/* * Copyright (C) 2005-2008 MaNGOS * * Copyright (C) 2008 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file \ingroup Trinityd */ #include "WorldSocketMgr.h" #include "Common.h" #include "World.h" #include "WorldRunnable.h" #include "Timer.h" #include "ObjectAccessor.h" #include "MapManager.h" #include "Database/DatabaseEnv.h" #ifdef WIN32 #define WORLD_SLEEP_CONST 50 #else #define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] #endif /// Heartbeat for the World void WorldRunnable::run() { ///- Init new SQL thread for the world database WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) sWorld.InitResultQueue(); uint32 realCurrTime = 0; uint32 realPrevTime = getMSTime(); uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST ///- While we have not World::m_stopEvent, update the world while (!World::IsStopped()) { ++World::m_worldLoopCounter; realCurrTime = getMSTime(); uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); sWorld.Update( diff ); realPrevTime = realCurrTime; // diff (D0) include time of previous sleep (d0) + tick time (t0) // we want that next d1 + t1 == WORLD_SLEEP_CONST // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 if (diff <= WORLD_SLEEP_CONST+prevSleepTime) { prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; ZThread::Thread::sleep(prevSleepTime); } else prevSleepTime = 0; } sWorld.KickAllQueued(); // kick all queued players (and prevent its login at kick in game players) sWorld.KickAll(); // save and kick all players sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call sWorldSocketMgr->StopNetwork(); MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) ///- End the database thread WorldDatabase.ThreadEnd(); // free mySQL thread resources }