Changeset 114
- Timestamp:
- 11/19/08 13:37:26 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/Spell.cpp
r110 r114 555 555 case SPELL_EFFECT_SUMMON_DEMON: 556 556 case SPELL_EFFECT_SKILL: 557 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: 558 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: 559 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: 560 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: 557 561 tmpUnitMap.push_back(m_caster); 558 562 break; … … 577 581 break; 578 582 default: // apply to target in other case 579 if(m_targets.getUnitTarget())580 tmpUnitMap.push_back(m_targets.getUnitTarget());581 583 break; 582 584 } … … 1380 1382 1381 1383 // area targets 1384 case TARGET_AREAEFFECT_CUSTOM: 1382 1385 case TARGET_ALL_ENEMY_IN_AREA_INSTANT: 1383 1386 { … … 1396 1399 SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY); 1397 1400 }break; 1398 case TARGET_AREAEFFECT_CUSTOM:1399 m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;1401 //case TARGET_AREAEFFECT_CUSTOM: 1402 // m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; 1400 1403 case TARGET_UNIT_AREA_ENTRY: 1401 1404 {