter)
// {
// m_lastchange = curtime;
// m_loops = Master::m_masterLoopCounter;
// }
// // possible freeze
// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
// {
// sLog.outError("Main/Sockets Thread hangs, kicking out server!");
// *((uint32 volatile*)NULL) = 0; // bang crash
// }
// normal work
if(w_loops != World::m_worldLoopCounter)
{
w_lastchange = curtime;
w_loops = World::m_worldLoopCounter;
}
// possible freeze
else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime)
{
sLog.outError("World Thread hangs, kicking out server!");
*((uint32 volatile*)NULL) = 0; // bang crash
}
}
sLog.outString("Anti-freeze thread exiting without problems.");
}
};
class RARunnable : public ZThread::Runnable
{
public:
uint32 numLoops, loopCounter;
RARunnable ()
{
uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
loopCounter = 0;
}
void
checkping ()
{
// ping if need
if ((++loopCounter) == numLoops)
{
loopCounter = 0;
sLog.outDetail ("Ping MySQL to keep connection alive");
delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
}
}
void
run (void)
{
SocketHandler h;
// Launch the RA listener socket
ListenSocket RAListenSocket (h);
bool usera = sConfig.GetBoolDefault ("Ra.Enable", false);
if (usera)
{
port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443);
std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0");
ipaddr_t raip;
if (!Utility::u2ip (stringip, raip))
sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ());
else if (RAListenSocket.Bind (raip, raport))
sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ());
else
{
h.Add (&RAListenSocket);
sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ());
}
}
// Socket Selet time is in microseconds , not miliseconds!!
uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
// if use ra spend time waiting for io, if not use ra ,just sleep
if (usera)
while (!World::IsStopped())
{
h.Select (0, socketSelecttime);
checkping ();
}
else
while (!World::IsStopped())
{
ZThread::Thread::sleep (static_cast (socketSelecttime / 1000));
checkping ();
}
}
};
Master::Master()
{
}
Master::~Master()
{
}
/// Main function
int Master::Run()
{
sLog.outString( "%s (core-daemon)", _FULLVERSION );
sLog.outString( " to stop.\n" );
sLog.outTitle( " ______ __");
sLog.outTitle( "/\\__ _\\ __ __/\\ \\__");
sLog.outTitle( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __");
sLog.outTitle( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
sLog.outTitle( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
sLog.outTitle( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
sLog.outTitle( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
sLog.outTitle( " C O R E /\\___/");
sLog.outTitle( "http://TrinityCore.org \\/__/\n");
/// worldd PID file creation
std::string pidfile = sConfig.GetStringDefault("PidFile", "");
if(!pidfile.empty())
{
uint32 pid = CreatePIDFile(pidfile);
if( !pid )
{
sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
return 1;
}
sLog.outString( "Daemon PID: %u\n", pid );
}
///- Start the databases
if (!_StartDB())
return 1;
///- Initialize the World
sWorld.SetInitialWorldSettings();
///- Catch termination signals
_HookSignals();
///- Launch WorldRunnable thread
ZThread::Thread t(new WorldRunnable);
t.setPriority ((ZThread::Priority )2);
// set server online
loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
#ifdef WIN32
if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
{
///- Launch CliRunnable thread
ZThread::Thread td1(new CliRunnable);
}
ZThread::Thread td2(new RARunnable);
///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
{
HANDLE hProcess = GetCurrentProcess();
uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
if(Aff > 0)
{
ULONG_PTR appAff;
ULONG_PTR sysAff;
if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
{
ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
if(!curAff )
{
sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff);
}
else
{
if(SetProcessAffinityMask(hProcess,curAff))
sLog.outString("Using processors (bitmask, hex): %x", curAff);
else
sLog.outError("Can't set used processors (hex): %x",curAff);
}
}
sLog.outString();
}
bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
if(Prio)
{
if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
sLog.outString("TrinityCore process priority class set to HIGH");
else
sLog.outError("ERROR: Can't set Trinityd process priority class.");
sLog.outString();
}
}
#endif
uint32 realCurrTime, realPrevTime;
realCurrTime = realPrevTime = getMSTime();
uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
// maximum counter for next ping
uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime));
uint32 loopCounter = 0;
///- Start up freeze catcher thread
uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0);
if(freeze_delay)
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
ZThread::Thread t(fdr);
t.setPriority(ZThread::High);
}
///- Launch the world listener socket
port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
{
sLog.outError ("Failed to start network");
World::StopNow(ERROR_EXIT_CODE);
// go down and shutdown the server
}
sWorldSocketMgr->Wait ();
// set server offline
loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
///- Remove signal handling before leaving
_UnhookSignals();
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
t.wait();
td2.wait ();
///- Clean database before leaving
clearOnlineAccounts();
///- Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
loginDatabase.HaltDelayThread();
sLog.outString( "Halting process..." );
#ifdef WIN32
if (sConfig.GetBoolDefault("Console.Enable", true))
{
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
INPUT_RECORD b[5];
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
b[0].EventType = KEY_EVENT;
b[0].Event.KeyEvent.bKeyDown = TRUE;
b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
b[0].Event.KeyEvent.wRepeatCount = 1;
b[1].EventType = KEY_EVENT;
b[1].Event.KeyEvent.bKeyDown = FALSE;
b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
b[1].Event.KeyEvent.wRepeatCount = 1;
b[2].EventType = KEY_EVENT;
b[2].Event.KeyEvent.bKeyDown = TRUE;
b[2].Event.KeyEvent.dwControlKeyState = 0;
b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[2].Event.KeyEvent.wRepeatCount = 1;
b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].EventType = KEY_EVENT;
b[3].Event.KeyEvent.bKeyDown = FALSE;
b[3].Event.KeyEvent.dwControlKeyState = 0;
b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
b[3].Event.KeyEvent.wRepeatCount = 1;
DWORD numb;
BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);
}
#endif
// for some unknown reason, unloading scripts here and not in worldrunnable
// fixes a memory leak related to detaching threads from the module
UnloadScriptingModule();
// Exit the process with specified return value
return World::GetExitCode();
}
/// Initialize connection to the databases
bool Master::_StartDB()
{
///- Get world database info from configuration file
std::string dbstring;
if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
{
sLog.outError("Database not specified in configuration file");
return false;
}
sLog.outString("World Database: %s", dbstring.c_str());
///- Initialise the world database
if(!WorldDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to world database %s",dbstring.c_str());
return false;
}
if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
{
sLog.outError("Character Database not specified in configuration file");
return false;
}
sLog.outString("Character Database: %s", dbstring.c_str());
///- Initialise the Character database
if(!CharacterDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
return false;
}
///- Get login database info from configuration file
if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
{
sLog.outError("Login database not specified in configuration file");
return false;
}
///- Initialise the login database
sLog.outString("Login Database: %s", dbstring.c_str() );
if(!loginDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to login database %s",dbstring.c_str());
return false;
}
///- Get the realm Id from the configuration file
realmID = sConfig.GetIntDefault("RealmID", 0);
if(!realmID)
{
sLog.outError("Realm ID not defined in configuration file");
return false;
}
sLog.outString("Realm running as realm ID %d", realmID);
///- Clean the database before starting
clearOnlineAccounts();
sWorld.LoadDBVersion();
sLog.outString("Using %s", sWorld.GetDBVersion());
return true;
}
/// Clear 'online' status for all accounts with characters in this realm
void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
loginDatabase.PExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
CharacterDatabase.Execute("UPDATE characters SET online = 0");
}
/// Handle termination signals
void Master::_OnSignal(int s)
{
switch (s)
{
case SIGINT:
World::StopNow(RESTART_EXIT_CODE);
break;
case SIGTERM:
#ifdef _WIN32
case SIGBREAK:
#endif
World::StopNow(SHUTDOWN_EXIT_CODE);
break;
}
signal(s, _OnSignal);
}
/// Define hook '_OnSignal' for all termination signals
void Master::_HookSignals()
{
signal(SIGINT, _OnSignal);
signal(SIGTERM, _OnSignal);
#ifdef _WIN32
signal(SIGBREAK, _OnSignal);
#endif
}
/// Unhook the signals before leaving
void Master::_UnhookSignals()
{
signal(SIGINT, 0);
signal(SIGTERM, 0);
#ifdef _WIN32
signal(SIGBREAK, 0);
#endif
}